Furio

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  1. No...it's not evil. it's just not the intention of this *specific* encounter.
  2. Quote:
    Originally Posted by Bad_Influence View Post
    I should not even have to explain this.... smart pullers never target the boss, they target the minions, kill them one by one and then they take down the boss. If the boss comes along that is one thing, but the boss is never the intent of the pull. Except perhaps for Rommy.
    You tell me....you're the one who said this:
    "And then on the eighth day, God I mean the developers created many and various SNIPE tools, so that that very dangerous boss can be removed from his group of supporters and defeated alone. The "pull" is a standard gaming tactic, and intimating that it is an "exploit" makes me laugh out loud."

    After playing a blaster since day -3, I know what I do when I pull, but I don't know you, so I can only go by what you've written....and what you wrote there looks like you were talking about pulling the boss, not thinning out his minions.

    In this *specific* instance, pulling Trapdoor out of his room (which is empty save for him at the start of the fight) is taking advantage the Devs' oversight. That's all. There is no slippery slope. In this *specific* encounter, the player has to deal with Trapdoor's power without pulling. All of your hyperbolic slippery slope fallacy arguments are just that...fallacies.
  3. Furio

    An "I Quit" Post

    Quote:
    Originally Posted by Indiramourning View Post
    While doing tech support I was once asked, "How do I floor mat a disk?"
    I actually had someone try return a PC back in the 90's "because the cupholder broke"
  4. Quote:
    Originally Posted by Memphis_Bill View Post
    Prove it's a bug instead of them changing their minds for whatever reason. Toggles dropping on zoning/exiting a mission/etc is a bug. (Also, add to it this, in the patch notes:

    )
    Doesn't matter if it's a bug. Change/fix/whatever. It's not unprecedented for a non-showstopper to slip thru a beta.

    Basically, I'm coming from the POV that in the 6+ years I've been subscribing, they've earned the benefit of the doubt from me. Based on what I experienced, I'm willing to write off this change to this encounter as correcting a slip up between intention and execution
  5. What is surprising to me is that people are surprised that a non-showstopping bug made it through beta. Sure if pulling Trapdoor out of the room caused the game to crash and it still went live, *that* would be amazing...but really, of all the stuff in I19, the "trapdoor can still be pulled" issue is pretty minor. And minor things sliding through to live is pretty common.
  6. No such thing as extra shards until the Omega slot is full
  7. Quote:
    Originally Posted by UberGuy View Post
    I'm really starting to wonder if there are two versions of this encounter. With me he did nothing like this, after six different times through.

    Are we missing something here, like he spawns more Bifurcations if you have a lot of pets deployed?
    I've done it 3 times solo, once each with the chars in my sig, and once with a crab spider.

    The blaster was first and since I didn't realize at that point that what the clones were doing once they appeared, I got pasted. After rezzing, and getting pasted again, I came back, and started picking them off. He chased me around the room, fell in the lava and I burned him down. I don't think he ever spawned more than 2 at a time.

    The MM was easiest, I'd just send my GK's off to deal with the clones while the others focused on him. Again, never more than 2 clones up at a time.

    The crab had a bit more trouble, as his damage output goes way down without his spiderbots, and I can't heal them when they stupidly follow Trap into the lava. Since that fight took longer I think I remember seeing 4 at one point.

    What I've never seen is the clones coming back as soon as I killed them.


    Also, hyperbole, thy name is BI. Yeah, many times a boos is surrounded by minions. You snipe that boss, 9 times out of ten those minions *are* coming with him.
    Trapdoor *is* a special snowflake. He has a unique ability in this game. Sure, other mobs drop emmiters, but those are intended to be location based stationary things. His are supposed to be clones of himself. Presumably being a clone of a humanoid would include the ability to do normal things humanoids can do...like walk around. Are there other ways they could have accomplished the goal of keeping the clones/buff with Trap? Sure. They could let them follow him where ever he goes, they could have made their regen buff map wide as long as they're alive. But, they didn't. I suspect having the clones use static spawns and not need pathing AI or and unheard of range on a power was simply the quickest easiest solution.
    Bottom line, as I've posted before in this thread, dealing with the clones is an intended part of this fight. Circumventing them by leveraging the coding is not WAI, so it's been changed/fixed/whatever you wanna call it.
  8. Quote:
    Originally Posted by Jophiel View Post
    Depends on the sin. The sin of making me go through a 2 hour TF to fight a normal lookin' purple con mob is boring indeed
    No...you're bored... the person making you do it gets the enjoyment of shcadenfreude out of your misery
  9. Quote:
    Originally Posted by Silver Gale View Post
    Sin is not actually all that boring.
    Heh...kinda the whole point of sin
  10. Quote:
    Originally Posted by Memphis_Bill View Post
    In that case, they should patch so he can't jump in the lava. That's taking advantage of the situation (that environment) to one's benefit.

