GavinRuneblade

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  1. But they do benefit from speed boost's run speed buff and on quite a few of them I find that handy. Especially those idiot escorts, when you're allowed to buff them at least. Keeps 'em from getting lost.
  2. Quote:
    Originally Posted by Sunstormer View Post
    Not meaning to flame though but I am kind of getting tired about people complaining and wanting the game easymode... if anything the game is too easy as it is... Im looking at you AE

    The endurence system has been in the game for years and its been one of the few challenging points of the game, remove that and theres no much else to challenge players pre level 22. After 22 everything is pretty much easymode as it is, even +4 isnt much of a challenge once you have a decent charecter slotted at 50.

    If anything we need more difficulty not making the game pointlessly easy like a lot of the newer players seem to cry for. I point back to the hollows change, back before it was changed it was actually a fun, sometimes frustrating challenge to the game. Now its pretty much just another zone with no difficulty in it at all.
    That is not true for everyone. Me for instance. I actually have level 50 characters who cannot finish newspaper missions in less than an hour solo and who typically die multiple times set on the old heroic setting. I am, honestly, that bad at character builds and I have terrible reflexes on top.

    And I meet quite a few people worse off than me.

    I have no characters that I can run at +4/x4 much less +4/x8. I have characters with builds that I suspect if you were playing them you could do it. And I thank those like Milady's, Umbral, and all the rest who've helped me fix my atrocities.

    But the game is not easy for everyone.

    That said, What I would love is to change the nature of the difficulty. Take away the emphasis on the % chance to hit and Damage taken vs Damage dealt out ratios that are all just a numbers game. Move it to something more thoughtful. I like the shard and redside because enemies have more interesting powers and resistances. I like fighting arachnos because they hit you with all damage types, all positions, several controls, more than a few debuffs and both stealth and -perc. Even if their hp and damage are the same as everyone else that makes them trickier and more fun. Freaks? boring. Longbow? The wardens are cool, the rest are way too repetitive. Crey? Boring once it becomes tanks only.

    That level of difficulty can be added in without hurting anyone's softcapped defenses or 95% chance to hit a +4 enemy, or giving a boss reichsman-level hitpoints. Those things are annoying, not hard.

    @frosticus
    Quote:
    And again, imo I don't think a team focused MMO should be actively encouraging solo'ing on par with teaming. Endurance is just one of those things that a team can really help facilitate, but is still quite easily built to be overcome while solo with one powerpool and slotting options.
    That is a very solid argument. I hadn't thought about it that way, I was mostly thinking of it in a solo capacity. I think you might be right. I'll have to think about this some more. Thank you.

    @oedipus_Tex
    Quote:
    But my main question lately is whether in CoH2 the concept of "endurance" shouldn't be dropped entirely. It's main function in CoH1 is highly questionable. If it was intended to slow us down its failed at it. The cost of running toggles seems to have been calibrated to hit the endurance bar, and the chief player response to that is simply to build characters so that endurance is ignorable. Meanwhile the existence of endurance makes some builds nearly unplayable until higher levels. Not saying we should change it in COH1, but whatever endurance was meant to do, it doesn't do it.
    Actually according to Arcannaville it is the main throttle on experience. And based on testing and some challenges she threw out at the community it actually does work exactly the way the devs want it to as a functional limit on experience speed. Unless the thread changed significantly after I lost track of it. And my search-fu is pretty much worse than my character building skills.
  3. Quote:
    Originally Posted by Jake_Summers View Post
    Thank you, that was a reasonable explanation and much more effective way of explaining your views. Now considering what I use merits for, getting specific receipes at the lowest level possible, this route doesn't really work for me. [Though once I get all of the Luck of the Gambler +7.5% recharges at level 25 I want, it seems a pretty viable route]. Unfortunately I don't see 10 random spins on the IO table being worth the 200 million or so it takes to buy a LotG +7.5% at 25 though (Do you have any data to prove me wrong?)
    Don't roll on your 50. Park a character at 25, run Oro missions solo for merits, and TFs in groups. I like scrappers and stalkers for this but I hear that kheldians do a good job too with nova form heavily slotted early.

    Works really well.

    I also have a couple locked 15s for AE for generating lowbie +regen IOs and even selling the other "junk" bronze roll IOs I make a ton of inf. Only generated three +regens so far, one was for me, sold the other two. Get lots of the Steadfast Def%, -KB, etc along the way.

