Fleeting Whisper

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  1. Quote:
    Originally Posted by Sister_Twelve View Post
    Cycling Clear Mind through an 8 man group is probably one of the most annoying things to do in this game and is the primary reason any invitation for my empath to join a team gets turned down. If there were a way to reduce that annoyance, I might consider teaming with her again.
    1. Use CM reactively instead of proactively
    2. Use CM only when facing a group that includes mezing enemies
    3. Don't use CM on Scrappers and Tanks unless you're about to fight Ghost Widow.
  2. Fleeting Whisper

    Robot Torso

    Quote:
    Originally Posted by Sterling View Post
    There is already a ton of precedence for robot Super-Heroes...
    Like, oh, say... Tin Mage?
  3. Quote:
    Originally Posted by Catwhoorg View Post
    But the posion gas entity keeps beign resummod IIRC, so the REAL duration is much longer
    Before they fixed Poison Trap, the would summon a gas entity for each target in the area, rather than just a single one. That what what was doing things like holding AVs through PToD and nuking spawns via procs. But neither then nor now would it summon more gas entities over time.

    The -1000% debuff will shut down the regen of almost any opponent by itself, though. You didn't need the multiple gas entities to do that.
  4. Quote:
    Originally Posted by Postagulous View Post
    SB allows kiting.
    SB requires a teammate or an extra $14.99/mo
  5. I think my favorite is DP/Rad Corruptor.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    The only time, through casual play, that I've seen anything over 100million is first because a friend was incredibly generous (helped they were the sort of person who *does* have all day to run TFs, etc) and the second because I got two and thus far my only purple drops in one mission
    While I don't think I'd qualify as a "casual player", I do often play casually. Just before I started working purples into my MM's build (my first lv50), she had around 300M, and that's including my expenditures getting almost all of the IO crafting badges.

    In the real world, they say "The secret to becoming a millionaire is not spending everything when you've reached 100,000." The same applies to becoming a billionaire: Don't spend all the stuff you've got when you've hit 100,000,000.
  7. Quote:
    Originally Posted by Noxilicious View Post
    A City of Heroes movie, by its very nature, would be an action movie
    I think my Sister Psyche/Dominatrix idea rebuts that

    Hmm... or maybe not. I suppose it depends on your definition of "action"
  8. Quote:
    Originally Posted by BlueBattler View Post
    I was thinking more along the lines of an AV or Elite Boss fight solo myself.
    The only EBs I've fought with my Warshade since getting Stygian were Nocturne/Sands/Castillo in Faultline, but I didn't really have any issue.
  9. Quote:
    Originally Posted by Real_Boss View Post
    they could use an array of numbers making the limit much bigger.
    Because that's so much simpler than using an unsigned datatype or switching to a 64-bit datatype[/sarcasm]

    While technically possible (for example, Java has a "BigInteger" class which has no size limit beyond "your computer's RAM"), making a change like that to the existing code (and database! don't forget that we like to have the same amount of inf when we long on as we did when we logged off!) is a far larger ordeal that utilizing the sign bit or upgrading the address space.
  10. The cape system doesn't support adding separate graphics on top of the cape. Notice that you can't add chest symbols to the capes, either. This is unlikely to change, as it means either a substantial reworking of how capes work (and by extension, several NPC costumes, including Ghost Widow's hair), putting two cape systems on a character - one invisible except for the badge icon (which violates the dev's self-imposed 'one cape system per player character' design rule), or else creating [Cape Types] * [Number of Badges] new capes (copies of the existing cape, with the badge icon added).

    There's also the issue that many badges are pretty low resolution.



    On the other hand, you might do well to ask for badge icons as chest or SG emblems, since both badge icons and chest emblems are essentially a simple image.
  11. Quote:
    Originally Posted by Zamuel View Post
    I think it would be best if they worked like Knockback IOs in that they simultaneously increase magnitude and duration.
    It is not possible for an enhancement to increase both magnitude and duration simultaneously.

    Technically, whether an enhancement buffs magnitude or duration is determined by the power, not the enhancement, but it's an either-or thing. You simply can't do both. (While all current Hold powers are set to have their duration enhanced, it is theoretically possible to create a Hold power which will have its magnitude enhanced instead. It's unlikely, because it makes "Hold Duration" enhancements inconsistent, but the system allows it)

    You're now going to claim that Knockback enhancements increase magnitude and duration, but that's simply not true. The mechanics of the Knockback effect (combined with the ragdoll physics applied to NPCs) means that higher magnitude Knockback results in a longer period before the target recovers, but that's incidental and has nothing to do with the enhancement. Most Knockback effects have 0 duration (there are a very small few that do have duration), but all current Knockback powers are set to have their magnitude enhanced.
  12. Fleeting Whisper

    Donuts!

    Well, it's kinda like with cookies. If you eat a broken cookie, it has no calories, because they all fell out.

    If you're a ghost, all the calories just... fall out.
  13. Quote:
    Originally Posted by Catwhoorg View Post
    The MM buff is hard capped at a maximum of 6 targets

    A single target click buff like and ally shield could conceivably affect
    7 team mates
    with 6 henchmen each
    plus a fluffy

    Thats 49 targets already (currently would be 438.75 for a MM force fielder), the upside return is simply too good even at 45 end per power.

    add a gang war or two (which are affected)
    You forgot doing it outside at a Rikti invasion...
  14. Unit 2 status downgraded to: 'Kinda funky'.

