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Posts
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Joined
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Quote:This is 100% accurate. While there is nothing wrong with offering some rewards that are desirable to pve'ers to encourage them to check out pvp, the meat of the rewards need to be pvp centric. They need to reward pvp'ers for pvp'ing.Making PvP fun for PvPers should be the main focus. What rewards that would entail I cannot speak of - I'm not a PvPer. But I can pretty much guarantee that the rewards are not going to be the same things I seek as rewards in the PvE game.
The place to focus on more pve centric rewards for pvp activity would be if they ever introduced pve content that had elements of pvp like the oft enamored Real Bank Robberies and such. But since the i13 rule-set has made such endeavors impossible that shouldn't be the reward system they employ. And yet it is the one they employ. -
Hopefully an unannounced round of powerset proliferation is being included with i18/GR's release.
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Quote:This is something we simply don't know. My gut says more people moved into the city (freedom/virtue) than moved out to the sticks (other servers). However, the population of Freedom/Virtue certainly didn't swell, but then again the entire player base has shrunk around that same time.They gave us free server transfers for quite a while last January and people did not flock to Freedom. I happen think that speaks to what the players want.
You are absolutely right though. Existing sg's and friend groups provide a significant barrier to leaving one's established server. Given the age of the game it would be misconstrued to assume that many of the players haven't formed strong ties on the server(s) they frequent.
Even for a player like me that uses a solo sg/vg for my toons the decision to change servers would be weighed heavily. Significant preparation would be required for me to ensure I could move with minimal loss of goods and then significant work would be required to set up again on a new server. And that is ignoring any server friends that I may be hesitant to leave. I'd need to be very confident that the new server would provide a lot more enjoyment than the one I'm on because it isn't as simple as clicking "x-fer this toon".
In other words, things need to be pretty bleak for a player that is well established on a certain server(s) to uproot to another. If there was any statistically significant movement trends during that time imo they indicate a pretty serious problem. If it was just random musical chairs then fine. -
Quote:ok. It has largely the same status effects and power arrangement, just from range. But ok.Whoa, whoa, wait...
That is decidedly NOT true!
...
Martial Arts if far and away better designed than Psy Blast for Blasters.
(Psy Blast for Defenders, however, blows it away.)
You seem to be one of those people that thinks def psy blast is a lot better than it actually is. Or at least your description of the design progression between the sets seems to imply that.
You don't just say:
blaster psy < MA < Def Psy
you say:
blaster psy <<<<<<<<<< MA <<<<<<<< Def Psy
The first premise probably isn't true, so what does that say about your position? -
Nophase disagrees with you. There is a 90 second period after using a phase power before you can use it again.
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This will go like a hot knife through butter and should have no endurance issues.
Whether you like it or not is up to you, but it will do as advertised.
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Quote:Not really interested in what you guys are talking about at this point, but you know that in a merger people would lose their sg, character name, etc? For a fact you know that?Some number of people quit over losing their SG, their character name, etc.
Would those hypothetical people that quit because they lost those things still quit if they didn't? What does that do to the totally-made-up forecast that is based on absolutely nothing?
The actual fact is that we don't know what would happen in a merger, but it is a safe bet that they likely wouldn't proceed unless (ignoring the business side of things that I already talked about earlier) they could ensure that the majority of people kept their unique identifiers.
It would be nice if people stopped using the fear of losing personal identifiers as their silver bullet in these arguments because that fear is unsupported. It's a valid concern that needs to be addressed, but continually stating that it would definitely be one outcome is very misleading. I'm not accusing you personally of fear mongering, but I know that the infamous list quoted earlier in this thread relies on that tactic heavily and is painfully transparent and weakened as a result. -
Quote:When you are taunted the target gets a highlighted target box that is more accentuated than a normal target box. You can target other stuff freely, but the moment you try to attack you automatically switch to the taunter.If I recall, getting taunted didn't drop my Rad toggles off the other guy I used them on in PvP. All PvP taunting does is force you to target the taunter for your offensive powers. Your target won't force change until you try to shoot at something else. I don't recall if you can still target freely if you're not attacking.
Alternatively, a convoluted way to make an enemy taunt without actually giving mobs taunt would be to give all the other guys a huge, AoE placate. But... that seems kind of pointless outside of being silly.
