FourSpeed

Legend
  • Posts

    1554
  • Joined

  1. I have Void and Diamagnetic on my SS/WP, and while I'm fine with Void,
    I'll be swapping out Diamagnetic in favor of Reactive - Diamagnetic seems
    woefully underperforming to me.


    Regards,
    4
  2. Quote:
    Originally Posted by TopDoc View Post
    I'm going to look at a level 1-50 CEBR oriented map for PLing, where the mobs do energy damage. But don't let that stop you. It'll probably take me a little while to finish leveling up all of my brutes so I have a 50 on every server.
    The question I'd be curious about is if it would be better to level cap it at
    some point below L20, to leverage some of the lowbie mechanics, but at a
    level that still allows a few key powers to add survivabiliy.

    For Fire, I think that may well be true (I'm starting to experiment a little myself
    with that), but I have no idea about the Claws/Elec set as none of that mattered
    at all in CEBR solo runs.

    Another thing that is problematic (to varying degree) is the ambush mechanic.

    Ambushes tend to allocate mobs to all team members, so that can spread mobs
    out if the alt is a door sitter (or a dual box on Follow). That seems to be a real
    factor on the new CEBR map (less so on the original).


    Regards,
    4
  3. Yep.

    It's extremely annoying, and after a year, it leaves zero doubt in my mind
    regarding the capabilities (or lack thereof) of the site maintainers...

    At this point, I don't even log in any more unless I see a post I feel compelled
    to respond to - and in that case, I store my text in the clipboard before hitting
    Preview or Submit.

    In short, it's pathetic. There's no other way to sugar-coat it anymore.


    Regards,
    4
  4. The game is fine.

    PvP has been dead for years for most practical intents and purposes.

    Sure, there are still some active PvPer's, but I'd doubt it's even 1% of the population.

    That said, if you enjoy PvP, and can find folks (Freedom, as noted, usually
    has some in Siren's and RV), go for it.


    Regards,
    4
  5. Quote:
    Originally Posted by TwoHeadedBoy View Post
    The MFing Peacebringer
    A guide to being MFing.

    Step One: Go to character creation screen, select hero, select Peacebringer.
    Step Two: Think about what you're doing for a minute.
    Step Three: Hit "back" button.
    Step Four: Select Warshade.
    Step Five: See: "The MFing Warshade."


    Ouch. That's a bit harsh.

    PB's have a place... While all you radical "psycho" Shades are out there doing crazy
    things (and sometimes paying the ultimate price for them) us Peacebringers
    are steadily and consistently carrying the mail...

    Sure, we don't generally make the Headlines, but that's part of the point.

    Might I remind you, that *we* didn't invent any insane, life-sucking, stealing powers.

    We are the steadying influence that has helped you former Nictus' (Nictii?)
    become helpful and relevant members of society.

    We're largely unsung, but we get the job done consistently and effectively,
    without all the crowing and back-slapping...


    Cheers,
    4



    PS> Just in case there's any uncertainly, that is a jesting, tongue-in-cheek,
    RP style of rebuke... (no *personal* slights intended)
  6. Gratz on L50!

    I've enjoyed reading along during the adventure.


    Cheers,
    4
  7. Quote:
    Originally Posted by Neogumbercules View Post
    Howdy folks. Thought I'd give you an update on my lastest... update. I made the level 1 version of my map 5 missions long. Now you can run it over and over again without having to reset everything. Level 3 getting the update... eventually. Enjoy!

    Arc ID 512178
    Good to know - I'll have to give that a "spin".

    I'm debating about two things myself as a result of TopDoc's CEBR thread.

    From a solo perspective on a Claws/Elec Brute, I'm not sure anything levels faster
    than CEBR (that I'm aware of, anyway), but for PL'ing an alt, I find it difficult
    to do well with it.

    So, I'm mulling over:

    1> An AE mish/arc for occasionally PL'ng alts, that I could adjust my new CEBR L50
    toon to do... Probably something involving Energy? Suggestions?

    Since he's all new and shiny (and unslotted), I don't expect to fully kit him out.
    Using him for tix is great, but if I can also adjust him a bit to PL toons (that can't
    run CEBR) as well, that would be a useful plus.

    OR

    2> A fire farm set at L11 -- so you still have some "Beginner's Luck" in attacks,
    but where you can also have 90% capped fire resist without inspies (attainable
    by L16 with simple Common IO's in Temp Prot and Plasma Shield).

