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Oh hell yes!
And let's hope one of the new SG symbols is a blank space. I'm sick of having symbols on base items where I don't want any at all. -
Quote:oh wow i didn't think of interior doors! i should've though, the bookcase idea brings me to another idea
-hidden bookcase- inside the library (new building, this and gives missions. Also has crafting tables) there is a glowing bookcase, that's the secret one.
Just want to point out if the secret entrance is glowing it isn't much of a secret. -
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Quote:If I'm gonna trust anyone to analyze the numbers, it's gonna be Arcanaville.Since 4Q 2008 NCSoft stopped giving an extra level of detail to CoX reporting, so everything we are talking about has to be extrapolated or interpolated when discussing the metrics of the playerbase.
You're more than welcome to analyze the numbers that have been supplied to figure out how many 0s we should put in d00000m. -
Quote:Having seen CO, its hard to imagine that was able to draw AND RETAIN a significant numbers of players from here. What will be interesting over there is how the outlook will look once it hits one year, since the lifetime subscription over there amounted to about one years subscription, and they'll lose that revenue. Overall, I'd say CO will go down before CoX, unless something drastic happens.
Honestly, I think two factors have impacted the game, first is the economy, the second will be solved by GR coming out.
CO wasn't able to retain a significant number of players. They went from having between 250-300 shards for each zone with each containing close to 100 players when the game started to half a dozen shards per zone each containing about 50 people before three months were up. Most of the people that left in the first three months were gone before the free time they got with the game purchase expired.
Then there's going to be the mass exodus in February when the 6 month trekkies leave to play STO. Hopefully for the remaining CO fans there will still be enough subs left to keep the game alive. It's been speculated on their forums that Cryptic/Atari only needs 80-90k subs to keep the game alive. -
Quote:Don't worry Shark you won't have to worry Serverconsolidation is widely viewed in the industry as an MMO going on life support. You crowd people together, break up their SGs and friends lists, cause characters to go missing and people definitely *will* quit, both out of annoyance and a sense of "The game is almost dead!"yeah that...*looks for baseball bats and crow bars*...and way way down the road(2-3 yrs) when mergers start to appear. i won't commit to the idea that servers won't merge but i think they will be working on something to get sg's and names taken care of when it does become inevitable.
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Quote:When they introduced the new "Supreme Leader" rank for supergroups, alot of folks were left scratching thier heads. From the player standpoint, there was no real reason to do it. It wasnt something that the players had been clamoring for or really seemed to need. (Granted, CoH dropping stuff on the players out of the blue is nothing new.) There was a very vague reasoning given by the Dev staff for the change, but it all seemed sorta not needed. There was some players that weren't happy with the socio-political ramifications, but most folks just sorta shrugged and moved on.
There was nothing vague about the devs reasoning. They were quite specific and clear about why they created the SL position. Players were harassing Customer Service and demanding that they get involved with settling petty arguments between players in the same SG's. So they made the SL position and stated flat out the the SL is the defacto leader and owner of an SG. Customer Service would no longer respond to any requests for them to intervene.
Quote:Then winter comes along and the dev's give free server swaps through the end of January. This made me a little suspicious. Folks were happy to be able to server hop for free during the holidays and folks are having fun.
Yeah there has to be a sinister motive than the simple explanation that the devs are aware that their players have a multitude of alts and a short period of free server transfers would give everyone that's interested a chance to do some rearranging to make room for the characters they will want to make on their favorite servers when Going Rogue gets released.
You really have no clue what all the problems merging servers would cause do you.Quote:But, I think there is more to this. After the end of January, the devs can see which of the lower end servers get even more depopulated. The way CoH is set up. Any kind of mandatory server move is gonna be kinda hectic. Especially with character names and super groups involved. The free server swapping through the holidays alleviates much of the headache as many of the players handle it themselves. So, when a server consolidation does take place. Fewer players to move off the dead servers.
