I need heeeeelp!!
Go Corruptor. Because why not?!
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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Well, an Arch/Dark corruptor should be a great choice for your preferred style and unquestionably it'll output a lot more damage than a Dark/Archery defender.
I'd approach it like so:
Open with Fearsome Stare to cower the spawn
Drop Tar Patch
Let loose with Rain of Arrows/Fistful of Arrows/Exploding Arrow
Kill any survivors with another Fistfull & Blazing Arrow where needed.
Move on to the next spawn.
If you have a nasty baddie then drop Darkest Night on him to keep him out of trouble in addition to the above. Pet Gaze will take care of any irritating minion/LT.
I've played an Arch/EM blaster to 50 and am currently working on a Fire/Dark corruptor, 38 as of last night; that's how I'd play the Arch/Dark combination. It should kick much butt and be quite survivable once it matures. I know on my Fire/Dark the combination of Fearsome Stare, Tar Patch and Rain of Fire will by itself wipe out minions... adding Fire Ball and Fire Breath pretty much wipes the spawn.
One of the best things about Archery is how light on endurance it is... I took my Arch/EM blaster to 50 without ever taking or needing the Fitness pool.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Man, these are all good suggestions, but then I was thinking... what if I want some more utility? What if I went Trick arrow/AR defender, the goal being to light up the night with oil slick and Blazing Arrow? Here's a build I came up with for that as well.
TA Def build:
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Flash Arrow -- Empty(A)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 2: Glue Arrow -- P'ngTtl-EndRdx/Rchg/Slow(A), RechRdx-I(50)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(37)
Level 6: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31)
Level 8: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 10: Blazing Arrow -- Apoc-Dmg/Rchg(A), Apoc-Dmg(11), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(13), Apoc-Dmg/EndRdx(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Empty(A)
Level 16: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29)
Level 18: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(27)
Level 20: Acid Arrow -- LdyGrey-Rchg/EndRdx(A)
Level 22: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25), FrcFbk-Rechg%(27)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(43), HO:Enzym(46)
Level 26: Oil Slick Arrow -- RechRdx-I(A), RechRdx-I(50)
Level 28: Resuscitate -- IntRdx-I(A)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(33), HO:Ribo(33), Aegis-Psi/Status(33)
Level 35: Ice Arrow -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(36), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(37)
Level 38: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(40)
Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(42), HO:Ribo(42), HO:Ribo(42)
Level 44: Stunning Shot -- Amaze-Stun(A), Amaze-EndRdx/Stun(45), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(46)
Level 47: Weave -- LkGmblr-Rchg+(A), HO:Enzym(48), HO:Enzym(48)
Level 49: Soul Drain -- RechRdx-I(A)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Gravitic Core Flawless Interface
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(46), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1442;678;1356;HEX;| |78DA65935B5352511886D7E6208147320E8A2899A6A96C21B5EE72CC4307814CADB| |B86D9C106F7C400B381D1EEBAE91754D334E5213B5F369D7E4157FD960EFF803EBE| |77A1D466603D6BBFEBF07EEBDDACE4CE5287100FE685D2B558D02A95F4929ED38B5| |9DD74A5B46ACDD40AC22584E86BAAE9CBB55C4EDD348DCCBDF4826996B6034723EB| |5A31AF67D50533B3A59BF7BDD78A04BD58559B9DCEB552A9A026F5AC91318A7A073| |F2574AD6C14F3DDCD07DAA7B265943175C5C86F556934B45C3632EA62C9346BE56A| |C94C6F946A857452AB54C92648C54DD2EF914DC84F9DBEF411CF8F15A7D825C4C5C| |84BC6D821B0C798D8070E188F699582558AF2516948F1491ED9A5113B461CF64F2C| |9DFE0C7C01BEC2E41BE3054D774A7B27ECDB60DF06FB41D80FC27E10F6610ADB254| |D5CAB6C7FE206906074258114638F4CDC72BA3B6A6B489E294065744C0331869FB6| |6E571052BB8F770890D42973EBE4DC8648E9967B76C3BB0795F4A0840194308012F| |669672FF6747A5FB3CDC937C05BC6A977C07B46FF07C6536A7BA56