Being taunted does not shut of any toggles that you had going previously. -
If you run in and drop it at the feet of a group you should definitely see them all get held. It of course isn't auto hit (the -regen/rech is though).
Run into a group of greys and try it out, that way the initial hold will last much longer and you'll have no issues hitting them. If you don't visibly see it working then I'm not sure what is happening. -
Quote:I suppose. Did you dislike the launches of coh and cov because they didn't offer the full 1-50 system?This news pleases me. I never liked the idea of being able to get one level of Incarnate powers and then have the character sit around twiddling their thumbs for a few months waiting for the next issue before they could progress further. I'd find that frustrating, rather than an enjoyable sneak peek, and I'm glad I'll be able to concentrate on exploring Praetoria and side-switching first, and then get the Incarnate system complete later. YMMV.
Quote:That's correct - reading his post, there's nothing about the way the Alpha slots works or is unlocked being the problem - the problem is that it's not useful if there's no Incarnate content to use it on, as it doesn't scale down when you exemplar - it'd be similar to if when they'd added PvP to the game, they hadn't finished making the Arenas
I'm not sure that is a better premise than it being broken. In fact it is considerably worse because it shows a large disconnect between the devs and reality.
Quote:The "good call on waiting" from so many people bug me because it's a feature in a paid expansion that people have already ordered. If it was a free release, or no one had purchased it yet, then this wouldn't be a big deal at all, and I would probably agree with the good calls.
Additionally you've probably noticed that some people are saying they don't care about lvl 50 content so they don't care about your opinion. That may seem rude, but the inverse is also true. I personally couldn't care less about the 1-20 game. If they said that part of GR was being pulled I wouldn't care at all. I wouldn't clamor to see if I can be the first to get on top of their pole like some are in this thread and others, but I wouldn't have much sympathy. -
Use multiple sets that give +end bonuses like decimation. If you can get up to around 120 endurance with around 4 eps and you take an app with a recovery power of some sort than even an aggressive stormy should be pretty good. I know my fire/storm was and it doesn't get more end intensive than that.
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Quote:If implemented I think this would largely be the point of implementing it rather than a problem. Just like how we use taunt to keep heat off of squishies so would they.The basic problem that I see is that taunt implemented on NPC classes could, in-effect, permanently lock players out of being able to attack that enemy alone. Lets say you are fighting an EB, Monster, AV or a Hero with a large surrounding mob. If the Critter taunted you, you could be locked into only targeting that monster and be unable to deal with the surrounding mob.
Quote:I suspect adding a targeting-lock effect to players would require significant work under the hood to either add resistance values for the taunt effect, and ensure that players aren't perma-locked by the NPC critter.
Oh man you want to make fighting Romans fun, have the bosses taunt! -
Psy Blast is the Martial Arts of blast sets
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I'd try out (in no particular order)
Tyrant, Baphomet, Vandal, Luminary, Romulus, Valkyrie, Ms Liberty, Minx, Terra, Foreshadow, Mirror Spirit, Admadastor, and Hro'Drohtz.
They should all be fairly easy. -
Quote:Well if the plan that was in place for the 1st one wasn't working it is probably a safe bet that the other 9 will need revision as well assuming they were anywhere near being done, which is very doubtful.If it's not the same system as it is now, then the current system IS shelved.
Regardless, I still wanna know the dev's thoughts on the other 9/10ths of the Incarnate system in relation to the 1st/10th.
So in short, they probably couldn't answer your question if they wanted to. -
Quote:From 80ft it is unparalleled in its supremacy. Stay with the conversation. For that matter from any range it is still one of the best options.When I think of blaster primaries with "significant mez" or "significant mitigation", Psi is at the low end of the list.
To save you time continuing being incorrect, it has the following mez/mitigation powers with 80ft range
st stun
st sleep (80% chance)
st knockback (60% chance)
2x st -30% rech, 6 sec duration
The next closest is ice which has
st hold
3x st -20% rech, 6-18 sec duration
edit: none of the other sets have any mitigation with 80ft range.
Quote:When range abuse gets people to roll Archery blasters instead of shield scrappers, I'll be the first to admit I'm wrong. -
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Bad habit that serves no purpose other than to potentially cause confusion to the person you are talking with.
