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Posts
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I've always like the idea of time manipulation as a support set, if only for this (conceptual) power:
A location AoE rez and +heal/end - Reverting the effects of time on your allies in a set area of space, resurrecting all those that have fallen and healing those on the brink of defeat. (possibly new tech, I know... but I REALLY like the idea of this power)
Control:Taunt (with additional debuff attached) - You are effectively protecting your teammates with that one, after all. Would work well with a -to hit, -range or -dmg debuff methinks.
Ranged:BU alternative - Instead of the longer-recharging self-buff, a Follow-Up style power for a ranged set would be rather interesting.
Control: Toggle Confuse - Unlike other confuses, this one would aggro on activation, be auto-hit, but only be mag 2, requiring time for each subsequent tick to overcome rank. Possibly a high end cost as well, to balance the auto-hit nature of the power.
Control/Blaster Secondary:PbAoE Placate - I'm actually not sure which AT would best be able to use this power (basically Smoke Flash), but the idea of a "lose all aggro" power seems like a good fit with some of the squishier ATs. -
Superior Invisibility doesn't suppress in combat... and you can actually attack with SI active (you cannot with the pool invis).
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This may seem like an oddly-specific request, but I would love to see the texture of Atlas' globe updated... the extreme seams at the top of the globe have ALWAYS bothered me.
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I have three I plan on making Incarnate, depending of course on how time-intensive the system is:
- My namesake, a Grav/Storm Controller
- An Ice/Dual Blades Tank
- And a Peacebringer I'll be taking villain-side.
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I was thinking of the Sands of Mu/Flurry/Shadow Maul power originally as well, but I don't think the hit effects are ALWAYS locked in... I know I can think of several instances where the NPC continues running, gets KB'd before the animation completes, etc... and while it looks odd in this situation it would look VERY wrong if only the player were locked in this particular animation (at least as I'm picturing it). Perhaps if the KD at the end was guaranteed to animate no matter what... I don't know, I'm probably overthinking it.
I was also thinking of the Soul Storm hold for this, where the NPC is DEFINITELY locked in an animation AND is apparently moved (floating) during the entire sequence. Granted, the player isn't locked into the same animation, but this seems like a possible portion of the solution... but again I'm not familiar enough with what the animation system can handle to say that this is even possible. -
Quote:Actually, I had those limitations in mind when thinking up the set. I don't know that my "solutions" are actually viable, but here were my thoughts on what the powers would actually DO.When thinking about a teleportation melee pool, you need to remember the things the game CAN'T do with teleportation. They are:
Teleport + Single-target attack. Teleportation requires using a reticle and consists of a single power targeted at that reticle. Furthermore, this power does no damage, but rather spawns a pet that does damage after you show up.
Teleport + Cone attack along your path. Castle tried to get that to work with Shield Melee and there were a series of problems with it.
Do multiple teleports. One reticle, one teleport. You can't teleport to target, so you can't teleport to multiple targets.
Basically, all you can do in terms of teleporting attacks is what both Lightning Rod and Shield Charge do - appear and do AoE damage centred around yourself. That's it. You can't tele-punch ONE target, you can't hop between multiple targets and punch them all. The powers engine doesn't support it.
1. Gravity Slam - This is Lift/Levitate with a different animation. Not as exciting when viewed that way, but there it is.
2. Two-Heeled Surprise - This is basically just a complicated animation like Jump Kick or the over-top-kick in the MA set (don't recall the power name). The key here is that the teleportation is part of the animation, but doesn't involve actually moving the player (it's a melee-range attack after all).
3. Tele-Pulse - This IS Wormhole, but with a MUCH shorter range and smaller radius.
4. Micro Jump - Again, this is akin to Handclap/Thunderclap, but... with KD and minimal damage (as the other powers should be)
5. Spacial Awareness - This is a little unique to a melee set, but it would basically turn melee attacks (7 feet) to VERY short-ranged attacks (~14 or so?) and increase AoE radii slightly.
6. Tele-Taunt - This would be an animation-movement only. In other words, the character would appear to teleport to the location of the Taunt, but would simply be "invisible" during the root time. Is this something doable with the current engine? No idea.
7. Aerial Assault - This one is probably the "only" tricky one, as it involves a "tandem" port between foe and player. Is it possible to have both an NPC and player "locked" in an animation together? I can't think of any precedent in the game, so I'm going to hazard a guess that this might be outside the realm of possibility... but I added it as a "wishlist" item.
8. Deceptive Strikes - Ah yes, multi-ports... This is again effectively all "perceived" teleports. This would simply be a PBAoE power where the player would APPEAR to teleport in an area in rapid succession.
