Fortress_NA

Apprentice
  • Posts

    120
  • Joined

  1. Quote:
    Originally Posted by Impish Kat View Post
    A popular theory that some have proposed boils down to "coding".... they are deathly afraid to try to "untangle the christmas lights".
    Isn't that what a test server is for? After all, 'No Guts, No Gui'.
  2. Quote:
    Originally Posted by Cende View Post
    Height you can't help. However, no, there are not legs/drawers beneath all of them. Go look at the [wooden/grey/white] counters in the desk category. Some have drawers, some don't. All are solid on the bottom.

    If you can't be bothered to actually float one or two to look at them, I'm pretty sure some of us here can show them to you.
    I had forgotten that 'Desks' also included things like cabinets. It makes sense that it would not only not have legs/pedestals like a desk, but that it would be solid when viewed from below.

    I want to make a four-layer maze, and that leaves no room for 'flooring' of significant thickness. I've already drawn it on graph paper, now I just need the in-game components to build it.
  3. Quote:
    Originally Posted by MrMountie View Post
    Actually, many of the objects in the 'Desk' category have flat bottoms that do indeed have textures on them. They're commonly used for making floors.
    But being desks, they would seem (afaik) to have two 'problems': They are as thick/tall as a desk, and they have unsightly legs/drawers below the desktop.
  4. Quote:
    Originally Posted by Impish Kat View Post
    Actually, they didn't "give" us the ability to stack things... stacking was never an intentional design feature. That's why a lot of items don't have "bottoms", because they were never intended to be seen from that angle. Also, it cuts down on rendering.
    Ah. "Cuts down on rendering" - as in the time it takes a computer to draw (render) objects on the screen? I never heard of rendering speed being an issue inside a SG base...

    Quote:
    Originally Posted by Impish Kat View Post
    Stacking is actually a "happy accident bug", that the developers have allowed to exist because they've seen all the really cool things folks have done with it.
    I didn't know that.

    Quote:
    Originally Posted by Impish Kat View Post
    Hopefully, though, we can keep nudging them for more items that do have bottoms (AND, as you've shown, that already exist in game!)... Heck, just giving the big floortile a bottom skin would cut down on rendering for a lot of folks (less desks used for flooring).
    Wait -- desks can be used for flooring? Presumably if you don't care about the space below, what with all the desk legs sticking down.

    I wish a small tile (the size of the SG Floorplate) had a "bottom skirt" -- I want to build a multi-level maze in my base with them as the floor, but can't because of the invisibility issue.

    Not to mention that at 1K a pop -- and 2k per 'walled' side on each square using the smaller SG "glass" display -- it's a darned expensive maze. A 6 x 8 x 4 maze sets me back about 600,000 Prestige currently. o.0
  5. Why are many of the "floor" pieces (and things that could count as floor/dirt/stone) naked from the waist down?
    1. Floor Tile
    2. All 4 Supergroup Floorplates
    3. Big Leaf Planter
    4. Dual Tree Planter
    5. Garden Planter
    6. Shrubbery
    7. All 4 Small Planters
    8. Both Tree Planters
    9. Long Planter w/Seating
    10. EZ Flooring
    11. Floor Vent
    12. Ionizing Grate
    13. Research Platform
    14. Tech Platform
    15. Voltaic Station
    16. Bonfire
    17. Altar Podium
    18. Arcane Floor Pattern
    19. Carved Stone Table
    20. Floor Dome
    21. Grand Platform
    22. Great Altar
    23. Massive Floor Dome
    24. Massive Podium
    25. Podium w/Desk
    26. Raised Corner
    27. Square Altar
    28. Square Stone Plinth
    29. Stone Floor Cross
    30. Stone Platform

    What tormented soul of a developer thought it would be a good idea to give us the ability to stack things, yet make almost everything we can put on it invisible from below?

    I'd be thrilled with the Floor Tile and all the SG Tiles being made opaque from below (identical to they way they are from above).

    I'd be ecstatic if a plain metal/stone "Small Tile" were introduced that was the same size as the Supergroup Floorplates, and opaque from both sides. Even if I had to get it with other Base Stuff in an expansion pack (hint, hint).

    The Floor Piece that one can see via 'Alakazam React!' is opaque from below. How about giving us a SG Floorplate-sized one of those?





