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Posts
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Joined
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Quote:If I do lock him into a level it will be a little higher I was thinking more along the lines of warburg or SC. BB is not really active for PvP I know that much. I hope you can get the advice you need as well.I'm hoping you get some answers here too.
I have a Spines/Regen and a Spines/Dark both made for PVE on a theme (The Inside Out Man) and both run like dreams there. I'd say the hat tipping toward Dark armor guy there... but the Regen's no slouch either. Both are meant to be locked into the 20's. level wize for recipe hunting. I'd like to know which would be better in the PvP zone bloody Bay for fightin' with my pals... or whoever happens shows up.
Or should I just make a Rad or Cold/something defender or a something/Rad or cold corruptor?
Hope Ghoulie gets his answers... and I beg for a little advice too please. -
Hey guys,
What I know about PvP could fit in a matchbox, so I'm coming here for advice. I decided to go with spines/regen for my first all PvP toon but that's the only thing that is concrete. Please post inexpensive builds and links to the best threads for a beginning PvPer. -
It's just conjecture but I think he meant powersets. I would totally /sign that. It's kind of annoying when you are building a team and you get 2 defenders and 1 corrupter only to find out that none of them have debuffs. Another thing it would help with is when you are looking for a specific powerset (i.e. a stoney looking for a kin).
Edit: Of course it would have to be disabled in PvP zones. -
Quote:We play a superpowered mmo we're all geeks
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I've been farming with this toon while I earn enough inf. to make his main build. I noticed extreme swings in the amount of damage I take when I'm swapping out common IOs for sets. So I decided to use his second build to make an extremely cheap build specifically for farming. I'm only using common IOs for this and I'll probably respec it for another purpose once I finish my main build. Can I get some feedback please?
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
i19 Stone Stone: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Stone Mallet- (A) Accuracy IO
- (9) Damage Increase IO
- (13) Damage Increase IO
- (43) Endurance Reduction IO
- (A) Empty
- (A) Accuracy IO
- (9) Damage Increase IO
- (13) Damage Increase IO
- (43) Endurance Reduction IO
- (A) Resist Damage IO
- (7) Resist Damage IO
- (7) Resist Damage IO
- (A) Empty
- (A) Range IO
- (A) Accuracy IO
- (11) Damage Increase IO
- (11) Damage Increase IO
- (48) Damage Increase IO
- (50) Endurance Reduction IO
- (A) Taunt Duration IO
- (A) Resist Damage IO
- (15) Resist Damage IO
- (15) Resist Damage IO
- (34) Endurance Reduction IO
- (36) Endurance Reduction IO
- (A) Healing IO
- (17) Healing IO
- (17) Healing IO
- (37) Endurance Reduction IO
- (A) Defense Buff IO
- (19) Defense Buff IO
- (19) Defense Buff IO
- (36) Endurance Reduction IO
- (A) Defense Buff IO
- (21) Defense Buff IO
- (31) Defense Buff IO
- (36) Endurance Reduction IO
- (A) To Hit Buff IO
- (23) To Hit Buff IO
- (23) To Hit Buff IO
- (37) Endurance Reduction IO
- (37) Recharge Reduction IO
- (A) Accuracy IO
- (25) Damage Increase IO
- (25) Damage Increase IO
- (40) Damage Increase IO
- (40) Endurance Reduction IO
- (42) Endurance Reduction IO
- (A) Accuracy IO
- (27) Damage Increase IO
- (27) Damage Increase IO
- (40) Damage Increase IO
- (43) Endurance Reduction IO
- (48) Endurance Reduction IO
- (A) To Hit Buff IO
- (29) To Hit Buff IO
- (29) To Hit Buff IO
- (46) Endurance Reduction IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Healing IO
- (33) Healing IO
- (33) Healing IO
- (33) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Healing IO