    Unit 2 unable to attain positional lock on designation: Fleeting Whisper
    Unit 2 reports status declining to: Unloved; Unwanted.

    Unit 2 expresses thankful attitude towards Fleeting Whisper
    Unit 2 upgrades evaluation of Fleeting Whisper from: 'Awesome' to: 'Totally Radical'.

    Unit 2 projects offer of a thankful hug would make things awkward at this time.
  15. Quote:
    Originally Posted by Siolfir View Post
    If you like Doc Buzzsaw's arc, you have to run Vernon von Grun once you get to level 45.
    LAUGH WITH ME!

    Quote:
    Originally Posted by Samuel_Tow View Post
    I don't like goofy and I don't like Vernon, but he DOES have one very memorable quote.
    Don't you want some Spiderling Scout cookies?

    Quote:
    Originally Posted by Steelclaw View Post
    "Democracy is two wolves and a sheep sitting down to decide what to have for dinner. Liberty is a well-armed sheep."
    ~ Benjamin Franklin
    Benjamin Franklin neither spoke nor wrote any phrase even approaching that one. However, James Bovard wrote in the Sacramento Bee in 1994: "Democracy must be something more than two wolves and a sheep voting on what to have for dinner." The same line appears in a book Bovard released later the same year; that's the first actual citation of anything approaching your quote, and that first appearance is more than 200 years after Franklin's death.

    So, unless you're suggesting that Zombie Benjamin Franklin said it to Bovard... it's not a Benjamin Franklin quote.

    And anyway, the version most commonly spread around the internet is "Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." (the word "lunch" did not enter the English language until several decades after Franklin's death, making it more bizarre that it would be attributed to him)





    Also:
    Fleeting Whisper: *ring ring ring* Hello? Black Scorpion?
    Black Scorpion: FEAR ME!
    Fleeting Whisper: ...
  16. Quote:
    Originally Posted by Plug_Nickel View Post
    Yeah, I guess I'd pay to see that, as long as there was no plot.
    Hmm, and what if SP mindrides Dominatrix for bit, too? This thing could get weird, fast
  17. Quote:
    Originally Posted by Paladin_Musashi View Post
    Doesn't kill the RMT industry, but it turns them into a revenue stream, and makes them quit being obnoxious. And it does kill the independent PL services.
    If NCSoft endorses RMT, then influence gains a real-world value. If influence has real-world value, the government can tax it. (They might not, but they could)
  18. y'know what that video needed? Uniform costumes, guards posted regularly on each side of the path, and a bowl of punch at the end.
  19. Quote:
    Originally Posted by Warkupo View Post
    I'm going to assume you googled that, and don't just have that little factoid saved in your memory for convenient times like this.
    Oh yeah, well maybe I'm an aeronautics engineer!

    Or maybe I'm a college student working on a CS degree...
    >.>
    <.<
  20. Quote:
    Originally Posted by Plug_Nickel View Post
    Not even if it was free admission and Stephanie Peebles appeared topless.
    What about a Sister Psyche/Dominatrix scene?
  21. Fleeting Whisper

    Donuts!


    Ghost Widow already has a Krispy Kreme hidden in her tower
  22. Hmm... is there any PBAoE which goes through walls? If not, I would assume it's not possible within the current powers system. If it's not within the current powers system, then implementing this would certainly cause some frustration when someone is just 5 feet away, but the game decides that they're behind that 5" wide column.
  23. Quote:
    Originally Posted by LISAR View Post
    Ummm Oroboros doesn't care if you have that contact in your list or not...
    Though redside it does care if you meet the requirements to unlock the contact

    Quote:
    Originally Posted by Westley View Post
    On top of that, Stygian Cycle means that Stamina would almost be a WASTE for Warshades.
    And Stygian Circle is available only at 22; Stamina's not possible until 20, and I've got several characters with Stamina that held off until their 30s to get it.

    Quote:
    Originally Posted by BlueBattler View Post
    Yeah, I know that fitness can't be used in the other shapes--which is why I think the Nova and Dwarf can use End Mods.
    I would say it's more to offset the endurance cost of the toggle. With no toggles running and nor recovery boosts, it takes 59.9s to go from 0% endurance to 100%. With unslotted Nova or Dwarf active, it takes 60.2s. With a single -3 endmod TO, it takes 59.7s.

    Of course, if I'm absolutely right, they could have just removed the recovery portion of the power, and set the endurance cost to 0, at the same time they set Hide's endurance cost to 0. They didn't, so I'm either wrong, or there's more than one reason for the +recovery in the Kheldian forms, or the devs just didn't think about it.

    Quote:
    Originally Posted by BlueBattler View Post
    Stygian Cycle is only available with defeated enemies... so if you're in a prolonged fight you could still run out of end.
    The only times I've found myself unable to use Stygian Circle were when it's recharging, and when I'm in a mission full of ghosts. Admittedly, my Warshade is not 50, butt hat's been my experience.
  24. Quote:
    Originally Posted by Premonitions View Post
    Being able to run at near-sonic speeds will increase this to near-sonic levels.
    The speed of sound in dry air is 768 mph.

    The hard cap on Super Speed is 92.5 mph.

    I'm not sure I'd call 12.04% "near".