Gemini_2099

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  1. Gemini_2099

    Corr in Pvp

    DP in PVP? Why? o.O
  2. Gemini_2099

    AR/Rad help?

    Assualt Rifle is the master of cones. Enough said.
  3. Quote:
    Originally Posted by Lazarillo View Post
    I'm starting to think you guys don't really understand the idea behind "microtransactions".
    Yeah you don't put a ten dollar candy bar at the checkout lane on display. That will not sell.
  4. Gemini_2099

    AR/Dev or AR/Nrg

    It depends on what you want? Nrg is a good pairing for AR for many reasons (boost range, build up, ) while Devices relies more on trip mines and cloaking device.
  5. You are a few weeks early for April fools day.
  6. Even after three or four green beers I wouldn't buy the littler feller at that price point. Besides the way he follows you is creepy but his death animation (dies easily) is obnoxious.
  7. Solo build is solo.

    Team build is team.

    You said this is a solo build, so keep it that way.
  8. Gemini_2099

    AR/Traps w/o IOs

    Quote:
    Originally Posted by Super Firebug View Post
    So far, my experience is that he's as squishy as a blaster, and goes through endurance like a tank. And DPS can be best described by slightly misquoting "Blazing Saddles": "Don't shoot them; you'll only make them mad." Soloing him, I find I have to rest and recover after every group. What really helps is if I can avoid getting the attention of more than about two opponents at once. Maybe I'm just too used to the relative efficiency of blasters. Thanks.

    You shouldn't be as squishy as a blaster once you pickup FFG or seeker drones to soak up alphas (which comes much later). Assault Rifle is an AoE set and you haven't picked up the heavy hitters (Flamethrower, and Full Auto) yet or even Ignite.

    Using SO's there are several ways to slot attacks:

    2 ACC, 3 DAM, 1 END

    1 ACC, 3 DAM, 1 END, 1 RECH

    2 ACC, 2 DAM, 1 END, 1 RECH

    For an Assault Rifle corruptor using SO's my opinion is don't bother going for recharge for flamethrower, buckshot, grenade launcher. Having at least 1 rech SO in Full Auto though makes a difference. But an additional RECH is not worth giving up DAM or ACC for.

    If you notice though all variations have at least 1 END reduction SO (out of six slots). Yes, six slotting attacks is a good idea if you are using SO's.

    From there you can determine what else you need to put end reduction in, but your priority is to put end reducers in the attacks first.

    Most importantly put two additions slots into stamina, to have three END MOD's.
  9. Gemini_2099

    AR/Traps w/o IOs

    1. Don't use DO's as it is a waste of influence.

    2. SO's can be found on the auction house at good bargains. Snatch them up before you become F2P. Cheaper than buying them from NPC stores.

    3. Defenders have better Trap values, but Corruptor scourge helps a lot with SO builds. It is up to you based on preferences.
  10. Quote:
    Originally Posted by RemusShepherd View Post
    Sure it is. Did you know that Maria Jenkins was my blaster's schoolteacher? Does it matter to you? Not at all. It doesn't affect your play one bit if my characters' backstories weave into the lore of the game. In fact, that's the entire point of playing a role-playing game.

    If some new lore disagrees with what I've dreamt up, then I adapt and come up with something new. I assume everyone else is doing the same with their characters, if they role-play at all. Players build upon the given lore with their own stories.

    But forcing lore down a player's throat where the NPC is the star? I'm not interested. They're bit players in my story. It should never be the other way around.
    I don't know if you have heard, but there is a lot of pushback with MMORPG's that focus on making a players character the star of the story as it really devalues interaction with other players (hint lightsabers). The SSA arcs do that already, then again some argue not enough, but a balance must be found.
  11. Good issue, and the olympian guard costume pieces are amazing. Like almost as versatile as the barbarian costume pieces. Kudos to the art team!
  12. Quote:
    Originally Posted by Golden Girl View Post
    But she might get tired of your patronizing attitude
    You speak from experience? o.O
  13. Gemini_2099

    The Sash

    I want the sash for a male ninja/pirate hybrid! Please Paragon studios pretty please?
  14. The Paragon team has hinted at love for snipes soon, and I suspect they will do something similar to AS changes for Stalkers.
  15. I don't view alignment change in equal value of a respec, thus I reiterate that it should be 600 not 800. At that current price point it is too high even for VIP's. That is my feedback and thank you. Edit: I don't understand the outrage over Ghost Falcon's post as it was an honest point of view.
  16. Before I22 debatable. After I22, highly likely.

    I am leaning towards not having it frankly, but I can change my mind on it seeing it doesn't require slot investment.
  17. Actually Black Hole is more useful than time bomb.
  18. I like the idea of proliferating existing rifle options to other sets, and the retro rifles as new additions. Gimme, gimme, gimme! o.O
  19. The respec is 800, but I don't think alignment token should be the same cost though. Realistically 600 points because 400 is too low.
  20. Quote:
    Originally Posted by rsclark View Post
    Zwil said it. He has explicitly stated several times that the whole point of the gamble packs was to be (an attempt at generating) a sustainable revenue stream.
    If they rotate what is in the packs it theoretically can be sustainable revenue generation, but like GPbunny said not for the long term if things stay as is.
  21. Quote:
    Originally Posted by CaptainMoodswing View Post
    What does that say about US, though? The contacts might be thinking, "You know, we called you on six different occasions, and now three heroes are dead. You can go ahead and sit the rest of this out. We're thinking maybe we'll give Blast Furnace a chance instead..."
    Haha true.

    I think the shift that needs to happen is the player has to thwart Wade at some point regardless how prepared he is. I look forward to finally being a wall he can't drive through, because right now I feel like a minor speed bump to this guy who once upon a time I worked with smuggling artifacts with. :P
  22. Quote:
    Originally Posted by Zombie Man View Post
    Thought we could use a thread about SSA6 that wasn't about "it's here" or "and other stuff on the market" or "and new powersets" but just about *the story* and the big reveal.

    Sister Psyche is dead.

    So... Who Will Die? Isn't just about Statesman, but about Sister Psyche, too. And who knows... maybe more. Characters in and out of the Freedom Phalanx are now dead. More to come?
    I think the Freedom Phalanx is very incompetent so if they are killed off it allows room for growth.
  23. I am inclined to agree short term these packs will have some appeal but long term that will fade.

    I think it is an interesting way to offer variety, but needs to go back to the drawing board for some revisions IMO.