9. Mass Teleport - This is, effectively a combined power of Wormhole and Lightning Rod/Shield Charge. The trick here, more likely than not, would be using the foes teleported to up the damage of the pseudo-pet... but the rest of the power should be feasible.
Obviously, I'm not expecting this set to get picked up and implemented, even if it's as "simple" as I make it sound... but it seems like a set like this would be possible. Obviously there would be quite a few animation tricks needed, but... not completely unreasonable? -
This is just something I threw together, but I would LOVE to see a set that incorporated teleportation as a whole. I know the biggest challenge is teleporting TO a foe, which is why the current teleport-attacks are location-based. Still... it'd be a lot of fun.
1. Gravity Slam - You teleport a foe straight up in the air, disorienting them and causing them to receive damage from the fall. (Melee, Moderate Smashing Dmg, Disorient, Recharge:Fast)
2. Two-Heeled Surprise - Using a quick teleport, you slam feet-first into your opponent and teleport again to safety. (Melee, Heavy Smashing/Lethal Dmg, Recharge: Moderate)
3. Tele-Pulse - You create a miniature wormhole, causing foes in a very small area to be violently teleported away from you. (AoE{tiny}, Moderate Smashing Dmg, Recharge: Moderate)
4. Micro Jump - With a quick jump out of and into existence in the same location, you create a quick pop of air that can knockdown and disorient nearby foes. (PbAoE Disorient, Knockdown, Moderate Smashing/Lethal Damage, Recharge: Long)
5. Spacial Awareness - By concentrating fully on your abilities, you greatly increase the range of your teleportation attacks, as well as moderately increasing your radius and damage. (Recharge: Long)
6. Tele-Taunt - You pop quickly into and then out of range of your foes, taunting them to follow you. (Taunt, Recharge: Moderate)
7. Aerial Assault - You teleport with an enemy into the air, delivering a painful series of attacks before slamming him to the ground. (Special, Extreme Smashing Damage, Recharge: Very Long)
8. Deceptive Strikes - Delivering swift, minor attacks in rapid succession amongst a group of foes, you can create a field of confusion that will cause your enemies to strike each other in an attempt to land a hit on you. (PBAoE Minor Lethal Damage, Confuse, Recharge: Long)
9. Mass Teleport - Using every ounce of your strength, you teleport yourself and your surrounding foes to a new location, creating a massive shockwave when you reappear, throwing aside all nearby foes. For every foe that is teleported with you, the damage of the shockwave is increased. The teleport will leave you drained of most of your endurance. -
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Okay, I'm definitely, actually coming this time...
<sets an alarm to remind himself>
I can bring a:
Fortunata
Peacebringer
Kin/Rad Def
Grav/Storm Troller
Plant/Rad Troller
Fire/Psi Dom
Ice/DB Tank
Shield/Mace Tank
... also have a scrapper or blaster I could bring... but cannot guarantee living (if this is a master run)
Any preference? -
So... am I posting this question in the wrong section or... am I missing something else? I feel like I should be able to find this information rather easily, but no such luck at the moment. My search-fu fails me.
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Okay, for the life of me, I cannot find a thread or post detailing where local files are stored for the MA on a Mac. Any hints? I'm quite new to the Mac setup, previously being a Windows-only user, and am now quite stumped.
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If "next" Thursday is the 25th, count me in. I've never actually been able to join these runs, so I'm a little behind... what time does everyone meet up?
I can basically provide whatever is needed (other than an empath). If this happens to be a master run I would probably bring my plant/rad, as she's the best support toon I have that I don't ritualistically faceplant. -
Quote:Why? What would anyone gain from "starting over?" A better graphics engine and...? We're already getting a major uplift to what we had before, so that's really not much of a reason to create a sequel.I think CoH/V needs to quit coming out with more content after I17 and GR.
They need to make sure all the I17 and GR bugs are fixed.
Keep the CoH/V servers running...and keep collecting the monthly fees.
Focus all the manpower you can on CoH2.
The game mechanics are already pretty decent all around, with new improvements coming down the pike.
If you think of the time and effort creating periodic updates is vs. what would effectively be starting over... I think you'll see their current approach will give us all more bang for your/their buck. -
The Rikti Rainbow... Not as tasty or magical as it sounds.
If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest. -
Quote:I don't know why you're feeling your tank is underperforming. My Ice/DB (50) was a fun ride from about lvl ~14 on up. For me, DB is a GREAT compliment to Ice Armor. The trick (for me) was gathering a mob around you (corner pulling is great) where you get the most leverage out of your AoEs/auras/Energy Absorption. Perhaps you won't be as quick at destroying a mob as other tanks, but you'll certainly keep their attention.I have a Ice/Dual Blades Tanker and it seems like its just not doing what I need. I know the combo is tight because both Cold and Dual Blades beg for a lot of power selections from primary and secondary. I'm starting to wish Nimble Blade was not the tier 1, I must select it power for Tanks. We are already tight enough almost having to take most of our Primary and the Fighting Pool to make us tough. Why saddle us with a useless power for our Tier 1? The two best combo's Sweeping Combo and Attack Vitals have no overlap, so that is six powers you are forced to take if you want both, seven since you have to take Nimble Blade as the Tier 1.
