Broadsword Attack String...
The best one I've found (and implemented on my BS/SD scrapper for a little over 200dps vs. Pylons, without AAO fuel) is Hack > Headsplitter > Hack > Disembowel > (gap).
The reason why there's a gap in this chain is because, half a second of dead air and then Hack is better than 1.584sec of Slash or Parry followed by Hack. If you've got just enough recharge in Hack to bookend Headsplitter (2.5sec recharge, or +220%) the gap will be 0.52sec. Then, the more recharge you get, the shorter the gap becomes, until it disappears at about 305% +rech in Hack.
Now you may be thinking that at 290% rehcarge, Headsplitter > Disembowel > Hack would be even better because Headsplitter has a little more DPA than Hack. But presuming you're slotting the Achilles Heel and Hecatomb procs into Hack, the four-attack chain will still be better because it'll get more mileage out of those procs, and the gap (which will be only 0.08sec at that level of recharge) doesn't negate that higher proc efficiency.
So the gold standard is Hack > Headsplitter > Hack > Disembowel with at least 220% recharge in Hack.
As an aside, if you're ever looking for a really high-output DPS chain, poke around in the stickied threads "The Results Are In" and "The Results Are In Part 2" at the top of this forum. They contain the gold standard attack chains for every melee set.
The question is how often are you gonna use parry?
Parry->Hack->HS->Hack->Disembowel for 1
Parry->Hack->HS->Parry->Hack->Disembowel is what I use for my BS/Inv to double stack parry
Ahh, right. The OP specified BS/Regen.
And here I thought I'd helped someone. Ah well, maybe tomorrow.
Iggy's right, pick one of his chains according to how many Parries you need to cap your melee/lethal defense.
I'm not finished slotting my BS/SR Scrapper, so this is most likely not the best attack chain (and I'm not sure it's the best for my level of recharge). But, I'm currently running Headsplitter (110%), Disembowel (95%), Slash (97%), Hack (95%), Slash. This includes my current Global Recharge (roughly 50%, will be higher whenever I finish the build) but no Hasten, which I don't have room for unless I snag a 3% Def PvP IO, which won't be happening anytime soon, if ever. I'm suspecting that, if I don't find a better chain, I'll be able to drop a Slash from my attack chain once I get my recharge higher.
Not near the best attack chain, I know, but it's enough to solo at least some AVs.
The question is how often are you gonna use parry?
Parry->Hack->HS->Hack->Disembowel for 1 Parry->Hack->HS->Parry->Hack->Disembowel is what I use for my BS/Inv to double stack parry |
BTW Iggy, thanks for the info on your build. :-)
What is the requisite recharge needed for both of these chains, and what kind of DPS discrepancy is there?
BTW Iggy, thanks for the info on your build. :-) |
On Regen, though, I'd be doing two parries. So the second chain does 61.21 DPS. The only vaguely difficult attack there is again Hack, which now needs +125% recharge to recharge in the 3.564 seconds of Disembowel and Hack. However, it's a 10.82 second chain, so you take your chances when it drops.
I'd personally just use Parry -> Head Splitter -> Parry -> Disembowel -> Hack. It still does 59.58 DPS. Recharge requirements drop to +108% in Head Splitter, requiring it to recharge in 6.732 seconds. That's another 9.24 second chain, so you've got a tiny bit of overlap to help smooth out transitioning between enemies.
Now if you're dropping a lot of influence, chances are that in the first two chains, Hack is going to have a purple set with proc, and perhaps the Achilles' Heel. So they'll both do comparatively better DPS in a final build than the chain I'm suggesting. I'd still play it cautious.
If you DO drop a lot of influence, so you have recharge to burn, then go ahead and set up Hack to be able to do the first chain. When you're just killing things, use the first chain for the extra DPS. When things get ugly, just transition over to the third chain to soft cap your defense. Or you could consider actually slotting Parry for defense (*shudder*) if doing so will let you soft cap with the first chain. Then you're set up pretty well to handle some defense debuffs by still transitioning to the third chain. Lots of options.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
The first does 65.54 DPS (Mids' average unslotted, Arcanatime). The difficult attack is Hack, which needs +219% recharge so that it can recharge in the 2.508 seconds of Head Splitter. It's a 9.24 second chain, so great for a single Parry.