- (A) Defense Buff IO
- (39) Defense Buff IO
- (39) Defense Buff IO
- (39) Resist Damage IO
- (50) Resist Damage IO
- (50) Resist Damage IO
- (A) Endurance Modification IO
- (42) Endurance Modification IO
- (42) Endurance Modification IO
- (A) Healing IO
- (45) Healing IO
- (45) Healing IO
- (45) Endurance Modification IO
- (46) Endurance Modification IO
- (46) Endurance Modification IO
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (21) Run Speed IO
- (48) Run Speed IO
- (A) Jumping IO
- (A) Healing IO
- (3) Healing IO
- (5) Healing IO
- (A) Endurance Modification IO
- (3) Endurance Modification IO
- (5) Endurance Modification IO
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1606;657;1314;HEX;| |78DAA593DD6E12511485CF94414A8152A048814E29B5B5082D147F12AB17466D9B9| |894A4A61A8D1A09B1C796A4CE90619AD83B1FC057F045F401FCBBF049FC7903DCFB| |ACD39623496F9CC0FA60B1F63E7BCE615A6F37E242BCBB23ACD8FDC34EBFDFBEE71| |F0572BC75147482AEE726BBCDF5F9DDC07325342284C8A948BB250FA5AC2B179FF3| |F037E46BE9F64F7EB9EBBFF1FCD403F740FAD20DEA271F123B9E7758DFEAEE1F045| |D773FADBE3DA2263DCFD70B2B6B5B76F6A4DF3FE8F626D4F7DD9E947BF9CD5EF755| |7DD395FEFE71BBD5E907D23FC6D83334DD0D7AE72DA1AF414814080B62DC518803D| |5B2C267719AA3175DA2409596AEB4CEA9FC421A52C1C1586885D014170C58B45361| |DD3AAC5A2F9313D14EA4AA42DF48A3E862470BCA9A7086D1009A650587A231DD21D| |65456883A26748704AFEC88490CA05146E925E03B6952DF5E725159530616914B51| |DB14DA865273CA4A1BD0FD6CCA65742E835FA681392357A44C568F99BDAAAC8B06F| |4BA8B351453348731C339ECCB8C338C650D545D014A5495D7557954159C61E8AA2A| |E20D2043B750D4B750C430B30656915B88F0E6E2C41D3DA681AFA425340A97B09BF| |326902B1B988EF0DF0967BA80DC0FD225DD6809DB78D9048EB669209A12A2A2FF91| |9579EC8B8138056ABA6D0D2BAD98406ED5C012CD57D7F3D531729AAC356DAD61736| |6ED7F1FA4ED6167558576ECD3674B5868B5C529CCF45FD7C7F8C96AD18713A4BB2C| |8F599EB03C6579C6F29CE505CB4B9636CBE0D36975F2260FB4CE728BE5364B768AE| |43D2723FCF4C558E22C0996499624CB144B86A5C0F2816510A5E2106E7AF0937A58| |FA882CECC934D0007E9D05845551D6EFE11A9CD31860037F860338B331C006D646C| |EA63AE234479CEB23CEB511E76CFFFF02B68B181D| |-------------------------------------------------------------------|
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Quote:I wholeheartedly agree with all of this. I just want to add one thing. The fact that everyone is doing the same task makes it harder for those of us who want to do something else to find a team. I spent over 90 minutes during midday yesterday (before the patch) trying to form a MOapex. I am well known on Freedom and people are usually coming in droves when I try to set up a SF especially one that has badges. I was so infuriated that I ragequit the game and didn't even try to come back until about the time that the servers came back up. The WTF is an utter failure as far as I'm concerned.I feel the need to complain about the Weekly Strike Task (or whatever the acronym is; I only know that they refuse to use the obvious 'WTF'.)
I don't care that it's necessary in order to get the rarer incarnate boosts. I don't care that it was badly tested, and a zone-crashing bug got loose into the live game. I can overlook those poor decisions.
What I can't accept is how ill-conceived it was to tell the entire playerbase to do the same task force over and over again.
Last night on Virtue, Independence Port had tremendous lag and appeared to be about to crash at least twice that I saw. Getting onto Stateman's ship was a slideshow. Telling your players to gather in the same zone every single day was a bad decision.
But even that's minor compared to the mind-numbing tedium of doing the same task force several times, on one character or with several. And once you've completed it on one character, that character is too powerful to find challenge in any other content in the game -- not that you can play any other high-level content, because most everyone else is grinding away at the WST.