    I haven't dabbled with AE mission-making since it first came out, so it might
    be amusing to look at those ideas.

    I'd be curious to hear any thoughts on either of them.


    Regards,
    4
  8. Quote:
    I'm curious to see what top end DPS scores people have accomplished with their Brutes. I'm in the process of working on my own times, and will post them soon™.

    There are very few Brute scores on the Rikti Pylon Test thread in the Scrapper forum.
    Back in Dec. 2010, I was one of the Brutes who posted in there.

    Nothing too stellar mind you, my SS/WP Brute's DPS was roughly 147/s
    or so straight-up then.

    He's since gotten a bunch of iStuff, and I'm sure that Barrier Protected Lore
    Pets would make a big difference, and I'd also bet that Void is better than Sands
    of Mu (during a Rage Crash), but I haven't gone back to try it out.

    I've heard that Diamagnetic isn't as helpful as it would sound, but I haven't verified
    that either.

    Anyway, I'm sure better numbers will be posted by other Brutes.


    Regards,
    4
  9. FourSpeed

    Cebr

    Quote:
    Originally Posted by TopDoc
    Hmm, I normally don't slot any Enhancements at all while leveling up, and I just did
    another 5.5 hour run on Defiant. Yes running at +0 rather than +1 will make you take longer.
    You still kill Minions in 2 tics of Lightning Field, and Spin still kills 10 mobs around you, you
    just get less XP for them. A lot less. Going up to +1 would probably let you finish in 9 hours
    if it didn't affect your death rate. I use the macros and I don't keep any Inspirations
    "just in case" in my tray. The entire tray is for holding Inspirations that I'm going to use or
    combine into reds. I do use the Empowerment buff, just because it's a decent buff for
    very little time. I bought 10 of the Salvage needed, and I only used 4 of them this time.
    I used Sands of Mu once this last run, and decided it wasn't worth the time.
    I agree about the enhancements, and the math in the OP really shows that.
    I have found that slotting Hasten, Energize and Power Surge is helpful as they're
    available for more runs, but in-mission, no enhancements is fine (haven't tried
    Procs yet, although I wouldn't expect a big benefit).

    I think the two big time hitters were 0/8 (much less xp = more time) and the
    macros. Damage at 675% or close is much better/faster than 250-300% or so, but
    I simply couldn't get the hang of them. The "in case" inspirations are also directly
    related to the same issue, but for me at least, that made things survivable albeit,
    slower, but bumping the level to +1/8 offset that relative safety for me.

    That said, I'm definitely not complaining - I've found the entire experience pretty
    interesting and fun.


    Regards,
    4
  10. FourSpeed

    Cebr

    Quote:
    Originally Posted by Hyperstrike View Post
    Okay, just learned the hard way that this is NOT the arc for PL'ing a teammate.

    The split of inspie drops is absolutely detrimental to your performance.
    Also, unless they're glued to your backside, they tend to die and take a bunch of ambush mobs with em, splitting your kill pool.

    PL through level pact? Cool.
    PL through teaming in the same arc? BAD!
    Agreed. If anything, the new map makes it even worse - you end up with mobs
    strewn all over that entire corridor, and it ends up being a LOT slower (and dangerous).

    On the original map, I was able to do it, although the inspiration split IS bad,
    but I found I could get in, get to ticket cap, and get out before it got too problematic
    (unlike solo levelling where I would kill ALL of the bosses). I was able to get
    the CEBR toon up to 43 and the alt up to 40 in about 10 hours, distinctly slower,
    but I did want to try that aspect out (and this was on a new server, so I didn't
    have any other toons there).

    Unfortunately, in the new map, I can't get it to work very well at all. Both Bosses in
    LoS messes up my targeting macro, and the alt on follow *really* spreads everything
    out. Leaving it at the door is equally as divisive.

    A bit of a pity, as I was kind of hoping to get both toons up to L50 this wkend...


    Cheers,
    4


    Edit: Ran some on the new map and for *solo* toons, I liked it better than the original...
  11. Quote:
    What's wrong with the good old fashioned wakie? I always carry a spare even on my
    toughest toons
    ...and if you don't want one in your inspiration tray, just pop a couple into
    GleeMail and they're readily available for any of your toons...


