-
Posts
442 -
Joined
-
This happens to me too when I am mucking around on my second monitor. I just click off the game though and back on and it is fine.
If you don't have a second monitor and can't click off the screen, hold alt-tab down and select the game that way for the same effect when it is frozen. -
I tried GR in beta and didn't like it, the mechanic is clunky and the lack of aoe hurts really, really bad.
I had no intention of buying it until I saw it on special, yep I am a sucker. -
This has become a major problem for me too since i21.
I run a program called cleanmem which monitors my ram usage, the amount of ram used, used to increase at a much, much slower rate than it does now.
Now every time I zone, my ram usage is going up somewhere around 20% i21 has made the memory leak so much more vicious... -
Quote:Thanks I did the master account and it didn't work... This post pointed me in the right direction.If it doesn't seem to work be sure you are changing your GAME password and not your master account password. That mistake held me up for quite a while.
I bet people will stop complaining about the forum log out bug now, the forum log out and never let you back in bug is seemingly much worse. -
It is going to be interesting to figure out the best Farmer now post-MARTy.
Brutes are pretty much out of the question, they kill too fast. Will Tanks gain the new Farmer Crown? Or will they be too fast too? -
I s it still efficient to level a Cebr Farmer beyond 22?
What I really mean to say is: do the bonuses gain from levelling (Purple and PVP Sets) outweigh the buffs offered by the sewers trial? (Boosts in damage, accuracy, recovery and defense). -
-
Farmers aren't a majority but with the precedence of "we can ban you any time we like for any reason we like" being set, there aren't a lot of people devoted enough to this game to take that kind of treatment, whether the banhammer directly impacts them or not.
-
-
Quote:I think you are underestimating the amount of people that would quit if such a thing were to happen. If an overzealous GM started throwing out bans to people who weren't breaking any rules and wasn't fired within a few hours, I expect a significant majority of the playerbase would quit.Because certain people have decided that a non-exploit style of gameplay (that isn't theirs) is badwrongfun and should be stamped out with excessive force.
However ... If the Devs wanted to get rid of it, its' simple enough to put a GM (or three) in the problem zones/servers, monitor chat and start handing out tempbans for everyone who asks for a farm and everyone who offers a farm while spamming a global announcement every 10 minutes that farming is no longer tolerated in COH. Encourage everyone to report farms and farmers and those farmed; act on those reports. It should take a week or so.
They'd lose a lot of customers doing it, but ... they can do it. It is within their power to do so. They haven't done this (to my knowledge; maybe I missed the announcements), so ... why haven't they? Anyone know? *curious* -
But that is my point. Giving up your real time to help a stranger is extremely charitable however you look at it, if you are not a charitable person, you aren't willing to do it w/out problem, why would those people ever give up their time for a stranger without reward?
-
Quote:But the Farmer is giving up his REAL time to help out that Farmee, so if influence has no real value, that Farmee is getting the deal of a lifetime by giving up something of no value for real time.I suppose not... but if it is of so little value... why would the farmer want it?
OR
Looking at it the same way... there is no reason TO give the farmer anything either, it works both ways. And with no good reason to pay for something that should be free, why wouldn't the 'farmee' just keep his pretend money?
I just wish my supermarket would take influence for the goods and services they provide... -
-
Quote:Are you trying to imply Free Farmers aren't charitable? You sound exactly the type who I'd make pay. If someone is giving you their time and energy at their own cost just to make your life easier and you can't show the slightest hint of gratitude, you sure don't deserve anyone's time.omg are you seriously trying to make the farmers sound like Mother Theresa? So generous and charitable. LMFAO. Math looks seriously wonky to me btw.
BTW the math doesn't lie. The 13.9k/ticket ratio was taken from TopDoc's Spreadsheet so if you don't trust it, take it up with him. I do however see similar results in general play so I am confident in it's accuracy. -
That is provided there are more than a handful of other VIPs that share that sentiment but more importantly, what is stopping you from doing that now? You can roll a character on any server you like and play with people from there.
-
Quote:Think about the math involved.It probably happens, but I've never seen anyone on Justice advertise pay-per-run farms. It's usually more like "hey, farm team with X spots, PST" and they just take whoever responds.
That people charge (and pay) for them boggles my noggin.
Running someone through a farm and completing all of the ambushes for the fastest xp/sec takes about 4 minutes. Running in solo without bosses, you cap tickets in 1.
Farming someone else costs the Farmer 3 runs which is 4500 tickets.
When rolling 15-19 bronze, each ticket is worth an average of 13.9 k.
13900 x 4500 = 62.55 million influence taking that passenger put the Farmer out of pocket.
