Elm attack chains
(All on paper, haven't actually tried those chains)
CB HP CB JL with a hecatomb proc and normal proc in CB, normal proc in HP and normal proc + arma proc in JL gives me ~147 DPS with 1 target in range, ~183 DPS with 10 targets in range.
The best chain I've found with reasonable recharge (+~250% in CI), CB JL CB CI with a hecatomb proc and normal proc in CB, normal proc in CI, arma proc + normal proc in JL gives me ~162 DPS with 1 target in range, ~202 DPS with 10 targets in range.
CI jumps from target to target and is bound to kill some of the mobs fueling AaO during a long fight against a tough target such as an AV, so if you can survive the AV + 9 targets the first chain is probably the best one.
(All on paper, haven't actually tried those chains)
CB HP CB JL with a hecatomb proc and normal proc in CB, normal proc in HP and normal proc + arma proc in JL gives me ~147 DPS with 1 target in range, ~183 DPS with 10 targets in range. The best chain I've found with reasonable recharge (+~250% in CI), CB JL CB CI with a hecatomb proc and normal proc in CB, normal proc in CI, arma proc + normal proc in JL gives me ~162 DPS with 1 target in range, ~202 DPS with 10 targets in range. CI jumps from target to target and is bound to kill some of the mobs fueling AaO during a long fight against a tough target such as an AV, so if you can survive the AV + 9 targets the first chain is probably the best one. |
Not sure. It'd probably break even.
However, use Fireblast instead of Havok Punch and it'd increase the DPS quite a bit in the first chain, bringing it close to the second chain, requiring much less recharge and being efficient with 10 targets in range.
It looks like most of the Elm/SD/Blaze builds I've seen are more for general/farming play; I'm not sure how they're able to sustain the End Recovery necessary for prolonged AV fights, which is really where an ST chain would matter anyway. Of course, I might just be much worse at theorycrafting builds than I think I am (totally possible).
I'm liking the first option Nihilli presented, although without the Gladiator +Def, I can only get "near" the softcap, not quite all the way to it. There's also a very, very small gap (.01 of a second) in the 2nd go-round of Jacob's Ladder, but again, that might be a build crafting issue on my end.
Thanks!
Elm attack chain?
I've had good luck with Leaf-Branch-Bark-Branch-Bark
It seems to work pretty good, though I've noticed Oak and Pine are better at AoE.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
It looks like most of the Elm/SD/Blaze builds I've seen are more for general/farming play; I'm not sure how they're able to sustain the End Recovery necessary for prolonged AV fights, which is really where an ST chain would matter anyway. |
Elm attack chain?
I've had good luck with Leaf-Branch-Bark-Branch-Bark It seems to work pretty good, though I've noticed Oak and Pine are better at AoE. ![]() |
Ahem. Thanks again Nihilli, it's good to see some unsubstantiated theorizing validated by someone who knows what they're doing.
It looks like most of the Elm/SD/Blaze builds I've seen are more for general/farming play; I'm not sure how they're able to sustain the End Recovery necessary for prolonged AV fights, which is really where an ST chain would matter anyway. Of course, I might just be much worse at theorycrafting builds than I think I am (totally possible).
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I know there was/were one/several thread(s) on this topic at one time, but I'm not finding them. Let's say you've got an Elm/SD, so the ST damage isn't quite the problem it usually is. How does CB>HP>CB>JL fare as an ST chain, compared to...well, whatever the "top" chain is?
I'm sure that Chain Induction, with its fairly ridiculous (within the Elm set, anyway) DPA should be in there, but I can't find a way to include it in a soft-capped, split AoE/ST build. That 14 second base recharge time is tough to work with.