Fleeting Whisper

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  1. Okay, I tried actually playing the game in safe mode... and I can't do it. I'm too used to my graphics settings and playing in windowed mode (quick switch to Paragonwiki or the forums while zoning, &c.).

    Any input would be appreciated.
  2. Depends. What's the power?
  3. Quote:
    Originally Posted by Original article
    The comic book heroes of the past did fight criminals, she said, "but these were heroes boys could look up to and learn from because outside of their costumes, they were real people with real problems and many vulnerabilities," she said.
    Wait, real people with real problems: good
    Hero struggling with alcoholism: bad


    bwuh?
  4. Quote:
    Originally Posted by Vanden View Post
    A gussied-up Tornado that explicitly channels the power of the Leviathan. When the game comes out and says Manticore's Teleport Arrow is him calling upon the power of Rifticus, patron saint of Teleportation, and not just Manticore having a clever arrow that we don't get in the Archery set, we'll talk.
    So Black Scorpion is allowed to use the technology of his power suit and this gives us a storyline reason for him to give you the technology of the Arachnos mace (and yet somehow none of the other patrons can hand you a mace or an access code to the armory, and you're certainly not going to the guy who invented the thing, since BS is an utter moron)...

    ... but Manticore isn't allowed to show you how he hacked into the medical teleport system to make his teleporting arrow (this is exactly how it was explained in the CoH comic)?


    Edit: Of course, now a single patron arc unlocks all of the patron pools, so you certainly could pass it off as Mako handing you his keycard to the armory. But then that doesn't explain how paling around with Black Scorpion teaches you how to rip a soul out of someone's body like Ghost Widow.
  5. Okay, time for a last resort: You don't really need both of your kidneys, do you?
  6. Quote:
    Originally Posted by BL00DBATH View Post
    That is president merchant. Pwiki him
    Marchand. And not president in Praetoria.

    You also encounter him in Mender Tesseract's TF, where you have to kill him off in the past to ensure that Lord Recluse becomes ruler of the Etoile Islands.

    (Interestingly, Marchand was elected to office in 1937 and he was already pretty old. Then one of the alternate timeline Paragon Times articles has a bit on his 70th year in office. The guy must be at least 100 in Praetoria. The Emperor has good healthcare.)
  7. I would go for mutant, since the Psychic Friends Network seems to be pretty much a star network with Praetor Tillman at the center, who is mutant origin. (At least, according to her alternate dimension origin of power arc self )
  8. Quote:
    Originally Posted by Jade_Dragon View Post
    And the Prestige Sprints, while they are separate powers, aren't really all useful. You really only need one of them. I suppose being able to change the effect is nice, but they're all the same in terms of gameplay.
    Just wait until you've got all those sprints and you respec at 50! Huh? Huh? Who's glad to have so many powers now?!





    /cleartray
  9. Quote:
    Originally Posted by SPiNE View Post
    Now, why do so many Scrappers want softcap?
    Because Scrappers are insane cuisinarts who like to do things like soloing pylons?

    Quote:
    Originally Posted by Lost_Ember View Post
    There are powersets that can reduce a mob's recharge rate (how fast he attacks you) to 10% of his normal.
    The best you can do is -75% recharge (recharge floor for players and critters), which results in 1/4 speed, not 1/10 speed. Your target would need to have at least a 250% recharge buff in order for you to bring him down to 10% of what he was.

    Quote:
    Originally Posted by Lost_Ember View Post
    There are power sets that can do an aoe stun that locks down 20 mobs at once for 10 seconds.
    For player powersets, the rule is: AoEs have a 16-target cap (I believe a few powers have a smaller cap), Ranged Cones have a 10 target cap (Piercing Rounds has a 3 target cap), and Melee Cones have a 5 target cap. Non-player powers can work outside these rules (Warburg nukes have a 20 target cap, and the Arsonist's Fire Bomb used to have no target cap), but no standard powers can hit more than 16 targets.

