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Quote:I was going to reply to your OP that a big reason for the popularity disparity is that ppl don't like to solo defenders. Your low population findings back this up. I think on teams, defenders are fine, but they need help soloing. I suspect the numbers would even out if defenders were better able to solo. To that end, defenders need some combination of better damage, able to self-buff w/buff-other powers and a tweaking of Vigilance.
Note, "better able to solo" doesn't mean safety. Most defenders can solo stuff in perfect safety and yes, you can even solo AVs and pylons with an IOed out defender. Most ppl don't want to solo safely. They want to solo quickly. Defenders need a way to increase their kill speeds while solo (as a force multiplier, they increase team kill speeds plenty).
This is it in a nut shell .... Defenders are not underpowered, they don't solo well. Increasing their damage and making them solo better is going to cause a nerf to thier buffs. That is why defenders will not get a damage buff. It'a against the grain. -
Quote:Generally, my trollers have very little in the secondary. I have an Ice/TA and I use TA to supplement my primary. IMO TA is the best controlling secondary for a troller. I have several Fire/Kin's, and I skip'd SB on one of them. I have a mind/ff which is control heavy, but the nice thing about FF is I only have to worry about shielding everyone every 5 minutes. The rest of the time is control. It's one of the reasons I love FF defenders. I can shield people, then essentially use the secondary to debuff the mobs. I don't bother even slotting FF defenders for damage.Personally, when I invite a 'troller to my team, I expect them to both support AND hold (i.e. use ALL the tools available to them).
While a controller can and should use buffs, I don't expect them to drop everything and put a buff up as quickly as they can. I do expect a defender to do that.
Quote:I expect a 'fender to support and throw out whatever meager damage they can as well
Quote:That said, my ideal team blueside would be 3-4 'trollers, 3-4 Blasters, and a Tank (purely for AV aggro management). The first two 'trollers would easily cover any buffing/debuffing/healing needed
I have an Ill/emp that doesn't have heal other or absorb pain and only uses healing aura. He also has regen and recovery aura and uses them to benefit himself, and whoever MIGHT be next to him at the time. It's been awhile since I played him, but I might have skipped CM on him as well. A controller needs to be a controller first. Whatever secondary powers they might have I expect them to use, but it's only icing on the cake.
When I invite a controller, I know what I'm getting ... Their primary. When I invite a defender, I know what I'm getting ... Thier primary. There's no surprises, and thus, no fustration. I can picture you inviting a controller and going "What! No heal other! /kick" Defenders are the only toons with buffs and debuffs as their primary, and I've often found this a huge problem on the villians side. I was on a team with 3 corruptors, 2 masterminds, and 3 brutes. We team wiped 4 times in AE and someone goes "We need a healer!" and I quit and went back to the hero side. I will be looking forward to allowing defenders to go to villian side, and maybe the teaming experience will improve.
I'm not saying that 4 or 5 or even 8 controllers won't work, I love controllers, but I love them because they can hold things and stop mobs from attacking all together, not because they have super great buffs. That's the defenders job.
Quote:As you said, people shy away from 'fenders because they don't want to play a buff-bot (i.e. 'fenders lack utility). It's this lack of utility that makes them underpowered because another AT that shares it's support sets can handle that, and do more (and it's gonna get worse yet with GR).
What exactly do you mean by utility? Defenders have tons of utility attacks in their secondary.
Quote:To put it as simply as possible: Lack of utility = underpowered = underplayed.
Quote:So, the question then becomes "how do you give 'fenders more utility without overstepping into other AT's territory?
Quote:(despite the 'fender's territory already being encroached upon)" Numerous suggestions have been made in other threads, so I won't bother rehashing them here. -
Quote:IMO this is why I don't like that build.So I finally got my Fire Kin to 50, and I decided to follow Dasberts build. I got 40% Defense, and the problem is I farm 52 Bosses, and still get rocked just because of Bad Luck. After a while I just get sick of it, should I switch from stone to Fire and just try and get the Res cap?