    I find it interesting that while "Alakazam React-ed", I cast a shadow on what I have been transformed into...
  6. Wouldn't Lightning Field break one's Stealth/Invisibility unless you toggle it off while in 'sneak past' mode, and back on for fights?
  7. Quote:
    Originally Posted by Circuit_Boy View Post
    This would be correct.
    That's just whacked. It should give *me* the endurance, being that it is an attack/offensive power I am using.

    Quote:
    Originally Posted by Circuit_Boy View Post
    Also correct, though I think you mean "Stamina" instead of "Recovery".
    Oops. You are correct, sir.
  8. Quote:
    Originally Posted by Nemu_ View Post
    Oh, the set bonuses exemp down to level 30 so you can tear through those mid level TFs.
    This comment made me go read up on this: http://paragonwiki.com/wiki/Exemplar...n_Enhancements

    I was not aware of much of this. Though in your build it looks like you slotted enhancements in a specific sequence as if you loose access to slots (3?) above what you are exemped down to?

    Something else I was unaware of:
    Quote:
    Originally Posted by Paragon Wiki
    Performance Shifter: Chance for +Endurance

    ...

    This enhancement adds a 20% chance to restore 10 endurance. (This IO will grant endurance to enemy targets if slotted in an enemy-targeted power, such as Dark Consumption.)
    WTF? So just about any Elec power that can slot Performance Shifter because it drains Endurance, when 6-slotting PS has a chance of giving them back Endurance I just drained?


    Build Questions:

    * You took both Aim and Build Up, but not Zapp, Thunder Strike, or Thunderous Blast?
    * When you slot PS - End Mod/Acc into Recovery, the Acc part of the enhancement doesn't do anything because it's not a Global, right?
  9. Okay, here's something I whipped up. Given my inexperience, I expect it to have flaws, so be gentle.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Petavolt 4: Level 50 Mutation Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Fighting
    Ancillary Pool: Electrical Mastery

