elec/elec/elec.... see the problem :o


Angelofvalor

 

Posted

what powers should i get and not get?

im debating on the usefullness of thunderclap and empulse, thunder strike, and voltaic sentinel.... your thoughts?


 

Posted

Why are you debating the usefulness of Thunderstrike, a power that does lots of PBAoE damage and gives you mitigation in the form of knockback? Take this as soon as you can.

Thunderclap and EM Pulse have their utility so take them if you don't really have anything else, but they're not "have to take" powers. Voltaic Sentinel is probably not worth the effort; haven't played around with him much myself, although I do want to try taking him on my Elec/Elec Dom so I can get 4 pets (Gremlins, Sentinel, Patron pet). He doesn't stay out very long (although I think you can get him perma fairly easily), and I've heard he tends to draw aggro (to you, enemies can't target him).


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

VS starts out perma (lasts 60 seconds, 60 second recharge) for both blasters and doms. It's...not useless. Kinda-sorta works as a 3rd ranged blast, and keeps firing even while you're mezed, but can't direct where it's attacking so might just be after the least threatening target while you're mezed, rather than the thing about to kill you. Or it might help kill the thing about to kill you, it's a gamble like that.
I have elec/*, and */*/elec, but no */elec, so not sure what would be good to skip, guess it depends on how much blapping you plan on doing (looking at it on mids, I'm guessing alot) Might be able to skip charged brawl, maybe lightning field...VS is skipable, though like I said it does have it's uses. Never really liked lightning clap on my brute, although distracting minions might be a little more useful as a blapper, particularly if you solo alot.


Quote:
Originally Posted by BackAlleyBrawler View Post
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.

Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with.

 

Posted

Voltaic Sentinel is really good for solo boss fights and for team AV fights... other than that, it's just parallel damage, which has its uses. Resummoning it is annoying.

I can't think of an earthly excuse for Lightning Clap. 50% chance to stun minions only? Knock foes out of your own Endurance Drain radius? Pop them all out of your Tank's taunt aura? Extended Warranty? Where do I sign up?!

I've taken and dropped EM Pulse. Big drain but no -Recovery Debuff to go with it, plus it's got a -Recovery crash. Super-long recharge. You're not going to use it very often, and in most situations you'd want to, Thunderous Blast would be a better option (as much Endurance Drain, plus, you know, it kills things). It's an AOE Stun, so it won't stack with Elec/Elec's Holds. That's mildly disappointing, too.


40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel

 

Posted

woops forgot to add electric feild in there :/ would you suggest i keep that? im not going for a strict blapper build i want balance so as to rise to the occasion...or ill just make a blapper build, a long range build and a control build....we do have 3 now *shrug*

im trying to scrape off all the useless crap and toughen up my guy, haveing 4 extra slots since fitness went inhgerent is killing me :/

im thinking of getting tough to go with my epic shield or weave to go with hover(im respecing out of ss... i hate ss) how good is hover for defense?


 

Posted

You can very easily turn Elec^3 into a blaptroller without resorting to extra builds. As far as Electric Field goes, I never bothered with it personally.

I can't speak for Tough/Wave since my pre-I19 build didn't have room for them and I haven't gotten around to planning out a respec (ugh).

As far as Hover for defense...it's defense. It's not a lot of defense and slotting for it is worthless, use it as a mule for Karma: KB Protection instead. But there's no reason not to fight while hovering as often as possible; you don't need to worry about the endurance usage and these days Hover can move about pretty well unslotted (you can also slot a Fly Speed enhancement into your newly-inherent Swift to speed up both Hover and Fly).


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

so theres really now point for defense even if i have weave? would them both stacked be equal to a scraps toggle you think?

im planning my respec as we speak...and god do i wish i was lvl 1 again -.-


 

Posted

wait can you only have one patron pool/ APP


 