    Regards,
    4
  12. SS/WP Brutes can solo well on an inexpensive build and easily
    handle 0/2 against most PvE stuff, and typically 0/4 once you
    have FootStomp.

    With a higher investment, they can be nearly indestructible
    against S/L mobs at *any* difficulty setting.


    Regards,
    4
  13. Quote:
    (It's "Beast-aisle.")
    ...and here, I always thought it was a typo of "Beastley"


    As for me, I've never changed names either globally or on characters (once
    past the creation screen).

    Some are names of fiction characters, some are legendary or scientific names
    taken from research on Wikapedia or other sites, and a few are simply frivolous
    (ie. "Moar Moneh" - a farming toon or "Levelling Fool" - a PL'd toon).

    As for FourSpeed, it is a nickname given to me in my younger years by some
    folks I worked with at that time (we won't discuss how long ago that actually
    was).


    Regards,
    4
  14. Welcome.

    As others mentioned, a couple key things to do early are explore AT's and Powersets.

    Each AT is very distinct, and even within an AT, power choices can make two
    of the same ATs feel and play differently. For instance, Fire Blasters play very
    differently than Electric Blasters even though they're the same AT (Blaster).

    Additionally, bear in mind that first and foremost, this is a PvE game. PvP wasn't
    even IN the game until I-3/I-4 timeframe. You can't even enter PvP zones until
    L15 (although I believe you can do arena PvP at any level iirc).

    Finally, a couple important things to understand about PvP specifically:

    * Only a very small minority of players even bother with it at all, so if, after
    getting some game experience in, you decide you want to PvP, you'll probably
    want to build those characters on Freedom server (most other servers have
    little, if any, active PvP).

    * Characters behave (powers-wise) very differently in PvP than they do in PvE.
    Until you get a good sense for PvE, explaining those PvP effects will sound like
    unintelligble gibberish. Many powers that are great in PvE are awful in PvP, and
    some powers you'd never use in PvE are helpful to PvP - it's a completely new
    learning curve.


    So, to echo the others, start with PvE first, and find toons and powers you enjoy
    playing with first.


    Regards,
    4
  15. Quote:
    Why do so many things look awesome!??!
    It encourages you to play more than one character...


    4
  16. FourSpeed

    Cebr

    As a quick follow-up.

    Now that my toon has reached L50, I did a number of runs solely to cap tix.

    During the leveling process, an arc took 20 mins or so, but for just capping AE tickets,
    I'm in the 10-15 min range (from zoning in to the first mission to clicking "Finish"
    after the last mission). Each mission is definitely under two mins (in-mission).

    Also, Ticket runs are a LOT easier and safer - not a single death yet doing that.


    Regards,
    4
  17. <sigh>

    At NO point did I say it *couldn't* be typed S/L... But, why would I assume it *IS*
    typed S/L when the only info Arcanaville explicitly stated was that it was AoE, and
    how would I know that an AoE attack with S/L couldn't also be subject to the same
    exception as Fireball?

    Essentially, that was the point of my "it would probably be a wash" statement.

    In any case, all semantics aside, the issue might now distill down to this question:

    Are there, in fact, more AoE/Cones *with* S/L than there are Ranged attacks *without* S/L?

    I agree, that the only way to *know* that is to look at every single Ranged/AoE/Cone
    attack in the game, and I'd love to have a link to a nicely summarized table of exactly
    that information.

    Unfortunately, the only information I've seen comes from looking at factions and
    their attacks on P-Wiki, a slow, page-intensive, and occasionally inconsistent source.

    However, based on my cursory search there, I can see that there are a LOT of
    Ranged attacks without an S/L component.

    Perhaps some industrious soul would care to review the other side of that question?

    A sub-question would also be: On average, which attacks do more damage to the
    player - Ranged, or AoE? That might also provide some insight about which gap
    would be more dangerous (for instance, there are a lot of Ranged mez/status attacks,
    but I'm not sure how AoE would compare in that regard either).


    Regards,
    4
  18. FourSpeed

    Cebr

    Quote:
    Originally Posted by John_Printemps View Post
    To quote myself:

    Not using and abusing them like they should, and instead reserving them "just in case."

