Forbin_Project

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  1. Quote:
    Originally Posted by Furio View Post
    Yeah...using a cashier job as an example of why math is important is probably about the worst possible way to motivate kids
    Yeah but little do the monsters err students realize that most of them have a future that involves a shirt with a name tag and a paper hat asking people, "You want fries with that?"



    I still shudder at the memory of going to a Sheets convenience store and after ordering chili cheese nachos watching the employee making my order walk out to the menu three times to look at the picture to see how it was made.
  2. Quote:
    Originally Posted by GeminiProject View Post
    This is not a viable solution, without going into too much details I would be opening a bank account in a country where I am living temporarily just to play a game, and having to keep a monthly balance in the bank account just for CoH.

    A simpler solution would be to use a VPN to appear like I am in country A and make the purchases that way. Not only is that a ridiculous hoop to jump through but it puts even more alerts on the account as your IP playing the game appears from country B but you are trying to make purchases from country A.

    The IP geolocation measures, when hardwired to security measures in such draconian ways create a whole bunch of headaches and lock out legitimate people.
    Whatever happens I hope you can get it worked out in your favor. It sucks when innocent players get caught up that situation. You have my sympathy.
  3. Quote:
    Originally Posted by Death_Badger View Post
    Why should he?

    Obviously the security systems in place are at fault, people shouldn't have to jump through hoops so that they can spend money on a product.
    Sorry but the security measures are in place to minimize credit card fraud and are working as intended. If anyone is at fault it's the criminal element that is committing the fraud in the first place and making the security measures necessary, and the law enforcement in that part of the world that is failing miserably to put a stop to the criminal element.
  4. Quote:
    Originally Posted by Garuta View Post
    A few posts asking about that would have been preferable to the dozen spawned by what was given. But hey, feel free to discount the rest of my post, Forbin - I expect no better from you.

    You agree with the OP and I disagree with the OP so naturally I'm going to discount the rest of your post just as you have discounted the posts of everyone that advised the OP to lower the difficulty.
  5. Quote:
    Originally Posted by Dementor_NA View Post
    Don't be silly. Batman uses an array of incapacitating devices, combined with a mixture ranged and melee combat.
    Yeah pistols, rifles, and machine guns do incapacitate people.









    Quote:
    It's also reasonable for heroes to feel uncomfotable with a 'hero' that sends lackeys to do his dirty work (those ninjas/soldiers/thugs have families too, and summoning demons and zombies is definitely cringe-worthy... robots are probably okay.)
    No wonder people can't stand Splinter of TMNT, Nick Fury, Professor Xavier, Sgt Rock, Zordon of the Power Rangers, and Gen Hawk of G.I. Joe cuz they are a bunch of untrustworthy Masterminds.

    Edit: Oh and I almost forgot about the show Naruto where the evil Mastermind Kakashi Hatake keeps sending ninja children out on missions.
  6. IMO the problem isn't that the difficulty was raised in Praetoria, it the fact that far too many players have gotten into the habit of skipping the low level stuff in their rush to get to level 50 endgame content and they don't know how to play a character between the levels of 1-20.

    I love the low level stuff so much that 98% of my characters are in this range and I haven't found the new content to be any more difficult than the old, and I welcome the changes to ambushes because it helps with my game immersion. I can't count the number of times prior to GR/I18 I'd see an NPC comment that I was in the building and yet I still had the freedom to move at will, no NPC's would come looking for me. Now I get the thrill of seeing them charge at me as if they were really concerned that I had discovered their nefarious plots and they were desperate to silence me.
  7. Quote:
    Originally Posted by Bad_Influence View Post
    Please see post #244 of this thread for someone arguing that the game needs no more endgame content; it should all be low level new content because players rapidly become sick of endgame additions. *cue eyeroll here*

    I have made no claims as to whether or not the developers have made any statements for or against adding endgame content, or of how highly they value it. I was responding to post #244, and there the matter rests for me. [UNless #244 was authored by a developer, which I kind of doubt ]
    You mean this post? #244?

    Quote:
    Originally Posted by ClawsandEffect View Post
    Okay, now fast forward a year and a half. Are you sick of that new endgame content that you were begging for yet?

    I bet you are.

    We've been given endgame content several times already.

    "What endgame content?" you ask?

    That stuff you're complaining is old and stale. That was endgame content.

    Any NEW endgame content will stay fresh and exciting.....for maybe two months tops. Once the quickest, most expedient method of completing it for the reward it offers reaches the masses, it will become just as old and stale as everything else.