Posted

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Charged Bolts -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 1: Electric Fence -- Empty(A)
Level 2: Lightning Bolt -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(11), Empty(13)
Level 4: Charged Brawl -- Empty(A), Empty(39), Empty(39), Empty(40), Empty(40), Empty(40)
Level 6: Ball Lightning -- Empty(A), Empty(11), Empty(13), Empty(15), Empty(15), Empty(23)
Level 8: Hover -- Empty(A), Empty(43), Empty(45)
Level 10: Short Circuit -- Empty(A), Empty(36), Empty(37), Empty(37), Empty(37), Empty(39)
Level 12: Hasten -- Empty(A)
Level 14: Aim -- Empty(A)
Level 16: Havoc Punch -- Empty(A), Empty(17), Empty(17), Empty(21), Empty(21), Empty(23)
Level 18: Build Up -- Empty(A), Empty(19), Empty(19)
Level 20: Fly -- Empty(A)
Level 22: Zapp -- Empty(A), Empty(25), Empty(25), Empty(27), Empty(27), Empty(36)
Level 24: Tesla Cage -- Empty(A), Empty(45), Empty(45)
Level 26: Kick -- Empty(A)
Level 28: Thunder Strike -- Empty(A), Empty(29), Empty(29), Empty(31), Empty(31), Empty(34)
Level 30: Stealth -- Empty(A), Empty(31), Empty(36)
Level 32: Thunderous Blast -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Power Sink -- Empty(A), Empty(50), Empty(50)
Level 38: Shocking Grasp -- Empty(A), Empty(46), Empty(48), Empty(48)
Level 41: Shocking Bolt -- Empty(A), Empty(46), Empty(46), Empty(50)
Level 44: Charged Armor -- Empty(A)
Level 47: EM Pulse -- Empty(A), Empty(48)
Level 49: Surge of Power -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43), Empty(43)



so ... its pathetic right?....so i suck at actual builds....


 

Posted

On the contrary, with set bonuses you can muster up quite a bit of defense. With set bonuses and Hover my Blaster sits at 31.3% ranged defense, 26% energy/negative. It looks like Weave single-slotted for defense pushes that up to 35.7% and 30.4%, respectively.

And yes, you can only have one epic/Patron pool. You could of course take Mace Mastery/Scorpion Shield for more defense, but that would be specifically for Smashing/Lethal/Energy, not to mention it would betray the Elec^3 premise.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

hmm so im in the right mindset ....i just need to figure out the slotting

would stealth be better than weave? if i get it i wont hafto waste 2 slots on tough and kick/punch and im just not sure about em pulse, power surge, and zapp....em pulse doesnt do knock back which makes me want it, though i didnt have static charge in the first place... so... much ... thinking >.

then there is the possibility of going mu but then i would hafto trek all the way to red side -.-


 

Posted

Light clap is also damage keep that in mind, your a damage at, with some controllish options 50 percent chance is just fine, I think there a are ways to increase those chances anyways.

I was told ele field is very good later levels, mostly if you jump into melee range, to end drain mobs and blapping of course, its a very fun playstyle and quite viable.


 

Posted

Quote:
Light clap is also damage keep that in mind, your a damage at, with some controllish options 50 percent chance is just fine, I think there a are ways to increase those chances anyways.
Lightning Clap does 0 damage. In fact, that's part of its description: "Lightning Clap deals no damage."

Also, there is absolutely no way to increase the 50% chance of Stun. This is not a ToHit check. It is not affected by ToHit Buff nor Accuracy enhancements of any kind. It's checked after ToHit is checked.


40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel

 

Posted

Quote:
Originally Posted by DarkGob View Post
Why are you debating the usefulness of Thunderstrike, a power that does lots of PBAoE damage and gives you mitigation in the form of knockback? Take this as soon as you can...
Just to make something clear, Thunderstrike is KB to everyone around you. lots of damage to your target, but only minimal damage to everyone else.
Still, I love it. The PBAoE knockback is highly useful and the damage can finish off minions that have already been brought down by Ball Lightning and/or Short Circuit and whatever else (Or just knocks everyone down while you finish your target).
The windup may be a bit slow, but it's dramatic and fun (in my opinion)!

Lightning Clap... Yeah, it is the only power in the Primary and Secondary that I've never fit in. I've thought about it a few times, but I just don't have a nee for it. And yeah... if it were Mag 3, I might have given it a shot.

Lightning Field... I took this at level 49 on my original build (Actually, I've only respec'd just once on the Electric-Knight and that was just last week to get my three new powers with inherent Fitness!).
So, yeah, I took it as my final power as sort of a throw away and RP concept purpose... And I used it a few times when things were getting intense and i was doing a lot of jumping in the middle and unleashing... And I like it.
It doesn't do a lot... but it does add up a bit.
When I am jumping into the middle of everyone, targeting the boss, laying down short circuit and power sink and ball lightning... lightning field is ticking away damage on everyone and helping out.
It's basically a dot on top of all the rest of my damage.
I'd not want to use it at lower levels, I don't think... But on my completed build, I am liking it. It's a bit of a drain and I only threw a single endurance reduction and nothing else into it. I'll turn it on and off when I want.