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Quote:No, the rest of the player base does not think that underplayed = underpowerd. They just don't want to suffer through playing a buff bot. When I look for a team, I want 2 defenders on my team because they offer the best defensive or offensive numbers to their buffs. I also want two controllers on my team, because they have holds, not because they have buffs. A defender buffs, a controller holds, and they are both good at what they do. I would never invite a controller to a team, expecting him to do nothing but buff, but I would invite a defender to a team and expect them to do nothing but buff while using their secondary to suplement their buffs.But apparently the rest of the player base DOES think this. So not only are they off playing other ATs, but they're also more likely to want a Controller on their team, or when GR comes around, a Corruptor or Mastermind... maybe.
Not that Defenders will never be able to find a team. Though it would be NICE if their buffs and debuffs worked SIGNIFICANTLY better than that of their counterparts. It would be NICE if certain sets got a damage boost and more AoE control capability. It would be NICE if the Inherant were tweaked to something more usable. And it would be GREAT if the player base saw the patch notes relating to these things and some went "oh wow, Defenders sound pretty kick-butt right now, I think I'll roll one!"
The later is why I think people shy away from defenders. They don't like the underdamaging support toon even though their buffs are higher.
My Ideal team is 2 controllers, 2 defenders, a tank, and 3 damage toons. A defender is one of those toons that are great to have on a team, you just don't want to be the one playing them. Adding damage will make them more soloable, but it may have the potential of diluting them so players think of their defender more like an offender, and I hate offenders. I would still suffer through a damage increase to defenders though just to make more people like them. -
Quote:Ok, if you think they are underplayed because they are underpowered, do another survey. Ask each defender online what they're primary is, and tally that up. If you don't want to do it, I gladly will. I have a suspicion as to what the outcome may be. I predict Emp first, followed by Kin then Rad. The other primaries won't even come close. That doesn't mean they are useless, it means that people are not knowledable to what the other sets do. All people want when they play a defender are green numbers, and not all defender sets give that.They are underplayed BECAUSE they are underpowered. Popularity comes with power. If we had God mode tank mages, people WOULD play that most of all, because mass destruction is just plain FUN.
An AT's popularity and it's personal ability are directly correlated.
I'm not opposed to bumping their damage, I just don't agree that underplayed = underpowered. -
PK, all this proves is that players think defenders under perform, not that they actually do. I'll admit, I shy away from defenders because they don't do much damage unless there are alot of them. A team of 8 storm defenders will rip through anything. A single storm defender by himself isn't anything spectacular to behold.
That being said, I wouldn't be opposed to an increase in the amount of damage a defender does. I think it's more of the buff bot people shy away from and the lack of damage plays into that feeling. I have an Emp defender, 2 FF defenders, and a rad defender and I choose thier secondaries based on what I think would be good synergy. FF/NRG (KB oriented) FF/Dark (+defense/-tohit) and Rad/Sonic (lots of debuffs). I also have an Emp/Rad and an Emp/Psi. The Emp/Psi was actually my second toon ever made 3 years ago. If I could change the Psi to something else, I would. Terrible synergy there.
Do I think defenders are underpowered? No, but they are underplayed and a buff to damage would solve that.
Edit: And when did you take that sample? 412 players on Virtue? I log in and there's twice as many when I play at midnight! -
I'll lol if someone gives you inf.
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So I went looking for a social group for farmers and I was totally aghast to find nothing! So I made one.
General discussion on how to farm, what to farm, what gives good rewards, or anything else your heart contents.
Farmers -
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This would be an awsome addition. Would cut down on respec time when you just want to move one slot to another power.
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Drop Smoke and IR, you don't need them on a farm build. If you 4 slot brawl (something I've started doing on some toons) you can slot another Kinetic Combat and get anothoer 3.75 lethal and smashing defense. I'd also drop Combat Jumping, and switch it for stealth, it has more defense than CJ. Other than that, it looks pretty solid.