Issue 19 came with new, challenging task forces that reinvigorated the high level game. Issue 19.5 is a step backwards, instructing the playerbase to re-consume old content for even less reward. The WST is a recipe for boredom, and it will only be played for as long as people can stand doing repetitive tasks. Every player will have their limit; I hit mine in one day.
I just wanted to give the devs my opinion. They made a misstep with this design. Be sure that, in Issue 20, you give us something interesting to do. Please. -
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I consider the market a mini-game so I'm still playing the game when I play it. I was the one who won the contest at the start of this thread. I was a semi-successful marketeer before I started following it. Now I consider myself semi-pro. I'm making about 2b inf. per week on my stoney using the tactics set out in this thread. I make about 100m on my other toons when I play them but only because my stoney is a farmer the others are not.
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Quote:And I thought my hair was wild.Ok, opening myself up for some ridicule, but wth
New Years Eve 2010 fancy dress party.
VERY HOT!! -
I know this is a rant but I don't care. This SF/TF of the week idea is a load of garbage!! I just spent 15 minutes trying to form a Tin Mage SF and no one was interested. I figured maybe if there were badges involved I might be able to get people to join so I switched gears and tried to form a MOapex. It took me 45 minutes to get 7 people on my team and we waited an additional 30 minutes until we all decided to give up. Normally, when I form a SF/TF people are banging on the door to get in. I know that the intention was to get people to try different SF/TFs but it's having the opposite effect. Everybody is doing the SF/TF of the week and they don't want to do anything else. Spending more than an hour during midday trying to form a SF is ridiculous. I am infuriated. I quit the game for the day. I won't be back until I cool down.
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My team was the first one on Freedom to figure out that RSF was the SF of the week and by proxy STF. We all got our level shift before it was announced. 4 members of that original team tried to repeat the task and wound up in mapserver hell. We crashed 3x on the first mission, reformed the team, went back in, and crashed again. An hour later, I formed another team and ran it again with no problems. I know that the devs have figured out that it has something to do with the level shift. I'm wondering if the reason it affected us so badly was because there were so many of us on the team that already had it? Until the problem is fixed, maybe we should limit the number of members on our teams with the level shift?
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I haven't read the whole thread either. Has anyone asked about the non-combat pets that come with this? Are there screenies?
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Quote:I saw the +2 mag hold under lockdown for smokey but where is it for the mistress?I personally took the Ghost Widow mastery.
I got Power Boost - oh yes, the ability to stun EVERYTHING except AV's with Howling Twilight?
Conserve Energy
Fortuna Pet - With Her and Smokey slotted with the increased magnitude Hold IO - you can Hold AV's, and she does Psi Damage.
Armor from Ghost Widow forgot the name.....
So I get all the love of Fire/Dark, 2 pets, Power Boost, Conserve Energy and Armor?
Yeah, it is that good. -
Quote:Very well put man. Thank you. I already planned on going back to the drawing board but this'll help with the decisions I need to make.Problem #1 - you are looking at it all wrong. This is not a tank in the strictest sense of the word but your DEBUFFS are your armor. Darkest Night, Howling Twilight, Tarpit, Fearsome stare, your heal and finally Shadowfall.
To take tough is not necessary - Combat Jumping IS necessary. Taking all the Leadership toggles is unnecessary.
This is what you NEED.
Twilight Grasp, Fire Blast
Tarpit
Fireball
Rain of Fire
Howling Twilight
Firebreath
Darkest Night
Super Speed
Shadowfall
Combat jumping
Blaze
These are the things you can't live without. You need them FIRST.
Your gameplay is NOT to stand toe-to-toe and slug things out. You run forward with super speed and shadowfall - use darkest night to DEBUFF a boss - run around a corner and drop tarpit - Jump out using CJ and FEAR the group - Howling Twilight to STUN, SLOW, DEBUFF and make the leaders turn and run - OPEN THE PORTAL TO BURN and everything falls down.
I am making another of these myself now Platinum Scourge and at level 6, I was running -1 x 6 and once at 12 I went to -1 x 8. I now have her at 16 and will be going to 0 x 8.
Understand the synergy of Armors + DEBUFFS + movement. You need to keep moving and since they are slowed and unable to hit you due to the To Hit debuffs you pour on the AoE goodness. Blaze is for that last Boss.