    Best part is that now I can email the IOs I don't have to use friends to move them.
  4. GavinRuneblade

    PvP badges

    I guess I'm just the opposite. Sometimes, if I'm just logging off in the pvp zone I broadcast if anyone wants a free shot. Only had one pulled off me so far, but it's all good.

    And if I get attacked, I fight back and have fun. If I'm being griefed, I log out and play another character for a while.
  5. Quote:
    Originally Posted by Shadow State View Post
    Not really sure how they could make it any clearer without making it invasive.
    I think listing examples would have been helpful to all origins and I think it would have been a way for new players to get ideas. For instance, listing off key NPCs and how their origin fits that specific definition.
  6. Quote:
    Originally Posted by Wicked_Wendy View Post
    The problem here guys is we are using COH's definition to categorize comic book characters that don't appear anywhere in the game and their creators really couldn't care less how COH or we define them. It's all relative to HOW you chose to define them.

    COH uses a very strict narrow definition of how or where their main power came from and yes under that Batman is natural etc.. But I look at other factors as well so let's call my definitions the WENDY Definers
    The best way to go with it. In the end, it's all about having fun, and in the end of the end, it is always your own character.

    Quote:
    Point is there really isn't one clear cut definition and the reality is we are talking about super heroes in a fantasy game and in comic books.
    Not true, there are definitions and they are quite clear and specific. Just because someone disagrees with them, or wishes they were different doesn't change the fact that the original dev team created very clear definitions. The split on Tech/Natural is the only significant grey area but when you look at the exact wording, and look at the example characters in game it is pretty clear.

    I think your biggest trouble with the CoH definitions is that they don't mesh with the common use of the words while your definitions do. In reality, I think this is a limit on the CoH definitions and part of the confusion among players. But it's kind of hard to think of better conventions than they came up with. Longer definitions setting the boundaries would have been nice, but I think they wanted people to do exactly what you did and define it your own way for your characters.

    As an example:
    Spiderman cannot ever be a mutant in the CoH definition. Why? First sentence:

    Quote:
    You were born with abilities which set you apart from the rest of humankind. Your powers manifested at birth, puberty, or possibly adulthood.
    It can't get any more clear or specific. Mutants are born that way. Any change that comes into play later, is not "mutation" the CoH origin, though it may involve "genetic mutation" the English verb. Clearly whatever happened to Parker happened on a genetic level, and is thus mutation. However he is not and never can be short of some time-travel change to his birth of the City of Heroes origin Mutation. And that's pretty cut and dry you really can't say that there is any wiggle room. "born with abilities". Doesn't get any more specific.

    Again, from Science, it doesn't matter that Richards uses his science. What matters is what he IS as a being.

    Quote:
    You received your powers either through purposeful scientific inquiry or some accident gone awry. You have since learned to harness your new-found abilities, becoming a powerful force in the world.
    If anything, using a lab is technology.

    Quote:
    You derive your powers from technological devices, from suits of high-tech body armor to powerful energy weapons. Few have been able to duplicate the amazing technology which lies behind your gadgets. You need not be a brilliant inventor; you may have acquired these items from another source.
    Notice, that being intelligent is not a factor in technology. So Richards being smart is irrelevant. And this is why Black Scorpion is Tech despite being an idiot. Being a scientist is not the science origin. Specifically, Bohm, Einstein, and so on didn't have superpowers. They could use technology to heal, but they did not possess superpowers as a result of a scientific event. And while Richards uses technology as well, his superpower came from a scientific event.

    So, CoH does have very clear, very specific origin definitions. And it sticks to them pretty well. They can be used to interpret non CoH characters. But don't mistake the common English use of the word, for the definition of the CoH origin. It's totally fine for your own characters, but with regard to CoH cannon, it is specific and it does not fit with the English definitions.
  7. Quote:
    Originally Posted by Fiery-Enforcer View Post
    What level are we talking about? Early levels, yes you can have some endurance issues. Once you get more slots and stamina, endurance shouldn't be much of an issues unless you're playing something that is really end heavy.
    I will say for this an all the "build better" posts, that while the OP may be all the way down in my league of bad builds (and if he is as bad as me, I really do pity him), there is a solid case to be made that end costs are a touch too high.

    Not only is this an issue that comes up again and again, but there is a really huge number of players who think Stamina is not only a requirement, but the #1 priority at level 20.

