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Limit their options to the best face the game has to show. You know the whole new world that is being designed especially to attract new players. Yes that will keep them playing. Or at least give a much better chance of keeping them playing.
Or let them pick the rogue isles when 90% of the sub 20's are in praetoria and another 8% are in paragon city. Kiss that new account goodbye - unless they were looking for a single player game.
I get that you guys have blinders on and that's fine when dealing with the existing population that will likely be here until they shut down. If anything it is entertainingly cute. It's not ok when talking about the expansion. Ignorance is bliss for you guys and it can be bliss for new players too. A new player wouldn't know that you are supposed to be able to start in paragon city/rogue isles and wouldn't think twice about being gated into the amazing new starting zone. Probably not the right place to discuss this kind of stuff though, I've seen how you guys get whenever population is mentioned. Logical isn't the word used to describe it.
Feel free to present a noteworthy reason why you wouldn't want new players pushed as heavily as possible into praetoria when GR launches. I am a logical person, so a compelling enough reason will convince me to change my stance. Thanks -
Quote:It's not important in the sense that you are depicting, but rather in the sense that if a new player were to pick any server from the top...say +/- 6 servers on the list they are more than likely going to run the tutorial alone. Not necessarily a problem in and of itself, but they then roll the die and if they pick Galaxy they will load in and again see no one (this is the case even on Freedom usually). Is that really presenting a MMO in the best light?I seriously don't see how that would be of some big importance at all. I mean, sure, there's an advantage to knowing it's an open instance if you want to team for Isolator (something a newbie wouldn't know anything about unless they'd been doing some study), but other than that, the tutorial might as well be a private instance. Otherwise, it'd only be a curiosity. "Oh, other people can be in this tutorial too? OK."
I rolled up a blaster about a month ago on my original server (Infinity). I ran the tutorial, chose Galaxy, then went to Kings, then went to Steel. I didn't see another player until I was level 11 ninja jumping my way to Valkyrie. If I was a new player and experienced that there would be zero chance I'd continue playing this game because frankly there are better single player superhero games on the market.
*why not choose atlas? because there is a 50% chance of not choosing it and I was pretending I was new to the game so I chose a server I have no idea of any channels and no friends to look me up.
I don't really care one way or the other who likes to play on an empty server and who likes to play on a less empty server in this game. But can anyone honestly say that a new player is going to get a good MMO experience if they pick a server like Infinity?
*The reason I mentioned the tutorial in my last post was nostalgia. It wasn't until I reached the end that I remembered it was an open instance and then I fondly remembered running it around other lvl 1 newbs.
I think when GR launches they should disable starting in Paragon City or the Rogue Isles with a new character on any account that is less than 1 month old. Think about it for a second. All of us are going to be in Praetoria. Can you imagine how bad (ie deserted), even compared to now, that your starting experience would be if you didn't choose to start in Praetoria? I mean you probably wouldn't see anyone else even on freedom during that period. Imagine the other servers. If they want any new player to stick with the game, pray they select Praetoria with their new toon. If you can't make it the only option for new players at least put some big flashing arrows pointing to it so they know they should pick it. -
Quote:rep: Gee, think they changed FROM that for a reason?I think if they just flipped the load order from highest to lowest that would naturally help the several hundred to a few thousand new players that will be showing up soon lean toward a more "player rich" experience. As much as that is possible any way.
Aside from that I prefer to view the non freedom/virtue servers as 2% full rather than 98% empty. Just perspective.
Yes I do. Come out of from the shadows and I'll happily discuss it. At any rate when they did it the solution wasn't what they implemented. The solution was to randomly list them.
Anyway, time to change back. I'd feel terrible for any new player starting a MMO and encountering what greets you on any of the servers that tend to top the server list. Imagine running the tutorial and not knowing it was an open instance rather than a private one. And that's just the beginning of it all. -
Agreed. Of course nothing other than your last point explains why someone would feel increased degrees of emptiness compared to the past as those features have been in play for years in most cases. Additionally since inventions the chances of seeing people traveling in zone (at least near the associated hubs) has increased on paper and should counteract many of the causes of emptiness. At the very least people playing in vig/rogue status will add some warm bodies to the available pool. Other than that, hopefully another round of free transfers will satisfy the remaining people that missed the first wave of musical chairs. Assuming of course they open up the option 2-4 months after GR launches, which I'm hopeful they will.
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I may or may not have been being sarcastic. It can read both ways, which is what I intended.
Regarding the new 1-20 content and the burn rate, well I generally hit 20 in 3-4 sessions (1-2hr play time) and that phase of the game is generally perceived as the worst due to poor enhancements, limited power selection, and endurance issues. The content they are adding is going to need to be stellar to convince me to pass up rushing those levels as much as I can.
Even if they have provided dozens upon dozens of new ways to reach level 20 I've been playing this game for years and am far beyond the stage of randomly rolling up new alts every few weeks. I'm not really sure where that leaves me, or how alone I am in that position. I'm guessing the devs feel that most people aren't like me. Here's hoping.