It takes a fairly charitable soul or one who doesn't understand the value of influence to be willing to take someone at such an expense. Conversely, it takes apretty selfish (or genuinely poor) soul to not be willing to compensate that farmer for at least some of his losses. -
I think the Devs are (understandably) concerned that Exalted is going to be a ghost server and want to encourage people to move there.
I mean seriously does anyone even know someone that is planning on playing there full time?
On the other hand, I am going to make an alt to play there to pick up one of those prizes. I figure considering there wil only be one or two other people there (including the Devs hosting the events) I have a pretty good chance of picking something up. -
AE is a necessary evil. I'd be willing to bet that is where the most significant amount of incoming influence is generated. For my idea to have any significant effect, AE must qualify.
-
Quote:1. I could agree with that, it is merely a suggestion and I have no idea what good numbers would be, I suspect that would be a job left in the hands of the Devs but the benefits have to at least match the cost of losing your influence otherwise it won't get used and will solve nothing. I like the idea of weighted drops but I suspect that would be harder to code, I'd like to keep it as simple as possible to increase the chances of it being implemented.Several things....
1. Double drop rates? I doubt it would happen but maybe a slight improvement to drop rates. Maybe an improvement to the chances of getting a drop by something like 33% or in the ballpark of a quarter. But then improve yields more. Not an expert on rewards tables but something like a disproportionate improvement to chances of getting uncommon or rares vs commons. So that rather than completely filling your inventory with common junk 2x as fast, you'll gain everything slightly faster and a better chance at uncommon junk.
2. End of mission/arc bonus. Possible point of exploit; turn off inf there or to kill a boss and improve the drops just for them. So how about a kind of inf debt that you incur upon turning the option on? At this point you don't earn inf or get improved drops but the drop bonus will turn on after paying the debt with dropped inf you'd have gotten.
3. Coupons! This option could come with the bonus of adding coupons to the drop tables and even really nice stuff like merits! So tailor cupons, crafting coupons, and other stuff that might cost you inf to use.
4. Vendors. They still give you inf for your junk. So how about changing that chatty vault secretary into someone that wants our junk (*smirk*)? There'd be progress bars on stuff you can get rif of (like badges) and when you get to 100%, you get the prize and start over again. Ex: trade 20 temp power recipies for a basic IO of your choosing. trade 15 pieces of random common salvage for a random uncommon drop. trade 25 pieces of any common salvage for a piece of common salvage of your choosing.
2. Yeah I wasn't really thinking about end of mission bonuses, my idea was mostly with kill drops in mind which is why I said Vanguard and Architect merits only, otherwise there would be people doubling their reward merits for completing a TF and other similiarly chaotic events happening.
3. Could be a good idea, probably take more time to code though. Also those coupons have to be worth losing your influence for or the feature would not be used. I don't like the idea of using them for currently established influence sinks either, that change would be pointless.
4. Awesome idea. -
Thanks for the support guys and for overlooking the typo in the title that would probably deter most.
I just hope the Devs aren't deterred and support the idea just as much. -
Quote:Complaining about unplanned downtime is stupid but complaining about the cause of the downtime isn't.Unplanned downtime affects everyone equally, there is no bias if there is no intent. Planned downtime displays bias against the minority in favor of the majority; complaining about such is like chewing bubble gum to solve algebra problems. You can do it, it simply isn't effective.
Considering all of these outtages began happening when they downgraded the hardware, we have a right to criticize the hardware nerf as a poor decision. -
The new AT Enhancements are going to buff Stalkers significantly.
A 20% chance to hide on your attacks is a 20% crit rate on Stalkers.
Stalkers will reign supreme as the king of single target DPS. -
I didn't realize people still got Generic'd.
I see people violating trademarks all the time in Incarnate trials. Of course that means little - you can create a character and have him in an incarnate trial within two hours. -
The economy of this game is completely broken.
Far more influence comes into the system than what leaves - this is a major problem in any economy whether they be in a mmo or in real life.
The inflation can be fixed by either reducing the amount of influence coming into the game or increasing the rate at which it leaves.
I suggest doing both.
We have the option of turning off our experience and gaining more influence. I propose doing something similar, but the opposite. Give us the ability to turn off our influence gain and in return, double our drop rates. All recipes have twice the chance of dropping (including purples and pvp IOs), vanguard merits and architect tickets drop twice as fast too.
This not only halts the influence brought into the economy but it also gives us more to sell on the marketplace - further utilizing the biggest inf sink in the game and increasing the outflow of revenue.
Edit: Just noticed the typo in the title. Won't let me edit it - fail lol. -
I haven't noticed any powers lagging like that but as of today, I have accidently moved my powers instead of activating them which isn't something I have ever done before.
So maybe it is a game issue.
Of course I am tired as hell and it is possible I just clicked the button a little too long...