It's one thing for an SL to steal an SG from a group of players and then have to live with being ostracized form everyone he/she on that server, but you want to give dishonest people the ability to get away free and clear by moving the SG to a completely different server and start over from scratch? Sorry I don't see this happening.Quote:Then there is the issue of supergroups. This is where the "supreme leader" comes into play. That new role makes the moving of SG's from one sever to another much more feasable. The devs let everyone know when moving day is. When M-day arrives, everyone but the "supreme leader" gets booted out of the SG. The SG gets moved to whicher server the "supreme leader" moves too. Then the "supreme leader" simply re-invites all the members that show up on the new server.
Quote:Now, I dont think a server consolidation would be a bad thing for the game. Quite the opposite. Have fewer, but more populated, servers would only help retain players longer and encourage more new players to stay longer than just the trail account period.
Just some insane thoughts and paranoia. Return to your regularly scheduled madness.
If by "server consolidation" you mean giving the EU players and NA players full access to each others servers thus increasing the number of servers to 15 then yes server consolidation would be great for the game. -
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Quote:So one of us should post it because you don't want to?I'm not going to post the default Memphis Bill answer to this post, but someone probably will. That should tell you something if there's already a boiler plate answer for this question/suggestion.
How about no.
Neener, neener, neener.
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While I wish I could move a solo SG between servers, I have to consider the possible ways this could be abused. I can see the angry posts already where an SL, for whatever reason, kicked all the members of an SG then left the server with everything the SG members accumulated.
So I'm sorry, as much as I'd like it I have to say /unsigned -
Quote:I think the confusing thing about it is that your statement could be interpreted as a backhanded insult, insinuating that you think that the OP is a lazy good-for-nothing who spends all day browsing forums instead of earning his paycheck.
I wasn't trying to be backhanded about it. That's exactly what I meant. The OP's post reminded me of several co-workers I've had over the years that did exactly that and I and others were forced to do their work on top of our own, and when they got caught they defended themselves in a similar fashion to the one I described.
When I worked at AT&T as Directory Assistance we had one clown that hacked his computer and set it so all calls coming to his computer were automatically transferred back into the call queue to another employee.
He'd plug in his headset so he could log in, activate the transfer feature he set up then leave the office. He'd come back at lunchtimeto log out and repeat the process for the afternoon. With 500 people in the office it took them several months to catch him.
Now I've also worked at call centers where the employers didn't care if you browsed the internet or even played games between incoming calls as long as you stopped what you were doing and took the call as soon as it came in.
Edit: Now I'll admit I could be jumping to conclusions because this topic is a hot button for me, so if my assumption is wrong the OP can have my apology. -
Quote:As someone who plays every day I can tell you that the server I play on is a lot less active than it was six months back. My global list, which is quite extensive is way down on active players and I've had a number of people in game make similar observations.
I am more than willing to accept that there may be a lot of people who are subscribed but not playing. That to me indicates they are bored with the game, and if GR - when it eventually arrives - fails to live up to the already heavy burden of expectation placed on it, then the game is in serious trouble. Those players who are not in love with the game will rinse through the content and move on to the next one. There'll be a sudden flurry of activity and then boom back to current user levels.
I won't deny that some people play multiple games because they get bored. But it's also true that other people play multiple games because they have broad interests, and they cycle thru them.
Personally my tastes in computer games are as varied as my tastes in RPG's, CCG's, board games, and miniature games. Sometimes my friends and I play one thing for months and sometimes we change every week, but my account here has never been inactive in 66 months, and this is the only MMO I have multiple accounts with. I also know I'm not the only person here that does this.
Quote:One thing that people have also neglected to take into account - which I feel is significant in this subject, is that GR is a paid expansion. So whether or not 224 days or 226, some people won't be getting the update. For them, the wait between the last Issue and the next will be even longer.
You're right some people won't buy GR, but it's also true that many players that have multiple accounts will be buying several copies of GR for each of their accounts. We have no way of predicting if those two groups will cancel each other out, or if one will be greater than the other. -
Do I really need to explain that it's blatant over the top sarcasm?
*sigh*
Sometimes I really hate the written format.
I guess I also hate the fact that there are actually enough idiots out there that are sincere when they spout the garbage I was posting sarcastically that it makes some people question the intent of my post.
