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Posts
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Joined
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I'm not happy with my spines/nin but that's mostly the fault of the really slow attack animations of spines and not the /nin side.
I particularly love caltrops and the self heal and will refrain from my usual in-depth statement of hate for click-based status protection.
Between the two, if you want a secondary that has toys and offensive powers then go /nin and you'll be happy. If you want a fire and forget secondary so you can just kill things, go willpower and you'll be happy.
I don't think there is a badside to either one of the sets.
There will be a smidge more redraw on /nin because of the toys, but it's not a big deal. To me, spines is already so slow that adding another less-than-half-second isn't noticeable. -
my fire/ is still too low to have rise yet, but I have several teammates who enjoy fallout and vengeance. So the occasional volunteer suicide is actually a pretty decent tactic. I was looking at rise as a no-brainer because of that synergy with the people I team up with regularly.
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Quote:they're single target because you get into all kinds of messy numbers with aoe, wher you have to figure out chance to hit, number in range, effect of range, etc. single is cleaner so people use it more.Funny that, DPS chains are often *SINGLE TARGET*!
That I've seen people post numbers that pretty much equate to 'Stalkers and Scrappers are about even' and that those numbers don't take into account the free crits (probably can't as it's not something easily quantifiable) must also be a myth.
That said, I have never seen dps calculations that DIDN'T take the crits into consideration. -
Quote:Just give use the same phase that the illusionists use. In otherwords, I can hit you, you cant hit me.Concealment could be fixed by making the fourth power summon a pony or something.
And turn on the pvp phasing rules. If you phase also we can both hit each other. -
Quote:As far as I ca see, these two are somewhat linked. lack of supply with steady or increasing demand = rising price. Inflation = rising price.People are trying to solve at least two distinct problems with this, it is true.
Problem 1: Inflation
Problem 2: Undersupply of My Favorite Recipe
Any others that are getting rolled in here?
Is my understanding off?
Now, addressing inflation wholesale across the game, will not increase supply of "my favorite recipe", so they are not the same thing. But they do seem connected. -
on my regen and electric armor 15% was noticeable, but not enough by itself. Still, enough of a difference that I was happy with it. When I did get into 20/25% range that was really enormous difference. I felt it alot.
on squishies, I dunno. never added significant defense to any of them. But I am in the process of getting ranged defense for one of my blasters.
@callmeAwesome: Try adding it to someone who already has resistance. You'll feel it sooner. But yes, I think if only the defense is protecting you, you need a good chunk before it matters enough. -
I still think tying this to market activity is the wrong way to do it. What is already selling we don't need more of.
Market seeding might have a place, but there needs to be another way to determine what to seed. -
Quote:But some of us are not skilled enough to really do it. You can give me all the training in the world and I'll never play the violin in any way that doesn't make you want to throttle me or shoot me to get me to stop.It is better for players to be self sufficient in creating any build for themselves. Better to teach someone to fish and all that.
I've tried to modify builds. But really, I can tweak a given power in a complete vacuum. that's the limit of it. Making it fit a concept or contribute to the whole? Totally outside my skillset.
What helps me play and have fun is when someone just gives me a build and says "pick these, slot these, here's your attack chain".
Really, you don't want to know how bad it gets when I try to modify things or do it myself.
I end up with things like my stalker who has the Serendipity Endurance reduction and no other pieces from the set in hide. Or my cold/ice defender who runs out of endurance on one spawn of two -1 level minions and sometimes gets killed by them. And I've been playing for two years now. I'm a bit better now, but not much.
I appreciate the help because i'll never stop trying to get better, but I really prefer the cookie cutter along with the help. -
Quote:Some people solo AVs, Frosticus is trying to find a way to take out a rikti pylon in less than a minute (down to 1.50). One day, I will find a melee build that can take these guys at +2/x8 solo.My lethal-capped Fire/WP went at 'em late last night. Figured it would be nice to pursue Van Merits, a good basket of Reward Merits and Purples at the same time. Dialed it down from to +1/x8 to 0/x4 and still got humbled
They are wicked. But fun. -
Quote:I see a few issues with this, 100% of which are solved by increasing the drop rate as suggested by Shark and Smurf:Just because you aren't happy with the level 50 earning rate, doesn't mean my idea is a bad one.
#1 it promotes the sales for high volume items where support is not needed. and neglects low supply items where the assistance is needed. Increased drop rates increase supply of everything equally.
#2 it hurts the casual player and helps the hardcore. (note definition used: "casual" = poor, ignorant masses; "hardcore" = wealthy enough to use buyitNAO pricing and pay for top-end IOs). Because no drop was "sold" no casual player gets a sale, instead inf is removed and a wealthy player gets an enhancement. Increasing the drop rate does give more to the farmers than to the casuals, but at least the casuals get something instead of having the market become their competition.