    Across all ATs and many, many builds stamina is fundamentally different from travel powers, leadership, medicine, presence, fighting. The fitness pool is nowhere near as optional as those others.

    Now a total revamp is too much. But a small adjustment so that it's not just the builds with endurance management tools that a theoretical average player can build for sustainability without stamina, leave stamina for the real end hogs (stone, SS, etc).

    And please note that I did mention that you can go without stamina and I did mention it is not required. I said players think it is required, I said a theoretical average player (note further that such average players are significantly less intelligent with their slotting than forumites).
  8. Quote:
    Originally Posted by Miladys_Knight View Post

    3) Mission Architect (diluting/skewing the rewards pool)

    Remove Gold rolls from the MA and make Merit content/boss defeats outside MA the only way to generate Pool Cs. Then increase the ticket cost for Bronze rolls by 25%
    I'm confused on this part. If the issue is not enough random pool cs generated, wouldn't dropping the price of gold rolls increase the number available?
  9. Hard to believe that's your first try! Very impressive.
  10. Quote:
    Originally Posted by Leandro View Post
    The problem with this is that it only removes 2 billion inf per cycle (since that's the max that the market can handle). Make it a straight purchase, 1 billion inf for 7-days of yellow title, non unique. That'd make a TON of influence go 'poof' very quickly.
    Can anyone think of a way to combine these ideas with the temp power one? Here's what I'm thinking and where I get stuck.

    1 billion inf spent just like the 1000 tickets in AE combined that gives you the badge. 1 billion inf spent at the market gives you nothing but a badge, not the conch or whatever else (but these are not mutually exclusive ways for th devs to burn inf). Combine the 1000 tickets badge, this badge, and one of the vendor badges for items sold, and one of the inf earned badges, plus one more (open to suggestions but I'm leaning toward a day job) as an accolade.

    Turn the accolade into something like the crafting discount tickets, that encourages you to take an action that burns inf.

    My best guess is converting inf to prestige at a better rate. People with this badge would not only burn their own inf for their own groups, but based on Fulmen's experiment would be hired by groups to join up, and burn inf for them.

    1 billion gone up front, and encourages use of the market to get the accolade, plus encourages the burning of more inf afterward.
  11. Quote:
    Originally Posted by StrykerX View Post
    Lusca doesn't have a time limit though...

    I suspect the right three extremely high end characters could successfully drop the pylons, but actually taking down the GM is another matter (mainly due to the hordes of Rikti).
    is it possible to Kite him off the ship, and if so, will he despawn?
  12. Quote:
    Originally Posted by DevilYouKnow View Post
    I gotta admit that envenomed dagger does sound sweet. Might it be possible to solo other GM's with this?
    The debuff is short and you only get 30 charges. So you gotta bring solid damage and survivability even with them. But they do open up the range of which GMs the top end builds can take down. And some of the low-end GMs (Kraken, Paladin) are probably soloable by a lot more builds than before.

    Santorican (I think) mentioned he solo'd kraken with these on a non-optimal build (and with one trip to replenish/recraft after running out of charges).
  13. Quote:
    Originally Posted by FireWyvern View Post
    That's only true if your definition of origin is "the one with the biggest % for that character." There's a lot of exemple of characters with dual or more origins. Are some that just changed from one to another. Special true for mutants with very minor mutations, supers that are also extremely good fighters and aliens that also use technologie..
    Actually, what it really comes down to, is what lets them be a superhero. In the case of say Forge from X-men. He was dumped on a desert island naked. 2 months later he had a mansion with solar power, glass windows, air conditioning, and reverse osmosis pumps, plus a high-tech gun capable of restoring Storm her powers back. Those are all toys. All toys he can only make because of his mutant powers.

    The only ones I can think of who "changed from one to another" are like Storm when her powers were taken away. She's still a mutant. Just a mutant with no powers anymore who is relying on nothing that any natural doesn't have access to. But she's still a mutant.

    Rodey before he got the warmachine suit wasn't a superhero. So he never went from natural to tech. and when the aliens get involved, that's alien tech, not "natural" and not "science" since he's still human and stripped it all away and put on the iron man suit again. Always tech, never changed.

    I think there may have been a few examples of tech going to science after something blew up in thier face. I'll give you that one. Freeze from Batman comes to mind. So ok, it is possible.