Inferno you will never use - why would you want to drop all your toggles that are debuffing them? I have it - got it at 49 but I only use it and then self destruct in a last ditch chance to save the team in an overrun. -
Quote:Thanks, I forgot all about that page. I looked for a similar thread on the game forums but I didn't see one.
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Hey guys,
I thought this would be a fun little thread. Post pics of the real you so we can see who we're teaming with (or against). This is the real me and yes it's my real hair.
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Quote:1. It's not about how expensive the build is. It's about getting everything I want out of it and not worrying about the cost.Ok I have to ask because its been in the back of my mind the whole time... Where did you get the idea that more expensive = better?
Drop the shield wall unique. Drop the Glad Armor, drop the def/rchg from Manuevers and Weave
Wait I just looked again... you dropped FIREBALL?
*throws up hands and wanders off*
A Guide to BURN
Do You Debuff?
2. Dropping fireball was unintentional. I didn't realize it until I read your post. The only thing I could think of to drop to get it back was assault.
3. I didn't want to let the 9% accuracy and extra recharge go. I also didn't want to let go of the extra def and dmg/res that you suggested but once I reworked the build again I had to in order to have enough slots everywhere else. I kept one of the Lotg's for the accuracy and reharge.
4. I realized that I forgot to put some kb protection in so I added that.
5. I still want to know if I should move 3 slots from dark consumption into stamina or not?
Here's the new build:
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Dark: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Fire Blast- (A) Devastation - Accuracy/Damage
- (13) Devastation - Damage/Endurance
- (31) Devastation - Damage/Recharge
- (50) Devastation - Accuracy/Damage/Recharge
- (A) Touch of the Nictus - Accuracy/Healing
- (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (7) Touch of the Nictus - Accuracy/Endurance/Recharge
- (40) Touch of the Nictus - Healing
- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (13) Tempered Readiness - Endurance/Recharge/Slow
- (31) Impeded Swiftness - Endurance/Recharge/Slow
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (A) Empty
- (A) Ragnarok - Damage
- (9) Ragnarok - Damage/Recharge
- (9) Ragnarok - Damage/Endurance
- (33) Ragnarok - Accuracy/Damage/Recharge
- (34) Ragnarok - Accuracy/Recharge
- (A) Absolute Amazement - Stun
- (11) Absolute Amazement - Stun/Recharge
- (11) Absolute Amazement - Endurance/Stun
- (34) Absolute Amazement - Accuracy/Stun/Recharge
- (34) Absolute Amazement - Accuracy/Recharge
- (A) To Hit Debuff IO
- (40) To Hit Debuff IO
- (A) Titanium Coating - Resistance/Endurance
- (15) Titanium Coating - Resistance/Recharge
- (15) Titanium Coating - Resistance
- (46) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Recharge
- (17) Luck of the Gambler - Defense
- (43) Titanium Coating - Resistance/Endurance
- (43) Titanium Coating - Resistance/Recharge
- (43) Titanium Coating - Resistance
- (A) Apocalypse - Damage
- (19) Apocalypse - Damage/Recharge
- (19) Apocalypse - Damage/Endurance
- (36) Apocalypse - Accuracy/Damage/Recharge
- (37) Apocalypse - Accuracy/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Recharge
- (21) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