    The devs decided the move they were going to make was the move designed to give NEW players something to do with the game they just bought. It doesn't make any sense at all to market a game to potential new players and tell them "Oh, you need to get to level 50 before you can do the stuff we did in this expansion."

    Sure, they could have done both lowbie content AND endgame content, but I would wager that if they had done that, both bits of content would suck because they rushed through it.

    I can't speak for everyone, but I would rather have a smaller amount of GOOD content than a larger amount of pointless crap any day of the week.

    Exactly where in it does Claws say the game doesn't need any more endgame content? Please bold and highlight those statements.
  8. Quote:
    Originally Posted by ChaosExMachina View Post
    Or just do what would be most intuitive and eliminate outleveling entirely since it serves no purpose and only pisses off content fans.

    Replace it with text that warns the user that mobs may be under their level, or auto-exemplaring.
    A warning would be a nice feature to add. Something along the lines of the ones that flash when enhancements or salvage fill, but not an annoying pop up window. That will irritate more people and they'll turn it off which will defeat the purpose.
  9. Quote:
    Originally Posted by flashrains View Post
    You know how before GR, if you outleveled a contact while you still had a story arc going with them, you were allowed to finish the arc before the contact went truly inactive? As long as you'd picked up at least the first mission, you were okay, the enemies just wouldn't continue to scale past the maximum level? Yeah, our friend Praetor Sinclair (and apparently the rest of Praetoria, as well!) isn't following that rule... I hit 16 shortly before his final mission, and BAM, inactive. With the little "story arc in progress" icon still next to his picture, mocking me for eternity.

    This can't be WAI, can it? If so, whose bright idea was that?

    Mocking you for eternity? Hardly. All Praetorian contacts are erased when you leave that dimension at level 20. By your own admission you are at level 16.

    You don't want to out level your contacts? Then go under Options and turn off your XP until the story-arc is finished. You have complete control over this because you can see your characters progression bar and know exactly how close you are to leveling.
  10. Quote:
    Originally Posted by Garuta View Post
    I think it was a mistake mentioning your difficulty settings, Skarmory. That kind of derailed this thread, it seems.
    Yeah because nobody would have bothered to ask what difficulty the OP had the missions set at.

    /e rollseyes
  11. Quote:
    Originally Posted by Dementor_NA View Post
    A stalker's tactics are pretty obvious, sneaking around and stabbing people. Further, it's not a stretch to disapprove of such methods, feeling they are dishonorable, perhaps.
    Oh great let's open the old "Batman is a stalker" argument. There are plenty of examples of heroes that could fit into this games CoV archetypes.
  12. Quote:
    Originally Posted by Dalantia View Post
    You followed through. It was directed at both of you, because you're both getting way too personal and self-righteous about this.
    If you are talking directly to more than one specific individual then you need to include both of them in your response so you are clearly understood.

    Quote:
    Now how about actually addressing the part that directly disagrees with your stated position, considering the facts as listed in Moo's post?
    If you had bothered reading any of my previous posts you'd have seen that I already have addressed the issue and you'll find I agree with Moo's response to the situation.
  13. Quote:
    Originally Posted by Dalantia View Post
    You're getting too personal about this. Dial it down.
    I'm not the one that started the "Shame on you" crap. So direct your offended sensibilities at the person who actually started it. If you read LISAR's post she was doing the same thing the person I responded to but I was willing to let it go without criticism because she was being civil about it.
  14. Quote:
    Originally Posted by Larvos View Post
    You actually perfectly demonstrated my point, in your character's mind perhaps stalkers are no more evil then defenders. How do you know in my character's mind that he doesn't think stalkers are villains? Perhaps again, as I stated earlier, my character studied criminal behaviors and found that those who frequently hide in the shadows and assassinate foes from the shadows are almost always villains from RI. Perhaps he's a bit of a bigot who refuses to disbelieve that stereotype no matter how many times your character tells him he donates all his money to orphanages and only takes missions to save the elderly. It's all about a character's perspectives, and you really ARE god mode-ing it by daring to dictate how my character thinks. Shame on you.
    And you've just proven my point about using OOC (Out Of Character) knowledge improperly. The characters in the OP's post were in Praetoria. A Praetorian character is not able to study criminal behaviors from the Rogue Islands until after he has reached level 20 and left the dimension. You are the one who is god-moding and claiming access to information your character doesn't have. If anyone should be ashamed it is you. And it doesn't matter what little BS bio you come up with to justify your god-moding, you are just making excuses.
  15. Quote:
    Originally Posted by Kelenar View Post
    Yes, which I think many other responders are missing, instead just seeing, "I turned my difficulty up and now it's too hard."