    Hero Profile:
    Level 1: Lightning Bolt
    • (A) Accuracy IO
    Level 1: Electric Fence
    • (A) Accuracy IO
    Level 2: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage
    • (3) Positron's Blast - Damage/Endurance
    • (3) Positron's Blast - Damage/Recharge
    • (5) Positron's Blast - Damage/Range
    • (5) Positron's Blast - Accuracy/Damage/Endurance
    • (7) Positron's Blast - Chance of Damage(Energy)
    Level 4: Charged Bolts
    • (A) Accuracy IO
    Level 6: Short Circuit
    • (A) Performance Shifter - Chance for +End
    • (7) Performance Shifter - EndMod/Accuracy
    • (9) Performance Shifter - Accuracy/Recharge
    • (13) Performance Shifter - EndMod/Accuracy/Recharge
    • (17) Performance Shifter - EndMod/Recharge
    • (19) Performance Shifter - EndMod
    Level 8: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Endurance/Recharge
    • (15) Luck of the Gambler - Endurance/Recharge
    • (17) Luck of the Gambler - Defense/Recharge
    • (50) Luck of the Gambler - Defense/Endurance
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Defense/Endurance/Recharge
    • (15) Luck of the Gambler - Endurance/Recharge
    • (19) Luck of the Gambler - Defense/Recharge
    • (31) Luck of the Gambler - Defense/Endurance
    Level 12: Zapp
    • (A) Accuracy IO
    Level 14: Fly
    • (A) Freebird - +Stealth
    Level 16: Build Up
    • (A) Rectified Reticle - Increased Perception
    • (43) Rectified Reticle - To Hit Buff/Recharge
    • (45) Rectified Reticle - To Hit Buff
    Level 18: Tesla Cage
    • (A) Lockdown - Chance for +2 Mag Hold
    • (21) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (21) Lockdown - Endurance/Recharge/Hold
    • (23) Lockdown - Recharge/Hold
    • (23) Lockdown - Accuracy/Recharge
    • (27) Lockdown - Accuracy/Hold
    Level 20: Stealth
    • (A) Defense Buff IO
    Level 22: Invisibility
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (25) Shield Wall - Defense
    • (25) Shield Wall - Defense/Endurance/Recharge
    • (27) Shield Wall - Endurance/Recharge
    • (29) Shield Wall - Defense/Recharge
    • (29) Shield Wall - Defense/Endurance
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Voltaic Sentinel
    • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (31) Expedient Reinforcement - Endurance/Damage/Recharge
    • (31) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (34) Expedient Reinforcement - Damage/Endurance
    • (37) Expedient Reinforcement - Accuracy/Damage
    • (40) Expedient Reinforcement - Accuracy/Recharge
    Level 28: Thunder Strike
    • (A) Accuracy IO
    Level 30: Tough
    • (A) Resist Damage IO
    Level 32: Weave
    • (A) Gift of the Ancients - Run Speed +7.5%
    • (33) Gift of the Ancients - Defense
    • (33) Gift of the Ancients - Defense/Endurance/Recharge
    • (33) Gift of the Ancients - Endurance/Recharge
    • (34) Gift of the Ancients - Defense/Recharge
    • (34) Gift of the Ancients - Defense/Endurance
    Level 35: Power Sink
    • (A) Performance Shifter - Chance for +End
    • (36) Performance Shifter - EndMod/Accuracy
    • (36) Performance Shifter - Accuracy/Recharge
    • (36) Performance Shifter - EndMod/Accuracy/Recharge
    • (37) Performance Shifter - EndMod/Recharge
    • (37) Performance Shifter - EndMod
    Level 38: Shocking Grasp
    • (A) Basilisk's Gaze - Chance for Recharge Slow
    • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (39) Basilisk's Gaze - Endurance/Recharge/Hold
    • (39) Basilisk's Gaze - Recharge/Hold
    • (40) Basilisk's Gaze - Accuracy/Recharge
    • (40) Basilisk's Gaze - Accuracy/Hold
    Level 41: Shocking Bolt
    • (A) Neuronic Shutdown - Chance of Damage(Psionic)
    • (42) Neuronic Shutdown - Accuracy/Hold/Recharge
    • (42) Neuronic Shutdown - Hold/Range
    • (42) Neuronic Shutdown - Accuracy/Endurance
    • (43) Neuronic Shutdown - Endurance/Hold
    • (43) Neuronic Shutdown - Accuracy/Recharge
    Level 44: Static Discharge
    • (A) Performance Shifter - Chance for +End
    • (45) Performance Shifter - EndMod/Accuracy
    • (45) Performance Shifter - Accuracy/Recharge
    • (46) Performance Shifter - EndMod/Accuracy/Recharge
    • (46) Performance Shifter - EndMod/Recharge
    • (46) Performance Shifter - EndMod
    Level 47: Charged Armor
    • (A) Gladiator's Armor - Recharge/Resist
    • (48) Gladiator's Armor - Recharge/Endurance
    • (48) Gladiator's Armor - TP Protection +3% Def (All)
    • (48) Gladiator's Armor - End/Resist
    • (50) Gladiator's Armor - Resistance/Rech/End
    • (50) Gladiator's Armor - Resistance
    Level 49: EM Pulse
    • (A) Accuracy IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 16% DamageBuff(Smashing)
    • 16% DamageBuff(Lethal)
    • 16% DamageBuff(Fire)
    • 16% DamageBuff(Cold)
    • 16% DamageBuff(Energy)
    • 16% DamageBuff(Negative)
    • 16% DamageBuff(Toxic)
    • 16% DamageBuff(Psionic)
    • 6.125% Defense(Smashing)
    • 6.125% Defense(Lethal)
    • 8.938% Defense(Fire)
    • 8.938% Defense(Cold)
    • 10.19% Defense(Energy)
    • 10.19% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.438% Defense(Melee)
    • 13.63% Defense(Ranged)
    • 14.88% Defense(AoE)
    • 1.8% Max End
    • 4.5% Enhancement(Held)
    • 34% Enhancement(Accuracy)
    • 35% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 167.16 HP (13.87%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Confused) 7.5%
    • MezResist(Held) 17.4%
    • MezResist(Immobilize) 9.7%
    • MezResist(Sleep) 7.5%
    • MezResist(Stun) 7.5%
    • MezResist(Terrorized) 7.5%
    • 20% Perception
    • 16.5% (0.276 End/sec) Recovery
    • 56% (2.817 HP/sec) Regeneration
    • 13% Resistance(Smashing)
    • 13% Resistance(Lethal)
    • 17.08% Resistance(Fire)
    • 14.58% Resistance(Cold)
    • 14.89% Resistance(Energy)
    • 14.89% Resistance(Negative)
    • 19.28% Resistance(Toxic)
    • 24.9% Resistance(Psionic)
    • 22.5% RunSpeed
    ------------
    Set Bonuses:
    Positron's Blast
    (Ball Lightning)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.125% Resistance(Toxic)
    Performance Shifter
    (Short Circuit)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.875%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    Luck of the Gambler
    (Hover)
    • 10% (0.503 HP/sec) Regeneration
    • 13.55 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.125% Resistance(Psionic)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.503 HP/sec) Regeneration
    • 13.55 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.125% Resistance(Psionic)
    • 7.5% Enhancement(RechargeTime)
    Rectified Reticle
    (Build Up)
    • 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
    • 6% (0.302 HP/sec) Regeneration
    • 20% Perception
    Lockdown
    (Tesla Cage)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
    Shield Wall
    (Invisibility)
    • 10% (0.503 HP/sec) Regeneration
    • 27.11 HP (2.25%) HitPoints
    • 1.89% Resistance(Energy,Negative)
    • 2.5% DamageBuff(All)
    • 1.575% Resistance(Toxic,Psionic)
    • 3% Resistance(All)
    Expedient Reinforcement
    (Voltaic Sentinel)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.503 HP/sec) Regeneration
    • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
    • 10% Resistance(All)
    Gift of the Ancients
    (Weave)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    • MezResist(Held) 2.2%
    • 2.5% Resistance(Psionic)
    • 7.5% RunSpeed
    Performance Shifter
    (Power Sink)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.875%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    Basilisk's Gaze
    (Shocking Grasp)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.033 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    • Status Resistance 5%
    • 10% (0.503 HP/sec) Regeneration
    Neuronic Shutdown
    (Shocking Bolt)
    • MezResist(Immobilize) 2.2%
    • 18.07 HP (1.5%) HitPoints
    • 7% Enhancement(Accuracy)
    • 2% Enhancement(Held)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Performance Shifter
    (Static Discharge)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.875%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    Gladiator's Armor
    (Charged Armor)
    • 2.5% (0.042 End/sec) Recovery
    • Knockback Protection (Mag -3)
    • 1.575% Resistance(Toxic,Psionic)
    • 27.11 HP (2.25%) HitPoints
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    • 3% Defense(All)
  10. If you have Invisibility or Stealth up, and attack, that causes those to de-toggle -- which means that you stop getting the Defense adjustment, except for any Enhancement Set Bonuses you may have in them, right?
  11. Quote:
    Originally Posted by Scarlet Shocker View Post
    Sapping seems to be a futile ambition - mobs recover End so fast it is almost impossible to prevent them attacking and in PVP it's a complete waste of time. End mod is pointless as a form of attack but it can be used to recover endurance after using Thunderous blast for example, but that's as far as it goes.
    I can handle mobs with just damage -- my trouble starts with EBs and kills me vs AVs. I'm willing to rebuild to increase my sapping/holds if they will work against EBs/AVs -- can *they* recover END fast even after hitting them with Short Circuit and/or EM Pulse?