    Natural pattern of inspiration usage: Reds to the Damage Cap, x4 Purps, x4 Orange, all before entering. Drop 4 and 4 of orange and purples in your tray and enter. After Alpha and Beta drop and the ambushes trigger, you'll already have a full tray again, your inspirations start fading out. Use your entire tray. Mobs die, keep using your tray. Don't pay attention to /what/ you're using so much as that you're getting them processed as quickly as possible to keep the tray empty for the next wave of dead mobs. If you're processing the tray, oranges and purples will naturally fall in surplus. Only once per ten to fifteen missions have I ever fallen below 50% Defense or 60% Resistance. In that instance, hover over a green or two until the next purple drops if you need to, but don't always expect to need a green.

    TopDoc can, of course, respond otherwise, but this is how I inferred his original method, and so far has not proven wrong.



    I think that's entirely optional. Although, I've only ever shifted Strike and Slash in on occasion to make sure Alpha and Beta die to get swarmed, past that Auto-Spin is usually sufficient while slamming down macros in between to complete a run. I never felt like cycling in the extra attacks made things go noticeably any faster (especially when they whiff) and just left it to Spin since its sufficient enough.
    As noted, in my post, I do reserve 2 columns for when I need 'em, and that
    leaves the rest to be popped early and often...

    I agree with the "not using them is bad" sentiment, but unless you're comfy with
    the playstyle that uses the conversion macros (which actually got me killed more
    often than it helped), I think the reserves idea *can* be helpful - at least, I'm
    pretty sure it's helpful for me My deaths rate is about 1 / arc that way.


    As for using other powers, I do use strike and slash as fillers, but Sands of Mu
    simply takes to long to activate, animate and complete... For me, too many
    bad things were occuring during that timeframe. I swapped Sands for Brawl,
    and while I don't get the cone, it still works as a filler.

    By far, the bulk of your damage is done by your aura, and then spin.

    Strike and Slash are effective against Bosses though.

    Regards,
    4
  19. Quote:
    Thankfully, the Devs type attacks using a bit more common sense. Many (most?) attacks in the game
    have both a Positional defense type (Melee, Ranged, AoE) and a, for lack of a better word, "Typed"
    defense type (Smashing, Lethal, Fire, Cold, Energy, Negative, Psionic). A single attack can have
    as few or as many of these defense types as desired. Usually, the devs pick the appropriate Positional type, and also the damage types that are dealt by the attack.
    Not to be overly snarky here, but if you read earlier in the thread, you would realize
    that I already understand all that, and have done some amount of research into
    it as well.

    The only wrinkle was when Arcanaville mentioned exceptions that Do Not follow
    the basic approach.

    So, yeah, thanks... I guess....

    Regards,
    4
  20. FourSpeed

    Cebr

    Quote:
    Originally Posted by John_Printemps View Post
    Another thing that's been bugging me about this whole thing: I created the toon three
    days ago, logged him for an hour the first night, three hours the next time, and off and on
    throughout today for somewhere in between a ballpark of eight hours total time. When I
    clicked on one of the citizens in town for my "total hours played," they promptly informed
    me that I've been logged in for 66+ hours. That's impossible, the toon's only three days
    old, I've not been logged in for 2.75 days consecutively. So I have no idea how long I've really
    played him so far. There's apparently a time paradox in the AE system.
    With regard to AE missions, make sure you click Finish on any arcs you run (the whole
    rating and comment part).

    Those things behave like tf's, so if you simply log without wrapping things up,
    that time away will still count.

    There might be other issues with timekeeping, but I'm pretty sure that IS one
    of them.


    Regards,
    4
  21. FourSpeed

    Cebr

    So, I finished running mine through to L50 - Yay.

    He goes from 0-50 in 12 hours... So, about as fast as a Prius...

    I WANT my money back dammit!!...

    It cost me 0 to make him and I only got paid ~375M to run him to L50... Oh, wait, nvm...

    That said, it was the first toon I have ever PL'd from 0 to 50, so I thought I'd put
    a post in here about my experiences as a Rookie PL'r.

    TL;DR. It was a lot of fun, but you're running on a knife's edge the whole way, and
    given the extreme efficiencies in the process, a lot of things can trip you up, or
    greatly affect your performance.

    Below, I cover a lot of things that I found or thought were pertinent during my
    12 hour journey.

    First of all, as mentioned before, this is a radicially different playstyle than normal
    for me, and 12 hours is, at very least, a factor of 10 faster than I'd get an L50.

    It still took me a bit more than double TopDoc's estimated time, and I can think of
    several reasons why. I think 5-6 hours would be Plausible for somebody well versed
    in the approach.