    10 seconds isn't particularly impressive for an AoE stun, either. A standard control set AoE stun (as above, 16 targets, not 20) lasts 14.9s, before getting enhancements (enhancements can approximately double the duration).
  10. Quote:
    Originally Posted by Oedipus_Tex View Post
    Meanwhile the odds of Mass Confusion ever recharging faster than in about 60 seconds are zero.
    300% recharge buff gives you a 60s recharge Mass Confusion. The recharge buff cap is 400% (48s for a capped Mass Confusion). Sure, 300% is difficult to achieve, but the odds aren't zero. (Of course, I realize you're trying to drive home the point about the rate differential between the two powers.)

    Quote:
    Originally Posted by Miladys_Knight View Post
    The set is lacking in hard controls especially in the early levels. (Though it does have a plethora of soft controls).
    Hmm? The only hard control power it's really missing is an AoE stun. It gets its AoE hold power earlier than Earth and Ice, too (and the only set with an AoE hold earlier is Illusion).

    By level 18 (which I would consider the cutoff for 'early levels' for a primary set), you've got all the hard control you're going to have, and only Earth, Fire, Gravity, and Mind will have more hard control by 32. That count puts Electric solidly in the middle as far as hard control go.

    My one problem with the set would be having both Jolting Chain and Conductive Aura available before Paralyzing Blast. 3 AoE damage powers (adding in Chain Fences for a 3rd) on a squishy at level 8 with no AoE hard control is a spell for trouble. Low-level Fire/Kins run into the same problem when they're trying to play as if they're already a level 50 farmer (Fire Cages + Hotfeet).


    But now the thread has devolved into a discussion on the merits of Electric Control. The original question is which mechanic is the most unique. Of the three presented, I agree with macskull's reasoning, placing Dual Pistols as most unique set. However, I would like to add Dual Blades to the ring, sporting its own special mechanic of combos.
  11. Fleeting Whisper

    Queued

    Quote:
    Originally Posted by Schismatrix View Post
    the standard MMO budget has them buying more server racks every year that then go into storage until there's an increase in server demand. Then the Devs wander into the cavernous warehouse that holds row upon row of idle server racks and then they drag out as many as are needed and plug them in, whereupon the miraculous AIs that live in the servers instantly integrate the new racks into the server architecture. An infinitely scalable server architecture that can also generate new ports and net connections through the reality warping powers of the transcendent server AIs.
    What, that's not how your company runs things? I've been doing that with my corner lemonade stand business for the past decade, at least.
  12. Quote:
    Originally Posted by Vanden View Post
    Quote:
    Originally Posted by Fleeting Whisper View Post
    Pretend the PPPs don't exist. What's special about Spirit Shark or Water Spout other than the fact that we can't actually grab them? We already have ranged attacks which deal lethal damage and knockdown, and we already have Tornado! (And, more generally, pets which we can't control and which do knockback.)
    The fact they they are explicitly channeling the power of the Leviathan.
    But Water Spout is just a gussied up Tornado. Your words, not mine.

    So far, your only argument against Hero PPPs is that the Villain PPP powers are explained in canon, while powers displayed by signature heroes are just modifications to existing player powers.

    ...