    Hell, if you want to use *that* loose of a definition, they need to get rid of blaster nukes. Spawn that stays close together? The nuke would take advantage of that situation for the blaster's own benefit. Or the opportunity to pick and drop missions. Group you don't do well against so you pick another? By that loose definition, THAT's an exploit.

    How far do you want to go with that definition? Or would you prefer to use the one the devs gave us a while back - excessive reward for the risk involved? (Something that is *not* the case with Trapdoor.)

    (Of course, strictly speaking you're using the verb definition - to exploit something - as opposed to *an exploit,* which is what the devs defined.)
    If dumping him in the lava blocked the clones from upping his regen, I'm sure they would. You're reaching for extreme ridiculous scenarios to try and make your point, but really, it's just coming off as a bit silly. Bottom line, in this situation, they don't want Trapdoor to be away from his clones. The fact that they changed /fixed/ removed the one situation that could cause that to happen is the evidence of that, as they haven't outright said anything specifically. It doesn't really matter *what* you call it...bug,exploit, dev oversight, gaming the encounter, whatever. You fight Trapdoor, they want that fight to happen with the clones in the equation. Either power through their buff, or kill them and kill the buff....but they will be involved.
  11. Quote:
    Originally Posted by UberGuy View Post
    Baloney. I have never heard the word "exploit" used to describe innovative problem solving unless it gave unexpectedly large rewards. That includes completing an encounter in unexpectedly short time. I am not seeing any indication that that is the case in this scenario. If someone is willing to show otherwise, then I will accept the categorization of this as an exploit fix.

    Otherwise, calling this an exploit is a ludicrous twisting of the meaning of the word.
    It's the dictionary definition of the word....taking advantage of a situation to ones benefit.
  12. Quote:
    Originally Posted by Memphis_Bill View Post

    AFAIC, Trapdoor's Bifurcations are just a fancy Tree of Life. And if I can pull him out of that effect, I damn well should be able to.



    See above.
    As I put above, it's as far as the devs are concerned that matters. They don't want him to be away from his clones. I suspect that the actual coding of this isn't their ideal solution, but they went with this for whatever reason (prolly it was quickest...usual realities getting in the way). The clones are Trapdoors defining ability. They want him to pop them up when he's in trouble, but they went with static spawn spots (again likely a quick and dirty fix). I'd wager that if they could they'd unleash him from that room and have him spawn clones wherever he needed...again net effect, pulling would be a moot tactic.

    edit - One possible reason they've restricted the clones to that room...no way for a clone to get lost in the rest of the map, or be spawned inside something or any of the myriad ways mobs find to make clearing a map a PITA
  13. I think the breakdown is as follows. Great new stories can appear anywhere...solo content or TFs. New game mechanics are going to show up in TFs first.
  14. Quote:
    Originally Posted by UberGuy View Post
    And that has anything to do with anything I said how, exactly?

    My statement stands, and has nothing to do with letting what's an exploit be defined by the players. You offered a definition of "exploit" which is "players doing anything to complete a goal that the developers did not explicitly intend". That's an idiotic definition, which gives the developers the shield of "oh, it was an exploit" for any change which herds players down only dev-approved paths to completing a goal.

    What in there has to do with changes made by the devs being the correction of exploits?

    This is a change that limits player tactical choice. As far as I can see, it only does so because someone disagreed that a particular tactical choice should be valid, not because that choice was exploitative. My response was to your defense of this as the correction of an exploit, and you have not rebutted that point whatsoever.
    Whatever you want to call it, Traps was never intended to be separated from his clones. May or may not be an exploit, personally I'd say it's too minor an issue to rise to the level of Exploit in typical MMO terms. By the dictionary definition, yeah, you're exploiting a bug by pulling him from the room. But not Exploiting. But the "someone" who disagrees with the pulling approach just happens to be the people that designed the encounter. I'd wager that they don't care if you kite him all over the map, so long as his clones continue to do their +regen. I'm guessing that leashing him to the room is the quickest easiest way to ensure that.
    Maybe they could have coded it such that he could spawn them wherever he was on the map, but from what I've seen in doing the mission, they have static spawn locations...probably due to time limitations on the coders.
  15. Dark Energon predades this show...it's a major plot element in the latest game, war for Cybertron, which was great game.
  16. Blows Bay outta the water. And, even though I grew up on the G1 series, I find I like Starscream's voice *alot* more here than the original. And of course, Prime's VO at the end gave me chills. Was I the only one caught off guard by Cliffjumper?
  17. Quote:
    Originally Posted by The_Larker View Post
    Wasn't she like a booze hound and a druggie? I thought that was the reason why she had a "fall from grace" so to speak. Didn't read the book or catch the show so I have no idea.

