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Quote:It's in the options menu somewhere under "General". Point of advice: Do not "save options to file" after turning off experience. =)Forgive my ignorance (and thread necromancy!), but how exactly do you lock your level? I've been gone for a while, I know about the leveling pact but I didn't know you could stop getting exp!
It is a very cool option. -
Quote:ok, minor thread hijack here. Can anyone find a video clip of the presentation where Bill Gates was supposed to demo the "origami" ultra mini computer? I was working at Microsoft at the time and videos of this one went through the company like wildfire because they only had two prototypes and one got broken, so they gave him a painted block of wood to do the demo with. And totally against the PR people's advice he admits it to the crowd and makes a joke about how they told him to talk about how MS's technology is so much better than the competition in the field and he asked them (roughly) "what, no one else can cut their block of wood as small as ours?". It was awesome.Yeah, before the GM regeneration buff, pre-ED.
I think the OP is asking about what builds CAN do it, not what builds could do it once upon a time when our computers were made out of wood
But I haven't seen it since I left. /em Sadness. -
Overall, I can tell you that Rigel has it 100% nailed. I have a bajillion horrid builds and they are at least useful to teams. Some are so bad they can't solo. But on all of them, I have fun on a team, and the team does better for having me around at least from time to time. Always go theme and don't sweat the details. Fun trumps power.*
* unless you need the power to have fun, but then I assume you wouldn't be asking this question in the first place.
I don't have acrobatics on any character. Between -kb IOs and the base enhancement station buff, and just putting up with it I'm fine. I have a fire tank, scrapper, dark stalker and a huge stable of squishies with no -kb at all. It really isn't the end of the world, and those -kb IOs are very easy to get if you level from 1-15 in AE and roll bronzes. Even if you don't they're not expensive. -
Good point VT,
Also:
Quote:Was updated and Mantis is out near the AE building in Sharkhead so you don't need the mission computer anymore.-Pirates of the Sky, levels 20-25, given by Silver Mantis through the mission computer in villain group bases. The base must have the computer and allow teammates into the base to start the strike force. -
Quote:I know you have to be in the zone to start the TF, but the TF is not the only source of missions in the zone, Just have the leader start any local mission and then drop it after you arrive. Solo, I'll often use a mission from one of the local contacts to get to Cim if I have their phone number. Heroside I do the same thing with the Shadow Shard.To start the TF eveyone has to be in Zone. Also if you are not lvl 35 it will not let you tp there.
I'll have to test on the minimum level, I thought I got a lowbie hero in there. -
Quote:My guess is the heroside supply will be a greater influence than the additional villainside demand.So will everything villian side just adjust to ye old standard heroside costs?
Quote:Or will there be an influx of certains types of recipes/enhancers from villian side which will offset the market in general?
Quote:With the merger we'll see more of everything, including purps, and those hard to get rare recipes. Will the cost of these higher end items get watered down, or jump substantially?
I just sell my drops, so for me, I predict a small loss in revenue in exchange for faster turnover times. Which is fine with me. -
Also consider running high carnage activities if you enjoy them. Rikti Mothership raids, the ITF, and other things like that are great sources of prestige.
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MY favorite bugged mission was filled entirely with non-combat NPCs. Was totally unwinnable as a result since it was a "defeat the enemy boss" style mission and the boss was an NPC.
By the way, do you get badge credit for killing those resistance clocks? -
Quote:You're gimping your exp if you turn off bosses. Low-level bosses are total pushovers worth enormous experience. Why do you think so many AE exploits are set to level 1 missions?I would agree with this approach...
Pre SO-scale enhancements, I typically run 0/0 difficulty. I set No Bosses
until L12 when I take Placate.
At L22+ I start running at +1/0, and once core powers are nicely frankenslotted
(L25-L27 or so), I switch to +2/0...
Trust me, bosses on from 1 until between 12 and 15. then off if you start to have trouble with them. They have only 25% more HP than lieuts, but 300% the exp. To me, this is a huge plus.
also, per the math, at all levels, a +2 boss is the best "experience per point of damage dealt". Not the best over time, or any other measure, but for stalkers, this measure may be more relevant. Since we pick and choose our kills. =) -
Quote:No level requirement anymore.