    Quote:
    Originally Posted by Scarlet Shocker View Post
    PS love the Avatar... Fuddy Duddy if not mistaken?
    Thanks! I wasn't aware of the B-17's name when I chose the picture, but a quick Google search would seem to confirm that. Good eye!
  12. Quote:
    Originally Posted by Circuit_Boy View Post
    Well, if you want to go for +Defense... whatever. I don't think what you're going to give up is worth it. I don't have any +Defense aside from that given by Stealth (when I turn that on) and that from the Thunderstrike IOs (which isn't much). Solo, I've never had a problem, but I also don't set myself on +2/x8.
    I'm set at baseline, and I have trouble with EBs, even with munching a lot of candy. They're doable, but it's a tought fight for my E^3. Forget AVs.

    Quote:
    Originally Posted by Circuit_Boy View Post
    +18% Defense is fairly insignificant. If you're not at +45% or very, very close, you're probably going to get hit more than you want. You could pick up either Frozen Shield or Scorpion Shield to give you +10.5% Defense (slottable to about +16.38% Defense) vs. Smashing/Lethal Damage.
    Well, considering he currently has close to +0% Defense, wouldn't that be an improvement? Both Frozen Shield [Frozen Armor (Cold Mastery powerset) ?] and Scorpion Shield ( Mace Mastery powerset) are outside of what is possible for my E^3.