    That said, now that we have inf-free difficulty changes, there's no real drawback to turning your difficulty down when you get a mission against one of the boss-happy factions, other than the time needed to run to the difficulty rep.
    There's also the possibility that some of the responders (like me) like the way the system works and enjoy the current challenges it brings.

    Some of us even like the way the ambushes are working since GR went live. For me nothing was more immersion breaking than watching a group of npc's ignore you while you pounded the snot out of their buddies in plain view. Now at least the ambushes are coming fast enough and large enough to give the feeling that you set off an alarm and they are all responding to the iimediate threat instead of waiting around like lambs being led to the slaughter.
  16. Quote:
    Originally Posted by Electricrage View Post
    Well I came back to the game after taking a break from it from playing steady 6 years. I went to AoC and have been having a great time there. I also started out with STO but have'nt been that impressed. So I bought the pre release of going Rouge and waited for iit to start and got a invite from NCSoft a couple of weeks from the launch of Going Rouge to play free for a month and so it has been fun to get back and pay up SG rent that has been dormant for 6 mos. and get my alts up to speed. I like the tip missions and I like the subtle moral choices given to play them. I have one vigillante now that is doing enough hero/vigillante missions to keep his 'broken sheild' in place so I can hop back and forth between paragon and the rouge isles. If COH dies after this year I say it has been a great ride and I will not feel too sad....hmmm..maybe a contest to get winning player's alts to star in a animated/cgi movie about Paragon City...that would boost the game!

    Ah yes having fun but still has to get that doom shot in there at the end. Oy vey.
  17. Quote:
    Originally Posted by LISAR View Post
    And some RPers simply don't believe that is true. All of my Paragon residents have access to the PPD's database through the scanner which is how they identify threats and know criminals. If you are freely operating as a powered individual in Paragon they will be able to identify you if not by birth name then by powered persona and a rough summary of abilities.

    Now my Isle residents are a bit of a mix, some using the same or similar tech and others flying blind. Also depending on /info even the ones in the know might not be able to identify someone who has no record in Paragon. I'm not even touching on my two psychics.

    To claim another character must interact with you in a certain way is not role playing it's God moding. The game world itself supports a wide range of provabilities and your expectations of another character's limits are unfair.

    That's fine for when your playing in Paragon or RI but characters in Praetoria don't have those factions. Every AT starts off on the same page. Stalkers aren't any more evil than Defenders.
  18. Quote:
    Originally Posted by Eva Destruction View Post
    Isn't that the number one rule of roleplaying? Your character only knows what the character knows, not necessarily what you know.
    Yes but it requires that the person running the game enforces it. You can't get that to happen in an MMO.
  19. Quote:
    Originally Posted by Rooftop_Raider View Post
    I think this would be cool if any enemy groups involved had their level 50 equivalents used (or created) for this sort of thing. I would provide a lot more variety at endgame for players who want to use their top level characters _at_ endgame.
    Actually people would complain that the devs were lazy for not making new endgame content and wasted their time. Anyone not agreeing would get called fanbois.
  20. Quote:
    Originally Posted by Thirty-Seven View Post
    That's all well and good... but the Rikti just turn them off every time they invade. Not much of a solution if you ask me.
    If the Rikti were capable of turning them off when they raided they wouldn't be restricted to the zone they show up in.
  21. Quote:
    Originally Posted by Dawk_Boy View Post
    I don't like any of the GR crap, the best stuff they released was free issue 18 stuff and there wasn't a lot of that either.

    I know people are gonna be butthurt about my post cause lolCoHfanboys but seriously this game and it's developers have nothing to offer anymore.
    You're still here? I thought you said you were quitting if you couldn't take your 50's into Praetoria.

    Quote:
    Originally Posted by Dawk_Boy View Post
    I just wanna know can I take my lvl50's to Praetoria or not?


    My main characters, my lvl50's that I've loved for 6 years I wanna be able to take those characters and experience the new content with them, not new characters. I've got enough characters. I want something to do with them.

    Quote:
    Originally Posted by Decorum View Post
    I can only give my assumption that you can. There's a part of the Incarnate system that seems to include some kind of zone events in Praetoria, so it would seem likely.
    I hope you are correct sir, otherwise I will not be purchasing GR and most likely retire from CoX.