Where can I buy a Raptor Pack like those in the Shadow Shard?
In Grandville infront of the Statue of Lord Recluse. Also unlike in heroes you don't have to be level 40 to get to this vender.
Quote:lvl 35+ Imperious Task Force in Cimerora(this TF is scaleable to the highest level player on the team. You can be a lackey(sidekick) oe Exemplared(Malfactored) to join this TF. Also you have have complete the 30+ Arc give by Ashley McKnight in Cap Au Diable to access Cimerora.)
Quote:How do I unloick Widow and Soldiers?
VEATS (Villain Epic Archetypes) are earned by leveling a villain character to 50.
Quote:What Epic Powers are Available to Villains?
For villains you must choose a Patron and complete the first 2 arc to access the powers. Due to a recent change you can choose a different pool than that of your patron. But you can still only have 1 Epic Pool.
{Insert patron powers}
Very nice guide! -
Good Guide!
Quote:Pangean Soil and most other high-level rare arcanes go for 2.5 million to 5 million. Way better than mid-levels like Deific Weapon and Impervium.Now that you have your tickets, go to any Consignment house or Black Market. Check the listings for Rare salvage, and find the ones selling for at least 1,000,000 INF. As of 6/24/10, Deific Weapon and Impervium salvage are selling for around 2,500,000 Inluence blue-side. After you have found the salvage, go back to the Mission Architect and go to the ticket vendor. Go under "Invention Salvage<Rare Salvage" and look for the piece you need. After you've received your salvage, go back to the market. Since you probably don't have a ton of INF at this point, you won't be able to list it for 1,000,000 due to listing fees. Simply list it for as much as you can. After it sells, Voila! You should have something around 750,000 to 1,000,000 INF, maybe even more! This INF should be able to hold you over until you get to SO's. Congratulations!
Special note: most prices tend to be higher on the villain market. If you are selling as the OP recommends, this is good news for you as a villain!
Quote:Check your invention recipes. you should have a few uncommon recipes, and maybe some rare ones. If you have no particular want of these recipes, then they are perfect for selling. But, we're not just going to sell the recipe all by itself are we? no, we're going to craft them first.
Caution #2: Watch out for recipies at levels in increments of 5. Many recipies spike the crafting cost at these levels. So a level 34 or 24 might be half the price of a level 35 or 25 to craft. Here is a quick example:
Pulverizing Fisticuffs Acc/Dam Level 24: 36.8k, level 25: 74.8k
Mako's Bite Acc/Dam Level 39: 97k, level 40: 209k
When you are judging if you want to craft and sell, keep the crafting cost in mind. If you'll lose money, sell the recipe.
Quote:Check what kind of recipe it is. PBAoE Damage? Defense? Healing? This is very important, as different types don't sell for the same amount. The three types mentioned above usually sell for the most in my experience.
Another recommendation:
Sell tier-3 (Large) inspirations. Lucks for 200k+ and all others for 50-75k. Steady, solid income. Bosses higher level than you are a reasonable source of them, and level 1-10 bosses are almost the same difficulty as lieutenants. It's not until after level 10 that bosses really start getting more hp and damage (level 1 lieut has 79 hp, boss only has 115hp but is worth triple the inf and xp as well as higher chance to drop a large inspiration). -
Quote:If the suggestion of purchasing chips to gamble with is used, this is no different than a player going up to a crafting table, burning all their inf on level 50 recipes and deleting the stack. They have to buy the chips before they spend, they can't gamble inf directly.While I think this would be a good idea as an inf sink, let me produce some worst-case scenarios:
*A player loses all of their inf, posts on the forums about it. Debate ensues about player responsibility vs. dev responsibility.
Quote:*News of an unfortunate gambling incident makes the E-News and the already low-sub CoX is painted with a broad brush (They're making their players gamble, the horror!)
also, at this point any press is good press =) In genreal video game controversies get people to try the game out. Think about Mass Effect. And CoX is a good enough game that lots of those testers will stick for a while.
