-
Posts
221 -
Joined
-
@Flying Carcass
Main: Epoch (Lv 50 energy/devices blaster)
Main 2 (villain): Truck (Lv 50 energy melee/invun brute)
Alts
-------------------------
Cheap Shot Dude (Lv 50 Spines/dark scrapper)
Jane Zap (Lv 50 elec/elec blaster)
Julius King (Lv 41 broadsword/willpower scrapper)
Early Crisis (Lv 40 ss/ea brute)
Flying Carcass (Lv 26 dark/dark defender)
Captain Mars (lv 23 invun/stone tank)
Early Response (lv 22 kin/psy defender)
Baron Bad (lv 20 kin/rad corrupter)
Constable Law (lv 14 ma/regen scrapper)
Sneaky Shogun (lv 8 dual blades/sr scrapper)
Sheriff Underworlder (lv 8 archery/psy blaster)
Not on champion alts:
BattleZone (lv 21 fire/fire tank --- Justice)
Scorching Swordsman (lv 16 fire/fire blaster --- Virtue) -
Aye, we need a Big Red Ball to destract the framers from their framing runs. Yes, "framing"... it's a champion thing... >.>
-
Just a stupid little comic strip I came up with, enjoy!
http://img.photobucket.com/albums/v6...uyterrible.jpg -
<QR>
The original post was a bit long, so I only read a little of it, but allow me to contribute one thing to this discussion.
Q) Flying_Carcass, why don't you normally enter PvP zones or Arenas?
A) Well, while I enjoy a good fight, I hate a long wait. The PvP zones and arenas are largely empty, so why bother sitting around, waiting for someone to show up when I can Go. Hunt. Kill Skuls. and get some instant gratification? I think that is one reason people don't bother with the zones/arena, no one's there. The way to rememdy this situation is to increase the player pool in PvP zones/arenas, one way to do this is link the zones/arenas across servers so that PvPers from all servers can get a shot at each other and populate the PvP areas, thus enticing more people to join in. -
Ooh, I like it! Thanks a bunch!
*meanders off to change avatar -
Ooh, sprites are cool, if it's not too much trouble, could you do Captain Mars ---- ***/Stone Tanker. I'd love it if you could get a stone mallet in there and thanks for offering to make sprites for those who ask!
-
Yeah, I10 was awsome, I8 was good, I11 looks like it'll be insanely cool... too bad I9 sucked, but I digress...
-
[ QUOTE ]
So, I'm not sure how often this is said but to Lighthouse and the rest of the Moderators.... Keep up the GOOD JOB!
Developers same thing Keep up the GOOD JOB!
[/ QUOTE ]
I'm afraid I disagree with you.
The mods, as of late, have been having a bad habit of locking too many on-topic, CoX related threads, whilst allowing major flame-wars, character assasinations, and other silliness to continue.
As for the Devs. CoH/V are two great games. That said, I'm personally not pleased with what they've been concentrating on as of late; I'd rather have more content/villain groups/zones/bug fixes, ect. than loot. That's just my personal opinion. -
I, for one, am rather fond of that particular vet sprint. Just looks cool!
-
Sorry for any confusion; I meant a picture would be selected at random from a shared pool of images available to every player. I figure this way the artists and screenshotters (many very good ones, btw) of CoX can have their work seen by a wider audience.
-
After playing this game for many months, I, for one, am bored of looking at the same group of mostly-signiture heroes/villains at the log-in screen.
What I think would be cool, and I'm wondering if the artistically-inclined people here would agree with me, would be if instead of States/Recluse and crew at log-in, the game display an image from a pool of player-generated-and-submitted screenshots/drawings/paintings/megas/ect.
Of course, the images would first have to be screened for their content (Teen-rated game, after all).
So what do ya'll think? -
Nice. Reminds me of the 'ol kraken hatchlings.
But how long did it take you to kill her? -
<QR>
I teamed with Cobalt_Azurean's scraper the other day. -
[ QUOTE ]
Heh. what we should do is put together a trailer villifying congress. Maybe pick a few scenes that dont make sense among all the scenes that might be in theme. Congress raises taxes, congress starts wars, congress has sex.
To bad we dont have tax dollars to distribute it.
[/ QUOTE ]
True, but just edit in a few scenes from 24, and you'd have viewers. Just chuck it on youtube. -
[ QUOTE ]
Any inapporiate exsposure to video games is the fault of the parents because that is easily regulated. Don't buy the game, and don't allow children in the houses of parents who allow 7 year olds to play "Conker's Bad Fur Day". Why does the government have to be invloved?
[/ QUOTE ]
The thing is, I could see how a parent could mistake "Conker's Bad fur day" for a children's game. Bright, colorful characters and the character Conker was in Diddy Kong Racing, a rather kiddy game indeed.
Perhaps it would behoove the video game retailers to have large posters by the check-out registers that explain the game rating system to uninformed parents; the ratings currently given to video games are fine, but some parents are irresponsible.
On a side-note: I agree the documentary is in poor taste, and was surprised that statesman was included in it. However, it was shown at a point when a bloke was talking about legislation, and the director may have decided the footage was appropriate at that moment because it looked like all-American Statesman was debating outside a capital-ish building.
On another side note: Jack Thompson is an idiot. -
Well, I spruced up my Utlilizing Terrain guide
-
It dawned on me one day that there are some people who don't know how one's position can effect battle.
---------------------------------------------------------
Me: Yo, let's take the high ground!
Dork Man (not actual name): Why?
---------------------------------------------------------
In this post, I shall explain some useful tactics for utilizing the terrain of the game. The concepts found here are probebly most useful for PvE, as PvP tends to be too fast-paced for these concepts to be successfully implemented.