    But,yeah she is sorta creepy...seen a show(can't remember which one) but,she was a mean librarian/secretary who chain smoked while looking stuff up for the protaganist.
    Sorta thought that is what she was really like in rl.
    Yeah...ran with the old SNL gang (during and after Blues Brothers)
  18. Quote:
    Originally Posted by SpittingTrashcan View Post
    Is it too difficult? All I can say is: we won. And we won with, for the most part, the lowest of four grades of boost in the first of ten slots in the Incarnate system. We didn't use our third build for optimal Incarnate builds, we didn't have any strategy formulated other than "fight" and "don't die", we brought whatever characters we wanted to, we didn't use Vent/Teamspeak, we didn't bring nukes or shivans or tier 3 insps or temp powers or base boosts and frequently forgot we had Call to Justice and Fortune and Secondary Mutation, and I personally died at least a dozen times due to my own sheer stupidity.

    And still, we won. And I have had serious problems getting through an STF run and had to use a full nuke-shivan rush to beat the LRSF and struggled mightily through some bits of the LGTF and have taken a half hour or more to get through Nictus Romulus and sometimes have been completely defeated by all of the above. I'm not the best there is. I'm not even very good. All the Apex and Tin Mage TFs require is that you pay attention and work as a team and figure out a strategy and don't let your ego or your habits get in the way of doing what needs to be done to finish the mission. And this is the hardest they will ever be - they're only going to get easier.

    I predict routine twenty minute Apex and Tin Mage runs in under a month. You can quote me on that. I also predict that some people will never be able to beat them, no matter how many uber Incarnate buffs they cram into their characters, and you can quote me on that too.
    QFT. Especially the bolded part.
  19. Quote:
    Originally Posted by BrandX View Post
    What's silly is you don't realize there is timne lapse between when you defeated them before, and when you defeated them now.

    Did you solo those AVs as AVs before, or did you take them on as EBs? Or did you need a team to take them down?

    Why do you think you can grow in power over all this time, but your enemies can't?
    Because he's Johnny Butane and what he really wants is a single player game with a IDKFA type code.
  20. Run more TF's in the past week than I have in the past 6 months...all but the one i did today were a blast. Was a Khan, and for what ever reason, someone kept using their reveal map vet power as I was loading. Then all the melees would rush ahead and basically speed run it. I think I maybe was involved in 5 fights (not counting the end) that weren't me getting spotted and attacked by straggler mobs as I tried to catch up.

    I didn't even *see* invincible Reichsman on the boomtown mission, or even any of the portals, same with the energy sources on the axis america map. And because they were 1/2 done by time I got in, *and* speeding through, I felt thoroughly gipped.
  21. Quote:
    Originally Posted by CrazyJerseyan View Post
    LOL. Teddy should have went to Japan and ended the WWII by punching a bunch of dudes in the face then. Btw, wasn't TR a bell bottom wearing Navy guy before becoming a horse jockeying Cavalryman? Just asking...

    Granted he was the inspiration for all the Chuck Norris jokes, but even he would have a spot of difficulty doing that from the grave
  22. Um...hello...they *live* in Paragon City. Nuff said. Only thing dumber than living there as a civilian is trying to make it as a crook there.
  23. Kinda funny. Been about 6yrs of people complaining that fights end up being beating on sacks of hp. They're finally adding new mechanics to fights and people start losing their minds.

    obviously, it's likely 2 different groups of people...still kinda funny. And makes me completely understand why back in the day Posi had 1 infected spawn in Atlas maybe 2-3 times a day for people that had missed the badge in the tutorial
  24. Quote:
    Originally Posted by Kawkazn View Post
    Would it make any sense for their tech to be worse if they are going to distance planets and conquering them?

    Only time that makes sense is WH40k's Orks.