Quote:*Mistyping of a desired amount clears someone of all their influence. Solution: Allow only marginal amounts like 500-50,000 influence and only allow a limited number of rolls.
Quote:*Betting on Arena matches: I like this and we tried this a few times but not many bets were placed.
Quote:I'm behind the idea overall, but I would need some definite convincing to get behind it 100%. There would need to be a 100% return to the player in any event, in the form of Inspirations, Salvage, Recipes and so on, or even booby prizes like confetti above the player and so on. Of course, they could also add badges to the whole thing...like: "High Roller, Dead Broke, Lounge Lizard (?)" for the number of times you access the mini-games.
Quote:What I would prefer:
Pinball mini-games
Pool/billiards mini-games
These wouldn't seem like "gambling" so much and instead come out as a kind of time-sink. You wouldn't get the "Virtual Moral Majority" coming out and expressing their discontent about it and the Devs might be safe from raised eyebrows as well.
However, I'm all in favor of any kind of minigame, including cheesy arcade game minigames. Play for 1 chip. =)
Near as I can tell all of your concerns are either already a non-issue or easily solved. -
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I got a weird issue where it worked, but all the maps have two green lines on them splitting them into thirds. I think they are supposed to be tracking some GM movement or something, not sure what. Kind of annoying though. Any idea what I may have done wrong?
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Completely false. The lore and the stories are exactly what make it fun. Questions it and talking about it keep me and many others more interested.
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Quote:A couple things to keep in mind, first what is on the website is the public information, not all that the public knows is correct (see Emperor Cole vs Tyrant or the "start" of the Rikti invasion which has no mention of Nemesis), Second there are two distinct groups within the Circle, and the website description only talks about the surface/superficial group the "real" circle you learn about mostly on the Villain side missions, but a bit heroside. Potential spoilers:Ok here's something... A contradiction in the information.
Circle of Thorns page says all this happens in 1933 in this order...
Dream Doctor Debuts.
The Circle starts kidnapping children.
Dream Doctor figures out what is happening and stops the sacrifice of those children on their anniversary.
Dream Doctor then forms the Midnight Squad.
Here's the problem
The CoT's anniversary is on December 21.
The Midnight Squad forms on January 9, 1933.
So... this string of events indicates that the events take place in late 1932 with the Midnight Squad forming and them chasing the CoT happening in 1933.
What do you think?
The Circle are ghosts inhabiting the bodies of descendants of Mu. While the cult itself publicly formed in 1933, the ghost have been riding from body to body for a lot longer than that. So while the events on the website are "public" knowledge about what the humans who end up getting possessed went through, they don't at all cover the existence of the ghosts or the effects, impact, knowledge, and actions thereof.
Mu Drakhn's stories are great for getting at this lore.
Quote:This also leads into another contradiction... did the Circle find Oranbega, find blocked off entrances to Oranbega, or just claim they did? The Rikti finds it in 2002, and the site says allegedly which seems to mean that they just claimed they did but didn't -
Don't AoE's get them too? Like the rain powers.
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Quote:Mostly true.I level most of my characters with SOs or generic IOs, so losing set bonuses on the rare occasion when I exemp doesn't bother me. It's just like when the character actually WAS that level, and I haven't run into a case where the character was unplayable yet.
But if you are using SOs at level 25 you are getting the full 33% benefit from them. If you are 50, and have SOs then exemp down to 25, you only get 24.19%. So not quite the same.
Fortunately, you do have to drop under 30 before this really starts to matter in any significant way. -
Quote:This. Any villain who can seriously challenge Supe is so far beyond the lantern than he wouldn't even last the full duration of the first attack. Same thing for the average CoH team. If the villain can seriously challenge the toughest AV and GM soloists, the average squishy is toast as collateral damage without contributing to the fight.No, that's the way the world works when you have a writer making it work that way. Without writer-god making things work, the results would be very different.
It's hard enough to make a power imbalance work in a tabletop roleplaying game where you can constantly adjust for the different characters - but to do it in an impersonal computer game where the enemies react indifferently to you, it's a very different story.