    Quote:
    Originally Posted by Circuit_Boy View Post
    Even if you took that, and took Weave (+3.5%), Combat Jumping (+1.75%), Hover (+1.75%), and Maneuvers (+2.275%) for +Defense, you'd have +19.775% Defense to Smashing/Lethal, slottable to +30.849% Defense to Smashing/Lethal (and +9.275% Defense to non-Smashing/Lethal Damage, slottable to +14.509% Defense). Respectable, yes, but you're not going to feel like a Super Reflexes Scrapper or Shield Defense Tanker with that level of +Defense.
    I don't intend to feel like a SR Scrapper or SD Tanker -- i'd be happy with being able to reliably take down Elite Bosses in 1:1 fights.

    Quote:
    Originally Posted by Circuit_Boy View Post
    Dechs_Kaison has an excellent guide about how to hit the +Defense "Cap": http://boards.cityofheroes.com/showthread.php?t=185167
    Bookmarked. Great article! Thanks for the link.

    Quote:
    Originally Posted by Circuit_Boy View Post
    Personally, solo, I use my array of Hold powers (Tesla Cage, Shocking Bolt, and Shocking Grasp) as well as my Endurance Drain/-Recovery Debuff powers (Short Circuit, Power Sink, and Tesla Cage) as a form of "active defense".
    I've never been able to get a Hold to 'stick' on an EB for more than about 1 second, and never on an AV. So when fighting them, I rarely try Holds any more. Same goes for Giant Monsters.

    Quote:
    Originally Posted by Circuit_Boy View Post
    It's too bad you gave up Static Discharge. It's the power I use the most on teams.
    I haven't given up on it yet.
  13. If I slot that enhancement into Build Up, can I get the Gaussian's build-up on top of the Build-Up power's build-up? I.e., a double build-up?
  14. Quote:
    Originally Posted by Circuit_Boy View Post
    Solo, you want Sapping. Period. That's what allows you to strip a boss or "true" Elite Boss (not a busted-down Archvillain) to 0 and eat him or her for lunch.

    ...

    I want big-time AOE damage--and Electric Blast can deliver that, if you choose powers and slot them well (Ball Lightning, Static Discharge, and Short Circuit).

    ...

    A Blaster's job is to provide damage--lots of damage.

    Is it possible to do both well? Both be a good Sapper (able to solo EB's), and be "big-time AOE damage"?

    Like Scarlet Shocker, I have an E^3 that I need to respec, both to take advantage of the i19 changes, and to make him less "squishy". I've only recently started learning about IO Sets, and haven't gotten any Hammi-O's, Hydra-O'a, or Titan-O's yet. Or any 'Purples'.

    Aside: I really wish that CoX had an "export" feature that would create a file you could then import directly into Mids.

    I tend to play solo much more than I team, mainly due to my work schedule. Thus, when I face a mob, there are invariably less than 16, or even 10, of them -- limiting the usefulness of my AoEs.

    I discussed my toon's lack of longevity ("squishiness") in fights with a fellow player I met at DragonCon. He suggested I try increasing Defense instead of Resistance (what I had been doing). Toward that end, I'm leaning toward replacing his 3 Legacy Fitness powers with Boxing/Tough/Weave, and replacing his Static Discharge (which has underwhelmed me so far) with Combat Jumping, and replacing Air Superiority with Hover.

    A test build I did in Mids managed to get all of his defenses up to at least 18+ percent, with more than half being higher. I don't have a 'feel' for the numbers yet -- is that a decent/good/great amount of defense? But at the same time, I felt that I had 'Robbed Peter to pay Paul'. I felt that the build would be sub-par on damage, having using much of his slots on the defense powers.

    Another question about the Electrical Mastery Epic Pool. It is not possible to take all 5 powers, so what criteria do others use to determine what one (or more) powers from that pool they do not take?
  15. /macro BUMP "powexec_name Create Post$$local Bumping this thread!"