I'm wondering if other Tanks are liking Dual Blades.
The skippable attacks in Dual Blades seem to be:
Nimble Blade -- Even though we can't skip it because we are a Tank and its the first choice, I see it as skippable. Both Weaken and Empower are not considered good combo's late in the game. I would probably skip or respec out of it if I could.
Power Slice -- If you don't want the sweeping combo. I think I want the Sweeping Combo for the mitigation, but wow is it making me take a lot of powers since there is no over lap with Attack Vitals.
Ablating Strike & Vengeful Slice -- You could skip them, but then you wouldn't have Attack Vitals. Plus both attacks are good on their own right. I think I want both Attack Vitals and Sweeping Combo, but we'll have to see.
Blinding Feint -- Initially this is one of the reasons I took Dual Blades. I wanted a little more accuracy in my build and the little damage buff. I like these better than build ups. However, being as tight as this build is? As much as I focus on getting good accuracy already outside this power not too miss my combos. As little extra damage as this provides, and as bad as Empower seems to be. I think I may drop this.
Taunt -- I don't think I can take it. The build is too tight. With Cold at least I have two taunt auras.
Typhoon's Edge, Sweeping Strike, and One-Thousand Cuts -- I am keeping them to get as much AoE damage as possible. But they also are all needed for Sweeping Combo and Attack Vitals. I think One-Thousand Cuts is the most skippable, which is sad since its the tier nine. But I've heard the damage to activation time is not good. Still it's needed for the Sweeping Combo.
As to powers:
The Cabal and some AVs are the only examples I can think of that taunt was even needed. You can still tank very well without it in most situations.
As to Nimble Blade (and the corresponding combos), they are more useful in lower levels, true... but since you're stuck with it anyway, I don't see the big deal. I rarely use the power itself in a chain.
Blinding Feint + Attack Vitals is a VERY strong combo. I usually alternate between that attack chain and the Sweep combo (doable with decent recharge), which will whittle away at most mobs pretty well while keeping you reasonably safe. -
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omigosh, it's a redname, everyone.... get him!
I hope all is well in the dev world, we look forward to testing the fruits of your labor
[edit: Dang it, I went to ambush a redname and got surrounded by a Castle instead.] -
"Something tells me this is NOT the shortcut to the moon zone JLove promised it was..."
If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest. -
The War Witch teaser isn't even a week old yet. It's coming.
Also... what mass exodus? -
Quote:Okay, it's a very sexy NPC costume, I can accept that. The question then arises, will it be possible to HAVE glowing costume pieces for players? I know everyone loves the design of the costume in that shot, but I'd venture to say MANY loved it just for the shiny glowy-ness of it.Oh God, how can I say this without turning up as an unrecognizable charred corpse along some dusty highway ditch wearing a diaper full of Texas sized fire ants with my eyes replaced with screwdrivers?
Remember way back in the day when this thread got started and everyone was like WOW those are great resistance costume pieces, I cant wait to wear them, splat, splat, splat, and Oh super keen, first I changed my desktop to a lolz cat and now my crippling depression doesnt seem so bad anymore, because I have a reason to live again, I get to wear glowing stuff. Well, get out a mop and find something sharp. That picture is of a NPC, not a new costume set.
Me so sorry about that there wasnt a clearer explanation of what was going on in the screenshot, I really am. But when you get down it and think about this rationally, this is really your fault, you jumped to a conclusion. You know I told you a thousand times not to do that, but I guess I need to teach you another lesson in the silence of the basement, next to the treadmill you dont use anymore. Looks like you and I wont be going over to your mothers for dinner like you planned. Canceled! The writing is on the wall baby, you are going to just have to tell the neighbors how clumsy you are, and just deal with it. Let the guilt of your wrong doings lead you on a path to righteousness. Youre welcome.
See how I turned that around, take a note kids.
So... I can haz glowies? -
Another ice/ option that's a decent balance of AoE and ST is Dual Blades. I have a lvl 50 ice/DB tank, and really love the way it plays. Ice (as you probably know), makes for a great aggro magnet, and DB's combos really leverage the mobs that will clump around you.
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Posi's "shopping guide" for just that should help you out there. Ah, here you go.
Holy duplicated post Batman!