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Quote:If you just want to make inf quick, roll 10-14 bronze rolls, keep all steadfast recipes, karma -KB, all orange recipe rolls, delete everything else, and list them all for 1 inf. Minimal work involved, and you'll make many people happy. You should be able to make at least 50mil from 9999 tickets. It's a casual gamers dream. You could probably do the same thing with 45-50 bronze rolls, but they cost more tickets than 10-14.You know, doing the AE missions I've amassed TONS AND OODLES of tickets. They would go quick on set stuff but I am pleasantly surprised to find that SO's are dirt cheap for tickets. I've fully decked myself out, and I already have enough tickets to do it again when they go red. I'm just going to SO myself out at 50, and probably never bother with sets. Just fill my friends list with kinetics controllers. SB > All. :P
Pepsi makes TERRIBLE floats.
You need a rough rootbeer like IBC. -
Quote:Aw, but Alt can be funny sometimes. How else would I get my lolz in if he didn't post his craziness.Now please, if you want to further degrade the game, act like alt and ignore anyone who thinks differently then you, actually, if you act like alt, get off the forums, a forums is a place for discussion, not blind rage in the form of Anti-MA zealotry.
/endfrustration
I still <3 this thread, itz teh lulz.
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Quote:Energy Primary for blasters needs a complete rehaul IMO. The secondary effect can be extremly annoying if used in the hands of a new player, and sometimes people just don't understand how to use KB effectivly. Bring Power Push up a few notches to an earlier tier, or add more damage, or just change the effect to KB + Stun. Remove KB from some of the powers, or make them KD instead or as suggested, just add more damage.Okay, so Power Burst seems like it should be a seriously scary single-target blast, right? Only it's not, Bitter Ice Blast, Blaze, and Blazing Arrow, the equivalent blasts in other sets, all do more damage and activate faster, which is totally unfair, and we all know how fairness is a central tenet of MMOs. Power Burst doesn't even get a cool or even reliable secondary effect like other powers like Cosmic Burst to make up for it. The solution!: MOAR DAMAGE. It should do at least as much damage as Blaze, and maybe even have 100% chance of knockback!
Now, secondary-wise: Bone Smasher and Energy Punch, for Blasters, are slower and stronger than the versions for Tankers. This is because, for Blasters, we want them to be more burst-damagey and less attack-chainy, DPS-ey than for Tankers because Blasters get more attacks than melee types, and because going into melee is a risky proposition for them unlike melee ATs where it's SOP. But Total Focus is left out! Whuuuhh???Yes friends, Total Focus is exactly the same in Energy Manipulation as it is in Energy Melee. Why? Why didn't it get the longer-recharge, higher-endurance, more damage-treatment too? I don't know, and neither do you! Let's make it so!
It's rather unbalanced from other sets, and I tend to avoid taking energy blast on blasters. On a defender, it's not that bad. A person tends to play more defender oriented and uses the KB as it was intended. Putting a control power on every power in a blaster set is just dumb. -
Quote:1) It's broke1) Can someone toss me a link to the dev tracker if there is one on the new forums? I didn't see it anywhere. Seems like a good thing to put at the top of the page...
2) I seem to remember being able to bind teleport to a letter key, so when I hit the key I got the TP location selector widget and could click once to TP there. Could someone walk me through doing this?
3) I played with the AE stuff for a while and liked it a lot. Did the one where you save the devs and died hard vs the build your own moon base one. Good stuff. Then a guy came up and asked for my help getting prestige... I consented and have now learned about FARMING... I have gone up enough levels that the grind of old is laughable now. Could someone give me a heads up or a link to a post AUTHORED BY A DEV / CSR stating what is 'officially' considered exploiting and what isn't? I don't want to get banned, but I do want to play with WS/PB and the arachnos archetypes.
4) I don't feel like messing with sets as I level. I'm just going to hope the charity with influence I've seen so far continues, and I'll try to keep myself up to date with SO's. Once I'm 50, what are some good sets to look for, for a fire/electric blaster? I want to maximize front-loaded damage first. Not give up any for recharge or specials and what not. I made this guy to make things dead, and that's what I plan to do.
5) Root beer.
2) /bind (insert key) "$$powexec_name teleport"
3) You can farm AE, but don't exploit. Boss farms, and making bosses that have attacks vs. your strengths as far as I can tell is ok. I have an Ice/SS tank with 60% defense to smashing, lethal, and energy and well over the 90% resist to cold that I use to farm custom bosses with ice attacks. I could go AFK and foot stomp my way to 1500 tickets.
