Fulmens

Forum Cartel
  • Posts

    5168
  • Joined

  1. My list of "solid mid-list sellers" has no overlap with yours. Huh.
  2. Looking at what I actually wrote, I overedited into meaninglessness. It was not "twice the DPS of anything you could put on a level 49 character." It was meant to say something like "more than twice the DPS of an SO'd out character and a lot more than anything you could put on a level 49 character."

    The actual character was a Katana/something scrapper, Regen I think. You have a fast-activating attack that can take a -resistance proc, you can double-stack Divine Avalanche and cap your defense, you have a tight attack chain, and purple procs produce a surprising amount of extra damage.

    Exact quote from Werner (this was back before the forum reshuffle so it was hard to find):
    Quote:
    OK, my cost no object DPS build does 244 DPS.

    My basic cheapo set build with no global recharge does 140 DPS.

    My SO build does 130 DPS.
  3. Blasters: Fire/Ice (Ice actually keeps you alive while Fire lets you kill everyone in the room), Fire/Mental (three AOE's by ... level 10?), elec/energy or elec/elec (where you can actually drain enemies enough to matter). I might throw in Fire/Elec or Fire/Energy but that's not so much "synergy" as it is "ridiculous delightful damage".

    Defenders: Rad/Sonic, Best At Everything, really is pretty close. You can have enough protection on a team; you can never have enough damage. Rad/Sonic gives you enough protection and a chunk ton of extra damage.
  4. DrMike: I actually researched something [which may have been a corner case] and found that a multibillion, truly deeply purpled out, build was appallingly effective- maybe twice the DPS, on top of dramatically more survivability, as anything you could put on a level 49 character.

    I did that research because I wanted to say "You get most of the benefit from the first 10 million". Annoyingly, that's not true. You get most of the benefit going from 500 million to 5 billion [or whatever the prices are these days.]

    rsclark:

    Quote:
    I already place everything on the market for 1 and bid the highest I would be willing to pay. I don't see a way to minimize market time more than that, and it's already orders of magnitude more time that I would like to spend in the market.
    I don't see how you can desire to participate in building and not desire to participate in buying. They're very, very much part of the same process to me. "I like eating, but I don't like chewing." Also... orders of magnitude? Like hundreds, or thousands? Just to give a grade school analogy, a factor of a hundred is the difference between an hour and thirty seconds, or thirty seconds and the "One Miss-" part of saying "One Mississippi". A factor of a thousand is the difference between an hour and "Oh, say can you see". A factor of ten thousand is roughly the difference between an hour and a year.

    I somehow don't imagine you spend a thousand times more time at the market than you do, say, sorting your inspirations.
  5. Fair enough; data is not the singular of anecdote and seven data points is not significant. I don't have any data, neither do you; but we agree that there are an awful lot of people playing their Fire/Kins. My interpretation is "It's stayed FOTM for the last 36 months because it's very effective, especially in the 44+ game." Yours is "They all suck but they don't know it."

    One of these explanations seems a little simpler than the other to me. Occam's Raptor.

    EDIT: I can't find the link. Occam's Raptor: "If you disagree with you I will disembowel you with my foot."
  6. Silverado:
    Quote:
    I'd say that's justified because both Fire/Fire and AR/Dev are thematic combos that may attract many players regardless of power level (they still do) and are fun to play, to boot.
    So how is it that when I randomly invited the first seven people who'd come to a TF a couple months ago, I got zero Fire/fire tanks, zero AR/Dev blasters, and two Fire/Kin controllers?

    Wiggz, and others: Saying that "a relative few" play the top end characters is trying to delude either me or yourself. Just ask yourself: How many times in the last week have you seen Jack Frost or Stoney? How many times have you seen imps?

    Wiggz, specifically: "constantly whittling away" is a lie. Half the fixes are going to be nerfs and the other half are buffs- or are you saying that Defenders DIDN'T just get a 30% damage boost while solo? Are you saying that they didn't improve Electric Armor by replacing Conserve Power with Energize in issue 16?