#3 doesn't address the key imbalance in the market of top-heavy focus. Again, with so much activity and emphasis on level 50 IOs and so much purchasing power in the hands of level 50 characters, those who need/want IOs for levelling are left out in the cold (no this is not merely a variation of #1, but the two are related). Increasing activity among level 50s does not help the game as a whole, nor does it emphasize the alt-friendly design strategy. Anything done, needs to work across all levels, not just at the top. By focussing on stocking based on activity, you're necessarily focussing on 50s due to the issue Smurphy described. There is no way to avoid it if you use activity on the market as your criteria.
I'm sorry, but I do see this as a bad idea for those reasons. And I do see the level 50 earning potential as necessarily linked to your idea.
On the other hand, I do like the attempt to find a way to address supply and destroy inf. By itself this won't do what we want, but it is at least starting the conversation in the right direction. =) -
Quote:I'll add the Banished Pantheon shamans over the totems and spirits.Generally, enemies that provide a multiplier for damage, a large to-hit debuff for the team, a large defense buff for the enemies, healing for the enemies, etc., should be held immediately or taken down first.
These include Malta sappers, Tsoo sorcerers, Longbow Nullifiers, Nerva LTs, Carnie Steel Strongmen, Sky Raider Engineers, etc. These targets should be eliminated quickly. If they are held/defeated before they can initiate their most damaging actions you have a cakewalk instead of a titanic battle.
With the Family though, the bosses often carry leadership. Drop those bosses fast.
On Nemesis, leave the lieuts for last or suffer from stacked vengeance. Take out fake nemesis first, their forcefield protects allies.
Anyone who summons is another high priority target, especially since what gets summoned is worth zero exp, so it just wastes your time and resources, better to prevent them showing up at all. Rikti communication officers, Sky Raider Engineers, Malta guys who summon gun turrets, Clockwork Assemblers (I'm not talking about the gears that appear when they die, I mean how they summon sprockets).
AOE powers and buffs are a mixed bag. Take Rikti guardians. The AM and forcefields aren't much when there's only one or two of them. But 5 guardians stacking AM and forcefields onto a drone makes it really, really annoying to hit. -
Purple sets only let you keep the set powers. The enhancement % is still reduced.
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Quote:Not true at all. I used the midnighter stealth in my aura mission just this past Saturday. COT aren't midnighters.The midnighter and arachnos costumes are only stealth vs midnighters and arachnos respectively, though. Anything else will see you just fine and proceed to attempt to beat the stuffing out of you.
Also worth noting since I haven't seen it mentioned is the stealth effect of superspeed only applies against mobs, if you're planning on PvP at all be aware that superspeed gives no stealth against other players.
I'm no sure on the arachnos costume as I play redside so much I haven't gotten one recently. -
Quote:Wait, I actually have bragging rights on something related to this game?I know that was kind of a long answer, but to paraphrase, I'd say human-only is something you'd want to respec into once you've mastered the AT and want to either challenge yourself or try something new and different. Or both.
I find human-only form play (at least for a Warshade) is most viable from level 38+ (Post-Eclipse)... You *can* get by from 22+, if you're really, really good with kills/timing on Stygian Circle depending on your build, but I wouldn't recommend it for everyone. If you can, that's just bragging rights. XD
Hope this helped!
"Alien"
/em boggle.
In all honesty in my case it's just the sheer stubborn refusal to quit over skill. but I'll take what I can get. -
A part of me cringes to see the defense bonus from shield breaker not taken.
And I like your use of 30s. I usually go with and IO level 32-40 depending on what I can find. I'm not so picky that I have to have them all a fixed level. I prefer 35 for no logical reason.
On stamina, I thought I saw a post somewhere with math showing that 4 pieces of performance shifter out performed what you have slotted by some miniscule percentage. for price I think the difference might not be worth it. I'm messing with this in suckerpunch. Thanks.
Anyone else have any insight? -
I'm trying to figure out a levelling build for a Fire/DB, and I just cannot figure out how to manage my attacks and still fit taunt and fitness in. I don't need a travel power, I'm happy with the raptor pack, which helps free power slots. but still having issues.
1. Fire Shield
1. Nimble Slash
2. Power Slice
4. Healing Flames
6. Ablating Strike
8. Temperature Protection
10. Consume
12. Plasma Shield
14. Blazing Aura
16. Swift
18. Health
20. Blinding Feint
22. Stamina
I'd like to take taunt instead of power slice, but that's a bit too early =) Consume isn't up enough yet to really make a big difference in End, so delaying stamina too much hurts. I also thought about taking it over blazing aura, but I'm not sure which works better. Taunt is ranged so there is that.