DEF0F960EA8F5| |C9C07CC8D78F7CFDC837887C83C8B7FF21AFF252B501D8DB0238D2C4457A72D8455| |4F2194DEC93AFB40FEF52BED2082D0EC92A4221961492C2520A731E765286E0601F| |8AB1436406B80483C81C3F3E219F6119DCF012577766195801AE3046AE325E513B2| |AA78F9E67E9EC0C300BCC31C62E3076E8BF372ECB186F9C382CCE05015946938736| |5C89C6C693D779F1540A5805128C6892E1A0F3A9324115094ECBE49ADC26EF185F8| |BBA8821BA01C7FFF76DC2A2C42C4ADCA2CC5894598B92B028A986829AEB6B8EA31B| |2B141E75F71CDDD4FA4F0F8D2AADA3BF8F15A7729BCFEBB805DC6444D711C2066EF| |F26E397659F3FC78A4D897028B67F30DFDB6865911E2E9EFB775AFA5A4BFF6E4BFF| |7BCBDABF55EDFFC5| |-------------------------------------------------------------------|
Why do so many things look awesome!??!
Why do so many things look awesome!??! |
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Man, these are all good suggestions, but then I was thinking... what if I want some more utility? What if I went Trick arrow/AR defender, the goal being to light up the night with oil slick and Blazing Arrow? Here's a build I came up with for that as well.
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But heck, if it looks interesting go for it; maybe it'll be just what you're looking for and you'll enjoy the set. For me, and for my buddy, it was too slow and cumbersome.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Yeah, the TA debuff powers do seem to recharge real slow. I think it would be a fun set to run at some point, but I think i'm going to go with dark on this one. I do <3 Tar patch
I'll have to find a way to work fearsome stare into my build. It seems like a great power.
Question:
Is taking both Stunning shot and Petrifying gaze worth it? I could just as well take Fearsome stare if not. I was thinking it would be a nice double stacked st hold/immob with SS and PG. I would also lose a little bit of rech if i took FS, but i could pick it up elsewhere.
Question:
Is taking both Stunning shot and Petrifying gaze worth it? I could just as well take Fearsome stare if not. I was thinking it would be a nice double stacked st hold/immob with SS and PG. I would also lose a little bit of rech if i took FS, but i could pick it up elsewhere. |
Yeah, the TA debuff powers do seem to recharge real slow. I think it would be a fun set to run at some point, but I think i'm going to go with dark on this one. I do <3 Tar patch
I'll have to find a way to work fearsome stare into my build. It seems like a great power. |
Question: Is taking both Stunning shot and Petrifying gaze worth it? I could just as well take Fearsome stare if not. I was thinking it would be a nice double stacked st hold/immob with SS and PG. I would also lose a little bit of rech if i took FS, but i could pick it up elsewhere. |
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I think you'll find that TA is a bit of a disappointment; it's considerably slower setup than Dark. I've a friend with a 50 TA/A defender and he's not been very sold on it. TA is a set that looks good on paper and works well on a slow paced team, it's not going to move as fast as a Dark will though.
But heck, if it looks interesting go for it; maybe it'll be just what you're looking for and you'll enjoy the set. For me, and for my buddy, it was too slow and cumbersome. |
do you think slotting the recharge speed alpha would help the playability of TA? the end redux alpha helped immensely on other toons that i have.
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It simply went click the power, click on the location where the power should drop... click the power, click on the location where it should drop... click the power, click on the location where it should drop then start blasting. Lots of setup time and by the time the debuffs were down a good team was already moving on to the next spawn. I find Traps to be much the same but I know some players, including another good friend of mine Local Man, really like the set. I don't dispute it's power, I just don't like the extended setup time.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Personally I've only taken TA/A to around 20, but the problem I had was more to do with the animation time; the amount of time it took to get all the debuffs in place rather than recharge time.