Just imagine that Superman/Green Arrow crossover where Superman's enemy spends the first three seconds of the comic punching GA's heart out the back of his chest and then spends the rest of the comic taunting superman with his new skull shaped sock puppet.
And while people might not read a comic because the hero is balanced, many will read superhero comics because the characters are badass. And video games don't have the luxury of making a sub-par hero appear badass.
That's not fun for anyone involved. The AV soloist is complaining the rest of the team isn't helping, and they are all dead on the floor complaining the mission is not winnable. -
Quote:I never skip them for the exact reason that you do. Doing the patron arc you first become one of the top members of arachnos, then equal to the 4 patrons themselves, then become an equal of Lord Recluse and walk away from arachnos to be your own independent villain. I'd not skip that for the world and it is as far as humanly possible from being a level 1 errand boy.I've done two of the Patron Arcs, and I have the other two lined up on some 40-somethign level villains that I have, but a lot of times I skip Grandville entirely and head into RWZ to finish leveling a villain.
Sometimes, it's because my Villain isn't really all that evil, but a lot of times it's because I don't like the idea of my 40ish villains being treated like they were still level 1 errand boys.
How many other people do the same thing?
Quote:You didn't read what they said did you? Evil is irrelevant, as they said that it is sometimes a case of not being evil, and more a case of respect.
I can't stand this response to villain complaints of lackeyism. But you get to be an ******* for no reason! How awesome!
See here for many explanations of why that's missing the point of villainy.
Please, how about the ability to be a supervillain? Not a superlackey, a superjerk, a supermoron, a superfascist, a superscoundrel, or a supererrandrunner. -
Quote:Lots of people slot set IOs that are level 25 to 35 so that they can exemp down for taskforces and oro arcs. Smart ones start slotting those set IOs at level 22 instead of waiting to be level 50. As a result, those smart people don't have "many levels of subpar performance to get through first".Folks look at what the end-game level performance of a build is and say "I wanna do that!" not realizing that that level of performance takes many levels of subpar performance to get through first. Still, because they see how "awesome" it is, they decide to roll it up, and we see more of them than most other builds, many of which give a steady performance, increasing at an appropriate rate, never subpar, never overpowered. This throws the whole "balance" equation out of whack.
Also, some people craft and slot, or buy, cheap set IOs as they level for frankenslotting, instead of using SOs. Again, no "many levels of subpar performance to get through first".
I could add some anecdotal experience to back it up, but anecdotal is not worth being used as toilet paper so meh. -
Quote:Tracks mine all the time. I Find it very handy as I like to buy a bunch of different commons and uncommons for crafting my ticket rolls and not needing to retype my bids over and over is much appreciated.Um, what? You're talking about BIDS, as in what you're paying to buy an item? I have NEVER had the market keep track of my last bid amount.
I did have to learn to always bid cheap to expensive and not the other way around after accidentally buying some unquenchable flames at the same price as pangean soil. Now, worst case I have a too low bid I need to cancel and replace. -
#1 team
#2 Envenomed Dagger (-250% regen resisted 85% as an AV, resisted not at all as an EB) temp power with 30 charges
#3 Shivan, HVAS, Backup Radio, Warburg Nuke(s) -
Things that work in a story do not work in a game the same way. This is the key difference between the comics and the game based on them. If oyu teamed with someone who could solo the +4/x8 mission and was doing so, and you die in one hit, never land a blow and never contribute you might as well doorsit and it won't be any fun for you unless being powerleveled is fun.
This is why sidekicks are -1 level and not -3, and why exemplaring puts you at the same level, not at +1. Those are good decisions from a game standpoint, but not exactly simulationist against real life.
The other consideration is that unbalanced often leads to exploitable. Exploits lead to sheeps following the crowd. SO for a dev, pursuing balance is a pretty good thing.
Letting it be an all consuming obsession is too extreme the other way 'round and I don't agree with that idea either. If one set does more damage and another more mitigation, even if damage is generally more useful, I feel that this is "balanced enough" unless the damage is sooooo much higher that it is "broken". These are subjective terms, but for example I feel that shield defense is broken in being too good and fire armor is currently broken being too weak.