"Higher level villains appearing at a level lower than design intent!"
I'm probably wrong, but I'd say it's because you're using a mix and match setting.
Actually, you're right!
I just split the custom group into two groups (one with only the EB, one with only the normal mobs) and it worked just fine -- no more warning. I was worried this'd make the EB give less xp than normal [due to no henchman/lt/boss in its group], but apparently 'Boss' objectives aren't affected by that. Phew. :P
Thanks again!
-- Z.
Quote:
Actually, you're right!
I just split the custom group into two groups (one with only the EB, one with only the normal mobs) and it worked just fine -- no more warning. I was worried this'd make the EB give less xp than normal [due to no henchman/lt/boss in its group], but apparently 'Boss' objectives aren't affected by that. Phew. :P Thanks again! -- Z. |
No problem, and glad I could help!
Hello all,
I've been working on an arc for the 2nd AE challenge (level range 5-10 as per the rules), and encountered a really weird problem.
I created a 'mix-and-match' type custom group (mostly containing mobs from other groups, and one custom EB) to serve as the main enemy force in the last two missions, and while it actually works just fine when testing, it gives me the warning in the title; HOWEVER, it only seems to do that for certain kinds of objectives. From my testing, the following situations will result in the warning being added to the arc:
- adding a 'boss' (of the right level), and setting my group as 'Surrounding enemy group'. (note: it works fine if I do the same thing with the boss from my group and choose 'Same as boss')
- adding a 'destructible object' (of the right level) and setting my group as 'Surrounding enemy group'.
- adding a 'battle' with the group as one of the participants.
- adding an 'ambush' with the group as the attackers. (even if I choose 'Same as mission' instead of explicitly specifying the group)
What could possibly be causing this? I thought it might've been a kheldian thing, but my warshade didn't find anything out of place either... and if there was really a level discrepancy, why doesn't it cause a warning if I add the group as the enemy group for a mission?
Edit: the group contains
- two level 5-10 Council minions
- two level 5-19 Council lieutenants
- two level 1-54 Nictus bosses
- a custom 1-54 EB
Thanks in advance for any insight,
-- Z.