    I don't have an answer for ThatGuyThere. Anybody else?
  16. Fortress_NA

    Flight Poses

    Quote:
    Originally Posted by Kitsune Knight View Post
    You could rebind 'w' (or whatever you use to move forward) to also set the default flypose.
    I have a macro for each of the 4 emote flight poses.

    Quote:
    Originally Posted by sleestack View Post
    I use this:

    /bind <key> "em flypose1$$em flypose2$$em flypose3$$em flypose4"

    This will cycle through the flyposes with repeated presses of the bound key.
    That does save on the number of keys it would take. Personally, I prefer having a separate key/macro for each pose so the character goes straight to the pose I want.

    Quote:
    Originally Posted by sleestack View Post
    Also, you can reset to the "basic" flypose by taking a screenshot with /screenshot. I found this out while taking screenshots of characters flying in the various flyposes.
    Interesting. Is this the manually-typed slash command? Because I've taken screenshots with the print screen key (keybind) and it doesn't change the pose. And since I use a non-standard setup (all movement on the numpad, and the mouse to control targeting & power activation), taking my hands off that position to type is cumbersome to me.
  17. Fortress_NA

    Flight Poses

    I'm beginning to think that there is no way of changing back to the "generic" fly pose without at least a tiny "blip" in your motion where you stop/start your flight motion.

    It would be great if there was a way -- like /e flypose0 (effectively treating the generic pose as just another pose emote that is always chosen when forward flight is started).

    It would be really neat if NCSoft made it so you could set which pose (0-4) was the one set as the default.
  18. Fortress_NA

    Flight Poses

    Once one has changed their flight pose with one of the flypose# emotes, is there a way to reset to the generic flight pose without stopping your flight?
  19. What happens if you sell a storage item (Salvage Rack, Personal Storage, etc.) that has stuff in it? Or will the game only let you sell if it is empty?
  20. Fortress_NA

    Assertion failed

    Hello, I'm not sure where to send/post this, so let me know if this isn't the place for CoH crashes. I received this yesterday after CoH died:

    Quote:
    City of Heroes encountered an error. Please report this to Cryptic Studios on the beta forums.

    Assertion failed

    Program: C:\Program Files\City of Heroes\CityOfHeroes.exe
    Time: Thu Feb 11 09:26:32 PM
    Process ID: 3728
    File: c:\src\utilitieslib\utils\superassert.c
    Line: 1857
    Expression: 0

    Error Message: CRT abort() called

    ERROR: swDumpStackToBuffer - timeout (258) waiting for dumpHeap is NOT corrupted
    Last windows SYSTEM error: Not enough storage is available to process this command.
  21. Quote:
    Originally Posted by Zombie Man View Post
    Or how about one room that can hold all of them so we don't have to do stuff like this.
    That's neat how you overlapped the pads. But how did you get the beacons to mount directly to the pads instead of the wall?
  22. Quote:
    Originally Posted by Voidaccount View Post
    that I can help you.\
    you did create your own SG
    \and you did created your own SG Base.
    now you got a basic spot to build on.
    as I recall.
    you do need a Generator Room and a basic Generator.
    next step you do need a controler room with some kind of computer that creates control
    the next step is Workshop room and add a basic Work table
    from that you can creat your trasnplorter pad and what not. however you need salvage
    once you get your transporter pad to be created then next step is to install it
    go to the exit portal. and click on " persional items" and choose it
    then plce it with in the spot of the transpoer room. however prestage is needed
    then add your beacons Atlas park and Galazy city beacons
    Good luck it should work from that point on
    I had stated that I had sufficient Power, Control, and Prestige, thus implying that I had means to generate them.

    The missing elements were that I had to craft the telepad, and that it took a worktable that the base didn't have when I inherited it.

    Once I got past those two missing pieces of the puzzle, it became fairly straightforward.

    I do have one question about the Teleporter Beacons. AFAICT, the beacons are available as soon as you get all the exploration badges from a map, and aren't crafted. Is there a way to change where in the map it sends you? In a conversation with the previous leader (before leaving), I was led to believe that the destination point is selectable.
  23. Thanks for the help! I just doubled my SG's teleportation abilities (4 to 8 destinations).

    I just wish there were such a thing as an Advanced Telepad that could accept more than two beacons.
  24. The base I inherited didn't have a workshop or Basic Worktable, which contributed to my confusion.