    You don't want them to "concentrate on underperforming powers". You want to keep your overperforming ones.
  7. ... so you're saying that when Fire/Fire tanks were overpowered they DIDN'T make up half the total players? Huh, not how I remember it.
  8. There are, as you see, a wide variety of strategies. I do something like this:

    Some IO's around 22 (usually frankenslotting pairs of Acc/Dam in each attack so I never lose accuracy) if it's convenient

    Main "frankenslotting" around level 30-32
    Go for set bonuses in the 40's, or whenever I'm both rich and bored on that character.
  9. Other people have covered almost everything. I'm going to mention this again:

    Quote:
    Wouldn’t a level 15 enhancement be cheaper to craft/get materials for/be useful for much longer in the game then waiting all the way to slot a level 50?
    Almost all the stuff in the game is generated by level 50 characters. It's hard to really get a measurement and prove that, but at one point I ended up trying to "corner the market" in a pool B [1] over all levels. [2] What I discovered was that there were roughly as many level 50's created as level 35-49 combined. Which means there are as level 50 MISSIONS run as 35-49 . And about half the people on a typical task force are exemplared down from 50.

    Anyway, a level 50 cannot roll a Random Rare Recipe at any level other than "max level" [3]

    So there's a huge availability gap between level 50 [or level 40 for miracles, or level 35 for Kinetic Combat, etc.] and all other levels. Bizarrely, this means max level stuff is MORE expensive.

    Because there are two types [oversimplified] of buying behavior: "I can wait" and "I want it NAO." If you can wait you will pay a lot less. Everyone buying a nonmax is "I can wait" because they sell out almost immediately. People who want to BUY IT NAO have almost no choice but max level. So the max level is very expensive.

    [1] Pool B is a mission completion recipe- a "door prize".

    [2] Don't try this, it's stupid and you will lose money. Every year or so I forget this simple rule.

    [3] Technically, they can buy a specific IO at any level they want, but it costs about the same as 10-12 random rolls. Also, very rarely when you beat up a boss for XP you get a "rare random" recipe- about 1 per 2000 bosses- so there is a small supply at non-50 levels. Very small.
  10. Quote:
    Originally Posted by Tenzhi View Post
    I consider 80 million to be a lot, in that I've never had that much Influence on one character all at once. I was looking at IOs today and coming to the conclusion that planning to IO Set out a character isn't currently feasible for me since most, if not all of the sets I'd want to use either lack in the availability department or else cost more influence than all of my characters combined currently have.
    Quote:
    And I find the crafting system to be dull, so I would only be crafting recipes that I'd be personally using.
    Figure out what you want, figure out how much tedium you're willing to put into it, that will let you know whether or not it can be done.

    I'd be startled if Frankenslotting wasn't worth the tedium for you... but maybe it isn't.

    Edited to clarify: I'm willing to put in 5 minutes of work to make 5 million inf. That's a decision you seem to be making the other way. I find that ... surprising, but as long as you're consistent in your beliefs I don't have a problem with that. You seem to be consistent in your beliefs- that is, you've accepted that you aren't going to get the shinies since you don't want to do the irritating things, and you're OK with that. Go you.
  11. Damn, good thing I didn't get in on this because I woulda been WAY off. I was guessing you'd be at 30 million by the end of day 2.
  12. It doesn't ALWAYS save your last bid. So if it sometimes does and sometimes doesn't, one of those behaviors is broken.
  13. With three million, I'd go with a couple of popular yellow max-level IO's (the stereotypical ones being Thunderstrike, Crushing Impact and Doctored Wounds at level 50) which should make one to three million profit each, but I don't have any perspective on what the market is like if you're new to it. It may not be as obvious a starting place as I think. Three million becomes six becomes ten becomes fifteen, etc.
  14. Doin' my own work:
    GotA Defense, Decimation A/E/R, Pacing of the Turtle triple- all recipes, all level 35.
  15. rsclark said
    Quote:
    The effect of those two things combined is that there is a large pool of players for whom a segment of the game is cut off unless they want to participate in the silly side minigame.
    Two things:

