Fleeting Whisper

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  1. Quote:
    Originally Posted by Hyperstrike View Post
    In short, BITE ME. If you want to avoid the market over something neither you, nor I, nor any other non-dev player can control KNOCK YOURSELF OUT. Stop casting aspersions at me and others who use the market because some impatient jack-hole MIGHT decide to use RMT and the money would flow back to us.
    I refuse to start a company, and I refuse to pay cash for anything. If I did, I might be getting money that MURDERERS used!
  2. The major problem is that people will probably want animations grappling foes with their whip... which as far as we know, simply can't happen with this engine. For one thing, we're all capsules. There's also size differences involved.

    In the Mastermind set, it'll probably be two simple strikes (like the proper use of a whip), and a sweep (AoE attack). In a set with 9 powers, sure there'll probably be an Aim/Build Up equivalent, and they'll probably reuse the powers from the Mastermind set... but then people will want things to start getting fancy for the remaining 5 powers, and I'm not entirely sure how feasible it would be.
  3. Quote:
    Originally Posted by Another_Fan View Post
    Thats just bad logic. Champions online is based off the Champions Paper and Pencil game which had a very good very good free form system. What you are doing is the equivalent of condemning all restaurants as a bad idea because there is one guy out there who can't make the concept work.
    Champions Online's STORY is based on the Champions tabletop game.
    Champions Online has ABSOLUTELY NOTHING to do with the Hero system used by the Champions tabletop game.

    This is fact. The "Champions" IP and the "Hero System" used by the tabletop games are separate properties. Cryptic purchased the Champions IP from HERO Games. This allowed Cryptic to create a game set in the Champions universe. CRYPTIC DID NOT BUY ANY RIGHTS TO THE HERO SYSTEM WHATSOEVER
  4. Quote:
    Originally Posted by Golden Girl View Post
    "V" is how the Romans wrote "5"
    And the 5th Column went time traveling to invade the Romans! We've come full circle!
  5. Quote:
    Originally Posted by Steele_Magnolia View Post
    the old lavendar inspirations.
    Strength of Will inspirations are still available in Siren's Call.
  6. Quote:
    Originally Posted by Uruare View Post
    it seems very evident that teaming reduces drop rates.
    ... um... duh?

    Each critter has a fixed chance to drop $widget. If a $widget is generated by the Random Number God, that $widget is given to a random member of the team. Drop rates aren't affected by teaming (positively or negatively), but teaming reduces the number of drops you get (since you have to share the same number of drops with more people).

    Quote:
    Originally Posted by Snow Globe View Post
    Level 51+ recipes never have been dropped.
    ... on the live servers

    Quote:
    Originally Posted by Hyperstrike View Post
    Here's his stats from the anniversary event last year.

    I've looked at a more recent screenshot and it hasn't changed.
    Click for the full-sized image.
    Dev stats aren't really particularly reveant. They can just grant themselves whatever they want. For example, JLove has shown up playing a Blaster with every single Blaster power in existence, including multiple primaries and secondaries. Positron has shown up with every single Hero and Villain badge on one character, including all of the patron arc badges, and including the Joker badge which was added to the game files as an April Fool's prank on the pigg divers, but there is no way to access it in the game. Castle has [The I Win Button], which kills all critters on the map which have already been spawned (which he used for testing drop rates). Castle is normally a Fire/Fire Blaster, but for the setup at Manticore and Sister Psyche's wedding, he was tossing down Tar Patches in Atlas Park, which were affecting the players.
  7. The game might run into issues if you have more than 2,147,483,647 individual costume files, but I doubt you've got that many.
  8. Quote:
    Originally Posted by kojirodensetsu View Post
    I've always wondered this but never asked. What yields a better endurancy recovery over time, 3 end mod IOs or 2 end mod IOs and the chance for +end proc?
    Performance Shifter's proc is a 20% chance for +10 endurance. In an auto power like Stamina, the chance will be checked every 10 seconds, yielding on average 0.2 end/s.

    Your base recovery (unless you're a VEAT) is 1.67 end/s.

    Stamina (unslotted) provides 0.41 end/s.

    3 lv50 Endmod IOs in Stamina provide 0.406228 end/s (on top of Stamina's initial bonus).
    2 lv50 Endmod IOs in Stamina provide 0.341612 end/s.

    0.321612 + 0.2 = 0.541612 > 0.406228

    The numbers change a bit if you're a VEAT, or you're using Quick Recovery or Physical Perfection instead of Stamina, but in general, 2 lv50 Endmod + PS proc > 3 lv50 Endmod. Note that it's only true in average recovery over time, because the PS proc is random. Also note that the PS proc isn't actually recovery, but an infusion of endurance, so it can do things like get around the -recovery of a nuke crash.

    Also note that, since Performance Shifter is a set that goes up to 50, and one of the set pieces is straight Endmod, you can replace one of the two generic lv50 Endmod enhancements with a lv50 Performance Shifter: Endmod, have the exact same benefit, plus 5% movement speed buff.
  9. Quote:
    Originally Posted by Mylia View Post
    How do we know that Hamidon was containted with 50 sups in Utopia. Yes we can contain him on our "shard", but still we need 50 of us and it can be a rough fight. AFAIK one person took down Hami in Utopia, which tells me other things happened but the mystery is what we need to unravel.
    IIRC, the description we've gotten of Praetorian Hamidon sounds a lot more like a giant Greater Devoured (tentacles, mobile) than the Hamidon we know.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    this is not an actual dragon (or lizard) so much as it is a dragon GIRL. It's a question of definitions.
    Well, more specifically it's a dinosaur widow, whose inept thaumaturge husband was killed by a demon he summoned, but couldn't control
    (And then, of course, the wife being the competent one, she banished the demon. And then became an Exalt.)