A good example of an exploit are the green hami mitos which didn't attack when they were level 49. They were removed. Chances are, if it's an exploit, it will be removed quickly so you won't really have to worry to much about exploiting AE.
4) Visit the Market Forums. If you play on Virtue, I'd be happy to help you out in getting started, and showing you how to make influence via the market and through AE. If you use AE, you can use tickets to get SO's. If you want to maximize your character, I recommend mids. It's starting to get a little out of date, but it still is decent to get an idea on which direction you should head. I would recommend trying to get ranged damage defense to 45%. Since your a blaster, I would try to keep distance between yourself and what you are attacking.
5) I like Pepsi -
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[quote=Lukros;2103409]Do I blame NCSoft for implementing a flawed system, that is completely exploitable and probably now beyond repair, in this aspect? Yes, yes I do.
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Well, at least you got the blame part right. I find it extremely annoying when these threads blame other players, like we changed the code or something.
Quote:I run TF's all the time. I play on Virtue. I run SF, the reiksman, ITF, Lady Grey, and occasionally Positron the most out of all the TF's.I haven't been able to find a decent size TF/SF in weeks.
Quote:Parties are now a rarity amongst certain areas.
Quote:And my favorite part, sewers runs with lvl 1 or 2s are almost non-existant now.
Quote:Not to mention, open-world fighting in Atlas is intolerable with the lag.
Quote:With AE, what I have seen is...
--an influx of 50s who have no idea what they are doing.
--un-enhanced 50s who think they can handle jobs like tanking or healing effectively.
Quote:--harassment in broadcast (50s yelling at lowbies asking for runs; lowbies calling 50s things for not running them)
Quote:--A lack of regular parties, TFs and SFs
Quote:It is enough that myself, my brother and my father as well as 2 close friends are leaving.
Quote:This system isn't fair to those of us who want to play the game it was meant to be played, and to level the slower, yet more fun imo, way.
Quote:If this system is fixed... I will be back. But until then, I would not be enjoying myself.
Quote:Anyone who has a problem with this, SHOULD make a new thread... get the point across. -
How bout 0% .... People report bugs which cause the dev's to fix these bugs. Imbalanced game mechanics cause nerfs, not farmers.
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Quote:Since my niche is 10-14 bronze rolls, I'll have to agree with you that many procs have dropped in price, but what about doctored wounds. That used to be a niche of mine (still is) when the market came out. Buy the recipes for 500-1.5mil and resell for 3-4mil crafted. Now I buy them for 5mil and resell for 20, and that's a common recipe drop (bronze roll).Things such as purples and common salvage, have, indeed skyrocketted, but when I compare the prices if im not mistaken of the SP 3's going for 30-50 mil, PS procs going to 15-30 mil, KBs going for 10+ mil, it seems that MA has caused an abundance of things that are common, recipe-wise, while creating a despairity in the amount of common salvage going around and purples dropping. Although the purples are supposed to be "super rare" I think some drop rate tweaking would be in order, apocs have gone up 300 mil from prices before MA.
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Just curious as to everyones opinions and experiences. Do people think MA is causing inflation? I think it is because of the amount of influence to rewards it is generating. A boss farm creates much more influence than it does tickets.
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Quote:You can turn off your xp gain under options.
Well while I was playing it solo on diff 5 I had a small idea...what is the Devs coded the AE to include a "Disable XP", If the Devs left the farming up to us? I am fine with using AE w/ or w/o XP -
Quote:I think this went over your head. If there was such a large issue with MA, it would be fixed. Obviously, it isn't that large of a problem, so it's staying the way it is.Quote:
Yah, you don't seem to be getting it. I'm not denying it has an impact on many players. The point is: if someone denies that it's having no impact on many players-- and it's not--then they're not seeing the whole picture. Their view, to use your own word, is myopic.
Also, by definition, the number of players on which the impact has been negative must be a minority. Because if they were a majority, well, there wouldn't be a problem at all, right?
Why are you even in this thread? There obviously isn't any problems at all with MA, why bother arguing?
Quote:I think that is still arguable in terms of gross inf, a few small examples of deflation doesn't overtake a few large examples of inflation.