    Why I was SO Slow

    * I slotted absolutely bupkiss in the build - it's completely devoid of enhancements.
    The procs and buffs would have sped things up, but I intentionally didn't put
    anything in this first time.

    * I ran at 0/8 w Bosses. Initially, because I was a bit leery, and then I forgot
    about it till I was L42. I switched at that point until L45, but personally, I felt
    I was dying too much, so I dropped it back again from L45-L50.
    It's slower, but it felt safer as well... A willing tradeoff for me.

    * Macros. Basically, they drove me nuts. I ended up not using them. By the time
    I knew/remembered which one I needed, too late... Also, I use insps with the F1-F5
    keys, and it was far easier for me using those whenever inspies dropped. The downside
    was that I often wouldn't have any to combine either (more on that in a sec).

    One bind/macro I did use was extremely helpful - it targeted the bosses and got
    rid of pesky awaken inspirations (all tiers of them).

    I've copied it here:
    /bind B "inspdelete awaken$$inspdelete bounce_back$$inspdelete restoration$$
    target_custom_near enemy alive Boss$$target_custom_next enemy alive Beta$$
    target_custom_next enemy alive Alpha"

    * Inspiration Usage. I loaded up before each mission, so I went in with capped
    Dmg, Res, and Def along with a couple Acc's. I kept columns of Heals and Defs
    in reserve, and dipped into them when needed. All other non-reserve inspies
    got popped when they appeared (unless I got ahead of the curve, occasionally
    and saved them for later). The downside to that, is that my damage was rarely
    capped except at the beginning... 300-400% was pretty typical. Whenever reds
    dropped, I used them right away, but I relied completely on those drops to raise
    damage above normal Fury levels.

    * Buffs - the only powerset buffs I had were Hasten and Energize when they
    were up. Hasten, especially was noticeably helpful. I didn't level past L31, (until hitting
    50) and I didn't do the SG Empowerment buff either. I'm certain those extra
    powers would contribute noticeably.

    * Death. On average, I'd estimate a death per arc. It was probably a death per
    mission or so at +1/8, but safer for me at 0/8. Unsurprisingly, dying slows you down...

    * Speed. It took me roughly 20 minutes or so to spin through all 5 missions in the arc.
    I would run until all the bosses were defeated and leave any leftover Lt.s and minions
    at that point. In terms of simply capping tickets, it would take ~2 mins.

    Some folks (maybe most) simply run missions faster than I do. YMMV.


    Expectations

    Based on my experience through the arc, these are some things you can probably
    expect to encounter.

    * Pure Chaos - Once the ambushes are rolling, it is pure crazy. If you're not
    doing something all the time, you're probably dead.

    * Death. You ARE going to die. Probably often. Certainly, inattention, and/or
    plain stupidity will get you killed - I proved both cases repeatedly

    However, even if things are going well, you can still die. A couple times, I went
    from full health & softcapped defense to dead in 2-3 seconds.

    Maybe it was streakbreaker in those cases, but several times, animation times alone
    were enough time to get killed before being able to pop some inspies.

    Sands of Mu was a glaring culprit - I finally removed it in favor of Brawl.

    Early on, I had trouble targeting bosses and so, I'd end up getting spiked.
    The macro helped solve that for the most part. In some cases, I simply ran out of
    inspies that would keep me alive (in one instance, zero purples dropped the entire
    mission - Go Figure. RNG really busted my keester on that one)...

    * Survival - It is important to realize you have minimal defense and resistance
    at this level. Consequently, there are only two factors that will keep you alive.

    First is inspirations - *ALWAYS* keep a very close eye on your Def. If it falls,
    so will you. I kept reserves, just in case, and it helped me a lot. Learn to use
    them earlier than you'd normally think (if you're one of those who, like me, rarely
    uses them in the normal content). Even with softcapped def, you'll still get hit a
    lot, and need greens as well. You really need to stay on top of this to make it.

    Second is Kill speed. The reason folks want to be damage capped is to kill mobs
    faster than they will kill you. You have game mechanics helping you here, in a
    lowbie mission, but use any damage inspies you get or can create (if you use those
    macros) as soon as you can to keep your dmg level high.

    Conclusions

    * First, and foremost, I had fun doing this. It was a completely new playstyle
    for me. I'm pretty sure I don't need one on every server, but I enjoyed the change
    of pace, and a quick (and rich) L50 in the bargain made it quite worthwhile to try.