    In CoH, only one that I know of: Romulus. Goes from Natural to Science when he becomes a nictus. Although, I do wonder if trapdoor was a mutant before Arachnos exposed him to the well. =)

    Quote:
    If it was me, i'd still have done two origin. One for normal humans, and one for non-human species that are still natural. WHen people ask about ideas for a "natural" character, they almost always mean a normal human.
    I agree completely on what people assume. What I'd have done is made the origin of power quest fork and have at least two characters for each origin. Make sunstorm one of the two for natural. Also, it really needs to be clearer in the character generator because you are right a huge number of people assume it means "normal" human.


    Quote:
    There was a cure to stop them from being mutants. Also... there's a few millions of ex-mutants that would disagree with the "All the rest can be taken away but they will remain mutants ". =P
    The mutant powers can be taken away (think Rogue and others like her of which I can think of at least 4). However All of those "taken away" effects are simply "turned off" and the dna is still intact as far as I'm aware. Not counting one-offs like the Beyonder screwing with people. Think Storm, who had her powers restored by Forge, unless she kills you rogue only temporarily turns off powers, the mutant in Genosha who turned of hers when she got ***** was later forced to turn them back on, etc. etc. etc. From a writer's standpoint (and a publisher's), it makes no sense to cripple a character by permanently taking the powers away, so they really are very unlikely to do so unless they are independent press or a one-off character. Anyone else, just wait for a new writer to take over and poof powers are back.

    Again, all of this is Marvel's version of the origin, and as yet in City of Heroes no story I've played through has dealt with an effect that can render a mutant or science-based character devoid of their powers. But I wouldn't put it past Crey or Nemesis or Aeon. =) If the good guys could do it, they wouldn't need the Zig (or at least it would have a much better success rate of holding people hehe).
  14. Quote:
    Originally Posted by UberGuy View Post
    This is not true. GMs share the same resistances that AVs do.
    From the scrapper forum (and I trust them to know how recovery and regen work when soloing GMs and AVs).

    relevant quote from Nihili:
    Quote:
    As far as I can tell, his math is right ; the 37.5% figure is after AV resistances to debuff are considered.

    100% -regen does make most things unable to regen for as long as the regen debuff is on, including Giant Monsters.

    Archvillains, on the other hand, have about ~85% resistance to regen debuffs at level 50 ; which is why Envenom's -250% regen turns out to be a -37.5% debuff.
    So there is a difference vs GM and vs AV.

    If I'm misreading, please let me know!
  15. Quote:
    Originally Posted by Eva Destruction View Post
    It should also exist in a place where players who refuse to set foot in a PvP zone have the opportunity to blow their inf on these powers, possibly at a slightly inflated price compared to buying them in Siren's.

    It should also be very visible, with a few convenient locations, marked on the map, or perhaps place temp power vendor NPCs at the markets. Many players are probably completely unaware these temp powers exist. The more convenient you make it for people to blow their inf, the better.
    It should also be available all the time, not just when the progress slides is partly or mostly to one side. All the time. Just like the arena stores. Hell stick them in Vanguard and Pocket D Monkey Fight Club and all the arenas!

    Come up with a variant for the midnighter club. put them all over!
  16. Quote:
    Originally Posted by PumBumbler View Post
    4. The rewards kind of suck. Not the merits, but the hydra-Os. I believe that the sewer trial was introduced when the level cap was 40, and the hydra-Os have stayed that way even though the cap was raised to 50. Hami-Os and the hami encounter were bumped to 50 but the fact that you can outlevel hydra-Os make them a relic from another time.

    Also for inexperienced teams 29 merits might be low but that's the nature of merits anyhow.
    Since merits are determined by time to complete, and this is a timed mission they're unlikely to ever change except to go down if people figure out a way to speed it.

    On the hydra-os, I don't understand why the dev's won't update them. Should be easy to simply set the drop to the level of the character exactly the same way as with the SO that drops when you beat an AV. It's existing code that we know works.
  17. Quote:
    Originally Posted by Wicked_Wendy View Post
    I think one of the problems, sort of, in COH is the limits origins place on defining a character. You can ONLY have one origin while in comic books and movies obviously this is not the case.
    Not true at all. 100% of your examples show you are using the origins outside the COH definitions. There are really very few characters that have dual origins. Wolverine has a partial science origin in his claws and skeleton, but even if you take those away, he's still a mutant and all they do is enhance what he has. He's mutant. Batman people like to call tech, but look at Manticore and the Soldiers of Arachnos. He's clearly in their category. Take Manti's bow away and he's still dangerous. Take batman's toys away and he's still dangerous. Take iron man or Positron's suit away and they are gimps. You can't take the hulk's powers away, he's science.

