Love both ideas
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This ^^
This is the main reason i started all my sg's, as a previous super group i had been with had had trouble with members stealing stuff so it was the only way to not have to worry about this. Then i discovered how much fun base building was (and how difficult earning enough prestige could be) and now its impossible for me to create a toon for anyone elses sg as i need all the prestige for my own.
If there was a smaller scale non sg related housing/customisable space that also could be used for storage for the whole account it would address a few current play bottlenecks in one fell swoop.
I would suggest making a seperate set of content for a personal housing area so as not to simply duplicate bases in look and feel. Each alt could have its own personal space, but with certain storage objects that could be used account wide, and maybe some that were not account wide but only single toon specific. They could still enforce the "no trade" of villains and heroes by limiting storage in the same way. For instance, my demon mastermind places his hard earned inf/enhancement into the global storage vault in his own personal little pocket dimension of roaring flames or just a simple apartment. When i log onto my hero scrapper and look at my global storage container in my personal fortified bunker I only see items placed by my other hero alts, so i wouldn't be able to access the villain placed storage, unless I was logged in with a villain too.
Now i appreciate that the devs may want sg bases to be the only way to get certain functionality like storage and teleporters, so as to drive players to form sg's and team in the first place, maybe. But i still think that a personal toon level living space with account wide storage would boost the game, and solve a number of current problems all at the same time.
1/. players wouldn't have to create sg's just to have a safe storage area, along with the slow grind in developing a respectable base.
2/. if account wide storage/banking was possible players wouldn't have to depend on other players just to swap stuff from one toon to another, there really is no justification for that to be a necessity in game, its daft. i've heard it all before that inf is not money its influence, but i think thats basicly been shredded as an idea in game as soon as you could transfer it from one player to another, never mind the fact that CoX does actually have an economy now (along with a hero side store and villain side Black Market), using inf/influence, so whether its gold or influence, its now money. Lets give up the ghost on the original concept of influence, its a nice idea, but its not backed up in any way in game. Maybe if the devs wanted to enforce the "it's influence not money" thinking of the early game they should have created politically themed ways of exchanging goods rather market trader themed?
3/. A personal living space would allow a little (maybe lots) more game immersion as players could flesh out another detail in their characters backdrop/background. so long as it could accept visitors, players could show off their living spaces in the same way we currently show off a costume or base we're proud of. currently the only way to do this is via an sg, and the base concept (arcane or tech, factory or sewer etc...) may not be a good logical fit for all your individual toon concepts. Currently the only way to scratch the "itch" of wanting to create a toon related area is to create an sg with a theme around your chosen toon and then make every other toon you have a member of it (so as to earn the needed prestige), even if some of your other alts dont thematically fit together. its too "all or nothing" for some players creativity.
i know i'm probably going to get shot down in flames by dev fanboi's for daring to suggest that maybe the devs should do something they "have no reason to do/obviously dont want to do because it violates <<insert high minded principle here>>".... but here goes...
Hmmm... just a thought, this whole post should probably go in the Suggestions section.
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and love theese ideas
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I'd also throw in the suggestion for additional entrances for secure bases...
1. Zone Specific Doorway
Side: Both
Type: Entrance/Exit
A fixed door on the map, active entrance unless otherwise active for missions.
A doorway option appears for the Entrance Room during editing, with doors such as:
Cave Doors (Back of Lifting/Do Not Enter doors.),
Elevator/Lift Doors,
Building/Warehouse Doors,
Etc...
2. Hangar Room
Side: Both
Type: Exit
Open/Closed roof option, Open roof acts as exit to last zone like normal entrance portal does...
Veteran flying vehicles placed here would have their doors as transport to certain missions/zones...
3. PTA Monorail Room
Side: Heroes
Type: Entrance/Exit
Restrictions: Edge of Plot
Green/Yellow line options, Must connect to outer edge of base plot.
4. Submarine Bay
Side: Villains
Type: Entrance/Exit
Sub's hatch is a doorway to certain missions/zones...
5. Ferry Terminal
Side: Both
Type: Entrance/Exit
Restrictions: Edge of Plot
Possible additional restriction: Zone Specific Doorway
A Zone Specific Doorway if placed must lead to a zone containing a ferry terminal.
Or the Ferry Terminal room can not be placed in a base.
6. Etc...
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Bases/Personal spaces make the player able to express themselves and tell the story of their characters.
So i think the devs should read up on this