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Posts
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Quote:I agree with this, but DM/ has an amazing survivability tool in Siphon Life that also happens to have awesome damage. So, while I agree that Fire/ is certainly comprable in most situations, DM/ has a self-heal built into it's optimal ST DPS chain that allows for an easier time soloing AVs.To all the dark/shield lovers who claim dm/shield has better ST, I say fire is better since it takes much less effort and you don't have to worry about not killing your SD + AAO fuel (even though dm/shield might have better DPS in the right situation).
As far as the OP goes, there is no way that you searched the forum and found zero Elec/Shield threads. Regardless of your obvious lack of effort at searching, I agree that a better pairing for your purposes is Fire/Shield. A less expensive option would be Fire/SR/Blaze. -
Quote:I'd take the Res/End from Tough and stick another Membrane into AD, assuming you're using your latest build that you posted. Taking out the Regen Tissue unique loses a lot of regen.Only easy solutions I see would be to remove the end/res in tough and put an enzyme into AD - that'll get you to 90.2 with double stacked AD, and then you could take one of the procs out, say maybe the regen tissue out of health and put an enzyme into grant cover which would get you to 94.8 with 2 stacked AD.
There's just not any way to increase def debuff resist other than changing slotting on grant cover, AD, or battle agility.
Also, and perhaps this is an anomaly, but more likely due to a lack of understanding of some game mechanic on my part, but if you slot a Membrane Exposure and an Enzyme Exposure into the same power, their enhancement values are affecting the power seperately...so you can effectively bypass ED this way...
I'll post Sant's build, but I took some slots from Boxing just to try this and give you an example. With 3 Membranes and 2 Enzymes in AD, you net 39.2% DDR from a SINGLE AD... You could effectively remove Grant Cover from the build entirely and STILL be at 102.6% DDR (with double-stacked AD). Could this possibly be correct? If it's correct, I think I may have just stumbled upon a revolutionary approach for achieving 95% DDR for /Shields AND saving a power pick.
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Quote:I have one planned for my Fire/SR, and some of the IOs in it, though it's not complete yet. I created it so I could exemplar down to level 28 and still have soft-capped Melee and Ranged Def. It's specifically for doing TFs and being able to tackle AVs. It's expensive - it uses the PVP +3% Def IO. It will run the Incinerate>Scorch>Cremate>Scorch chain prior to getting all the global recharge.I'm curious if my other /SR brothers created an alternate exemplar build. I didn't plan on using my Kat/SR to exemplar below 40 at all (so he is designed to completely fall apart below lvl 40). However, I noticed one of the accolades I'd like to get, TF Commander, is going to require a significant amount of time spent below lvl 40.
I tried making a cheap build (in mids) that got me high def, but unless I sacrifice primary powers it tends to fall apart in the mid 30s (basically when I would lose weave). Any thoughts, ideas, suggestions?
And, yes, I did have way too much free time at work today.
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Quote:Also, this conclusion is for our specific builds - assuming a Miracle unique in PP and questioning whether to have an End Mod IO(+.22/sec) or the Perf Shifter proc(+.22/sec average) as the second slot.OK, this information cooincides with what I had come up with. I came up with +0.22 end/sec average for Perf Shifter proc, and the thread states +0.2/sec. So, replacing the PS proc in PP with an End Mod IO ends up being essentially a wash, though you're looking at a consistent increase subject to Recovery Debuffs vs. the chance that the RNG is against you causing less than average recovery. I'll go with the proc.
If it were just Miracle unique vs. Perf Shifter proc in PP then Miracle wins. -
Quote:OK, this information cooincides with what I had come up with. I came up with +0.22 end/sec average for Perf Shifter proc, and the thread states +0.2/sec. So, replacing the PS proc in PP with an End Mod IO ends up being essentially a wash, though you're looking at a consistent increase subject to Recovery Debuffs vs. the chance that the RNG is against you causing less than average recovery. I'll go with the proc.Here is a good thread talking about the numbers in Stamina
http://boards.cityofheroes.com/showt...rmance+Shifter -
Yeah, sorry. When I was looking at your build Grant Cover was turned off for some reason.
Yours: Single AD = 64.45% + stacked AD of 24.2% = 88.65%
With third Membrane Exposure: Single AD = 67.91% +stacked AD of 27.7% = 95.61% -
Quote:OK, same concern about Ranged Def and DDR as prior post about Santorican's build - same suggesstion, but as I said there ymmv.Here's another look - I shamelessly stole Gaidin's build and changed it some. I really liked the 5 doctored wounds + proc in TG and Health - it loses some +hp but I think the extra recharge is worth it. Moved the slots from phys. perf to stamina for more end recovery, and removed one of the membranes which leaves the build at about 88 def debuff res (I currently run at 86 and don't have problems, so this is good enough for me. ymmv). Dropped a numina's unique in PP and even had a slot left over to put a cloud senses neg. proc in MG.