Lets assume we are farming bosses, maniacs, and we are running the farm on City 02 map. As we all know, ticket drops are capped at 1500, and this cap is extremely easy to hit. After about 10 groups, everyone on the team now has at least 800 tickets. At this point, ending the mission will give everyone another 700 tickets, putting everyone at the 1500 cap. Let's assume the don't end the mission, and they continue to fight the addition 22 spawns (you can have up to 40ish or more spawns on this map depending how it's made) and clear the map. Well, now what you have is everyone made tickets (which is essentially MA's version of salvage and recipes) and influence in the first 10 minutes. After those first 10 minutes, everyone just made influence. There is a desparity in influence and tickets which is putting more influence on the market, and less rewards. The only fix for this is to remove the ticket cap, or when someone hits 1500 tickets, they also stop earning influence. I wouldn't be opposed to either.
Quote:Fair enough, you seem reasonable to fair arguments, perhaps Alt is somewhat militant in his views, nevertheless I applaud him for arguing so vigorously! -
Quote:Huh? Alt is out of his mind. He only cares about his play style and listens to nobody else.Alt clearly is very passionate about the game and wants to see everyone enjoying it for as long as possible.
This link is a great example of what Alt preaches. -
Quote:Your assuming that more players will leave because they consider beating the game getting to 50, and they don't bother with end game content. I don't know anybody that plays like that.Short sighted, take for example the housing bubble (wow it was great), a huge boom of everyone simplisticly thinking that housing prices 'never' go down, add a bunch of opportunistic lenders, and then add a bunch of opportunistic investors, and you get a 70 trillion dollar bubble that still has to reset.
Blah blah, the point being, that the short term thinking, that some new players in AE getting to lvl 50 in days 'probably' won't stick around, they have no long term interest, meaning they havn't spent any real time in game to achieve anything so why bother, they already 'won the game'.
New players getting to 50 in under 10-20 hours of game play isn't impossible, but have you been on some of these newbie teams in AE? They think they can take on the hardest groups, and team wipe and everyone quits. I very rarly play any toons in AE that are under level 22 unless it's with some higher level friends.
As for new players getting to 50 in days, that can be accomplished in regular game play. I made a level 50 in 2 weeks of game play, and it was my second toon in Co*. Excluding the Comm Officers and Bubbles, getting to level 50 in AE is still difficult. If you play missions similar to those in regular content, the pace is slower. If you play the hardest missions in AE to gain the greatest rewards, the team wipes. There will always be outliers to this, but you have those same outliers in regular content.
Quote:A short term bubble of new players means nothing, the long term outlook is for players that stick around.
Quote:When the nerfs come then you will know who was right.
The dev's are the one who maintain this balance, and if they mess the balance up, they are the only ones that can be blamed, not the people paying their bills. -
Here's the problem with your logic, alts, and everyone else opposed to farming.
Quote:This is opinion.The_Alt_oholic, is bang on the point.
Most PL'rs and Farmers are too short sighted, they can't see the forest for the trees. Its a self destructing pattern of short term thinking and greed.
(yes there are exceptions and caveats, but the overarching concept is true)
Quote:The truth, as Alt and others have tried to explain, is that the trivialization of the game is dangerous long term.
Quote:Maybe the devs want to push the subscribers to more of a churn rate subscription type where people play for a month or 2 and move on, away from the previous type where people generally subscribed longer term, if so they should let us know asap.
Quote:But I doubt it, its more likely they are busy elsewhere and maybe they are even clueless about the damage this thing is causing.
Quote:It could even be they are trying to figure out how to close pandoras box, but I doubt that as well.
Quote:Whatever it is, pretending that you and others are somehow 'explaining' away the points that Alt and others have made isn't working.
Quote:All 'you' have done is present another opinion, and in my opinion they have been generally myopic.
Bring something that is factual to the table instead of opinion. Until then, I doubt you will ever change anyones mind. The funny thing is, no matter how many facts the farmers bring to the table, it doesn't change the anti-farmers mind, but it does change the minds of people who don't care either way. This is why the hardcore anti-farmers are hated on these boards.