I hope that last run on sentence made sense. -
Quote:Man your employer is a real inconsiderate sonovab****. Where do they get off expecting you to do the job you were hired to do. It's not like they sign your paychecks or anything. What you do at work on their computers instead of your job is your own ******* business. You should file a grievance with the state.This is a sad day. My cubical at work has be rearranged such that both my monitors face the door. It wasnt just me but everyone. Thus, people can easily see what Im doing now. There is no good equipment or bodily re-positioning that I can do and my rear view mirror rarely helps.
How am I supposed to monitor the forums now?
Devs: Please redesign the forums so that they look like a MS Office application like Word or Excel. -
Quote:The playoffs are underway and honestly parsing the reduced quarterly information to try and "maybe" "possibly" "I think" "probably" surmise the games subscription health is uninteresting and fruitless.
But in making that graph your friend believes that sales trump subscription numbers, which is a fallacy.
There's no model for a five year old mmo which relies on new sales over steady monthly subscriptions. None, that I'm aware of.
He also doesn't even touch the meandering exchange rate for the won, which has been a rollercoaster the past year and a half, hitting an abysmal 1,500 to the US dollar around Feb 09.
That would be like moving to Argentina with 30K US and feeling like you walked into Bill Gates pin number, in other wards it can inflate/deflate figures wildly.
NCSoft stopped reporting monthly access numbers, maybe because of lowering subscription numbers, or to keep that information from their new competitor, or, whatever.
That was the accurate way of knowing the actual number of subs month over month.
But hell, grab a beer and watch the Eagles get the feathers handed to them.
See. Neither I nor TonyV double posted. I also provided the link to TonyV's thread for anyone wishing to read TonyV's post, and I stand by my statement that all we are currently seeing is the normal ebb and flow of our gamer population and not the uncontrollable hemorrhaging some people like to claim is occuring. -
While I'm not disagreeing that we could use more advertising, I'd like to point out I can only think of maybe 6-10 MMO's that I'm aware of. I have no idea what names the others go by, tho I'm sure more exist.
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And just because people aren't playing as frequently doesn't mean they deactivated their subs.
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I don't know why but all this ERP talk reminded me of this little gem I found on youtube.
http://www.youtube.com/watch?v=wmRSu...1&feature=fvwp -
Quote:Thanks Tony!I keep seeing posts about how CoH is hemorrhaging subscribers. I keep seeing replies about how no, it's not. Posts about how the city is dead. Posts about how no, people are in instanced missions. So it got me to thinking about how we can tell how CoH is really doing, something objective to look at and judge.
As most of you know, NCsoft stopped publishing subscriber numbers a while back. But they do still publish their sales in their quarterly earnings statements. Really, these numbers are a lot more important than subscriber numbers. After all, a game can be wildly successful with a low subscriber base, or wildly unprofitable with a high one. Ultimately, "Is this making us money?" is probably the best judge of whether a company will continue to invest in a game.
SO... With no further ado, here is your chart. Yes, it's small and hard to read. Click on it to see the full-sized version.

Note that I've put labels across the top indicating when each issue release has it, as well as a few of the competitors (WoW: Burning Crusade, WoW: Wrath of the Lich King, and Champions Online).
Here's my assessment, for your consideration.
Are there fewer people playing City of Heroes?
Yes, there are indeed. Not a huge number, though. If you roughly equate sales with subscribers, the game is off average by around 10% right now.
Is the game hemorrhaging subscribers?
No, not by a long shot. There was a lull around the end of 2007 during which sales were actually lower than they are today. Then over the course of the next year, the game consistently posted sales numbers well above average.
Did Champions Online make a dent in City of Heroes?
Um... Maybe. It's hard to tell, because there hasn't really been enough time to say for sure. It had only been out for a month when NCsoft's most recent numbers were posted.
Like I said, the game's numbers are off by around 10%, which I'd consider statistically significant. However, it's impossible to say yet how many of those people are just trying out something novel and will return. After all, look at the HUGE spike in Q4 2005, which City of Villains are released, followed by the more-or-less return to normalcy.
At any rate, even if it did make a dent, I really wouldn't consider 10% much of one, at least not yet. Had CO been a raving success, it could have potentially split the market in two and CoH could have taken around a 50% hit, or even worse. As it is, appearances are that people did indeed go over to check it out. What will be interesting is how many end up staying.
What about Going Rogue?
