Elm attack chains


ClawsandEffect

 

Posted

I know there was/were one/several thread(s) on this topic at one time, but I'm not finding them. Let's say you've got an Elm/SD, so the ST damage isn't quite the problem it usually is. How does CB>HP>CB>JL fare as an ST chain, compared to...well, whatever the "top" chain is?

I'm sure that Chain Induction, with its fairly ridiculous (within the Elm set, anyway) DPA should be in there, but I can't find a way to include it in a soft-capped, split AoE/ST build. That 14 second base recharge time is tough to work with.


 

Posted

(All on paper, haven't actually tried those chains)

CB HP CB JL with a hecatomb proc and normal proc in CB, normal proc in HP and normal proc + arma proc in JL gives me ~147 DPS with 1 target in range, ~183 DPS with 10 targets in range.

The best chain I've found with reasonable recharge (+~250% in CI), CB JL CB CI with a hecatomb proc and normal proc in CB, normal proc in CI, arma proc + normal proc in JL gives me ~162 DPS with 1 target in range, ~202 DPS with 10 targets in range.

CI jumps from target to target and is bound to kill some of the mobs fueling AaO during a long fight against a tough target such as an AV, so if you can survive the AV + 9 targets the first chain is probably the best one.


 

Posted

Quote:
Originally Posted by Nihilii View Post
(All on paper, haven't actually tried those chains)

CB HP CB JL with a hecatomb proc and normal proc in CB, normal proc in HP and normal proc + arma proc in JL gives me ~147 DPS with 1 target in range, ~183 DPS with 10 targets in range.

The best chain I've found with reasonable recharge (+~250% in CI), CB JL CB CI with a hecatomb proc and normal proc in CB, normal proc in CI, arma proc + normal proc in JL gives me ~162 DPS with 1 target in range, ~202 DPS with 10 targets in range.

CI jumps from target to target and is bound to kill some of the mobs fueling AaO during a long fight against a tough target such as an AV, so if you can survive the AV + 9 targets the first chain is probably the best one.
What if you throw in Fireblast in place of one or both CB? We had discussed this before, but the numbers didn't seem to come out right.


 

Posted

Not sure. It'd probably break even.

However, use Fireblast instead of Havok Punch and it'd increase the DPS quite a bit in the first chain, bringing it close to the second chain, requiring much less recharge and being efficient with 10 targets in range.


 

Posted

It looks like most of the Elm/SD/Blaze builds I've seen are more for general/farming play; I'm not sure how they're able to sustain the End Recovery necessary for prolonged AV fights, which is really where an ST chain would matter anyway. Of course, I might just be much worse at theorycrafting builds than I think I am (totally possible).

I'm liking the first option Nihilli presented, although without the Gladiator +Def, I can only get "near" the softcap, not quite all the way to it. There's also a very, very small gap (.01 of a second) in the 2nd go-round of Jacob's Ladder, but again, that might be a build crafting issue on my end.

Thanks!


 

Posted

Elm attack chain?

I've had good luck with Leaf-Branch-Bark-Branch-Bark

It seems to work pretty good, though I've noticed Oak and Pine are better at AoE.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
It looks like most of the Elm/SD/Blaze builds I've seen are more for general/farming play; I'm not sure how they're able to sustain the End Recovery necessary for prolonged AV fights, which is really where an ST chain would matter anyway.
Agreed and agreed. Ultimately, sticking with CB HP CB JL with conserve power is probably the best choice.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Elm attack chain?

I've had good luck with Leaf-Branch-Bark-Branch-Bark

It seems to work pretty good, though I've noticed Oak and Pine are better at AoE.

That may be true, but Pine and Conifer seem to have the best survivability. 'Cuz, y'know, they're "evergreens"....

Ahem. Thanks again Nihilli, it's good to see some unsubstantiated theorizing validated by someone who knows what they're doing.


 

Posted

Quote:
Originally Posted by StormDevil View Post
That may be true, but Pine and Conifer seem to have the best survivability. 'Cuz, y'know, they're "evergreens"....

Ahem. Thanks again Nihilli, it's good to see some unsubstantiated theorizing validated by someone who knows what they're doing.
I don't think you can get Pine and Conifer on the same attack, they cancel each other out. Oak is OP, just ask the Maple.


 

Posted

Quote:
Originally Posted by StormDevil View Post
It looks like most of the Elm/SD/Blaze builds I've seen are more for general/farming play; I'm not sure how they're able to sustain the End Recovery necessary for prolonged AV fights, which is really where an ST chain would matter anyway. Of course, I might just be much worse at theorycrafting builds than I think I am (totally possible).
Well, I plan on making my first build with Body, to take Conserve Power and Physical Perfection, while maxxing out DPS. My second build will have Fireball and be used for farming/general use. Both builds will be softcapped. I like the two-build option they implemented. ;-)