It simply went click the power, click on the location where the power should drop... click the power, click on the location where it should drop... click the power, click on the location where it should drop then start blasting. Lots of setup time and by the time the debuffs were down a good team was already moving on to the next spawn. I find Traps to be much the same but I know some players, including another good friend of mine Local Man, really like the set. I don't dispute it's power, I just don't like the extended setup time. |
Scourging Rain of Arrows is super sweet, though.
I have this great idea for a character, but I need some help. She's an old RPG character of mine, and the powers I want to give her are archery and dark. I'm having trouble deciding exactly what I want from her, except to be a bad*ss, and so here is what my problem is. Do I go Ar/Dark Corr, Dark/Ar Def, or wait until i21 drops and go Ar/Dark blaster? I know I wanna fight from a distance, and the new powers for Dark Mastery don't seem to lend themselves well to that. I also know that I want to deal good damage, but also survive pretty well. What do I do?!?!
I made 2 different builds for a Corr and a Def, which was totally unhelpful because they're both really nice in slightly different ways. I know the Corr will end up with more damage, particularly with scourge, but the Def is definitely more survivable. I'll probably go with Cardiac or Spiritual alpha either way, and I'm not sure about the others.
Has anyone rolled either of these toons? What have you discovered about them? I would love some help because I really want this new toon and it's driving me crazy that I can't decide...
Corr build:
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Dmg/EndRdx(50), Thundr-Dmg/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(45), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal/Rchg(46)
Level 2: Tar Patch -- P'ngTtl--Rchg%(A)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 6: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15)
Level 8: Darkest Night -- EndRdx-I(A)
Level 10: Blazing Arrow -- Apoc-Dmg(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(13), Apoc-Dmg/EndRdx(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(39), FrcFbk-Rechg%(40)
Level 22: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37)
Level 24: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(25), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36)
Level 26: Stunning Shot -- Amaze-EndRdx/Stun(A), Amaze-Stun(27), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(34)
Level 28: Petrifying Gaze -- UbrkCons-Hold(A), UbrkCons-EndRdx/Hold(29), UbrkCons-Hold/Rchg(29), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31)
Level 30: Boxing -- Empty(A)
Level 32: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(36), HO:Ribo(36)
Level 38: Weave -- LkGmblr-Rchg+(A), HO:Enzym(39), HO:Enzym(39)
Level 41: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(42), HO:Ribo(42)
Level 44: Soul Drain -- RechRdx-I(A)
Level 47: Shadow Fall -- LkGmblr-Rchg+(A), HO:Enzym(48), HO:Enzym(48), EndRdx-I(48)
Level 49: Resuscitate -- Empty(A)
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(5), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(15), Dct'dW-Heal/Rchg(40), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7)
Level 2: Tar Patch -- P'ngTtl--Rchg%(A)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(15)
Level 6: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(34)
Level 8: Darkest Night -- EndRdx-I(A)
Level 10: Blazing Arrow -- Apoc-Dmg(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(11), Apoc-Dmg/EndRdx(13), Apoc-Acc/Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27), FrcFbk-Rechg%(29)
Level 22: Petrifying Gaze -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(23), UbrkCons-EndRdx/Hold(23), UbrkCons-Acc/Hold/Rchg(25), UbrkCons-Acc/Rchg(25)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(43), HO:Ribo(50)
Level 28: Weave -- LkGmblr-Rchg+(A), HO:Enzym(50), HO:Enzym(50)
Level 30: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(31), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal/Rchg(34)
Level 32: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(33), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34)
Level 35: Stunning Shot -- Amaze-Stun(A), Amaze-EndRdx/Stun(36), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(37)
Level 38: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(40)
Level 41: Resuscitate -- Heal-I(A)
Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45), HO:Ribo(45)
Level 47: Shadow Fall -- LkGmblr-Rchg+(A), HO:Enzym(48), HO:Enzym(48), EndRdx-I(48)
Level 49: Soul Drain -- ToHit-I(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37), Mrcl-Heal(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(42)