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Posts
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Joined
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Ignoring my point and instead insulting me. Way to go.
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This specific problem has already been stated by developers as something they want to rectify. If you're going to badmouth people, get your facts straight instead of throwing hyperbole everywhere.
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Generally speaking, debuffs from buff/debuff sets don't stack, while debuffs from blast sets do. If you have mids, you can check this by hovering over the effect and seeing if the popup includes a tag of "Effect does not stack from same caster".
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The only way to hit 80-100% -res is to start using screech in your attack chain, which is only useful if you're on a team. If you're solo, it's best to use the attacks.
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Definitely healing. With spiritual (which you're no doubt using in a build like this) the heal hits for about 352 followed by about 646 over the next thirty seconds. And this is an area heal. More if the target is accelerated, of course.
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The endurance costs are the most prohibitive part of the set. And -regen is overrated and won't make any noticable difference for most players.
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There was a sonic blast DPS thread that I contributed to. No idea where it is now though. Basically, you want to do shriek, scream, shriek, shout unless you have an extremely high amount of recharge, in which case you want to alternate between shriek and scream. I don't know what the exact boundary is.
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It is. The defender version was copied over from blasters and modified.
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Black Scorpion is the lead powers guy, but Synapse has been more active on the boards recently. Depending on what it is, a bug report might be best.
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Time's Juncture debuffing to-hit just as much as hurricane does. Now THAT was interesting.
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I definitely advise the leadership pool as well.
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Here's a list of powers you want to take, along with suggested slotting. Not everyone likes siren's song, but I suggest you take it and give it a shot. Easy enough to respec out of it if you find out it's not for you.
Note: You may be unable to load this build. I'm using a screwy version of mids.
0 Plan by Mids' 0 Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
0 Profile:
Level 1: Transfusion -- Acc(A), Heal(25), Heal(29), Heal(29), RechRdx(31), RechRdx(31)
Level 1: Shriek -- Acc(A), Dmg(15), Dmg(21), Dmg(23), EndRdx(23), RechRdx(25)
Level 2: Scream -- Acc(A), Dmg(3), Dmg(3), Dmg(9), EndRdx(13), RechRdx(15)
Level 4: Howl -- Acc(A), Dmg(5), Dmg(5), Dmg(7), RechRdx(7), EndRdx(9)
Level 6: Siphon Speed -- Acc(A)
Level 8: Increase Density -- S'fstPrt-ResKB(A)
Level 10: Siphon Power -- Acc(A), RechRdx(11), RechRdx(11), RechRdx(13)
Level 12: Speed Boost -- EndMod(A)
Level 14: [Empty]
Level 16: Shout -- Acc(A), Dmg(17), Dmg(17), Dmg(19), EndRdx(19), RechRdx(21)
Level 18: Inertial Reduction -- Jump(A)
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: Transference -- Acc(A), RechRdx(27), RechRdx(27), RechRdx(34), EndMod(37), EndMod(39)
Level 28: Siren's Song -- Acc(A)
Level 30: [Empty]
Level 32: Fulcrum Shift -- Acc(A), RechRdx(33), RechRdx(33), RechRdx(34)
Level 35: Screech -- Acc(A), RechRdx(36), RechRdx(36), Dsrnt(36), Dsrnt(37), Dsrnt(37)
Level 38: Dreadful Wail -- Dmg(A), Dmg(39), Dmg(39), RechRdx(40), RechRdx(40), RechRdx(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
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Information that is not directly related to the topic of this thread, but is of relevance to people who are interested in this thread:
Current goal with the next mids version is to have it done by monday. If it's not done by monday, it's going to be over another week before it's out. -
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fire doesn't get any kind of bonus on defenders compared to other ATs.
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Quote:Let's not get started on how overpowered VEATs are.Actually, the LOWEST +defense numbers on my current crab build on Live (Not 'wishlist in Mids' but actually live right now and looking at power details) are 45% to Energy and Negative energy, with my highest being 57.6% Ranged...so...yeah.
This is a widespread, but inaccurate, belief. The target cap or low radius on the two -res powers in trick arrow result in it being about the same as the other sets that have resistance debuffs, even if you somehow manage to hit every enemy with acid arrow's small area.
http://boards.cityofheroes.com/showthread.php?t=262373 -
You're looking at neutrino bolt-cosmic burst-neutrino bolt-repeat being your single target attack chain. Throw in electric fence before the repeat if you're using the electric APP.
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Quote:Sonic and force field at least do what they specialize in better than any other set. Trick arrow does not accomplish this.I would say Sonic, FF, and TA are all about on the same level, they all need help.
This is a problem with IOs, not with force field. -
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God, can we not do this conversation again? I'm really tired of all the ridiculous edge cases that get brought up as evidence.