Need Help with Fire/DB
Temp protection isn't needed. You can put KB res IOs in your armours as you level.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I took Temperature Protection, mostly because it is a useful mule, and slow resistance helps. This build contains a minor eccentricity: on live I use all 30 and below enhancements, in order to keep my set bonuses alive earlier. This took a while to assemble.
You can very easily make a character that gets all the combos. The last three powers are quite optional, and could easily be replaced by Burn, Power Slice, Fiery Embrace. Finding slots for those may be harder. This was an unusual build in that I felt myself strongly constrained by available slots, while being able to throw away power selections.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
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Pomba Gira: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Dual Blades
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(7), RctvArm-ResDam/EndRdx/Rchg:30(11), S'fstPrt-ResKB:30(15), RctvArm-EndRdx:30(17), S'fstPrt-ResDam/Def+:30(34)
Level 1: Nimble Slash -- S'ngH'mkr-Acc/Dmg:30(A), S'ngH'mkr-Dmg/EndRdx:30(3), S'ngH'mkr-Dmg/Rchg:30(3), S'ngH'mkr-Dmg/EndRdx/Rchg:30(42), Acc-I:50(43)
Level 2: Healing Flames -- H'zdH-Heal/EndRdx:30(A), H'zdH-EndRdx/Rchg:30(5), H'zdH-Heal/Rchg:30(7), H'zdH-Heal/EndRdx/Rchg:30(19), H'zdH-Heal:30(37), RechRdx-I:50(40)
Level 4: Ablating Strike -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(5), ShldBrk-Acc/Rchg:30(11), ShldBrk-Acc/EndRdx/Rchg:30(42), ShldBrk-DefDeb/EndRdx/Rchg:30(42), Dmg-I:30(43)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Consume -- Adrenal-EndMod:20(A), Adrenal-EndMod/Rchg:20(9), Adrenal-EndMod/Acc/Rchg:20(9), Efficacy-EndMod/Acc:30(15), Efficacy-Acc/Rchg:30(43), Efficacy-EndMod/Acc/Rchg:30(45)
Level 10: Taunt -- Annoy-Taunt:20(A), Annoy-Taunt/Rchg:20(45), Annoy-Taunt/Rchg/Rng:20(46)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/EndRdx/Rchg:30(13), RctvArm-ResDam:30(13), RctvArm-ResDam/Rchg:30(31), RctvArm-EndRdx:30(45)
Level 14: Kick -- Acc-I:50(A)
Level 16: Typhoon's Edge -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(17), Oblit-Dmg/Rchg:30(23), Oblit-Acc/Dmg/Rchg:30(23), Oblit-Acc/Dmg/EndRdx/Rchg:30(48), Oblit-%Dam:30(50)
Level 18: Health -- Mrcl-Rcvry+:30(A), Numna-Regen/Rcvry+:30(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:30(21), P'Shift-End%:30(46)
Level 22: Blazing Aura -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(25), M'Strk-Dmg/Rchg:30(31), M'Strk-Acc/EndRdx:30(31), M'Strk-Acc/Dmg/EndRdx:30(34), M'Strk-Dmg/EndRdx/Rchg:30(34)
Level 24: Blinding Feint -- Acc-I:50(A), Acc-I:50(25), RechRdx-I:50(46)
Level 26: Tough -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam:30(27), RctvArm-EndRdx:30(27), RctvArm-ResDam/EndRdx/Rchg:30(50)
Level 28: Vengeful Slice -- S'ngH'mkr-Acc/Dmg:30(A), S'ngH'mkr-Dmg/EndRdx:30(29), S'ngH'mkr-Dmg/Rchg:30(29), S'ngH'mkr-Dmg/EndRdx/Rchg:30(48), Acc-I:30(50)
Level 30: Temperature Protection -- S'fstPrt-ResKB:30(A)
Level 32: Weave -- GftotA-Def/EndRdx:30(A), GftotA-Def/EndRdx/Rchg:30(33), GftotA-Def:30(33), GftotA-EndRdx/Rchg:30(33)
Level 35: Sweeping Strike -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(36), Oblit-Dmg/Rchg:30(36), Oblit-Acc/Dmg/Rchg:30(36), Oblit-Acc/Dmg/EndRdx/Rchg:30(37), Oblit-%Dam:30(37)
Level 38: One Thousand Cuts -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(39), Oblit-Dmg/Rchg:30(39), Oblit-Acc/Dmg/Rchg:30(39), Oblit-Acc/Dmg/EndRdx/Rchg:30(40), Oblit-%Dam:30(40)
Level 41: Combat Jumping -- Ksmt-ToHit+:30(A), Winter-ResSlow:50(48)
Level 44: Rise of the Phoenix -- RechRdx-I:50(A)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- P'Shift-End%:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 18.3% Defense(Smashing)
- 18.3% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 4.88% Defense(Ranged)
- 10.5% Defense(AoE)
- 1.8% Max End
- 3% Enhancement(Heal)
- 38% Enhancement(Accuracy)
- 15% Enhancement(RechargeTime)
- 5% FlySpeed
- 84.3 HP (4.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 4.15%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 10.2%
- MezResist(Sleep) 4.15%
- MezResist(Stun) 10.8%
- MezResist(Terrorized) 2.5%
- 10% (0.17 End/sec) Recovery
- 4% (0.31 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3.45% Resistance(Fire)
- 0.95% Resistance(Cold)
- 5% RunSpeed
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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
A part of me cringes to see the defense bonus from shield breaker not taken.
And I like your use of 30s. I usually go with and IO level 32-40 depending on what I can find. I'm not so picky that I have to have them all a fixed level. I prefer 35 for no logical reason.
On stamina, I thought I saw a post somewhere with math showing that 4 pieces of performance shifter out performed what you have slotted by some miniscule percentage. for price I think the difference might not be worth it. I'm messing with this in suckerpunch. Thanks.
Anyone else have any insight?
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
A part of me cringes to see the defense bonus from shield breaker not taken.
And like your use of 30s. I usually go with and IO level 32-40 depending on what I can find. I'm not so picky that I have to have them all a fixed level. I prefer 35 for no logical reason. On stamina, I thought I saw a post somewhere with math showing that 4 pieces of performance shifter out performed what you have slotted by some miniscule percentage. for price I think the difference might not be worth it. I'm messing with this in suckerpunch. Thanks. Anyone else have any insight? |
EndMod-I:50(21), P'Shift-EndMod:30(21), P'Shift-End%:30(46)
Stamina would look like that with me on everything I make.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Do you end up using Kick much? I'm messing with your build and mine and wondering about how much sooner than tough you took it, and wondering if another power might come in handy there. 'Course that pushes back toughness.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I'm trying to figure out a levelling build for a Fire/DB, and I just cannot figure out how to manage my attacks and still fit taunt and fitness in. I don't need a travel power, I'm happy with the raptor pack, which helps free power slots. but still having issues.
1. Fire Shield
1. Nimble Slash
2. Power Slice
4. Healing Flames
6. Ablating Strike
8. Temperature Protection
10. Consume
12. Plasma Shield
14. Blazing Aura
16. Swift
18. Health
20. Blinding Feint
22. Stamina
I'd like to take taunt instead of power slice, but that's a bit too early =) Consume isn't up enough yet to really make a big difference in End, so delaying stamina too much hurts. I also thought about taking it over blazing aura, but I'm not sure which works better. Taunt is ranged so there is that.
The only combos I am really interested in are Sweep and Attack Vitals, but then that's nearly all the attacks anyway. So, I'm really stuck on what I can skip.
Any help?
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.