Voltaic Sentinel... I did not take this in my original build. I made a second build a while ago so I could play with it a bit. I never really fixed up and used that second build though... So, only just this past week did I add V.S. to my powers and i have to say... Much like with Lightning Field... It adds some more damage while I am doing what I normally do.
So, on my finished build... it is bonus damage coming in. I've definitely noticed the difference while taking out tougher opponents... Just that little bit extra damage makes things a tiny bit quicker. I'm liking it.

I do not think Lightning Field nor V.S are necessary! If you don't have other powers lined up that you really think/feel you want more... get them. You should enjoy them. (Just my opinions from my experiences)


EM Pulse... I took this at 47 and thought about ditching it when making my new build last week. I mostly kept it because it is EM Pulse and Electric-Knight should be able to do that. Plus it's additional damage on robots (Which I always forget about)... and there definitely have been a few near team-wipes over the past few years that I have escaped/prevented by hitting EM Pulse (Sometimes after Thunderous Blast... or just while Thunderous Blast has not recharged yet from a previous encounter).
I really don't like powers that have such crazy long recharge times... However, this is a cool one if you have the power slot to spare.
I felt like I did, since I did not go for the Fighting Pool.
Right now, I am happy with my decision and I have definitely used it as a get out of jail card in the past.
The interval of every foe around you being disoriented can afford you all the time you need to get re-situated and hopefully save the day!
If you keep a blue in your insp tray... you're generally one click of Power Sink away from filling your endurance bar at any time, so I never worry about powers that use up my endurance.


I've never gone for IO sets or anything in my builds. Just Standard IOs and a few combos. I recently created a largely Frankenslotted build to free up some slots and cover more ground.


Zap Zap!!!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
Lightning Field... I took this at level 49 on my original build (Actually, I've only respec'd just once on the Electric-Knight and that was just last week to get my three new powers with inherent Fitness!).
So, yeah, I took it as my final power as sort of a throw away and RP concept purpose... And I used it a few times when things were getting intense and i was doing a lot of jumping in the middle and unleashing... And I like it.
It doesn't do a lot... but it does add up a bit.
When I am jumping into the middle of everyone, targeting the boss, laying down short circuit and power sink and ball lightning... lightning field is ticking away damage on everyone and helping out.
It's basically a dot on top of all the rest of my damage.
I'd not want to use it at lower levels, I don't think... But on my completed build, I am liking it. It's a bit of a drain and I only threw a single endurance reduction and nothing else into it. I'll turn it on and off when I want.
Lightning Field can be taken as early as you can fit it in. It goes hand in hand with all of the other close-range stuff that an Elec/elec does ... melee attacks, short circuit ... might as well do some extra damage and draining while you're there. Plus it looks cool.

If you are in small groups or grouped with any kind of a decent aggro tanker, LF is not going to get you killed.

Probably the only downside I've seen with LF is that it makes me want to stay in melee range too much, which leads to lots of AoE deaths at higher levels.


 

Posted

My apologies its been a while.


 

Posted

i guess the only thing left for me to decide is if i need zapp... and wether stealth+hover is good def


 

Posted

I have an (old, but still played) Elec/Elec blaster. Went with the Fire APP though. (Char +RotP. Hey, it was issue 4. I died a lot more.) Do have an E3 on a second build, but haven't run that one as much.

If you're going to have stealth and/or hover, yeah, take Zapp, IMHO. (Though, full disclosure, I tend to be a fan of snipes on everything but Dominators and Stalkers... really, 8 seconds guys?)

Lightning Field - stick the chance to stun proc in it. It's cheap. *shrug*

VS - yep. Take it. It's more damage. Though I'd love it if the devs took the suggestion to make its attacks chain.


 

Posted

Volty only has one attack, so there's nothing to chain.

If they let it cycle between that and Lightning Bolt, or gave it an AOE like Ball Lightning or Short Circuit... and made it last longer than 45 seconds...


40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel

 

Posted

Quote:
Originally Posted by Circuit_Boy View Post
Volty only has one attack, so there's nothing to chain.
Bill is referring to the chaining mechanic in powers like Chain Induction and Jolting Chain.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Wouldn't Lightning Field break one's Stealth/Invisibility unless you toggle it off while in 'sneak past' mode, and back on for fights?


NCSoft, Please reconsider your decision to close down CoH. It has an extremely loyal following and enjoys a great amount of free support from the larger community.

I invite everybody to add the above image to your signature as a petition to reverse NCSoft's decision.

 

Posted

behold! i have returned, yes it would unless you have ss if you have lightning feild on it will drag everything youve passed with you.


so it hover stacked with another power like stealth worth it?