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Just got back from an advanced screening myself and my god was it full of stars.
SPOILER INCOMING
The Seinfeld scene was particularly out of nowhere (in a movie FULL of out of nowhere parts) and hilarious. Culkin's little brother stole the entire show. -
She's become VERY distracted lately with working on the Daily Show and pilots for sitcoms and such.
Whenever she does manage to get time to do the show that made her famous, she seems out of it, has no clue what is going on, responds to everything with "What?" and ultimately just spends the episode staring blankly into the camera rubbing her hair.
I wish I was making this up. -
Honestly, Blade Trinity suffered because it was a Blade movie. If they just took out Blade and made it a Nightstalkers movie like it should have been, expanded the roles of all the target fodder minions like Patton Oswalt's character, and let Reynolds shine it would have been great.
I liked Posey in her role and even HHH was great in it. It was the Dracula/Blade stuff that sucked and dragged the entire movie down. -
Oh there better be a midnight release for this, because I'm going to be sitting there watching it even if it's not sanctioned.
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I love how Olivia defiantly proclaimed she was never leaving AOTS and will be its permanent co-host at Comic-Con... followed by almost 3 straight weeks of guest hosts.
The amount of dirt Olivia has been flinging at G4 and most of her fans (by calling them all perverts and the like) has made me care less about her big time.
Out of all the guest hosts, Alison should get the bump up because she's been part of AOTS longer and has chemistry with Kevin and Hardwick and Chris Gore, but she isn't my favorite. Obviously I love when Morgan co-hosts since her and Kevin have, what, over 10 years of chemistry and Morgan always seems to bring a doe-eyed innocence to the proceedings. I also like Xbox 360 IGN girl Jessica Chobot when she has co-hosted as she seemed to be willing to go with the flow, could play off Kevin's improv, and obviously plays enough video games to get most of what they are talking about.
Whatever they do, they need to end this Olivia Munn thing in the bud. They don't even announce she's not on anymore, which makes all the background pictures of her and the bumpers/show open that much more awkward. -
Guys, it was Judas all along.
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I was pre-destined to like it since I know the guy who did the keyboards for Zydrate and a few other songs (Eric Powell from the band 16 Volt) as well as it featuring Ogre from Skinny Puppy.
I actually have high hopes for the new 2001 Maniacs sequel that features Bill Mosseley and Ogre together again in the main villain roles. They work so well off each other.
It's a shame that Paris Hilton's big number (Come Up And Try My New Parts) was cut, because it's actually one of the most straight forward rocking songs on the soundtrack and would have "fleshed" her character out even more.
See what I did there? Eh? -
Quote:I actually watched it one time with my band's lead singer and his wife. He didn't hate or love it, and she absolutely hated everything but the costumes.I love the divided fan base on that movie. People either worship it because "It's so bad it's good" or because "It's one of the greatest movies ever and no one understands it!"
Makes conversing with fans difficult.
Made it incredibly awkward anytime we were in a car together and I'd crank Zydrate Anatomy off my iPod. -
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I haven't heard too many reports of people ripping streams off Netflix. There are simpler and better ways to go about that if you desperately want a movie I'd imagine.
Having all of Lionsgate Films on there would be a plus. Their horror section is already pretty decent, but adding the usual fare you see on Fearnet would be great. -
I think, if done right, the first movie could be seen as a good set up for a more monster-centric sequel.
However, in order to have done this effectively, they should have shot both back to back and released the sequel within a year. At this point Cloverfield is barely on the radar for mainstream America, especially with Paranormal Activity stealing it's "Found Footage" glory last Halloween. -
People shouldn't try to graft an open world onto a game that doesn't warrant it thinking it's needed or the thing to do.
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I think obviously any game developer has a monumental design decision to make at the beginning of the development process: do they want to build a playground or a roller coaster.
I think that after a while, the open world playground, however, should only be attempted by those with some playground knowledge in the past. Playing a bad open world game is akin to playing on one of those metal steel trap playgrounds kids of the 80s used to cut their teeth on. But get someone who does have a fundamental knowledge of the playground and you get a wondrous plastic playland that's both safe and full of hours of entertainment.
