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A few years ago, I had "The Oncoming Storm" FF/Rad Defender with a David Tennant and a Tom Baker costume. The character didn't get high enough to get a third costume before I got bored of the powersets and deleted him.
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Ouro portals don't drop you off in secret locations at all! The Talos Island exit is right next to the train; the Cap Au Diable exit is practically in the middle of Aeon City.
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Aren't most of the LRT drop-off locations similar or identical to the drop-off for Ouroboros/Base Teleporter/Market Teleport?
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Open-source client. Yes, I said it
Take customization of the game to a whole new level. Of course, release a 'vanilla' client that anyone can use and works perfectly fine. But one-up the competition's "customizable interface" with customizing everything.
Designing the API would be a pain, esp. when considering protecting users (login couldn't be customizable, to protect from keyloggers), protecting fairness (don't want the customized client to see invisible people for you in PvP, for example), and preventing botting. But it would certainly be an original innovation. -
Another option:
- Add EVERYTHING to your wishlist
- Purchase from your wishlist instead of the normal store browsing
This also works for keeping track of just a subset of store items (like, 'which Salvage storage increases have I gotten?'). -
Since you've paid money, you shouldn't be a free player, you should end up a Premium player. As far as Controllers goes, though, I think you'll be able to keep playing a Controller if you've made one, but you'll have to buy Controllers to make new ones.
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As far as I can tell, Afterburner doesn't give you a direct boost to FlySpeed. It gives you a boost to Fly, which is used along with FlySpeed to calculate how fast you can move when flying. (It also gives you a good amount of Defense, and it raises the cap on your flight speed.)
Considering Hover already has higher than normal Fly magnitude, Afterburner may not do much to combo with Hover. I'm not entirely sure, though. Have you tried looking at the Combat Attributes window to see what your final flight speed is? -
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Children: the ultimate STD
(The Daily Show clip, possibly NSFW) -
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Quote:I don't remember that specifically; I remember that any extras a customer paid for (Power Slide, CoV CE Arachnos chest symbol, Cape of the Four Winds, Valkyrie set, etc.) would never be available for free, but I don't recall a restriction against ever releasing Collector's Edition in-game items for purchase.Or maybe, they figure that since they told people that purchased the Collector's Edtions that those items would be exclusive to those editions and not available any other way, they should stick with that. You know. Keep their word to their customers.
It's been 7 years since the Power Slide became available. There are few things in life I would care about getting a collector's copy of, and then having it available for purchase again 7 years later. And don't forget, if you got an actual CoH CE (or Hero Gear Kit), you get all those other physical goodies in addition to the in-game stuff. -
I was given a trial disk (City of Heroes: Bootleg Edition) around I8. I tried it out, an made a character (my namesake) based on the Exalted RPG. I stopped when the trial ended, because I didn't want to become addicted like I had seen friends become to WoW. A couple months later, a friend suggested an Exalted-themed supergroup, and I realized I already had an Exalted character, and he was already over level 10, so I could create it.
I re-subbed and made the SG, but the whole plan for it fell through. By that time, I was truly hooked, and didn't let my sub expire. In fact, I've been going by a 12mo subscription since. Of course, it was only after creating the SG ("Exalted") that I discovered the epic debt badge "Exalted". And now we've got a server named "Exalted", which I moved my namesake to yesterday.
The Undefeated
Fleeting Whisper
Exalted
<Exalted>
/whereami
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Quote:It's far from necessary. The people you see are doing it anyway because they're either achiever personalities (want to have everything), or they're killer personalities (want to win in PvP, which requires having better stuff than the other guy), or because they're swept us in the frenzy of the other two.I guess what I'm wondering is this: has the game become one in which the top tier stuff is necessary to adequately participate in all the end-game content? If so, then it seems to me that the game design needs to find ways to make this doable without such an artificial and unpleasant metagame practice as farming. If not, then why are so many players chasing the top tier stuff as if it was necessary?
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Getting to the TOP tier in almost any facet of life requires something akin to 'farming'. Getting promoted, getting the company you founded to be a household name, getting famous (for something besides being famous)... usually, those things require putting in a lot of time and effort. On rare occasions, they don't. Similarly, tricking out a character build requires a lot of farming, either for Incarnate components or for purples or simply for inf to buy stuff on the market. On rare occasions, you get exactly what you need on the first go, and you don't need to farm any more.
Farming is not what the casual player does, though. Even so, a casual player can still join in on end-game fun. All you really need is a little determination (and if you want to run the two Incarnate TFs rather than the Incarnate Trials, you'll also need the first Alpha power -- the first power in a tree is actually really easy to get).
The reason you see so many hardcore builds on the forums is because relatively few casual players even bother with planning out builds, relatively few casual players bother to post on the forums, and few casual players do both. It's the hardcore players who go though the effort to research the archetypes and powersets, who need to plan the build so that they can get the power they want out of it. So it's the hardcore builds you see posted on the forums. -
I don't consider badges to be "endgame content", since you can get almost every badge long before you're 50. Admittedly, it's rather unlikely for some (Empath), and requires help from a higher-level character for others (Multidimensional), but there are few badges where you must be high level to earn.
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Quote:"If I take out every mugger on the street, how will the new heroes make a name for themselves? I'm off to save the world!"That's a pretty common reaction. If you follow it to its logical end, you end up spending more time on petty street crime than you spend on the "real" dangers to the city. I finally had to adopt the attitude that if it's grey, it's not really "visible". heh
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Quote:At level 11 there's not a huge amount you can do, other than 'slow down'. If you mash every power you can as fast as you can, you'll run out. If you wait half a second before activating your next power, or hold off on using that power don't really need to use to win the fight, you'll have more endurance. Joining a team helps, too, since you'll have teammates helping you kill things. Additionally, as a Defender, teammates can give you an endurance discount on your powers, based on the average health of the team.Right now my guy is a level 11 time manip/energy blast defender (any awesome tips or tricks would be nice, one thing I've noticed is I run out of endurance super fast).
At higher levels, when you have access to SO and IO enhancements, there's more you can do for yourself. The easiest is to slot the power Stamina with 2-3 Endurance Modification enhancements. That probably won't solve all of your problems on its own, especially since you'll have more powers by level 22. You can also slot your powers for endurance efficiency; that is, for a damage power, increase damage and reduce endurance cost (damage enhancements and endurance reduction enhancements). The less it costs, the less you use (obviously), and the more damage it does, the fewer times you have to use it, which costs you less. -
Guild Wars has a level cap of 20. Runescape doesn't even have a hard level cap; your level is simply calculated based on a number of your other stats, which AFAIK don't have caps, just exponential experience requirements (at the time I last played, the effective cap was around 113, but a dedicated player could push beyond that).
What CoH does have, though, is the Incarnate trials (the rewards of which can be used to increase your effective level), a couple task forces limited to the upper levels, and a couple raids. Rewards from Incarnate trials at the moment can give you +1 to normal content, and up to +3 during the Incarnate trials, but the whole Incarnate system is not fully released yet. -
Yes please!
/didn't even bother reading the post, just the title