That particular persons response is irrelevant, you can't control it. What you can control is what you put out there, which in time you'll find has a way of controlling the responses you get. Sound like an oxymoron? It isn't. -
Quote:I was mostly just being nice to set it up for someone else to get the kill on this issue when I said "I think". Of the lvl 50 AV's I just checked:PToD adds 50 to whatever inherent or toggle KB protection each EB/AV has. Other than that, whatever they have naturally is all they've got. Each EB/AV is different.
Baphomet
Countess Crey
Vanessa Devore
Black Scorpion
BaB's
Numina
Scirocco
Black Swan
Agent Crimson
Requiem
This is what they show:
Triangles Up
Triangles Down
Second or so while the Triangles activate
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Quote:Indeed. I'd say this is pretty concrete evidence supporting the fact that it was expected for some time to be included:Lets stop the attempts at revisionist history right now. The first level of the incarnates system was pushed by the devs as being in GR before the prepurchase thing came up. Pointing at one or two things that doesn't include this information doesn't change that fact. The very fact that positron started this post saying he was pulling the system from GR, and this isn't the beta forums, clearly demonstrates that it was a known fact this system was going to be in GR.
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Quote:They aren't shy if they think the venture won't turn a profit or continue to turn a profit. We know CoX has fulfilled that first requirement and it is safe to assume that it has low enough overhead to fulfill the second for some time. That has little to do with population as we are discussing it, or the relative health of it.The game as a whole does, or they wouldn't still be there. As has been noted, NCSoft's not shy about such things.
Quote:I guess my point is that you've taken it into your own head to decide what a "healthy population" is, and extrapolated scenarios in which that seems to be the most important part of whether people stay with the game. While you may have points, I don't see any evidence that either of those points are accurate, more in a matter of degree than of truth.
My point is; every comment you've ever seen about the population of this game whether stating it is awesome, fine, or dead is a matter of opinion. Even when we had more accurate numbers from the company comments about the "health" of it were opinion.
My opinion is generated almost solely by my ability to log in and quickly do the things that I like to do in this game. For me there are only two servers that can satisfy those desires consistently. At the same time I know that for others there could be no one else in this game and they could do all the things they like to do.
My opinion on the population is no less valid than a person that would say the EU servers are great. And just like they will argue it I'll argue it because these forums would be incredibly boring without such arguments (imo). The only difference is I try to avoid fear mongering, or picking and choosing facts when talking about it (I'm far from perfect, my soup de jour is insults judging by the number of pm's sitting in my inbox from mod12). But we all do what we feel is necessary I suppose.
edit: As for me extrapolating my opinion to whether people stay with the game or not all I can say is that people go where people are. If you need evidence to support the accuracy of that claim you needn't look far. -
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Quote:From the sounds of it those "changes" would be buffs because it is weaker than they want. Everyone loves buffs!Better to release something that works correctly later than to release something now and having to make "changes" later.
Thank You Positron!
I'm slightly worried because like mentioned above this sounds like it might be taking the incarnate system back to formula. -
I'd need to see some proposed numbers for the "control timer" for each rank before I'd be confident agreeing or disagreeing with this idea.
Too short and you run the risk of simply applying a hold to an enemy and walking away only for it to be defeated by the control timer. Mainly thinking of me hitting a boss with a domination powered st hold and then moving on to the next spawn effectively giving my toon full reward for practically no expenditure of time, risk, or effort. That might stop such an idea in its tracks
Too long and it would be fairly pointless in most situations.
I'm also assuming it would have to scale by level as well as rank. If you desire it to be useful in lower levels and phase out a bit in higher levels that is.
In conjunction with a control timer and/or bar like Samuel and you are talking about I've tossed around the idea of defeat through sheer display of control dominance. For instance if you stack mag 15 hold on a boss they simply surrender and are defeated because you displayed that they stand no chance. I would probably disable such a thing for AV class enemies though. The devs have demonstrated that they seem to want these encounters to behave in a specific manner.
But ya, alternate methods to overcoming encounters is something I've been thinking about for quite some time( I've got some interesting scenarios drawn up that involve defeat through debuffs such as end drain for example). I'd need to see this particular idea fleshed out more before endorsing it though.