I think the general design decision of "Build a huge map with a lot of static graphics, buildings that all look alike, and only a few landmarks of merit and overload the player with subquests and challenges and killing sprees and hidden collectibles" is the bad design choice especially when it's in a game that doesn't warrant its own self-importance.
An open world game should have a point to its own open world. If you are a gangster just getting off the plane for the first time in the biggest city of America, that sets the stage for a good open world. If you are a cop in a fake tropical Asian island? Probably less so. It's akin to the joke about Spiderman being stuck in Nebraska. How does he websling off stalks of corn?
I think any player in an open world game should have to earn the chaos they can eventually do. Giving the player the ability to topple buildings from the tutorial to me means there's no where to go but static. The build up to full blown chaos shouldn't be a grind, but as the open world map grows, so should your power. -
Have you tried uninstalling it via the iTunes uninstaller and redownloading it from itunes.com?
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Dogs & Cats 3D and Step Up 3D didn't combine into some Voltron-like epitome of crap 3D for you?
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Definitely talking single player without any morality choice gameplay.
Obviously there's been an arms race of sorts in these kinds of games in terms of giving the player more tools of destruction from square one. But does that make for a better game or even a better gameplay experience?
Let's say a game starts you off with a parachute, grappling hook, and the standard grenades and guns. You are given a mission to take out X enemy combatant. Instead of it being some big conflict that the game can hinge on, it turns into the simple reflex of throwing your grappling hook at your opponent and then filling his skull with lead as you fling him back.
With great power comes great responsibility, but it seems like open worlds negate that responsibility quite easily. Compared to a solely single player, linear narrative where everything down to ammo, weapon type, and player health can be regulated to make for a more challenging and lasting encounter, does the ability to do street races or blow up random things really make for a better game? -
http://www.youtube.com/watch?v=1MzKvdqdzuY
Chocolate's Butcher Shop Fight Scene. As a Thai martial arts movie, it's treatment of its stunt workers is shifty at best and you can almost count the broken vertebrae as they take bumps onto concrete no body should withstand. -
I, on the other hand, loved Cloverfield. Didn't care about a single character in it, though, except for the monster and maybe the Statue of Liberty head, but still loved every second of it.
With this much time passing since the first one, though, they really have to go all out on the sequel. Another shaky cam monster movie just won't do. I've always maintained that the first movie should be the video evidence found on site and the sequel should be the military's evidence videotaped from tanks and choppers and even satellites. -
So I was playing *something* for my *thing* and noticed that instead of offering *things* it simply replaced what the *stuff* I would have expected from this kind of *item* with an open world.
Now, I love open world gameplay in other *things* such as in *that thing* or *that other thing* or even *the third thing* but in this *thing* it just felt tacked on and stupid. Any action that could have been scripted in this *thing* was replaced with sheer chaos since you could do anything at anytime with any weapon, unlike in other *things* where their lineal style gives the creators more control over story and setting.
So what are your thoughts on these *things*? Do we need more open world gameplay in our *stuff* or should *people who make things* stick mainly to the traditional *item* design? -
The question, of course, being will Nemesis make Kick *** look like S#!t?
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Man, iTunes really goes for the most mainstream thing on your hard drive in these things. I guess it's because 99% of the industrial bands I listen to Apple has never heard of:
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I just received 4 free passes to an advance screening of Scott Pilgrim on Thursday from my local comic shop, so you better believe I'm going Pilgrim
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When are we going to get the true comic book adaption we've all been waiting for: the Ferret?
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Quote:Yes, how dare people want to talk about the shows they like.All hail the new rules! Now we won't have useless threads detailing EVERY single new episode of EVERY series.
THEY ARE USELESS AND YOUR FAVORITE TV SHOWS ARE USELESS. We shall only talk about the following topics: Hockey stats, foreign and domestic beers, and any combination of the previous two.