- (A) Dark Watcher's Despair - To Hit Debuff
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge
- (23) Dark Watcher's Despair - To Hit Debuff/Endurance
- (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Defense
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Run Speed IO
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Damage/Endurance
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Touch of the Nictus - Accuracy/Healing
- (39) Dark Watcher's Despair - To Hit Debuff
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge
- (39) Dark Watcher's Despair - To Hit Debuff/Endurance
- (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod/Endurance
- (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (46) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (A) Titanium Coating - Resistance/Endurance
- (45) Titanium Coating - Resistance/Recharge
- (45) Titanium Coating - Resistance
- (A) Obliteration - Damage
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (A) Stupefy - Endurance/Stun
- (50) Stupefy - Stun/Range
- (50) Stupefy - Accuracy/Endurance
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Panacea - +Hit Points/Endurance
- (3) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Efficacy Adaptor - EndMod
- (3) Efficacy Adaptor - EndMod/Accuracy
- (5) Efficacy Adaptor - EndMod/Recharge
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1598;759;1518;HEX;| |78DAA594594F135114C7EF4C5B6BA1A5AD6DA16C026569E9462B60584C4C004D406| |A50E212353615863211DB665A8CBC01CFB87D009F0443E29351D1E0A36BE2677179| |375ACF7269317D74D2FE7FD33367B9E7DC3B4DDD9BB20BB17E5A28CEC9954CB1989| |ECC1BC66AA194372CA94C565FB09DD50DAD732A63DCB60A215A2B4FD31733B9ACB6| |18C7C7E909882CB5549F4DAC2E2DC531269DD233C53B19F7746E5933B45C297E70E| |398CBE7572038BB5CD2735927FD9AD5328B9A515CD60B75F47BBEA0698B6EBA9DCE| |DDD58BFA2D7D452FADB9CF14F405991DCA6AC69A1F56360CDFA02AE4553689A780A| |4B06F138EEF1092CF08EF95437E3E139A8E34329A08410FE103F8B16B59555E2894| |EFB9C2F900ED2204054D3291E925577A45E879CDD82328303B0BFB094B192ED10F9| |156B698AD2754743A3AC83849E81C22740D133E41399B74B7CD90A9EE1CE33CFBCD| |3252848FE05ECFEE4AFD202D21C830415187C22B7684A9978608234E88F9A9B3CFA| |04EF6B3385DF4C4E5667809610E0E73709883A350DD2D97E98ED2528EC518094277| |9CD0334030C3623C72311E2EE2E5225E2E32E0237C01F5C931FBF628B4F10D639FD| |0FF96E0867C4D9C4F6DE27C7ECEE7E77C1E7068960ECDDB14D3B2C3D82504C0A155| |EE786B8426D6F60FBAAD381DDEC9F61899B0A50ED974C7086FDE28E314373DC6182| |77821434066087868595F417B65865E3E8F7DDC661FB7D9C76D06B9CD75F008D1C1| |2C5B425B3C80FB8CC784E80342EC21E3116103A222B2F7086F5E94372FCA9BB7090| |E714EABC67F51CCC06FC61FC2AE4388841C4E629D62929B8C0D429BB9F25EC1078F| |F92C5A1469B151963973E5A5120A0F75BA1AF75FD7BEFD208FED421DE83CCA25942| |B285751AEA15C47B9817213258D527E5789768EE0824651C650C6517C2E902DF4B4| |E2AB558F624771A034A038515C281E9416942728659BABF24751FE0639143913858| |FD0F7C3A610997E544DAAD2456742BD4C5336CF0082E2E761073E052AEFB4990F43| |A26637C23596648D65A8C6325863A94EFC2FA8C4298D| |-------------------------------------------------------------------|
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Ok, I came up with a build that has darkest night and blaze. I'm pretty sure that this is the build I'm going with my only question now is would the 6 slotting in dark consumption work better where it is or in stamina. I'm not sure how that recharge bonus works. Is it for all powers or just the one you have it slotted in?
