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Posts
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Every time someone has suggested it before it has been met by scorn and derision. I'm surprised that nobody has showed up to shoot it down yet.
Personally I think we should be able to pull Enhancements out of our powers and back into our inventory without the need for some fancy crafting by simply paying a Inf cost that increases every time. I also think that we should be able to put enhancements into powers and pull them out for free as long as we haven't closed the enhancement window. That way people could slot an enhancement and see the resulting values before they decide whether to use it or not. -
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Maybe they're fixing the broken Task Forces and the green Mitos.
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I think Fiery Aura would get both a mitigation boost and a damage boost if we could activate Rise of the Phoenix whenever we liked, instead of just when we are dead.
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I don't suppose we can get a hint about what this solution will be and why it doesn't work, so we can start thinking about what to do about it?
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I can't really understand what the OP is saying either but my character "Gunsinger" (Sonic/DP defender) turned out to be "Lady Gaga if the rumours about her being part of an occult society trying to take over the world through the symbolism hidden in her videos" were true.
As we can see in this video, Lady Gaga likes shooting stuff with imaginary guns. Bang, bang!
She's level 50 now and practically unstoppable. -
I hope the "end game" Posi is working on has some kind of influence-destroying scheme in it.
Or that some dev somewhere is thinking about how to reduce inflation. Preferably through some kind of influence destruction scheme.
Or we will soon all be sitting at the inf cap and thinking about how to stash our surplus billions. -
Quote:Yes.I know this has been brought up in a couple of other posts, but I wanted to post it here in player questions to get a direct yes or no.
When I click "recipes" and then type a recipe name, it displays recipes AND enhancements. Am i doing something wrong?
When you type something in the search field it replaces your first search, which was "recipes", which occured when you clicked on the recipes.
You can't search within a category like we used to be able to, anymore. -
I replayed a bunch of my missions over the weekend and all my allies worked fine. Or at least no worse than before Issue 17.
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Unpublished.
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The next big thing after power customization (and Going Rogue I suppose) should be a revamp of the costume generator.
I think that many more costumes should get the "upgrade" that some of them got in the Marriage package. "Heart", "Angel" and "Excess" got bump-mapped and high-def versions that looked like actual clothes instead of painted-on patterns. Those were very nice additions to the generator. I would like to see more things like that: clothes with actual depth. A bikini that doesn't look like paint, for example.
It would also be nice if we could get more assymetrical costumes. I understand that there might be some technical difficulties in getting patterns that aren't simply mirrored on either side (although some of the "mask" patterns are assymetrical - "50-50" being the most obvious one), but there are other things that can be made assymetrical, things we've already seen examples of. Examples follow below:
Shoulder pads: "Gladiator" is assymetrical. We could have more pads like that one. There are pads like the giant skulls (not as useful as a more generic shoulderpad would be, fyi) that only covers one shoulder. Etc. Shoulder pets only cover one shoulder. I think all the pads should come in three versions: right, left and both. That would really add options.
Chest details: One of the chains and one of the barbed wire wraps are assymetrical. More things like that would be great.
Robot arms: We have robot arm 1, 2 and 3 as torso options right now. One of them has a solid robot arm replacing one of the arms. Would it be possible to add more arm options to that part, like for example "tentacle", or "normal arm" (with optional covering, like bare skin, short sleeve, long sleeve, etc)? If we could have a normal-looking arm there instead of a robot arm we would be able to make our own assymetrical costumes by coloring it differently, or leaving it bare.
Skins: It would be nice to have skin patterns that actually belonged to the skin of the character instead of the costume piece. This is probably completely impossible but it would really be cool if things like tattoos, tiger stripes, rocky skin, scales, etc could be selected where you select skin color, and then have those things "shine through" wherever skin showed on the other costume pieces.
Invisible weapons: Some of us have noticed that a few powersets would work just as well without the weapons usually associated with them. Like Claws and Dual Pistols, for example. If we could select "invisible" claws we could have another punching set for Scrappers - some of those claw attacks look just like punches. With invisible pistols we could shoot things directly from our hands, and with a few new gloves featuring prominent gun barrels this would really look cool. Especially if the gloves had animated gatling guns that popped out when we used our powers, similar to how Combat Auras work now...
Speaking of which: can we have more kinds of funky auras? More Combat auras, and auras that activate when we use travel powers like for example jet blasts that shoot out from under our feet when we use flight or jump, without having to use the special Rocket Boot costume pieces? The rocket boots are cool but they don't always fit the rest of a costume. Having the jet blast as an aura that only showed up during flight would solve that. Heck, make the special auras into recipes just like the rocket boots. -
Yeah that muscular torso looks good enough to me; another one that was actually made for the female model would probably be better.
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Thanks for posting it.
I wasn't really expecting the log from the EU test server event though. I had already heard most of the things discussed there. I was actually looking for info from the NA test server event that happened after this one.
Nobody has however mentioned anything the devs might have talked about during that event, as far as I can tell. It's like it never happened, but I heard the Cape broadcasting live during the event... Usually we get live updates and wild rumors while the thing is still going on but this time, nothing. -
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The problems haven't been caused by the number of different customs you can make. The ally exploit would still have been possible even if we could just make one custom mob per mission.
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So didn't anyone log the anniversary event on the Test server? I've been looking around for a complete "report" on it but I can only find dissatisfactory tiny crumbs. Didn't anyone catch the whole thing, or was there just nothing new to report?
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It was at +2/x8, players debuffed, enemies buffed.
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I'm still kind of impressed that we managed to win the time challenge.
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Quote:Bottom line, it's a massive undertaking that wouldn't really get us a lot of bang for the buck. Three scalable body types covers the vast majority of characters that players want to make, so while it'd be nice to have another one, the price is unfortunately too high.
Would it be possible to change the scales to make muscular arms and upper bodies available for women, rather than just fatter arms and bodies?
I hear some people have been exchanging the female "skin" for the male "skin" in order to get better muscle tone on their female characters (only visible for themselves and others who do the same, but still); a six-pack and muscular arms, for example. Could we get something similar that didn't require tampering with the game files? -
I will be away too. See you Sunday, perhaps.
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I don't know. 2-3 weeks perhaps, I haven't really thought about it. I really don't think solution #1 is all that important anyway - If we suddenly see a great number of missions abusing exploits it'll be more important.
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When tankers only had the same single-target taunt as scrappers did (back in issue oh I can't even remember it was so long ago, I'm gonna say before issue 2), players were complaining that they had to "dip into the presence pool" in order to get a properly working Taunt power.
Thankfully the devs listened and gave tankers the Taunts they have today, so that they wouldn't have to "waste" one of their power pools (we can only get four different power pools so it's kind of a big deal) in order to get a power that by all means should be inherent to the AT.
I haven't read through the rest of your suggestion but I'll go and do that now. I just figured that you didn't know why it is the way it is now and why it would be a bad idea to go back to the way it once was back in the age of dinosaurs.
Edit: I have now read the rest of your suggestion and I don't really understand what it's supposed to be good for. Is there a point to it? Can you summarize why you think the current powers system should be changed and replaced with your new version? Proliferation isn't really what you're talking about: proliferation as used in CoH is about having the same power set available for many different Archetypes, while you seem to be talking about having the same powers available within many different power sets. The former is an excellent idea, the latter is, well, just necessary sometimes and certainly not something worth talking about much. It's just the way things are.