    * Unlike Fire Farms or normal content PL where you have an optimized build,
    typically with full resistances, defenses, heals and buffs, here, you have very little
    but lowbie game mechanics, inspirations, and your wits working for you.
    Basically, when it's running good, it goes very quickly and smoothly, but there is
    virtually no safety margin, so if it does go south, it does so very quickly, and there
    is only one result. Dead.

    If, as a player, that bothers you, this farming approach will seem too risky compared
    to other approaches. Otherwise, the chaos can be pretty exhilarating, and you'll
    end up with a shiny L50 toon with decent funds to equip him when you're done.


    Anyway, Thanks to TopDoc for detailing this approach. I enjoyed it, and I hope
    relating my experiences here can help other folks have some fun with it too.


    Regards,
    4
  22. As others have mentioned, 25-35 is a fairly optimal spot. For a loose rule of thumb...

    L25 Commons are slightly worse than an even SO (-1.3% worse)
    L30 Commons are virtually identical to a +1 SO (-0.2% worse)
    L35 Commons are virtually identical to a +2 SO (+0.04% better)
    L40 Commons are slightly better than a +3 SO (+0.27 better)
    based on P-Wiki information found here.

    2> Basically, if you limit yourself to *only* crafted IO's, I'd expect it to cost 20-30M
    over the entire career of your toon (TO/DO/SOs run about 18M). You'll pay (loosely)
    double for them than you would if you crafted them yourself. If you only buy at L35,
    you can probably do it for less (5-10M?) because you'll skip earlier, low-level buys.

    3> In terms of time, that's directly related to how much you want to spend.
    The '0' key is the "Buy it Nao" key, and if you put enough zeros on your bids, you'll
    get them as fast as you'd buy at a store. Of course, if you did it that way, please
    discard my answer to question #2

    Far better is to plan ahead and put reasonable bids out before you need them.
    Also, keep in mind you'll need many more IO's than you have transaction slots,
    and unlike recipes and salvage, you cannot buy IO's in stacks.

    So, I'd plan on a few days to get all the ones you need.


    Regards,
    4
  23. Quote:
    Originally Posted by Arcanaville View Post
    I'm not sure why you would think that.
    Because, dear lady, you told me to...

    If the example with Fireball is true (and I have little reason to doubt your expertise
    in this matter), then, on what basis should I assume that something typed AoE
    would be blocked by S/L ???

    I'm also assuming you're not changing your position and saying that S/L is better
    than Ranged defense (for a toon at range) due to these AoE exceptions, are you?

    Given the sheer number of Ranged attacks that S/L won't protect against (not even
    counting boundary cases like Fireball), I'm still inclined to believe there are far
    more of those than AoEs & Cones that S/L would defend against.

    In other words, without exhaustively checking every NPC attack in the game,
    I think I've found enough evidence to support the conventional wisdom wrt to
    Ranged vs S/L, for a ranged toon.

    Finally, Only S/L, or Only Ranged, is still going to leave plenty of holes where
    damage can squeak through regardless of the core question.


    Regards,
    4
  24. Quote:
    Originally Posted by Arcanaville View Post
    No, yes, yes.
    The damage an attack does has no explicit effect on what types of defense work on it.
    All attacks are actually explicitly typed as to what kinds of defense work on it, and the game
    looks at that and only that. Take Fireball. Fireball does both fire and smashing damage,
    but its typed AoE_Attack and Fire_Attack. Therefore, only AoE and Fire defense work on it.
    Smashing defense does absolutely nothing. Whether Fireball *should* be typed that way is
    a separate question, but that's how typing works. *Usually* if an attack does damage X then
    the analogous defense type will usually work. When an attack does *no* damage then usually,
    but not always, the attack is positionally typed only. One big exception: confuse powers
    which are often typed Psionic even if they do no damage, psionic or otherwise
    That's an interesting wrinkle I didn't know about - Thanks.
    Quote:
    Ranged defense will block more ranged attacks than S/L defense will. However, the thing
    to keep in mind is that while most ranged attacks are typed Ranged, the really big exception
    are AoEs and Cones which are generally typed AoE, not ranged.
    Fair enough, but in those cases, I'd expect S/L won't help also, so it's a wash
    in that scenario anyway.


    Regards,
    4