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Dark: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Fire Blast- (A) Devastation - Accuracy/Damage
- (29) Devastation - Damage/Endurance
- (31) Devastation - Damage/Recharge
- (46) Devastation - Accuracy/Damage/Recharge
- (A) Touch of the Nictus - Accuracy/Healing
- (7) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (42) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (29) Tempered Readiness - Endurance/Recharge/Slow
- (31) Impeded Swiftness - Endurance/Recharge/Slow
- (A) To Hit Debuff IO
- (5) To Hit Debuff IO
- (A) Empty
- (A) Ragnarok - Damage
- (9) Ragnarok - Damage/Recharge
- (9) Ragnarok - Damage/Endurance
- (36) Ragnarok - Accuracy/Damage/Recharge
- (37) Ragnarok - Accuracy/Recharge
- (A) Absolute Amazement - Stun
- (11) Absolute Amazement - Endurance/Stun
- (11) Absolute Amazement - Stun/Recharge
- (37) Absolute Amazement - Accuracy/Recharge
- (37) Absolute Amazement - Accuracy/Stun/Recharge
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Titanium Coating - Resistance/Endurance
- (15) Titanium Coating - Resistance/Recharge
- (15) Titanium Coating - Resistance
- (33) Steadfast Protection - Resistance/+Def 3%
- (34) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
- (31) Titanium Coating - Resistance/Endurance
- (36) Titanium Coating - Resistance/Recharge
- (45) Titanium Coating - Resistance
- (A) Apocalypse - Damage
- (19) Apocalypse - Damage/Recharge
- (19) Apocalypse - Damage/Endurance
- (40) Apocalypse - Accuracy/Damage/Recharge
- (40) Apocalypse - Accuracy/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Recharge
- (21) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (34) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Dark Watcher's Despair - To Hit Debuff
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge
- (23) Dark Watcher's Despair - To Hit Debuff/Endurance
- (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Run Speed IO
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Damage/Endurance
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (A) Endurance Reduction IO
- (A) Touch of the Nictus - Accuracy/Healing
- (39) Dark Watcher's Despair - To Hit Debuff
- (39) Dark Watcher's Despair - To Hit Debuff/Endurance
- (42) Dark Watcher's Despair - To Hit Debuff/Recharge
- (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Efficacy Adaptor - EndMod
- (43) Efficacy Adaptor - EndMod/Recharge
- (43) Efficacy Adaptor - EndMod/Endurance
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (48) Efficacy Adaptor - Accuracy/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy
- (A) Stupefy - Endurance/Stun
- (45) Stupefy - Accuracy/Stun/Recharge
- (45) Stupefy - Stun/Range
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Titanium Coating - Resistance/Endurance
- (50) Titanium Coating - Resistance
- (50) Titanium Coating - Resistance/Recharge
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Panacea - +Hit Points/Endurance
- (3) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Efficacy Adaptor - EndMod
- (3) Efficacy Adaptor - EndMod/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
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Quote:The main reason I skipped blaze was I was trying to concentrate more on the AoEs and the main reason I skipped darkest night is it kills end. I like swapping out Cloud Senses instead of Fear though.Yeah I'm using the villains skin and it almost matches the background, making it invisible.
Edit: No Blaze makes me cry.
Also unless Dark Servant is just a set mule it's underslotted for accuracy. AFAIK pets don't benefit from set bonuses.
I would swap out the Glimpse of the Abyss set in Fearsome Stare for Cloud Senses. The tohit debuff is more valuable than the fear IMO and you keep the same recharge bonus.
I would also take Darkest Night. It's extremely valuable against hard targets.
Really I would change just about everything, so maybe I shouldn't be offering any suggestions.
Edit: Correct if I'm wrong. I was thinking that my way over cap accuracy bonuses and tactics would take care of any accuracy issues with Dark Servant?
Another reason for skipping blaze is it's a close range power and I intend on using this toon at a distance. -
Hey guys,
I wanted to get some feedback on this build. I know I'm not min/maxed in much but I was going for a balanced toon with good def and recharge that doesn't use a lot of end.
Edit: I made some adjustments already. I realized a couple of mistakes and here's what I came up with on the 2nd try.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fire Blast- (A) Devastation - Accuracy/Damage
- (27) Devastation - Damage/Endurance