Regarding side switching, previously I was going to shift all my active villains so that they could access the blue market, but now that it is being merged I'm actually doubtful I'll side switch any of my toons fully and maybe not even part way. If the tips arcs are really fun then for sure, but from the limited info we have so far I'm not very excited as they sound like a slightly more robust paper mission system. Again, here's hoping.
If I want to run a red side SF I just jump on a villain. If I then want to run the STF I just switch to one of my heroes. I dunno, it's not a big deal to me. I could see it helping some of the more barren servers by having a lot of players in vig/rogue status though, so at the least it should stave off that movement for awhile longer. -
I've been thinking about perspectives on a set like MA and I'm prepared to support Donna's position to an extent. I think she hasn't been doing a very good job in portraying her position, but that doesn't mean it lacks merit.
MA is a set that numerically under-performs...a pretty small amount. However, to close this gap some fairly significant changes would have to happen. Or at least some fairly significant changes are being thrown around.
MA has solid enough representation in the game, I'm confident the primaries have a fairly even distribution. Additionally, the people playing it seem to enjoy it (I like mine). Are there improvements that could be made? Of course, but that stands for every single powerset in the game.
If you want to play a martial artist you will. MA is strong enough where that decision isn't going to cause you a negative gaming experience because like any and every scrapper primary and secondary, it gets the job done pretty well.
So the question is; are you seeking change for the sake of change? Balance for the sake of balance? If you understand change management, you probably wouldn't, well at least not if you care about the people using the set anyway. But that is implied by understanding change management.
Not to point fingers, but Umbral is an example. He has stated he doesn't play MA and this discussion is purely academic for him. If that is the motivation, one could pick any set out of hat and do the same thing lobbying for tweaks, changes, fixes, and adjustments. I'm not passing judgment on that motivation anymore than I judge the motivation of someone who likes the set as is, or who hates the set as is. For what it's worth, my motivation for seeking change in this thread has been for change's sake. I don't honestly believe it will make me enjoy MA a whole lot more because I already like it. I also don't believe it will make a lick of difference in who does or doesn't play the set. My MA scrapper has never felt slow compared to other st scrappers because it is extremely difficult to detect the difference that is present in a team environment. The only place you'll feel it is during confined testing. To which I propose the question - big whoop?
This post has the potential to run very long if I touch on some of the specific power changes being sought so I'll wind it up with two last comments. MA has been weighed against DM and people have noticed that it falls behind in utility/control and damage. That might be indicative that MA needs improvement, but it might be indicative that DM need to be pruned back. Check out the shield thread to see what Castle said about DM performing so strong in one specific scenario...
Lastly, for those not seeking tweaks, but actual heavy changes to the set: Are you dynamiting the mountain because you honestly believe the scenery will be more beautiful after, or are you doing it to fit your own vision of how the landscape should be? -
I think you need to focus on one play environment or the other. A pvp build can work adequately in pve because pve is really easy, but a pve build usually won't work in pvp.
If you are aiming for pvp then you should think about pushing your kb protection up to around 41, keep nice high hp, get around 50% global rech, tactics, and hibernate.
In addition to that you need to slot hasten, swap LS for end draining IO's.
If you are aiming for pve then I think you've put too much focus into hp and non-essential bonuses. ie full set of lady grey, or the full set in tactics, or the full set of lotg in sup invis.
Steamy+stealth IO is on par with sup invis, better in some ways, worse in others, but costs way less endurance.
I'm not a fan of picking the psi app unless you are actually going to use it. That means focusing a lot of your build around improving Indom Will's uptime. If you are just fitting in two underslotted powers then hib+ice shield or even conserve power + temp invuln would be better imo.
You should try to fit an achilies -res proc in FR. It will make you munch through tougher targets very quickly.
Anyway, just a few thoughts I had. -
Slow down on new features? It's already at the rate of a leaky faucet. Any slower and the dripping will stop completely.
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I think if they just flipped the load order from highest to lowest that would naturally help the several hundred to a few thousand new players that will be showing up soon lean toward a more "player rich" experience. As much as that is possible any way.
Aside from that I prefer to view the non freedom/virtue servers as 2% full rather than 98% empty. Just perspective. -
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I can't wait to take my brute through Paragon City, it is going to be like a whole new game!
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Quote:Most people shut their brains off when playing this game. You encountered a full team in this state. That is neither good nor bad, it just is.I laughed at this so hard I cried. Then I went out and played my 50 Grav/Sonic that has no Stamina, no IO bonuses, and dimension shift. It's a toon where everything is wrong. Did a respec trial and about 7 radios.
Was totally awesome. Used dimension shift. Used the teammate-based knockback toggle. Wormholed mobs that were already around the tank. Did everything you should never do. Never once got a complaint. In fact, people we asking how I managed to make such a build work.
Grav is _so_ broken, and yet somehow still works well. -
Let's be honest, this isn't even in the same spirit as the original CoP. Are you calling it CoP so that you can claim to have given it back to us in some redeeming maneuver?
Whatever this trial turns out to be, it isn't a return of the CoP as we knew it.