    Let's go over the points one by one:
    1. Arachnos lieutenants exhibit modifications of existing player powers.
    2. Arachnos lieutenants grant access to additonal powers (many of which are not powers used by the lieutenant himself).
    3. These powers have some explanation in the game story, which is generally tied somehow to the lieutenant in question.
    4. The in-game explanation is sometimes a bit weak, because the mechanics and balance are more important than the story.
    1. Signature heroes exihibit modifications of existing player powers.
    2. We have a suggestion that signature heroes grant access to additional powers (many of which would not be powers used by the hero himself).
    3. This is a bad suggestion, because the signature heroes' powers are just modified versions of player powers.
    4. ... ... ... what, I don't even...
  13. Quote:
    Originally Posted by The Lone Hero View Post
    Seriously though, I really hate the fact I can't afford GR. Maybe someday but not at the moment. Stupid crappy US Economy and the fact I can't work due to Medical reason. :/
    Sell your <furniture item> on craigslist, buy a <furniture item> at Walmart, and spend the difference on a copy of GR.
  14. Quote:
    Originally Posted by Zombie Man View Post
    The shadow of the microphone in that video makes it look like she's got a gotee.
  15. Quote:
    Originally Posted by Vanden View Post
    That's just splitting hairs. None of the powers you listed are truly special other than the fact that we can't actually grab them. For example, Synapse needed more melee attacks and Electric Melee wasn't out yet, so they just slapped an electric effect on Flurry and called it a day.
    I see you complaining about what would be the most unpopular of the four I listed, and yet no attempt to rebut Teleport Arrow. Hammer of Justice and Zeus' Lightning may be more powerful and visually stunning, but even now Teleport Arrow is far more unique than either of them, being one of three similar powers in the game (teleport+damage, vs. a simple AoE).

    Pretend the PPPs don't exist. What's special about Spirit Shark or Water Spout other than the fact that we can't actually grab them? We already have ranged attacks which deal lethal damage and knockdown, and we already have Tornado! (And, more generally, pets which we can't control and which do knockback.)

    Quote:
    Originally Posted by Vanden View Post
    As for the Patron Pools, the names of the powers might be the same as elsewhere, but they're specially in canon the result of Arachnos tech or Magic.
    So tell me, what does Knockout Blow have to do with either Mako (the Patron) or the Leviathan (the pool's namesake)? Heck, Black Scorpion doesn't even have a single power from Mace Mastery.

    On the other hand, Black Scorpion does have a bunch of Super Strength powers, which is where Knockout Blow comes from...
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    As for the rest, I have no idea what you're saying. Clarify, please.
    My best guess is that he wants Mids' ED colors (white: no ED scaling; green: tier 1 [10% loss]; yellow: tier 2 [30% loss]; red: tier 3 [85% loss])
  17. Assuming this is a serious thread (and I dearly hope it's not, I'm just half awake and have already read two absurd yet sincere things in the past hour), RWZ allready has a giant monster, and a silly one at that: U'Kon Gr'ai ("You con gray")
  18. Quote:
    Originally Posted by Vanden View Post
    Have you guys actually given any thought to what would actually be IN those power sets, or are you just blindly requesting it because parity is a cool-sounding word? All the signature heroes have powersets that we already have access to. The only exception is Statesman, and I don't think Zeus is gonna be empowering other mortals with his command of thunder and lightning any time soon.
    Positron has Overcharge (Positron's power is like EA's Overload, but instead of having a crash it includes +Rech and +Dam[Smashing/Energy]).
    Back Alley Brawler has Back Alley Power Punch (Similar to Whirling Hands, but with KB instead of stun).
    Manticore has Teleport Arrow (teleport + damage, like Shield Charge and Lightning Rod).
    Synapse has Synaptic Strike (I believe this is Flurry with Smash/Energy instead of just Smash).

    The other members of the Freedom Phalanx, besides Statesman, don't have powers unavailable to players. I think the only power used by the Vindicators which isn't either available to players or is just a renamed/recolored player power is Woodsman's Stump Toss.

    Memphis Bill also suggested an alternative of Hero organizations earlier (Vanguard, Ouroboros, and Midnighters in his post, but it could be expanded). The Midnighters are basically just reskinned Circle of Thorns, and we've really only seen one Mender of Ouroboros fight (SS/Inv, though I think we can assume what Twilight's Son is capable of)... but Vanguard has a bunch of stuff to offer.