Also, same suggesstion - swap the Numina's unique and the Miracle unique for the same reason as my prior post. Also, Celerity:+Stealth in Sprint for total invisibility for mission stealthing.
Other than having the slot you used for the Cloud Senses proc in MG in Acrive Defense, and two Enzyme Exposures in Battle Agility instead of the LotG: Defense, our builds are now identical. Now to solve the Miracle unqiue vs. Perf Shifter proc quandry... -
Quote:Nice changes, though I wouldn't invest in the Panacea set with the prices as they are - not enough gain for the cost imho. There are two things that I'd be concerned about, and one improvement. Your Ranged Def is technically not soft-capped and is at 44.99%, which combined with your 72.6% DDR could result in some issues, rare though they might be. I'm a bit of a nut when it comes to this and I shoot for 95% DDR, but ymmv. You could lose the LotG: Defense in Battle Agility for an Enzyme Exposure - you'd lose 10% regen, but you're Ranged Def would be at 45.12%.Wow that build is great! I changed it a bit, I added 5 pieces from the Panacea set in TG to give me more endurance recovery, regeneration, +hp, and recharge. It pays to buy stuff and horde it when its cheap lol. I got that whole set for less then a billion back when PvP enhancements were cheap(relatively)
The other thing I'd move for an improvement is swap the Numina's unique and the Miracle unique. This leaves you with the same Recovery, but boosts your regen 23% since the Numina's will benefit from True Grit's Heal enhancement. I took my own advice and tweaked my build. Also moved the Perf Shifter set to Stamina like yours for more recovery...not sure why I didn't do this previously, except maybe I was tired.Also, you could throw a Celerity:+Stealth in Sprint for the ability to stealth missions.
I *really* wish Mids would average in the +End you get from the Performance Shifter proc. I'm not sure if it or the Miracle unique actually contributes more end recovery, and this is muddled even further if you consider that the Miracle unique's +Recovery, when placed in Physical Perfection, could be enhanced by replacing the Performance Shifter proc with a standard End Mod IO.
Looking at the numbers in your build Santorican, if you replace the Perf Shifter proc in Physical Perfection with a level 50 End Mod IO, you're looking at 4.01 end/sec.... which might be more effective recovery than having 3.79 end/sec + Perf Shifter proc. I need Umbral or another numbers guy to look into the permutations of this - hopefully one of them will read this post. -
Are you willing to get the 3% Def PVP IO? If so, it would create a good bit of wiggle room to squeeze in more recharge.
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Quote:Ok Sant, here's what I came up with. It meets all of your requirements and garners a whopping 162.5 recharge. The only real downside is that Dark Consumption isn't slotted for +End with this build. Let me know what you think.Okay losing my mind, I'm trying to squeeze out as much recharge out of this build as possible while having 95% DDR, good regeneration(around 250%) and recovery (above 170%), low endurance usage (below .9) , and capped defenses...
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Quote:/SR is way easier to softcap and get 95% DDR, but damage-wise, it's not going to be as good as /Shield.I guess I should say that I'm looking for good DPS with good survivability, and will the lower damage from a non /SD disapoint or will the Def/Res and +rech from /SR be enough to compensate.
I've already put together a build for the lower levels that will give a decent amount of AoE defense in lieu of actual AoE Def from /SR. What is nice about the Fire/SR is I can put together a build with insane recharge without alot of infl.
My Fire/SR, fully IO'd(2 purple sets, no PVP IOs) does 189 DPS using the Incinerate>GFS>Cremate chain, which requires 237% recharge in GFS. The Fire/Shield builds have gotten up to 276 DPS with fully saturated AAO(shout out to Iggy).
If you're going for a more budget-friendly AV soloer then go /SR, if you have the cash to spend, then /Shield. /Shield also gets Shield Charge, which is great with FSC for AoE power. I, personally, wish I had made my Fire/SR a Fire/Shield. I'll likely re-roll after I finish my DM/Shield I just started. -
Quote:I just started a DM/Shield toon an hour ago, and was wondering what your take on it's AoE if you go the Blaze EPP route? I would think that SD + Shield Charge + Fireball + DC if needed would make for some decent AoE potential. I'm making it for AV soloing, but the ability to have a second build and go for more AoE is a plan as well.I've got a fm/sd and a dm/sd. I'd suggest going with the fm/sd because it shines in more situations than the dm/sd - especially on large teams or mishes set at x8. FSC is very nice and with lots of recharge it's always available for that added aoe carnage. The only time I'd recommend dm/sd over fire/sd is if you are building the toon specifically for soloing av's without insps due to the heal attack in dm.