Rocks/pillars/trees/ect...
When the dev's created the world of Paragon City, they scattered rocks and other obsticals all across the world they had just created. What does this mean to you? Well, it means that 2 characters (in the rest of my little guide I shall call them units) can't begin an attack on each other until one of the units goes around the object and into the range of the opposing unit. This fact is useful for herding, strafing, ambushing, and keeping out of the reach of monsters with big teeth.
Corners
Corners can be very dangerous for a hero, because one doesn't know what's behind the corner until one gets close to it. However, corners can be useful for herding, strafing, and ambushing. The important thing to know about corners is what I shall call, line of sight.
Line of Site (My definition)- Area in which an unit can visually perceive an object.
Corners impede view, that can be both useful and hinderful.
In the following diagram, the enemy line of sight is shown in red.
(note: in this section all diagrams are shown from an aerial view)
http://img.photobucket.com/albums/v6...rcass/los1.jpg
Basically, when dealing with corners, one's chances of being spotted are reduced the closer they are to the wall on the side the enemy is on.
In the next diagram, notice how the player's line of site (shown in blue) is not obstructed when they are close to the edge.
http://img.photobucket.com/albums/v6...rcass/los2.jpg
My point of this section is, it's wise to hug the wall when moving through corridors.
Choke Points
Choke points are enclosed spaces in which an enemy unit must pass through in order to enter a range in which the enemy can effect one's unit. Choke points can be utilized in herding, strafing, ambushing, and dying!
The problem many teams have with choke points is that they can become clogged, thus preventing passage through them which can lead to deaths. But choke points can be used as valuable and dangerous tools, one and one's team just needs to know how.
The following diagram depicts the enemy's line of site (red) when they're on the side opposite that of one's unit. Notice how the enemy's line of site is severely limited.
http://img.photobucket.com/albums/v6...rcass/los3.jpg
That means that there is only a certain range in which they can attack one's unit.
Many teams handle choke points by clogging up the choke point with a damage taker such as a tanker or scrapper, but that prevents the damage dealers and debuffers from utilizing their full potential as they suffer from the same point of line handicap as their enemy.
Another method teams use is to let the enemies through the choke point, but then hit them directly from the side as they enter. For this to work, one's unit must be against the barrier. This works because one has an oppertunity to hit an enemy before the enemy's line of site fills the room and one's unit becomes a target.
http://img.photobucket.com/albums/v6...rcass/los4.jpg
The High Ground
In most historical wars, the army with the high ground usually has a tactical advantage over the lower army (the exception to this rule is WWI, but even then Zepplins, make-shift bombers, and recon planes were advantageous). It was this logic that would lead to the building of castles and fortresses (which General Patten once referred to as the testiment to the stupidity of man). The problem with such fixed positions was that they were not mobile. But luckily for you super heroes, unless you're held, you have mobility and it is that mobility which allows you to utilize the high ground.
Note: All diagrams in this section are from the side.
It's simple, he who holds the high ground controls the tempo of the battle.
If one stands by the edge of the vertical plane, one can shoot and recon to one's content, but at the risk of being shot and reconned back.
http://img.photobucket.com/albums/v6...rcass/los5.jpg
If one stands away from the edge of a vertical plane, then one is protected from being shot at or seen (allowing for hidden manuevers), but at the cost of being able to attack the enemy.
http://img.photobucket.com/albums/v6...rcass/los6.jpg
As you can see in the diagrams, the closer the lower unit is to the rise, then the less likely it is that unit will be able to be targetted by the higher unit.
If the enemy intends to charge up the incline, then the enemy exposes itself to attack. -
Once again, I never resented you, yeesh!
And the one thing I like about Champion BMT over Monster Watch C is that it has tf's and sf's. I'm sorry badge hunters, but your endless formations of farms makes me sad. -
Res, for that you should join Champion BMT (it's a public channel). I see a broadcast for an LRSF run almost every day on it. Plus it's great for tf's, monsters, badges (yuck), and even some player events.
-
Like netherflare said, Champion BMT is that consolidation, just that the other channels haven't closed their doors. Personally I've warmed up to Champion BMT, though it does get spamtastic with "ARENA HEALZORING" and "FARMING STUFF!" (silly badge hunters), but that is worth putting up with for the taskforce announcements and monster sightings.
-
The Flying Carcass wasn't fond of the term zombie when people used it to describe him. Oh sure, he was undead n' stuff, but he was far more intelligent than the hordes stumbling around Paragon, plus he could fly thanks to his magical awsomeness.
When the outbreak first began, the Flying Carcass tried to protect the civilians from being zombified, but they kept doing stupid stuff like using the restroom unaccompanied and hiding behind stuff. After awhile the Flying Carcass was ready to give up, so he landed next to a group of living impaired and tried to have a conversation with them.
Flying Carcass: "So, any of youse like music?"
Zombie Hoard: "Uuuggghhh... uuuuhhhhh...."
Flying Carcass: "Aw, youse guys aren't interesting. This is like watching PBS, only without the artsy stuff."
After that, Flying Carcass vowed to do everything in his power to save humanity, if for nothing else than to save television!
And for your information, the hoard the Flying Carcass spoke to was quickly dealt with when they fell off a cliff. Hooray for faultline. -
What is your favorite travel power and why?
Me:
There are two travel powers I like, fly and superspeed. For my favorite, though, I have to go with superspeed. While aerial battles are fun, they are kind of rare, and travelling from point a to b with fly is usually uneventful. With superspeed, it's a hectic and fun race over, under, and around from mission to mission.