    Quote:
    let's use Batman since he's a favorite of mine. He's Natural since his fighting skills come simply from years of training. He's also Science since we have seen, in both comics and movies, him personally develop antidotes for the Jokers poisons. At the same time he's Tech since some of his gadgets come straight from the minds of his staff at Wayne Enterprise while others he's designed and built himself.
    Science means a physical change to your body, not just serums. Hamidon is science. Turning a peacebringer (natural) into a warshade/nictus (life-sucking vampire) is science. Incredible Hulk is science. Dr. Jeckyl and Mr. Hyde is science. There is a weird area of crossover in mutagens, so the trolls and devouring earth use science techniques to duplicate the effects of a natural mutant. But they are technically science. Someone taking a normal steroid would still be natural (with a temp power) and neither tech nor science. The key differentiator in the cannon between these three (natural, tech, science) seems to be (here is my interpretation kicking in, but I am giving cannon evidence for it) that science cannot be "taken away" short of another awe-inspiring experiment and does not wear off (what crey did to Synapse). Technology can be taken away (without his suit positron dies, wearing mideval knights armor he can't function as a hero), but natural can always go pickup another sword or bow or gun or just beat you down with their bare hands. Batman is natural. Take his toys away and he's still batman. Take the suit away and iron man is a businessman not a superhero.

    Quote:
    Okay the Fantastic 4 are obviously mostly mutant since exposure to radiation in space gave them thier powers but Reed Richards is still a Scientist (Science) and builds and designs any number of devises to aid the four in battling crime .. so he's also Tech!
    They are science because it was an artificial change. All City of Mutants were born that way. It is natural genetic mutation. Anything artificial falls under science per the definitions. Being a scientist is irrelevant. A nuclear physicist might become a peacebringer and gain the natural origin. Or might tap into his ancient Mu legacy and gain the magic origin. Or he could build a suit of power armor and become positron with a technology origin. Only if he overdoses on SuperDyne and becomes a SupaTroll does he get the science origin. Reed Richards being a scientist is just his day job. not his origin.

    Quote:
    Even Superman .. okay tecnically he's natural since his powers come strictly from the way his body is and how it reacts to our environment here on Earth. Unfortunately COH didn't chose to include an Alien origin but technically THAT is where he belongs. IF Krypton had never blown up would he be here on Earth battling crime or back home on Krypton working 9-5 and going home at night to the wife and kids?
    Actually, when you create a new character aliens are specifically called out as an example of natural. Most faeries and furries can also fit into the natural category. For instance, a cat-girl with claws/super reflexes.


    Quote:
    The X-men who are quite obviously mutants but have some Tech and Science mixed in. LOOK at that base they operate out of! Someone had to design and build all that and I seriously doubt Xavier called an Archetect and said "Hey listen me and the other Mutant here need a secret lair with tons of technology and science labs.
    A superbase is not an origin. The hulk did not suddenly swap to a technology origin during Secret Wars when he kept Bruce Banner's mind in teh hulk's body and was working in a lab. The X-men are mutants because they were born that way. All the rest can be taken away but they will remain mutants by birth.


    Quote:
    In game dual or even triple origins simply wasn't possible so all our characters got thrown into one or another based on whatever happened to be the predominant one.. and realistically since WE pick which the final decision is ours. The HEAT and VEAT characters are the only ones with a set origin and a Tank can be anything from Magical to Mutant and all the others in between.
    First thing you said I agree with. =) Except that it would have been possible I am 100% certain. There is no value to it so the dev's didn't waste time on it. But I bet there was a discussion lasting for between 5 and 20 minutes about secondary and tertiary origins. And then they decided the field where we put in our background story is good enough. And really, it is.
  18. Quote:
    Originally Posted by mauk2 View Post
    ....yeah.

    Given what we've seen of the new scrapper melee sets, with their rather crazy-looking "gathering chi" animations, and the 100 percent 'Gun-Kata!' animations of the dual pistols set, I guess I sadly have to agree.

    Which is full of suck, because Lichtenaur moves are freakin' BADASS.

