Freezing Rain is broken, is Sleet as well?
Controller sleet definitely has the same problem. I've PM'd Castle about it describing exactly how to reproduce it, but I didn't get a read receipt about the matter so who knows.
I haven't checked the corruptor version of sleet.
MM version of freezing rain is definitely bugged as well.
Controller sleet definitely has the same problem. I've PM'd Castle about it describing exactly how to reproduce it, but I didn't get a read receipt about the matter so who knows.
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I'm also curious, can you get it to reproduce 100% of the time? Like I said, in my testing it only happened about 60% of the time.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
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No it does not occur every single time. I would agree with your assessment that 60-70% of the time it expires prematurely on a target that stays under the rain.
It has situationally made gale a lot more useful to (edit:throw) them out of the rain near the end so it continues to debuff them heh.
Without looking at the original poster, I was hoping to find this be about how much it defense debuffs, resist debuffs, knocks down, and all the other stuff of FR's awesomesauce. That was my hope of "Yes, FR is broken in it's tasty debuffage."
Alas, I've been foiled in a thread of how awesome Storm Summoning is.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Glue Arrow has acted similarly since it was put in to the game. I don't know if Freezing Rain and Sleet always have been this way, but by this point I'd say that the effect for all three powers may either be intentional or, if not intentional, difficult to fix.
Both either are, or have been, on the Current Defender Issues list before, but I thought the Freezing Rain one was fixed not too long ago.
Without looking at the original poster, I was hoping to find this be about how much it defense debuffs, resist debuffs, knocks down, and all the other stuff of FR's awesomesauce.
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I have a perma PA ill/cold (aka extreme recharge build) that has sleet on a 15.1 second recharge. Once you factor in animation time I can't keep the -res/def debuff on a target the entire time.
That would be fine if as Trick says, it was intended. But the power clearly states the -res/def debuff lasts 30 seconds.
It's also worth noting that the -rech/slow debuff also disappears at the end of the rain. If you use the power to keep things relatively clumped you may find it performing much worse than it should in addition to no longer decreasing their damage output through the -rech that is supposed to linger.
At the same time if at any point during the rain you knock the target away the debuffs work exactly like the power descriptions say. Which is to say, a lot better and longer.
I'm doubtful it is intended for the power to work better if you remove the enemy from the location you have used it. That would be an interesting approach to design. Especially when the power itself largely prevents things from escaping the rain in the first place. I suppose stranger things have happened though. Probably.
Glue Arrow has acted similarly since it was put in to the game. I don't know if Freezing Rain and Sleet always have been this way, but by this point I'd say that the effect for all three powers may either be intentional or, if not intentional, difficult to fix.
Both either are, or have been, on the Current Defender Issues list before, but I thought the Freezing Rain one was fixed not too long ago. |
I think Frosticus explains pretty clearly that it is HIGHLY unlikely this is an intentional effect.
Good to know that glue arrow can also be added to the list or broken powers, just so I'm clear the effect is the same one we are describing if mobs are knocked off of glue arrow before it expires?
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
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You're correct back in i15 when I last tested Freezing Rain extensively it was indeed fixed and working as described and, I presume, intended. I'm not sure when it broke again, but as of this morning it is certainly broken.
I think Frosticus explains pretty clearly that it is HIGHLY unlikely this is an intentional effect. Good to know that glue arrow can also be added to the list or broken powers, just so I'm clear the effect is the same one we are describing if mobs are knocked off of glue arrow before it expires? |
Yes, if enemies are on the glue patch when it expires, the debuff on them immediately ends. It only lasts the full 30s if they get off of it before it disappears.
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*Assuming it is the same cause, which it sounds like, but who knows.
Because the Freezing Rain involves a summoned entity's lingering effects unexpectingly disappearing when that entity dies, I suspect it's a general bug that applies to all entities that are supposed to have lingering effects after despawning.
Yes, I'm talking about Oil Slick.
The bad news is, if it is the same underlying bug, that means it's going to be really hard for us to figure out when the bug hits and when it doesn't. We've been trying to nail that sucker for years!
If I had to guess, my guess would be that it depends on whether the entity despawns in the exact same game cycle as it refreshes/ticks an unstackable effect. My guess:
1) Game checks if summoned entity is going to refresh an unstackable effect on some targets this cycle.
2) If so, cancel the effect on those targets, expecting it to be refreshed at the end of this cycle.
3) Summoned entity despawns or dies.
4) The unstackable effect is not reapplied since its source is now gone or invalid. Poof.
So I have good news and bad news.
Good news, I heard from Castle, they are aware of this issue and have investigated it.
Bad news:
Originally Posted by Castle, in a PM
We've investigated the issue, but there isn't really a way to fix it completely at this time.
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Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
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So I have good news and bad news.
Good news, I heard from Castle, they are aware of this issue and have investigated it. Bad news: Which makes it sound like Rigel Kent is probably right. Just to be clear, there was no additional insight from Castle, so this is just speculation. That said, I would also place my money on this being closely related to the server timing issues that plague Oil Slick Arrow. |
So there is a long standing bug in Freezing Rain which Rigel_Kent has termed the poofing bug (someone else may have named it long before him, I apologize if someone else deserved credit). This bug means that if enemies are within Freezing Rain when the rain stops, the debuff ends too, it goes "poof". From my testing it happened 16/25 times.
Furthermore, Freeizng Rain's slow and recharge debuffs should provide a 30 second debuff followed by another 30 second debuff at ~60% strength. If enemies are in Freezing Rain when it ends, even if the debuff lasts the full 30 second duration, the follow up reduced strength debuff never materializes.
Does Sleet also have this problem? Do Controllers also have this problem? Information would be appreciated.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
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