    Of course, the character has many other forms, being a shapeshifter. She's got her human form, her Spirit Shape (velociraptor), her War Form (pictured), and a library of creatures whose heart's blood she's tasted, which she can transform into at will.

    Edit: The Madame Vert pic is a clip from a full desktop image: 1600x1200 version.
    Left to right: Anja Silverclaws (No Moon caste; pictured in human form; Spirit Shape: housecat), Red Jaws (Changing Moon caste; pictured in war form; Spirit Shape: wolf), Strength-of-Many (Full Moon caste; pictured in war form; Spirit Shape: bull), and Madame Vert (Casteless)
  11. Quote:
    Originally Posted by Atilla_The_Pun View Post
    However, I do like the market bleed over idea. Each side gets 1st crack at what it brought in, but it balances out items between both markets over time. This should resolve most shortages cause by population imbalance, which is all I'm really after.
    I also like the bleed over idea. It more accurately reflects what would happen in the Real World™, and doesn't really step on any toes. The bleed over may be troublesome to make it work correctly, since the two markets are currently on two different servers and there would need to be back and forth tracking, but I think it's probably doable.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    I will easily give you that those designs you linked to certainly look good, but I wouldn't really call that a "dragon" so much as, at most, a "dragon girl."
    Did you check Felucca's full-on dragon form (third link)?

    Quote:
    Originally Posted by Samuel_Tow View Post
    There's a lot of leeway for dragon-people, but at the end of the day, they're still people that resemble dragons.
    There's also Madame Vert (slightly NSFW), though her Spirit Shape is actually a Tree Strider (essentially, a tree-dwelling velociraptor), not a dragon.
  13. Quote:
    Originally Posted by Ad Astra View Post
    What is the perceived problem with the announced "unlock at 20"?
    I think the perceived problem is "20 isn't epic".
  14. Quote:
    Originally Posted by Snow Globe View Post
    Generally speaking, people don't want to have to be economic majors to play a game or even have to take an economics course.
    No, but I think people who want to suggest changes to an existing game economy should have a basic understanding of how economics works.

    Most suggestions for changes to the market come from people who apparently don't even have that basic understanding.
  15. Quote:
    Originally Posted by Golden Girl View Post
    I think it's quite likely there'll be a Resistance one to defeat Tyrant, and a Praetorian one to defeat the Resistance leader - possibly Belladonna.
    Belladonna Vetrano is not the leader of the Resistance. She's a high-ranking member, and any TF against the Resistance would probably include a fight against her, but she's not the leader. The leader is Calvin Scott, Aurora Borealis' husband (and since Mother Mayhem is possessing Aurora Borealis, Mother Mayhem and her Seers can't read Calvin Scott's mind).

    As for what I want out of Going Rogue: More badges!
    My main villain and main hero will probably stick as Vigilante/Rogue, just to access badges from the other side. That is, unless there's more badges to be had for completing the transition.
  16. Quote:
    Originally Posted by Santorican View Post
    Stalker vs Stalker comes to mind
    I think long-time Stalker players might get pissed at Stalker vs. VEAT, considering VEATs can actually see Stalkers at a great distance
  17. Quote:
    Originally Posted by M_I_Abrahms View Post
    I can only hope that with Going Rogue the name Tyrant will be ret-conned out of existence as well.
    I suspect in the Praetorian storyline they'll generally go with "Emperor Cole", but stick to Tyrant in the Portal Corp missions. (Though I think they did say they would be updating the models used for the Preatorians)





    Also: GG's posts seems to have done a heel face turn in tone
  18. Quote:
    Originally Posted by Ben_Arizona View Post
    more -def isn't a completely terrible idea but is still not, I feel, as good a solution as either reducing the amount of total defense bonus you can get from IOs or adding readily-available competitive options.
    I don't think reducing defense bonuses is a good idea; it'll just make the people that spent billions on their defense IO build angry, and won't do a whole lot for solving the issue.

    Quote:
    Originally Posted by Grey Pilgrim View Post
    I'd rather see def caps lowered for some ATs than have more -def in the game. -def is around plenty, but having everyone cap out at 45% doesn't seem balanced to me.
    Nobody "caps out" at 45%. Brutes and Tankers cap out their Defense at 225.05% at lv21+. Kheldians, Scrappers, and Stalkers cap at 200.38%. The rest of the ATs cap at 175%.

    The issue is that with the way attack mechanics work, it is very very very rarely useful to have more than 45% defense. The only way adjusting caps would work would be if some AT's Defense caps were reduced below 45% (in which case they'd never be capable of hitting the softcap, which I don't really think would be fair for a team of squishies), or if attack mechanics themselves were calculated on a per-AT basis (which is a really bad idea).
  19. Quote:
    Originally Posted by Akuma_Mishima View Post
    they might go the same route they did with pain dom and modify poison to be more "heroic" for defenders.
    And with GR around the corner, they may toss out their mental block on it anyway, since it'll be little trouble to make a heroic /Poison mastermind.
  20. Quote:
    Originally Posted by RabidBrian View Post
    1-20 and you earn yourself epicness (may not apply so much blueside, but really how else do you describe widows/soldiers?) Talk about everyone getting a trophy...
    Epic == tied to a story. Epic =/= awesomeness incarnate.
  21. Rage = 2 minute long Build Up with a crash, so I don't see why a Stalker version of SS would remove Rage?
  22. ... did you miss the part where I said "add more defense resistance to defense sets"? There's no misunderstanding of how useful defense resistance is; some current defensive sets just don't really have significant amounts of it.
  23. I think you have officially earned a custom-made tinfoil hat.