I'm going to call whatever this thread was attempting to do Cathedral of Lame. Why is this even in the PvP section? It has nothing to do with pvp. Is this some lame attempt to get pvp'ers to kneejerk resubscribe to the game because they hear that the CoP is back in action? Thanks for pissing in pvp'ers cornflakes by taking away one of the coolest pvp integrations (probably the coolest) in the game. And now throwing it in our faces...Unimpressive.
This is a pve update and should be in a pve section. Where is that new sheriff mod12 when they are needed? -
Quote:You don't honestly believe what you are saying do you? Single month subscriptions are only one payment option. A reasonable person would expect a steady decline rather than a spike when something upsets a small portion of the player base. Considering we were told this was just phase one and they made it sound like they weren't going to ditch us like a prom night dumpster baby. I'm sure quite a few people hung around taking a wait and see approach.
There's a difference between sales dropping over the course of a year and half (Issue 13 was released on October 8, 2008), and sales dropping immediately signaling displeasure from the playing base.
I know a number of people that canceled with pre-paid durations at that time, but that would not be reflected in a "steep dropoff". But it would be represented in a steady decline when their tickets come due and even after x number of months the devs couldn't win them back.
The only thing that is certain is that when i13 hit live the pvp population went "poof". Whether they canceled immediately and all utilized single month payment plans is uncertain, but unlikely. They however, did stop pvp'ing. They could also be like me, where I just moved over to edit: pve, but am unhappy with their decisions involving pvp and as such would never recommend this game to anyone. Which is not a good thing from a business point of view. I stay because I'm so invested in it.
Additionally, if we employ actual logic which I understand might be tough, it is safe to conclude that many pvp'ers were using anything but month to month because so many of them were running multiple accounts.
Quote:Trust me, I've been playing games where the devs pulled a Planetside, and massive amounts of players just disappeared. City of Heroes hasn't seen anything like that. -
mod12 is the new sheriff in town and he/she don't take no guff from pvper's. I've gotten more mod action in the last 2 days than in the previous 6 months. Welcome mod12 indeed!
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I think you need to post the data chunk because the link isn't working.
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Quote:That sucks. Extend the duration of the rain until you figure it out. Not gonna happen of course.So I have good news and bad news.
Good news, I heard from Castle, they are aware of this issue and have investigated it.
Bad news:
Which makes it sound like Rigel Kent is probably right. Just to be clear, there was no additional insight from Castle, so this is just speculation. That said, I would also place my money on this being closely related to the server timing issues that plague Oil Slick Arrow. -
Quote:Yes that is the way I read it. So these "tip" missions are effectively paper missions, but upon the 5th (or w/e) one instead of robbing a bank you get to run a morality mission.Customers who do not choose to upgrade with the Going Rogue expansion will be able to do "Tip" missions, but will not be able to switch their alignments.
As mentioned in the ViDoc videos, characters have to do a number of "Tip" missions before they can get a "Morality" mission. The "Morality" mission is the determining mission that changes your alignment, and is only available to players who purchase the Going Rogue expansion.
I guess if the wheel already works, no need to reinvent it...
COP is a nice addition, good to see all that previously completed work put back in to the game.
Of course i18 was going to be bleak and it is. Here's hoping the GR feature list is huge, which is going to be a lot of content to jam in to 1-20. The disappointment meter is climbing. -
Thanks for the heads up that you are continuing to ignore pvp in its entirely. That removes the 0.01% chance that you weren't.
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An unfortunate bug considering the devs recently went through and adjusted the sets that caltrops and trip mine accept for MM's, but adjusted them incorrectly.
1 step forward and 2 steps back. -
Quote:Unless you are specifically talking about Heat Exhaustion and Benumb from thermal and cold respectively then I'm going to have to disagree. Even those powers I wouldn't see asking for more than a 25-50% reduction in rech time. 25% being reasonable, and 50% being pretty greedy.One thing I would love to see for this set as well as thermals (do defenders even get thermals yet?) is for the single target debuffs to either be auto-hit in pve and/or recharge alot faster. Outside of an av battle I just dont see much of the use. Its like they intentionally made those 2 powers weaker just because of pvp. Now that there can be different pvp values than pve why not change it? Originally I had played up a cold defender but looking at how much recharge in a build I would have to slot for with IOs this just wasnt worth the inf to do. If the powers had like a 10 second recharge or something this would be totally different.
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Quote:No, GFS is in the top fire chain. The reason many don't go with it is because you need very high recharge to run that chain and you can do a bit less damage for substantially less recharge and iirc less eps. Basically the investment needed to move up to a GFS chain isn't rewarded by an equitable increase in damage. But it is a good attack.Correct me if I'm wrong, but doesn't Greater Fire Sword also suffer from this? I know Fire is a better loved melee set, but goose and gander here. Only perused the pages here, but it looks like this keeps coming up. It's a valid point that MA could use a tweak here and there. Not sure I would put the whole bank in upping the T9 attack though.
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It's better than arctic air alone, but not so good that I would feel compelled to pick the /psi app just for that power. And depending on what you want to do with the toon, it may not be worth picking up in exchange for any of the other powers in that pool.