- (31) Devastation - Damage/Recharge
- (45) Devastation - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal
- (36) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Pacing of the Turtle - Accuracy/Slow
- (11) Pacing of the Turtle - Damage/Slow
- (11) Pacing of the Turtle - Range/Slow
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (31) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Ragnarok - Damage
- (9) Ragnarok - Damage/Recharge
- (9) Ragnarok - Damage/Endurance
- (33) Ragnarok - Accuracy/Damage/Recharge
- (34) Ragnarok - Accuracy/Recharge
- (A) Empty
- (A) Absolute Amazement - Stun
- (23) Absolute Amazement - Endurance/Stun
- (23) Absolute Amazement - Stun/Recharge
- (34) Absolute Amazement - Accuracy/Stun/Recharge
- (34) Absolute Amazement - Chance for ToHit Debuff
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Titanium Coating - Resistance/Endurance
- (15) Titanium Coating - Resistance/Recharge
- (15) Titanium Coating - Resistance
- (40) Steadfast Protection - Resistance/+Def 3%
- (45) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Recharge
- (17) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (42) Karma - Knockback Protection
- (A) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Recharge
- (19) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (43) Karma - Knockback Protection
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Recharge
- (21) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (37) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (A) Glimpse of the Abyss - Endurance/Fear
- (29) Glimpse of the Abyss - Fear/Range
- (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (46) Glimpse of the Abyss - Chance of Damage(Psionic)
- (46) Glimpse of the Abyss - Accuracy/Endurance
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Damage/Endurance
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - Heal/Endurance
- (39) Numina's Convalescence - Heal/Recharge
- (39) Numina's Convalescence - Heal
- (39) Numina's Convalescence - Heal/Endurance/Recharge
- (40) Dark Watcher's Despair - To Hit Debuff
- (40) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod/Endurance
- (45) Efficacy Adaptor - EndMod/Accuracy
- (A) Recharge Reduction IO
- (A) Titanium Coating - Resistance/Endurance
- (48) Titanium Coating - Resistance/Recharge
- (48) Titanium Coating - Resistance
- (A) Expedient Reinforcement - Accuracy/Damage
- (50) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Damage/Endurance
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Panacea - +Hit Points/Endurance
- (3) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Efficacy Adaptor - EndMod
- (3) Efficacy Adaptor - EndMod/Recharge
- (5) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Endurance
- (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1598;768;1536;HEX;| |78DAA594594F534114C7E776B1165ABA51D9C1B2B5B470D90D8B8909A0094B1504D| |4A8B1B9814B69C4B6B9BD187DF303A0D10FE093607CD198A890E8A3464DFC0A6E89| |CF2AEA8B6FF52C430BE9A337EDFFD77BF8CF9933736688DF98700971EB84503CE36| |B5A2E9718CF18C67AD6CC18F6B8964C2D098710A2AE104C9CD5D2497D593D9532F4| |C4180C306B8B7F1B5B5F59512734E36A229ED272D734DF647A5537F4B4A9EEFD70C| |F66326B3038B96AA6D2C9327A9BCFEAFAB2877ECEE8DAB26EE45653593FBD2FE86B| |7A3663989A99CAA46B4E66534B6A71B6F87A220EF3EBC6CD6A287110BE618B904FD| |E2A1E007A45ED26A1718BD0F990F05AD9E79B533074689EB148685920BC01656BDE| |A23CA650D913C653420426B4B2C1667DC6133EE7095F10A2DB8C1D4207D8EDD26EE| |FB360E8703FE318E1E8002134485060EB1D6C178E3C3CE22DCCEA94099C53643A72| |9A31CD2367186708CD30BA5CD65F1EA3125C076005835BE17CEE282DA922C65009E| |12A4083E8ECB3E2DB3B78F148BBC74B06AF8F11243456123AFE0A1CE583EC3E69F7| |B1DDCF763FDB5BD91E65BB0DEC01690FB0BD92ED9507ECADD3544C00EC41B65B829| |BB4DEEA2DC623420B18AAE4F65575D17ADB2054234335BC05EF21459DDCD2BA8F34| |41FD67C61742D757C6272EC581A572868600855498AD4966681AE23E0E338E73212| |38C51821F323473DDA23944357C80D736CE606FE3F3D8CEE7B19DCF633B9FC7F036| |6508EF1072B00D113A9F796B6483421DB719F7089D7709DFE07EC764C9315EB4094| |355B9772AF7BD9BFBDECD7DBF0E861E79437A76294DEF6FC62FC61F42BDAD7093E0| |83477406237279C249A6595BE11A09850B982C8EFBAFE7A56B2F8F73AE0C741E651| |1E53CCA05948B2897502EA35C4149A0E45F15467B86B0A0619411945194A0176403| |9D0EBC45E5282E14374A058A07C58B1240A945B98F92777A0BFF1AF2DF218722F74| |4E193F8637F2842A19FC5904509D119B79CA36ED8A60061B15B34D8146EB8851B6E| |E34E7771DFBBEF107A4A7A132D89F49644064A22FD2591E2FEFF03C5332D01| |-------------------------------------------------------------------|
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This is a far cry from unlocking all of the badges. It's a trivial incentive. I don't understand why only a couple of people like it.