    Here, check this guys videos out:

    http://www.youtube.com/watch?v=OFq4n...eature=related

    That's a static demo of Ochs. There's a TON more, and they would look TEH COOL.
    Need to start an online anti-anime sword fighting movement to renew interest in Europeans styles =) And in French and Italian comic book art.
  19. Quote:
    Originally Posted by Vesuius_Flex View Post
    BS is awesome! But it TAKES SO long to get interesting. here is my current life, parry, Build up, disembowel, headsplitter, slice, parry, hack,slash,hack,slash,parry, diembowel, parry, whirlwind, Buildup...and so it goes- you spend about 100 hours w/hack and slash...and the animation is SO SLOW...I genned my toon 4 years ago and abandoned him, but regen called me back and now he's level 44 or 45 and I'm glad I made it...now if I could just find this mystical TF schedule for Virtue and do the ITF so I can get the Nictus sword...and yes...the Vanguard Katana is cooler than the broadsword...cuh-rap.
    Skip slash. Early you run Hack, Slice and parry broken up with either air superiority (if you will eventually fly) or Boxing (if you will eventually have tough/weave). That wide cone on slice is handy. Then when whirling sword comes in you should have a full chain.

    I exemp mine down to level 14 for the oro missions regularly and have a quite functional time with hack, slice and air superiority. When I'm just a bit higher and have parry also, it's plenty easy.

    My only complaint with the vanguard broadsword is that it is really a short sword. I like the size of the legacy broadsword and the rikti sword. And I really wish the vanguard broadsword was that scale. The vanguard katana looks too thin and delicate. Great for katana, not so much for broadsword.
  20. Quote:
    Originally Posted by Captain_Freak View Post
    One person took down lusca. hint: he wasnt an empath
    I'm waiting for Silverado to do it with his blaster. It will happen. Just a matter of time.
  21. Quote:
    Originally Posted by Bright Shadow View Post
    I also like finishing off minions with the Baseball Bat. It's just too epic!

    One time, I was doing the ITF. I saw this surgeon, cast Petrifying Gaze on him, then I just casually walked up to him, took out a baseball bat, and beat the crap out of him. It was hilarious. xD
    That is total win right there!

    I have been very surprised that the envenomed daggers aren't more popular. They completely shut down the regen of a giant monster and seriously cripple the regen of an AV. Plus they do a solid 100-160 damage on their own. I don't understand why these things are not selling at the same price as the backup radio and kinetic dampener even with their higher drop rate. But I hardly care, I'll take 'em if you don't want them =)
  22. One such store already exists in Siren's Call. Unlike the Arena Powers, these are available to use at all times.

    The timed powers all last 30 minutes of real time (think of the difference between the jingle jet and the raptor pack), the rest have few charges except the emp glove which gets 30.

    I love these and use them on nearly all characters who aren't core damage dealers. The venom grenades I use on everyone.
  23. Quote:
    Originally Posted by jacktar View Post
    Are there other things I should be aware of that "doing" may compromise that "Hidden" status?
    Posting in broadcast or a global channel.

    I believe but am not sure that setting your "looking for team" flag makes you visible. Can anyone confirm?
  24. Quote:
    Originally Posted by Berzerker_NA View Post
    What do you do with Rhody/"War Machine" then?
    Or black scorpion? He's useless on his own, and too stupid to invent anything. But he stole a suit of powerarmor and forces other scientists who he kidnaps to upgrade it for him.
  25. Quote:
    Originally Posted by MonkeySpirit View Post
    Actually, from what I gather, psionics are available to every human in the CoX-verse if they just train hard enough. Read through the descriptions for the Psi-Division of the Paragon Police Department, for example. Even Sister Psyche says that her psionic powers are not purely of Mutant origin and that psychics had existed long before the first Mutants popped up (1938, when the atom was split). If Sister Psyche has a mutant ability, it's probably her capacity to stop from ageing while mind-riding, but the psychic powers are there for every human of Natural origin to unlock, even if hers are particularly strong.
    the timing seems to be a key difference in the official lore. Apparently, when States and Recluse drank from the well they unlocked powers for the whole world. Enabling mutants, science, tech, magic, etc to all surge in effectiveness. It seems like all were around (the circle existed and had some magic, etc) but none were really potent. Now, the questions is, did "naturals" get buffed as well?

    The Greeks unlocked the previous age of heroes and as yet no mention has been made of what shut it down to lock powers away from the world. Clearly not the death of all incarnates since at least one (Stheno) survived, but perhaps her slumber was enough. And certainly at least part of it was post the Roman era as the Cimerora arcs show. Though it seems heros (and in particular incarnates) are rare by that point.