Very cheap stone stone brute for farming
I'm not sure what your intent is, but only having mudpots as your AoE does not a farm build make, and attacks are WAY too slow (even if haste is on.) I'm honestly not sure whether you're trolling, or whether you're really clueless on making a good stone brute.
1) Make a separate character for farming. Stone Armor sucks for farming (compared to all the other sets except maybe energy). Stone melee sucks for farming (compared to all the other sets except dark melee). Stone armor + stone melee doubleplus sucks for farming.
2) If you really must use this power pairing, drop taunt, take tremor and stone fist, rearrange slots so that you have more recharge instead of damage, remove assault and vengence, take Mu Mastery APP for it's AoEs, slot up brawl for acc and a little recharge, steal slots from buildup cause to-hit is the least of your problems, etc etc...
Any brute can farm. Not all brutes can farm well. If you insist on farming with this brute, you're going to have to accept that it's never going to be the best. Signpost's suggestion of making a different character for farming is probably the best suggestion you're going to get.
Some general comments about making a farmer, not specific to this character:
-A farming character's purpose is to slaughter enemies in mass amounts. There are a three ways to do this: 1: Hit enemies harder. 2: Hit more enemies at once. 3: Hit enemies more often. Ideally, you'll be doing all three at once.
-Because a farmer is destroying enemies as quickly as possible, they don't need the ability to stand in the middle of the group all day and laugh off the damage. Again, they need three things: 1: The ability to survive the alpha strike. 2: The ability to survive until all the enemies are defeated. 3: The ability to get back to full HP and End beforethe next group. (Note that there's no need to stay at full through the whole fight. Taking the alpha, using a self heal, defeating the spawn, then using the self heal again while moving to the next group is a perfectly acceptable option.)
You'll notice that the Stone/Stone brute is pretty much the antithesis of the farmer's goals. Thanks to Granite they do less damage per target, and attack less often, and because Stone Melee is primarily Single Target, they don't have the splash damage that kills minions and Lts "by accident" as you focus on the big targets. In addition, the Defense and Resist are far more than needed - though not by much, since it will take much longer to kill a group.
Two of the best brute farmers are Super Strength/Willpower and Super Strength/Fire. They are by no means the only options, but they are the most popular for a simple reason - they're good.
Super Strength is good for the same reason in both builds: It combines some strong single target attacks, good for quickly taking out bosses with Foot Stomp. With decent slotting, you'll be Stomping every 7-12 seconds, and combining enhancements, Rage and Fury, you'll wipe out all the minions and most of the Lts with two stomps, and while waiting for it to recharge, you'll finish off the Bosses with KO Blow or a 1-2 punch with other ST attacks.
Willpower comes with a mix of Resist, Defense and Regen. while farming with it, your HP will drop a lot, but should shoot right back up, thanks to Rise to the Challenge. Foot Stomp will knock down most of the enemies, slowing the incoming attacks and giving you more time to regenerate, and if you die, you have a self-rez. Make sure that you choose an enemy that deals smashing or lethal damage, and you can laugh off any hits that you take.
Fire comes with damage, decent resists, a self heal, and more damage. Hit Rage, if it's not already active, jump into a group, take the alpha, hit Healing Flames. By now your Fury is half full or more, so hit Fiery Embrace, Burn, Foot Stomp and Healing Flames again. If anything's still alive, a couple single target attacks to finish it and Healing Flames again. If your endurance gets low, use Consume to refill it. Pick something that does mostly Fire, and some Smashing/Lethal, and you can skip a couple uses of Healing Flames, if not completely ignore it. Harvey Maylor's demon map is perfect for these guys, as are many missions you can find in AE.
If you REALLY want to continue farming with the Stone/Stone - forget everything you know about those sets. Get out of Granite form. Only use it like other brutes use their godmodes - as a panic button. Pick a farm map that you want to work on, and focus on the shields that proctect from their damage types. Pick something that doesn't use holds or stuns. Get Combat Jumping and put a Karma: Knockback Protection in it. This will protect you from any Immobilizes and Knockback the enemies use. Skip Rooted (that's why we picked something with no mez). The +Regen is good, but the lack of mobility is NOT. Take Mu Mastery and pick up Electric Fences and Ball Lightning. Slot both as attacks. Pick up Tremor. Use Mud Pots, Fences, BL and Tremor as often as you can, while finishing off tougher enemies with your Mallets and Seismic Smash. Oh, and don't expect this to work well outside a farm. It won't.
@Roderick
Okay, I quickly made this build .. I know it isn't all common IOs , and is probably fairly expensive (Oblits mainly, the LoTGs maybe even the Posi's) , but it has fairly high recharge and over-all good defenses. Yeah, I put Minerals in there .. I just like the power LOL.
It has 3 AoEs (Tremor, E.Fences, E.Balls) , an AoE mez (fault). If you don't mind timing hasten you can keep Earth's Embrace up all the time. It still has Rooted in the build, just because I needed to shove something in that power slot. As it is a farming build, Granite is unslotted and only has that one LOTG in it.. again, I just shoved that power for a pick. Same with Striker, although it may provide you SOME damage.
I am highly sure that if you were to unslot everything and replace with Common IOs (like how the armors are slotted, I just do that to save costs in some of my builds.. got a Shield tank with armors slotted 3 def IO/3 end IO). I dunno, you could try this .. just wanted to help
Also, I would suggest slotting Mud Pots like this with a Dam/End x2 and Acc/Dam/End x2 . This gives AWESOME values for 4 slots, and is fairly cheap.