    1) what missions, what story arcs, what TFs can you not do without purples?
    2) I musta got a lucky drop somewhere, because I've got a level 43 character with 600 million somewhere and all they did aside from straight play was cash in two or three TF's worth of merits when they turned 33. They were on teams the whole time and didn't bother marketing. "Play for merits" gets you a WHOLE lot of money and it's not a particularly off-brand style of play. If you don't like story arcs and you don't like farming and you don't like marketing... what do you like?
  16. Salieri taught Beethoven, Lizst and Schubert, he musta known SOMETHING of what he was talking about.
  17. Quote:
    With that said, what does set a unbelievable tone and jumps out is how obedient most of you are to what the devs tell you they are,will, can and want to do for you. YOU are paying their salaries. If YOU really want to get an idea approved. Present it and gain support from a high percentage of the players (however that needs to be accomplished). If that don't work, ask those same players to cancel their accounts temporarily until the Devs do something. Some of your comments literally reflect why the devs dictate more than they appreciate and incorporate ideas.
    "You people make me sick, with your kowtowing to authority! Why don't you rise up and do things MY way?"

    It's a good thing I don't have any authority over the devs. Making LoTG 7.5%s unique, cutting the defense softcap to 40% for people who aren't specifically running defense sets and dropping the duration of Fulcrum Shift would be a START. Oh, and I'd get rid of patrol XP and bring back a meaningful debt cap. Probably take a look at a few other things, too. Like XP while exemplaring- we could cut that in half.

    People need a little more pain in the upper levels. People WILL take the easy way and fight level 49 Council instead of Malta. Or level 26 council on a TF. I remember the good old days when you had your choice of Carnies, Malta, or Rularuu.
  18. Quote:
    Originally Posted by rsclark View Post
    Marketeering is duller than farming ever could be. I'm not even going to pretend that I understand economics well enough to say what effect marketeering has on the game for everyone else, but I do wish it were possible to just play the game and have the same opportunities that the market mini-game players have. I consider that a problem, but not one with an easy answer.
    I like to think that marketing is no duller than Windows Solitaire, which people STILL spend a lot of time playing.

    However, you find it duller than farming could ever be. I can't argue that. Is 10 minutes of marketing more boring, for you, than 90 minutes of farming?

    Cause that's how long I'd spend if I didn't like it- 10 minutes a day. I'd make at least as much as 90 minutes of farming. . .
  19. Quote:
    800 million just might suddenly seem like a lot more if you just lost 799,200,000 of it to an input error.
    ... or even, 720,000,000 of it?
    Math is hard.
  20. Tongz said
    Quote:
    There was nothing "passive-agressive" about what I said.
    ... if I started a thread called "Does Tongz suck this bad? Say it ain't so" would you take that as a good, a bad, or a neutral statement?
  21. ... and as long as there's one more person who thinks they're worth that than LoTG generated, Ion's never going to get one.
  22. FourSpeed: I wish they'd implement something so if someone quotes a person you've /ignored it looks something like this:
    Quote:
    Quote:
    This message is hidden because [someone] is on your ignore list.
    It's true- I FARM... [...]
  23. Ashtoreth: I couldn't figure out where I got "Lord" in your name... then I noticed your sig. Apologies for the braino.
  24. And I JUST changed my sig to verbally savage someone completely different! Dammit.
  25. My view on the builds you see on the forums:
    It doesn't take any money or time to put a full set of Armageddon into Mid's.

    How to make inf through play:

    1) Do not play in a manner you dislike. If you don't like the L50 blaster, do not play the L50 blaster. If you don't want to spend some time learning to be an ebil marketeer, do not be an ebil marketeer. I stand by my quote in Nethergoat's sig: people throw money at you.

    2) Assuming, for a moment, that you do not want to farm and you do not want to play a current 50 and you do not want to marketeer, does that put you Straight Outta Luck? It does not, surprisingly. I don't know Mission Architect farming- that is what the Goat is eating, more power to him- but if you want to accumulate merits, I know a little about that.

    You get Merits for TF's (I don't remember when that came into the game- it replaces the random roll you used to get), you get them for finishing your own mission arcs, and you get them for a couple minor things (5 merits for all the location badges in a "core zone", for instance.) 20 merits = a random recipe at your level or max of set, 200-ish = a specific recipe at any level you like. Task Forces get you big handfuls of merits- often enough for two full recipes. (They also level you quite fast.)

    Very roughly, you can get about a million inf per merit by rolling randoms at level 50 or by picking out specific high-value IO's (min-level Lucks of the Gambler 7.5%, or Miracle Recoveries, or whatever.) Maybe a little more at the moment, but that's my rough estimate. Rolling randoms at lower levels TENDS to make you less money.