Let me get out my crystal ball... Yes, it's getting clearer now... Oh wait, it's gone again.
Seriously, as you can see from the chart, CoV give the game a HUGE spike in sales. That one is an outlier, because as I'm sure someone will point out, sales != subscribers, and as I recall, CoH didn't quite double in subscribers when CoV was released (although it did get a bump that lasted over a year).
If the same holds true for Going Rogue, the suits at NCsoft are going to be very happy when Going Rogue hits the streets. That quarter's numbers will go through the roof. Within an issue after the hoopla settles down, things will return to status quo.
Okay fanboi, so what's disappointing about the game?
If I were a suit at NCsoft, I'd be a bit irritated that the Super Booster packs aren't bringing in any significant sales. I mean, they did okaaaay, but after the first one, total sales actually dropped quarter-by-quarter, even with one per quarter being pushed out the door.
Now, one could read this as, "But maybe the Super Booster packs were what kept sales a bit above average. Without those, the game would have tanked!" Enh, maybe. I just don't think so, but it's a valid (if cynical) take on the data. Ditto character slots, server transfers, and all the other mini-transactions in the game now.
"That's bogus, I totally disagree!"
Hey, that's your prerogative. You can look at the data just as I can and draw your own conclusions.
So in conclusion as Tony sees it...
City of Heroes is indeed having an off quarter, probably two once we see the numbers for Q4 2009. Champions Online probably made a dent, but CoH withstood it pretty well. Other competitors (e.g. the 800-pound MMO gorilla) have virtually no affect on CoH.
The game is NOT dying, not by any stretch of the imagination. (Sorry, "DOOOOM!" sayers.) There's good precedent for the numbers coming from even lower than they are now back to having strong sales. The fact that we have a major expansion and client update in the works is very encouraging.
Or as my Magic 8-Ball says: "Ask again later..." *shake* "Outlook good."
I hope you don't mind but I'm going to copy/paste that chart into another thread. Giving props to you for creating it of course.
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Chart courtesy of TonyV
http://boards.cityofheroes.com/showt...=1#post2525219

As anyone can see we are experiencing nothing more than the usual ebb and flow of a successful game. There's no hemorrhaging of subscriptions. -
Quote:Well stated, Thirty-Seven. You hit the nail on the head with most of your points.
Perhaps I missed this as well from another post, but such behavior (as in chat anyone can see, not in private channels or tells) is definitely against the EULA. I also believe Castle just posted on a thread about this a week or so ago, saying if you "see" this kind of thing, it should be reported.
NCSoft makes the rules for the game, and such is against the rules. There are good reasons for those rules, as well.
Do you think that recent dev post might be the real motive behind the OP making this thread. Trying to drum up public support for behaviour the devs have said should be reported. -
Quote:Sorry, until I see some hard evidence proving otherwise everything that you're using as examples is merely encouraging people to play MMO's over other forms of entertainment.There was no shadow boxing in my reply, very simply:
You supported exactly what I said, even an average black man from Bensonhurst can see that.
And you skipped over any of the ramifications brought on by the second worst financial crisis in US history, which I alluded to as a possible factor in subscription numbers from Sept 08 on.
September 08 (the last month the access numbers were reported) alone saw the collapse of the one hundred+ year old securities firm Lehman Brothers, the sale of Merrill Lynch, and the bailout of AIG to avoid bankruptcy.
That one quarter (sep-dec 08), without any of 2009s continuing declines, saw staggering job losses of 400,000+, 300,000+ and 500,000+ (sept-nov respectively).
In short, the worst wave of bankruptcies, job losses and wealth destruction any citizen under 90 has ever experienced.
Did you factor any of that into your equations my dear?
Length of time between updates, horrible marketing, and a direct (though awful) mmo competitor aside, sudden historic constraints on expendable income in the North American market will have effected this companies bottom line.
To what degree? I don't know, but what players are seeing on their servers is at least tangible anecdotal evidence of something other then frenzied activity.
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People are now more concerned about getting the most for their money and so they are more likely to be willing to spend $15. and recieve a full months entertainment playing CoH than they are to spend that same amount for 2 hours in a movie theatre.
Congrats on proving the game will be more popular than ever! -