Ooh and.. I capped Psionic Defense .. because Minerals is pretty.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Stone Mallet -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Rock Armor -- LkGmblr-Rchg+(A), DefBuff-I(7), DefBuff-I(7), EndRdx-I(9), EndRdx-I(46)
Level 2: Heavy Mallet -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Stone Skin -- S'fstPrt-ResDam/Def+(A), ResDam-I(13), ResDam-I(15)
Level 6: Earth's Embrace -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 8: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(19), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(21), Stpfy-Acc/Stun/Rchg(23)
Level 10: Mud Pots -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(23), Sciroc-Dmg/EndRdx(25), Sciroc-Acc/Dmg/EndRdx(25)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 16: Super Speed -- Empty(A)
Level 18: Seismic Smash -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- ResDam-I(A), ResDam-I(33), EndRdx-I(33), EndRdx-I(33)
Level 24: Weave -- LkGmblr-Rchg+(A), DefBuff-I(34), DefBuff-I(34), EndRdx-I(34), EndRdx-I(36)
Level 26: Rooted -- Heal-I(A)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(36), DefBuff-I(36), Krma-ResKB(43)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(40), DefBuff-I(40), EndRdx-I(43), EndRdx-I(46)
Level 32: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Erad-%Dam(50)
Level 35: Minerals -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(39), EndRdx-I(40)
Level 38: Granite Armor -- LkGmblr-Rchg+(A)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(50)
Level 47: Taunt -- Zinger-Dam%(A)
Level 49: Summon Striker -- EdctM'r-PetDef(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48), EndMod-I(48), P'Shift-End%(48)
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This was an utter fail on my part and a complete waste of time. Please disregard it.
I've been farming with this toon while I earn enough inf. to make his main build. I noticed extreme swings in the amount of damage I take when I'm swapping out common IOs for sets. So I decided to use his second build to make an extremely cheap build specifically for farming. I'm only using common IOs for this and I'll probably respec it for another purpose once I finish my main build. Can I get some feedback please?
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
i19 Stone Stone: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Stone Mallet
- (A) Accuracy IO
- (9) Damage Increase IO
- (13) Damage Increase IO
- (43) Endurance Reduction IO
Level 1: Rock Armor- (A) Empty
Level 2: Heavy Mallet- (A) Accuracy IO
- (9) Damage Increase IO
- (13) Damage Increase IO
- (43) Endurance Reduction IO
Level 4: Stone Skin- (A) Resist Damage IO
- (7) Resist Damage IO
- (7) Resist Damage IO
Level 6: Boxing- (A) Empty
Level 8: Teleport- (A) Range IO
Level 10: Mud Pots- (A) Accuracy IO
- (11) Damage Increase IO
- (11) Damage Increase IO
- (48) Damage Increase IO
- (50) Endurance Reduction IO
Level 12: Taunt- (A) Taunt Duration IO
Level 14: Tough- (A) Resist Damage IO
- (15) Resist Damage IO
- (15) Resist Damage IO
- (34) Endurance Reduction IO
- (36) Endurance Reduction IO
Level 16: Rooted- (A) Healing IO
- (17) Healing IO
- (17) Healing IO
- (37) Endurance Reduction IO
Level 18: Maneuvers- (A) Defense Buff IO
- (19) Defense Buff IO
- (19) Defense Buff IO
- (36) Endurance Reduction IO
Level 20: Weave- (A) Defense Buff IO
- (21) Defense Buff IO
- (31) Defense Buff IO
- (36) Endurance Reduction IO
Level 22: Build Up- (A) To Hit Buff IO
- (23) To Hit Buff IO
- (23) To Hit Buff IO
- (37) Endurance Reduction IO
- (37) Recharge Reduction IO
Level 24: Seismic Smash- (A) Accuracy IO
- (25) Damage Increase IO
- (25) Damage Increase IO
- (40) Damage Increase IO
- (40) Endurance Reduction IO
- (42) Endurance Reduction IO
Level 26: Hurl Boulder- (A) Accuracy IO
- (27) Damage Increase IO
- (27) Damage Increase IO
- (40) Damage Increase IO
- (43) Endurance Reduction IO
- (48) Endurance Reduction IO
Level 28: Tactics- (A) To Hit Buff IO
- (29) To Hit Buff IO
- (29) To Hit Buff IO
- (46) Endurance Reduction IO
Level 30: Hasten- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 32: Earth's Embrace- (A) Healing IO
- (33) Healing IO
- (33) Healing IO
- (33) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
Level 35: Vengeance- (A) Healing IO
Level 38: Granite Armor- (A) Defense Buff IO
- (39) Defense Buff IO
- (39) Defense Buff IO
- (39) Resist Damage IO
- (50) Resist Damage IO
- (50) Resist Damage IO
Level 41: Superior Conditioning- (A) Endurance Modification IO
- (42) Endurance Modification IO
- (42) Endurance Modification IO
Level 44: Physical Perfection- (A) Healing IO
- (45) Healing IO
- (45) Healing IO
- (45) Endurance Modification IO
- (46) Endurance Modification IO
- (46) Endurance Modification IO
Level 47: Recall Friend- (A) Recharge Reduction IO
Level 49: Assault- (A) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 1: FuryLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (21) Run Speed IO
- (48) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Healing IO
- (3) Healing IO
- (5) Healing IO
Level 2: Stamina