    For good.
  22. Quote:
    Originally Posted by seebs View Post
    I'd find that pretty annoying on a stalker, but I haven't seen it yet. But I can grant that it certainly makes sense. I have no clue what I'll do if I get that one -- I'm trying very hard to solo the content for RP reasons. Ah, well. Many things can be handled by getting level 20 IOs at 17 and outlevelling the content a little.
    Ya just have to take your lumps to get thru it. I prefer to solo it because the ambushes are smaller but it's a nightmare on certain AT's. It certainly helps when you get it to put it off if you can and get a level or two under your belt. I've forgotten the name of the contact who gives it, maybe someone else here will remember and post it.
  23. Forbin_Project

    Veteran Rewards

    Quote:
    Originally Posted by Strike_Force View Post
    I'm sorry I think I should have made this abit more clear. I'm on a low level Stalker and when i waste end with the vet rewards it means I can't use my normal attacks.

    My 8 toggle comment is refering to my fire tank who runs 8 and doesn't waste anywhere NEAR as much as the vet rewards.

    As for the comment to my skills at playing CoH I thought Drama like this was for World of Warcraft. All I said is I feel these are a waste of time. Then again the forum's leave people open to attack from others who have no life.
    Oh this is just adorable. You openly admit your original post wasn't clear about what you were talking about and in the same breath get huffy about people making assumptions based on your confused complaint.

    Memphis Bill pretty much said everything that needs to be said in reply to your latest response.

    Quote:
    run Herostats. Then go look at just how much they really ARE hitting, as opposed to "it feels like." Then post your Stalker build, with what your'e normally running - turn off sprint. Hide takes no END. Low level, put in Acc and END reduction before damage. (Saying this as someone with, yes, low level stalkers - who doesn't have an issue with the vet rewards.)

    Why is your fire tank running 8 toggles? Fire, Plasma, Blazing aura, CJ, Tough...? Turn off sprint, that wastes plenty of END. Of course, if you're "running 8 toggles," you're also looking at a higher end Fire tank, possibly 50, which has its endurance management built up, as opposed to a low level Stalker which likely doesn't even have Stamina (and no Stalker secondary gives anything like Fast Recovery. Dark Melee gets DC at 18, Energy aura gets energy drain at 28... which doesn't qualify as "low level.")
    Although I would add that you should also turn off Ninja Run if you are using it instead of a travel power as that is a huge endurance hog.
  24. Quote:
    Originally Posted by seebs View Post
    The one that got me, there's a two-minute timer to reach a particular glowie and activate it before you get hordes of destroyers. You can't activate it before the timer starts. The glowie is about five groups of hostiles in... to the SECOND floor. It's possible to reach it that quickly if you've reset the map a few times to find it.

    And of course, the "hordes of destroyers", when they come in, are 100% immune to the stalker hide mechanic, and can zero in on you no matter where you are or where you go.

    I do not understand this obsession with escorts who can't see the player and ambushes that can. I think, at a bare minimum, if ambushes can automatically see the player, *ALL* escorts should have 100% perception of the player ignoring stealth or invisibility. Or if escorts have to work for it, then *ALL* ambushes should be subject to hide/invis mechanics. Otherwise, it feels like the devs are being actively hostile to the player -- penalizing us for having or using any kind of stealth, while denying us any benefit from it.

    It's bad enough spending most of your time as essentially an unusually-squishy scrapper. Making it so mission mechanics enforce this, and completely negate any benefit you could get from stealth, is just adding insult to injury.

    There is one particular mission against the ghouls where it tells you in the mission description that you are carrying a ghoul beacon that attracts them to you. Basically it's a giant "HERE I AM! HERE I AM!" sign, but I understand what you mean about the other missions.
  25. Forbin_Project

    Veteran Rewards

    Quote:
    Originally Posted by Strike_Force View Post
    Am I the only one who see's the Vet rewards of the Black Wand, Nemisis Staff and the Sands of Mu Vet powers to be utterly useless?
    Yes.

    Quote:
    I waste more end on these abilities then I do anything else. Between the three of these powers I hit maybe 30% of the time out of 100%
    Your inability to manage your characters endurance is a reflection of your gaming skills, not a flaw in the vet Reward powers.

    Quote:
    Is this really how were thanked for playing, Thank you for playing this long here is a power that drains your end faster then 8 toggles running?
    See previous statement.

    Quote:
    Come on they need to be fixed. I don't even use them anymore cause they are a waste of End.
    No. The powers are working exactly as intended.

    Quote:
    Come on Devs fix these so atleast they work half the time and do somewhat better damage.
    See previous statement.