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Quote:I have my Fire Melee/SR scrapper completely IO'd(no PVP IOs) and he does 189~ DPS on pylon runs. My last run was 10 min 25 sec using the Incin>GFS>Cremate chain. So, while it's no Fire Melee/Shield DPS due to the lack of AAO, /SR allows for a less expensive option for AV soloing and is certainly viable.If you really want to stick with Super Reflexes, consider Dark Melee or Katana. Dark Melee is probably best at the high end with saturated Soul Drain, and Siphon Life does a lot for survivability. But Katana can beat it on DPS when it isn't saturated, so you don't need to worry about surrounding yourself with minions. Katana can do similar DPS to Dual Blades, perhaps even a little higher, plus the recharge requirements are lower. Also, Katana smooths out the leveling process before your secondary matures. Dual Blades is still a great choice for end game unlimited-budget DPS, though. And Fiery Melee is quite good as well, even on a budget build, plus you're adding a lot of potential AoE.
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Quote:You guys are amazing. One of these days I'll have to learn to calculate my own chains, but I have so little time to play since I work so much, that I never want to take the time.The first does 65.54 DPS (Mids' average unslotted, Arcanatime). The difficult attack is Hack, which needs +219% recharge so that it can recharge in the 2.508 seconds of Head Splitter. It's a 9.24 second chain, so great for a single Parry.
On Regen, though, I'd be doing two parries. So the second chain does 61.21 DPS. The only vaguely difficult attack there is again Hack, which now needs +125% recharge to recharge in the 3.564 seconds of Disembowel and Hack. However, it's a 10.82 second chain, so you take your chances when it drops.
I'd personally just use Parry -> Head Splitter -> Parry -> Disembowel -> Hack. It still does 59.58 DPS. Recharge requirements drop to +108% in Head Splitter, requiring it to recharge in 6.732 seconds. That's another 9.24 second chain, so you've got a tiny bit of overlap to help smooth out transitioning between enemies.
Now if you're dropping a lot of influence, chances are that in the first two chains, Hack is going to have a purple set with proc, and perhaps the Achilles' Heel. So they'll both do comparatively better DPS in a final build than the chain I'm suggesting. I'd still play it cautious.
If you DO drop a lot of influence, so you have recharge to burn, then go ahead and set up Hack to be able to do the first chain. When you're just killing things, use the first chain for the extra DPS. When things get ugly, just transition over to the third chain to soft cap your defense. Or you could consider actually slotting Parry for defense (*shudder*) if doing so will let you soft cap with the first chain. Then you're set up pretty well to handle some defense debuffs by still transitioning to the third chain. Lots of options.
I'll stick my proposed build here. Keep in mind that I'm not terribly familiar with /Invuln, as this is my wife's main and I've never played it, and I'm not sure if this is even remotely as survivable as the build I've seen of Iggy's.
What would the best chain be for this? I have enough melee Def to cap with one Parry, however, I couldn't squeeze in enough recharge to hit the first chain. I was trying for perma-Dull Pain so I didn't have to concentrate on +HP set bonuses as much and still hit the HP cap.
Any suggestions are certainly welcome (and my wife would thank you as well), including moving the Hecatomb set around to create a better chain. The only two things that my wife says she wants to keep are Super Jump and Hasten, ere I would have gone for Maneuvers. I was trying for one use of Parry mostly for simplicity's sake so she doesn't have to monitor double stacking. The only cost restriction is no PVP IOs.
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Quote:What is the requisite recharge needed for both of these chains, and what kind of DPS discrepancy is there?The question is how often are you gonna use parry?
Parry->Hack->HS->Hack->Disembowel for 1
Parry->Hack->HS->Parry->Hack->Disembowel is what I use for my BS/Inv to double stack parry
BTW Iggy, thanks for the info on your build. :-) -
Quote:This is most likely the issue. I won't be able to play to test it this evening, but tomorrow I'll look in the logs to see what is happening. Perhaps I will have to think about possibly rearranging IOs to raise my defense a few percentile, though I'm not sure how. The build was so tight...maybe drop the Apoc set in Fireblast and move those slots to Dodge and Agile...hm.In my personal experience, the ONLY time my SR toons have a problem on the BNY mission is when I let a Bres summon (it's not the Bres itself, but the Animated Stone). All enemies that summon pets that players can summon, summon the EXACT same pet we do. And since those pets have player-style 75% base accuracy, you're not softcapped against them until you hit 70% or higher def.
Thanks everyone for the suggestions - I appriciate it! -
I am hoping someone can explain what appears to be an anomaly. I just finished respeccing my FM/SR to the below build and , per Mids, all positions are softcapped, yet I am getting hit constantly - far more than my leveling build. I have my difficulty set to +2/x8, which gave me no issues prior to my respec. In particular, I was doing the Baby New Year mission.