The only combos I am really interested in are Sweep and Attack Vitals, but then that's nearly all the attacks anyway. So, I'm really stuck on what I can skip.
Any help? -
Quote:True enough I'll give you that one.You have at least a reasonable understanding, and you do not have the combination of {Flawed Idea + Angry Rant}.
People who understand the Market can still see flaws in it, but from what I've seen of these forums, they do so in a more civil and logical way than the "burn the markets! RRarrrrr!! Purple my casual warshade!! I should have a full set of PvP IOs 20 minutes after getting PL'ed to L50!!" folks.
(Just to be clear, I have no intention of insulting you or your idea. As you are a reasonable and decent poster and your idea would not, in my mind bring upon total economic ruin.)
My theory that : "Ignorance of the Market= {Bad Ideas + Angry Rant + Lack of good explanation}" still stands. -
Quote:Actually, it is because too many people look at a slow moving item and say "I only have x number of slots, do I really want to tie down 8 of them with bids on this item at several levels and hope that one fills but not 2 or 3, when I could be selling" or "I only have x slots, do I really want to list this Mailaise's Illusion at level 32 that will probably sit for a month, or do I want to sell common salvage..."If it is to "make an outrageous buy bid and wait" strategy more viable, then like most things on the market this works both ways... It would be also more viable to make higher sell bids.
The overall effect would probably be that bids would fill slower, so more temptation to "just buyitNAO!" making those outrageous sell bids not so outrageous...
If this is exactly what you want, uhm, ok, but frankly, although I neither believe in INFlation being caused by Ebil Marketeer Conspiracy, nor do I see any way to fight INFlation efficiently, I still don't think it's particularily good thing.
I'd rather be able to list as many items as I want and bid on as many as I want and never have any of us forced to delete items or vendor them. I want us to be able to post and sell and bid as much as we want.
I see the Goat's comment about hoarding, and I do understand it, but I think that more slots will encourage more selling rather than more hording. This is based on the supply being so heavily influenced by farmers and other power players who generate huge supply. I might be wrong, but I think they would rather sell than horde. -
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Not a guru, but depending on ALT and item involved, I start flushing after a few weeks. I like to keep at least one slow moving item on every character to support the market for these things. Some of those slow movers have sat for literally 8 months now and are still sitting. But I want to be sure all my characters have slots to use when they need them as I play ALL 30-ish of my characters.
If I had a character with totally clogged slots? I'll suck the loss and free a few, then worry about the others as I need them. -
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Also there is the Midnighter's Visage which is perfect Stealth, the Arachnos costume from the Faultline Arc which is perfect Stealth, and there is a stealth shout temp you get from bank missions.
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Quote:I disagree on one point, Many people who do understand how the market works still have complaints about it.Eh, what these people are really saying is, "I find the market confusing and irritating to deal with, and I wish it could be less so". Of course their proposed solutions aren't going to be any good -- if they understood the market, they wouldn't have any complaints in the first place.
And I can sympathize, because I don't really understand it either. But instead of trying to get the market changed, I just lowered my expectations.
I have a mediocre understanding, and I for one would like unlimited vendor slots or at least a huge number more than we currently have. -
Quote:Grats to both Fulmens and to you! I hope they can be transfered and don't get wiped like the other one.Bidding is closed, going to Fulmens for 101 million. Just a note that it has to be on Villainside Virtue. Note me with contact info and such.
I had a small collection of buggy drops on Diablo II, and always wanted to see one here. -
Quote:Honestly, I think plenty of people would be willing to to put up with a change for the CHANCE at a better system. I know I would.I'd like to argue that people wouldn't have a problem with going from what we've already got to something clearly superior and easier to use with greater functionality than the existing system ... but that would be speculation on my part. I very much want to believe that people would be willing to sacrifice what they've GOT for what they could GET, provided that what would be OFFERED would be clearly better than what we already HAVE ... but that's still a pretty tall order.
Quote:Personally, I think the best possible thing would be to launch a SECOND base editing system concurrent with the first in one Issue ... with the explicit declaration and knowledge that the old base editing system will be discontinued and deactivated in the following Issue. That way, you'd have access to "both" bases an SG could have concurrently and people would have months of time in which to "move" from one base system over to another. The game engine would only need to support the legacy and new base building systems for a single issue, after which the old system gets dumped and removed and its claim on both the servers and the databases cleansed and reclaimed. That gives everyone (still subscribed) MONTHS in which to complete the transition from one system to the other, at their own pace.
Leaving the old editor functioning, just encourages people to keep using it, when you want them migrating.