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Do they now? I haven't been on LotRO since about 5 months after launch, when I renewed for one month to see what had changed, so my opinion is based on that.
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Quote:This is what I'd like to see as well. New characters with each of the archetypes, rather than the uber-awesome/ Dev characters we see now on a daily basis.Ah, stuff the big guns. Aside from Sister Psyche laying into kids for imagining her naked, or appearing naked in the bath, I always prefered the 'less canon' approach of the Blue King comics. I know War Witch is now in the game, but she used to be just a paper character (and a badge).
So, keep the big characters for cameos and create a series which plays the game, so to speak. Start out with a fresh crew of new heroes and have them struggle to gain the experience they need to join the big guys. Probably not starting with level 1 or 2, but equally give them room to grow. -
I'm probably wrong, but I'd say it's because you're using a mix and match setting.
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Quote:I could get behind this idea!well, what if there were a way to combine the two? a common element of comics is finding something that leads to something else while stopping a crime, what about having missions that are triggered by defeating X amount of X kind of enemy? keep the numbers big, and then once you have that number, one of these people drops a clue that leads you to a mission, which could in turn lead to another, which could in turn lead to another.
another possibility would be dropping either a unique enemy at random onto a map, or having, say, some CoT spawn in an alley of steel canyon, s that their very presence raises questions (just where does that infected in atlas Park come from, anyways???)
this idea could increase street sweeping by giving a plot-reason for doing so. thoughts? if this is responded to positively, I'll repost it to the suggestions and ideas forum. -
Quote:Conversely, when I logged onto it, on Brandywine and Meneldor, it was me, and maybe one other player, in the zone playing monsters. It was dead when I was playing, but this was a month or two after launch.Well I'm not sure how you define Usefulness in a game. I mean playing a game overall can be seen as useless. Im sure we can all find far more productive things to do. I understand if you didn't enjoy it I suppose.
It certainly isn't PVP. You aren't logging on the monster side to get that same thrill and challenge you get when you play a first person shooter, or some competitive fighting that happens when you fight other players in Ultima, or arena settings in COH/WOW or whatever MMO floats your fancy.
There enough of a dedicated player base in LOTRO doing that, that last I played it was always active. I really didn't think that I would enjoy it so much, but I loved it.
I think this idea is aimed more on suggesting different ways players can play together. It gives me the same feel as a GM in DND only more limited. You provide something for other players to interact with.
You could for example have certain buildings in certain zones (maybe hazard zones) that can be attackable or stores that can be robbed. You come up to it as some monster, or a mob of monsters, and start slamming the door to break it down, and an announcement would go "Robbery underway in Perez!" and players can elect to go there and fight. -
Quote:Sorry, but I totally disagree. Monster Play in LotRO was a joke. It was laughable and a total useless experience. The Devs could have spent more time on fun stuff for the players, not the Monster Play, which bombed fast with the beta testers.Wow this is a great idea I think. I remember Monster Play in Lords of the Rings and how much fun it was. It was balanced in such a way that a player was generally more powerful than a monster, so monsters had to really play like the cowardly scum they were. It was a very immersive experience, with warg packs roaming trying to pick off loners, orcs defiling forts.
I think the better way is to make it that players can play the already present mob characters, that are already part of the lore. You can add some challenge by playing with more intelligence than the mob, but you are limited to the powers the mob already has. So its just a purely for fun thing, I don't expect to kill the hero unless I overwhelm him with numbers!
Example, you enter Creys Folly, and Im playing a Tank boss with a few friends. You can add badges for killing player controlled mobs, and such. -
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I don't her or her husband, but I'm sorry for her loss.
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I love chain fighting. I'm really impressed with people that use it, and use it with great skill, so I'd like a chain-fighting set. It can be really beautiful and devestating at the same time.
I never learned how to do it beyond the basics, and I'd be a joke attempting to use it.
I studied Aikido, with some Judo, Ji-jitsu and a smattering of Karate. Aikido taught me staff fighting, and I really enjoy it. Not only do I enjoy it, I'm pretty good at it. Nowhere near world-class, or even state level, but it's something I like doing.
The point is, I'm sure BaBs could make either of these weapon-sets beautiful, but I don't think they should be combined into one powerset, if we get them at all.
With the hellwhip coming out for GR, I'm sure we have a better chance of seeing a Whip melee long before, if ever, before getting staff/ polearm fighting. -
My vision of the Netherworld is a place where Dark Energy takes precedence over gravity.
It's much like the Dark dimension in Marvel comics where Cloak draws his powers from. -
Understandable, but maybe a melee set with Polearm, Chain/ Whip and Tonfa animations would work better.
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I'd love a pole-arm/ staff fighting set, but the chain weapons and tonfa you mentioned are not pole-arms.
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Looks like all your questions have been answered, so welcome to CoX!
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Okay, okay I didn't want to go here, but...
MUtual of Omaha's Wild Kingdom. -
Conversely, Ana and I have a friend with a 52 month badge. She has several 50s and dozens of other characters on both red and blue sides.
She has no concept of several basic game ideas, even to the point where she asked us over Coalition chat how "Can I get to a Pocket D and what is it?" for the Spring Event. She seems like a really nice woman, someone that we would both be friends with and hang out with in real life, but a 52 month vet not knowing where Pocket D is?
It just goes to show that looking at someone's Vet Badges only proves PAID and bonus time, not PLAYED time.
I've been with the company I work at for 7 years come this April. I work 44 hours a week. There's a woman who's been with the company for 17 years. She works 28 hours a week, but she makes more than me and does less actual work, as Kitty Katiana can testify to.
Is this fair? Yes, in a veteran time scale, someone with 10 years more experience should make more. In a practical sense, no. I do more work in an hour than she does in a week, why is she getting paid more than I?
It's the same practice in CoX. As a veteran of the game, I did more work than Johnny Newcomer to earn my VEATS and HEATS and get them to 50. In a practical sense, I know that even though Johnny earned his EATS the easier way than I took, I'm still getting paid more because I know more about the game and the way it works than he does.
So, let them have their Kheldians and Soldiers. Go ahead and give them to them at 20. Give them to him at level 1 if you want.
I'll still get to grin when Johnny looks over my Warshade, Revolutions of Ruin or my Peacebringer, Let Them Not Weep and says "Why did you take Nova? That power sucks!" -
Glad it's all fixed up. Welcome to the City, TheDragon
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I just find it ironic, that once again, someone decides to post their opinion on the forum, and when anyone responds with an opinion against theirs, they feel the need to respond with " this will be my last post!"
If they have an argument with someone at work, or their loved ones, do they reply "This will be my last conversation with you!"
I started in October of 2007. I unlocked my VEATS and HEATS almost two years ago, and the Level 20 to unlock announcement doesn't bother me in the least, except I think it should be around 32, but I really don't care either way.
Games change and evolve over time. The OP needs to come to grips with that. If they didn't, we'd all be sitting in every game stagnant. -