On Regen, though, I'd be doing two parries. So the second chain does 61.21 DPS. The only vaguely difficult attack there is again Hack, which now needs +125% recharge to recharge in the 3.564 seconds of Disembowel and Hack. However, it's a 10.82 second chain, so you take your chances when it drops. I'd personally just use Parry -> Head Splitter -> Parry -> Disembowel -> Hack. It still does 59.58 DPS. Recharge requirements drop to +108% in Head Splitter, requiring it to recharge in 6.732 seconds. That's another 9.24 second chain, so you've got a tiny bit of overlap to help smooth out transitioning between enemies. Now if you're dropping a lot of influence, chances are that in the first two chains, Hack is going to have a purple set with proc, and perhaps the Achilles' Heel. So they'll both do comparatively better DPS in a final build than the chain I'm suggesting. I'd still play it cautious. If you DO drop a lot of influence, so you have recharge to burn, then go ahead and set up Hack to be able to do the first chain. When you're just killing things, use the first chain for the extra DPS. When things get ugly, just transition over to the third chain to soft cap your defense. Or you could consider actually slotting Parry for defense (*shudder*) if doing so will let you soft cap with the first chain. Then you're set up pretty well to handle some defense debuffs by still transitioning to the third chain. Lots of options. |
I'll stick my proposed build here. Keep in mind that I'm not terribly familiar with /Invuln, as this is my wife's main and I've never played it, and I'm not sure if this is even remotely as survivable as the build I've seen of Iggy's.
What would the best chain be for this? I have enough melee Def to cap with one Parry, however, I couldn't squeeze in enough recharge to hit the first chain. I was trying for perma-Dull Pain so I didn't have to concentrate on +HP set bonuses as much and still hit the HP cap.
Any suggestions are certainly welcome (and my wife would thank you as well), including moving the Hecatomb set around to create a better chain. The only two things that my wife says she wants to keep are Super Jump and Hasten, ere I would have gone for Maneuvers. I was trying for one use of Parry mostly for simplicity's sake so she doesn't have to monitor double stacking. The only cost restriction is no PVP IOs.
Click this DataLink to open the build!
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OK so lets run down some of the BS/Regen options here...
Option A: Double stack Parry - Werner's or the chain I mentioned should be OK. That slight drop off should not matter much. This should be the cheaper option as it does not require insane amount of recharge for the chains, and should allow you to focus on getting range/aoe defense higher than the other 2 option I'm gonna list down...
Option B: Single stack Parry - The chain I mentioned should work great in here. Gonna have a bit more damage than option A but it'll cost a bit more to come up with I think.
Now before I head to option C.... I do not wanna see any kind of reply in the line of "Wow!!! Gonna need to put up a second mortgage on my house for that build"...or..."That would be great if I have all my character slots filled and every single one of them have 2 billion influence saved up"
Option C: Chaos's attack chain... You're gonna need recharge coming out of your... toes here. I know!!! That does not include Parry in the chain, but from my experience with regen, DP+IH is usually enough to survive most things. Now you aint gonna be able to perma IH, but you can get it down to 160+ seconds recharge. When IH is down however, you're gonna need to transition over to Option A.
C is probably what I'd go for if I have endless supply of influence...
And it'll be looking like...
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Yes I am at work and bored out of my mind!!!
Someone please get me out of here!!!
Woah, wait, PvP sets are not unique?! I always thought they were!
(BTW, why are you using PvP procs? Achilles' Heel isn't unique, and the Gladiator's isn't all that different from, say, Mako's).
But anyway, a slightly less insane build (still uses one Panacea set tho!):
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The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013
If I may add a couple observations to this thread...
Option C: Chaos's attack chain... You're gonna need recharge coming out of your... toes here. |
So the chain I mentioned differs from the Parry chain only insofar as getting even MORE recharge beyond 220% will produce more DPS, since it shortens the gap (and insofar as without Parry, it doesn't give you any defense). So just to clarify, my chain doesn't require any more recharge to produce better DPS than the single-Parry chain; but it does benefit from having more.
(BTW, why are you using PvP procs? Achilles' Heel isn't unique, and the Gladiator's isn't all that different from, say, Mako's). |
But if you have the Achilles Heel proc *AND* the Fury of the Gladiator proc, they're two different effects, and therefore they DO stack.
Here is a picture I took to illustrate this fact.
...what are some of the good attack strings for Broadsword, for AV soloing?
Trying to plan out a BS/Regen build, if that helps any.
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The BrandX Collection