    Remember too, that the PPPs aren't all unique powers:
    • Blaster/Mastermind Leviathan Mastery: Knockout Blow
    • Controller/Dominator/Corruptor/Defender/Scrapper/Stalker Leviathan Mastery: Hibernate
    • Blaster/Scrapper/Stalker Mace Mastery: Summon Spiderlings
    • Corruptor/Defender Mace Mastery: Summon Disruptor (1 Disruptor; Training and Gadgets > Call Reinforcements summons 2 Disruptors)
    • Brute/Tanker/Corruptor/Defender Mace Mastery: Focused Accuracy
    • Mastermind Mace Mastery: Power Boost
    • Arachnos Soldier/Arachnos Widow/Brute/Tanker/Blaster/Mastermind Mu Mastery: Electrifying Fences (AoE Electric Fence)
    • Arachnos Soldier/Arachnos Widow/Brute/Tanker/Controller/Dominator/Scarpper/Stalker Mu Mastery: Ball Lightning
    • Blaster/Controller/Dominator/Corruptor/Defender/Mastermind Mu Mastery: Charged Armor
    • Controller/Dominator/Corruptor/Defender Mu Mastery: Power Sink
    • Corruptor/Defender Mu Mastery: Conserve Power
    • Mastermind Mu Mastery: Thunder Strike
    • Scrapper/Stalker Mu Mastery: Mu Bolts (Lightning Bolt)
    • Scrapper/Stalker Mu Mastery: Zapp
    • Arachnos Soldier/Arachnos Widow/Brute/Tanker Soul Mastery: Gloom
    • Arachnos Soldier/Arachnos Widow/Brute/Tanker/Blaster/Mastermind Soul Mastery: Soul Tentacles (Tenebrous Tentacles)
    • Arachnos Soldier/Arachnos Widow/Brute/Tanker Soul Mastery: Darkest Night
    • Blaster/Mastermind Soul Mastery: Night Fall
    • Blaster/Mastermind/Controller/Dominator/Corruptor/Defender Soul Mastery: Dark Embrace
    • Blaster/Mastermind Soul Mastery: Oppressive Gloom
    • Controller/Dominator Soul Mastery: Dark Consumption
    • Controller/Dominator/Corruptor/Defender Soul Mastery: Soul Drain
    • Corruptor/Defender Soul Mastery: Power Boost
    • Scrapper/Stalker Soul Mastery: Dark Blast
    • Scrapper/Stalker Soul Mastery: Moonbeam
  19. Step 1: Bridge the gap between Port Oakes and Cap Au Diable. All the zones in PC are separated by suburbs (or water or being a nuclear reactor) as far as the map goes, and all of the RI zones are their own island... except PO+Cap.
  20. Fleeting Whisper

    One Eighty Two

    Quote:
    Originally Posted by GuyPerfect View Post
    I know I'm not the only one. Come on, which of you Tourists are only visiting new lands to pad your badge count? How many did you get today?
    *raises hand*

    Well, if I could log in to a character without having to use safe mode... (*kicks computer*)
  21. Fleeting Whisper

    GR installer?

    "C:\Program Files\City of Heroes\CohUpdater.exe" -uiskin 2
  22. Update: This problem does no occur when running in safe mode. I just tried creating a brand new character and put them in the Praetoria tutorial on Infinity. No crash in safe mode. Quit program, restart normally, log in to the same character: crash.

    (Edit: CoH safe mode, not Windows safe mode)
  23. Quote:
    Originally Posted by Merchant of Chaos View Post
    There are ten classes, and then each class has like 16 primary and secondary powers. It's staggering.
    And then there's 4 more classes for you to unlock later. *evil grin*

    (And those four are almost split into further classes as you make power selections)
  24. Fleeting Whisper

    Queued

    Quote:
    Originally Posted by roodawg View Post
    Are you having trouble reading too?
    When did i ever "complain" about the server being "crowded"?

    i started playing 2 months ago on Protector,(Red side) I played there for a week! It was Dead!

    i looked on the forums about population, and saw Freedom and virtue had more players.

    i chose Freedom!

    Never have i ever felt the server was "Crowded" and never did i "complain" about it being "crowded"!

    So please wipe the smudge from your reading glasses!!


    Quote:
    Originally Posted by roodawg View Post
    This is unacceptable, i am not continuing to pay for a game when i get queued in lol absolutely ridiculous!

    subscription ends!!!