My Ranged Def is just above soft-cap at 45.03%, Melee is 45.36%, and AoE is 45.16%. My DDR shows at 103.98%. I'll throw the build up here - This is exactly what I have, including IOs that are not level 50 so you can see exactly what numbers I should have.
Any assistance with this would be greatly appriciated, as I'm quite frustrated.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
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I always set my Base To-Hit to 39% in Mids, which is for +4 mobs. Then, when you look at the Acc totals for an attack, you're looking to have a 95% or higher value. You can do this by going into Configuration, then click on the 'Exemping and Base Values' tab, then change the Base To-hit to 39, and select 'Ok'.
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Howdy!
I am planning on rolling up a DM/Shield and was playing in Mids and came up with this. I don't know if has too many compromises from your original build, and as your initial post indicated, there will likely be end issues if you spam F-Ball.
It has +95% Acc pre-SD on all attacks, 318% regen(27.4 HP/sec), 2060 HP, 79.6 DDR (Double-stacked AD), and can run the MG - Smite - Siphon - Smite chain. Let me know what you think.
Hero Plan by Mids' Hero Designer 1.601
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The simple solution to your question is to replace the Mako set in Havoc Punch with a Touch of Death set, then replace the Oblit set in T-Strike with a set of Scirocco's Dervish, minus the damage proc and stick the Force Feedback: Chance for +Recharge in as the last slot. This will cap all positions...
However, there are a few other issues that really strike me - your Accuracy is sorely lacking, and endurance usage is abyssmal if you leave Tough running, though I will assume it's just acting as a mule for the Steadfast unique.
Without altering your obvious focus on recharge too much, I'd remove all three slots from Char and stick one in Weave and two in Deflection, and make them, as well as Battle Agility all LotG's for the +9% Acc set bonus, and get a Kismet +6% To Hit for the 5th slot in Deflection. This will significantly improve your Accuracy numbers. -
Quote:I agree with the first statement, and disagree with the second. I have a 50 FM/SR/Body and it is excellent at AV soloing and teaming. It is also good at farming, if you swap APPs and get Fireball. It's easier and far less expensive to softcap than /Shield, so if you're looking for an inexpensive and yet still capable combination, this is it.SR, because it rocks and leaves you enough room to pick up aid self
I'd actually advice *against* pairing Fire Melee with WP
/WP is also a very solid set, and if you build towards raising defense against non-positional defense then it can be amazing. The only issue I see of pairing it with FM/ is that FM/ doesn't have any mitigation to allow you to regen at lower levels - though this is offset somewhat if you take Build-up and Hasten and attacks early on to be able to blapper things to death quickly.
If you have the influence to throw into it, I like /Shields the best - more damage with AAO to boost Fire's damage, and a nuke to boot. FM/Shield is excellent for farming or AV soloing and I wish I had made my FM/SR a FM/Shield instead. -
Quote:Well, I plan on making my first build with Body, to take Conserve Power and Physical Perfection, while maxxing out DPS. My second build will have Fireball and be used for farming/general use. Both builds will be softcapped. I like the two-build option they implemented. ;-)It looks like most of the Elm/SD/Blaze builds I've seen are more for general/farming play; I'm not sure how they're able to sustain the End Recovery necessary for prolonged AV fights, which is really where an ST chain would matter anyway. Of course, I might just be much worse at theorycrafting builds than I think I am (totally possible).
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Quote:What if you throw in Fireblast in place of one or both CB? We had discussed this before, but the numbers didn't seem to come out right.(All on paper, haven't actually tried those chains)
CB HP CB JL with a hecatomb proc and normal proc in CB, normal proc in HP and normal proc + arma proc in JL gives me ~147 DPS with 1 target in range, ~183 DPS with 10 targets in range.
The best chain I've found with reasonable recharge (+~250% in CI), CB JL CB CI with a hecatomb proc and normal proc in CB, normal proc in CI, arma proc + normal proc in JL gives me ~162 DPS with 1 target in range, ~202 DPS with 10 targets in range.
CI jumps from target to target and is bound to kill some of the mobs fueling AaO during a long fight against a tough target such as an AV, so if you can survive the AV + 9 targets the first chain is probably the best one. -
Quote:If you're not going for top end DPS and can do without the burst damage of GFS, then I'd go for Incinerate -> Scorch -> Cremate -> Scorch, which will save you a power pick and have better eps. This is about 170 dps.But if that's the top end AC, what would be the next one down? One that requires just a bit less +RCH?
Inc will need 145%
Cremat will need 90%
Scorch will need 75%
If you want to use GFS, then you could use Incin -> GFS -> Cremate -> Firesword. This is about 180 dps, but worse eps.
Inc will need 72%
GFS will need 133%
Cremate will need 24%
FS will need 0%