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In PvP, these guys are untouchable. Pop 3 yellows, it doesn't matter. Still can't hit them. Okay, quite a challenge.
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Wait....3 of the smallest yellows = 75% boost to accuracy.
Base player accuracy in PvP = 75%.
Total defense offed by max slotted SR without Elude = 38.5% range/melee, 65.5% AoE
Bear in mind when Elude crashes it drops all toggles.
Also bear in mind that you can slot things with Accuracy SOs.
Don't give me that crap mate. -
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<snip more irrelevance about PvP and ToHit buffs>
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So, what are you going to be doing when CoV comes out, PvP zones come into existence, SGs get bases and items of power and raids come into CoH?
Hmm?
PvP is coming. Sticking your head in a hole and ignoring it isn't going to stop that.
And if it's an issue in PvP they may actually need to look at it, simply because of the fact it's a key selling point in CoV. A lot of people don't like PvP in CoH...due to the fact it makes no sense.
In CoV it makes sense. And there are perks associated with it. -
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2. Reduce SRs debuff counteraction (resistance). SR isn't a tank set, and based on the defensive principles applied elsewhere, it should only achieve 83% of the other sets' maximum debuff resistance (scrapper resistance cap 75%/tanker resistance cap 90%).
4. Fiddle with the numbers to achieve about 75% resistance to debuffs in SR and Stone (not considering Elude and Granite), and about 90% in Ice. I don't know that those are necessarily high enough, but it's a better starting point, IMO.
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I'm sorry, but having endured SR for a fairly hefty time I have to disagree with you there MisterNick.
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Level 45 SR scrapper here, thanks. I don't need this debuff resistance to get by, but it will help to get me closer to "on par" with the other sets. By that token, any resistance to defense debuffs is going to help a lot. I don't need total immunity to them; that's silly, every set should have a weakness.
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Level 50 SR scrapper here, thanks. SR does have a weakness. No self heal. No real resistances to damage. Yes it's high and no, you don't have total immunity, you have the token 5% weakness in there. But if you're hit you're hit hard and can't really recover as quickly as any other defensive set in the game.
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75%, as I just said above, may not be high enough, but it's better to start low and test it higher than start high and have to reduce it. Actually, I suppose that they've already started high, but it's better to reduce it early and bring it back up than to be forced to reduce it later.
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You mean like SR's defensive values? Which started obscenely low...got boosted over 4 issues....then when I5 hit reverted again?
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SR's debuff resistance is that damn high because it has NOTHING else. No self heal, no damage debuff aura, no resistance...nothing but pure defense.
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Well, that's not actually true. It has little else, granted, but it does have a speed buff, recharge buff and slow debuff resistance, all in Quickness. It has extra endurance recovery in Elude. It resists confusion and perception debuffs. It has, bar none, the best self status protection in the game.
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Speed buff doesn't help against incoming damage. Recharge buff is significantly lower then hasten, which has always been odd as Primary > Secondary > Pool does not seem to be applied there. And the slow debuff resistance in Quickness is a joke. Practically non existant and non enhanceable
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SR is not a tanker set but considering that SR scrappers a) don't have the hit points of tankers or a fair number of other scrappers... b) lack any form of self heal and c) lack resistance SR's resistance to def debuffs needs to be a lot higher than any other sets if it's to stand a chance out there in the big wide world and be comparable to all its fellows.
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Here's the thing: even 100+% defense debuff resistance isn't enough, by itself, to make SR the equal of Regen or Invulnerability. Obviously, something else has to give. Given that, 75% debuff resistance may be more than enough in a scrapper set. It may give you enough time to start killing before the debuffs drop you all the way into the red.
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Well no, it isn't enough but it's a start. It's, in a sense the Devs say 'yes, you need help. We'll start small'. That's the important thing for most of the SRs on these boards...we've finally seen some progress. Not great but better then being told 'we're being looked at' with no hints about anything.
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Scrappers kill things; that's their job. They avoid damage just enough to kill things. Tankers, on the other hand, need to be able to soak up hits. A few debuffs can be allowed to stack on a scrapper in the course of doing his or her job. A tank, at least who is primarily about defense, needs to have near total immunity to defense debuffs in order to keep taking hits.
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Scrappers also act as the poor man's tank and as the secondary tank in any team. We have confront for a reason. Not only do we kill things, we make sure those 'things' are occupied with us so they're not jumping on Mr. AoE blaster over there or Mr. Debuff-o-matic defender. We need to actually survive hits to make sure this happens. And yes, scrappers kill things...
But I don't think that's specifically our job. Judging from the AoEs, defiance etc. I'd say blasters 'killed things'. Reading the Critical Hit icon info I'd say our job is to act as a boss killer/tanker. So we need to be able to survive the things that hit hardest...not to the degree of a tanker...that's why tankers have more hit points, higher values and a 5-man autohit taunt and scrappers has a 1 man confront.
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Statesman...I salute you. In PvE SRs are now one step closer to being comparable to their fellow scrappers in survivability.
In PvP however...they're still a joke.
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Just gotta twist the knife there, eh? How many times does the man have to say that they're still looking at things like ToHit buffs?
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How many times?
Well, I seem to recall Soon. If anything it's more to make sure certain things aren't forgotten. PvP is going to become a lot more important in the coming months with CoV round the corner....and if everyone has the same base accuracy as an I4 AV which not only negates an entire secondary's worth of powers and slots but does so twice...in addition to Build Up, Aim and any APPs that they get...well....it looks rather grim. -
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2. Reduce SRs debuff counteraction (resistance). SR isn't a tank set, and based on the defensive principles applied elsewhere, it should only achieve 83% of the other sets' maximum debuff resistance (scrapper resistance cap 75%/tanker resistance cap 90%).
4. Fiddle with the numbers to achieve about 75% resistance to debuffs in SR and Stone (not considering Elude and Granite), and about 90% in Ice. I don't know that those are necessarily high enough, but it's a better starting point, IMO.
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I'm sorry, but having endured SR for a fairly hefty time I have to disagree with you there MisterNick.
SR's debuff resistance is that damn high because it has NOTHING else. No self heal, no damage debuff aura, no resistance...nothing but pure defense.
SR is not a tanker set but considering that SR scrappers a) don't have the hit points of tankers or a fair number of other scrappers... b) lack any form of self heal and c) lack resistance SR's resistance to def debuffs needs to be a lot higher than any other sets if it's to stand a chance out there in the big wide world and be comparable to all its fellows.
Stone has resistances and a self heal.
Ice has resistances (although minor), a self heal and a damage debuff aura.
Statesman...I salute you. In PvE SRs are now one step closer to being comparable to their fellow scrappers in survivability.
In PvP however...they're still a joke. -
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I hear that in I6 Statesman will come to your house and chop off your fingers so you have play by pecking keys with your nose...
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Is that before or after he blinds you for having a 'vision' that's different from his? -
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I remember something similiar to this...
CuppaJo comes in and says "This thread must die!'
And so it dies.
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And so we must rename someone....
CuppaVahzilok -
Gratz to Flea on 50 a few months back. He did it all without stealth. Now he's learned his lesson. 4 slotted Health and Phase shift...oh, and conserve power....let's see the world survive round 2...
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why SHOULD there be a punching powerset for scrappers?
Beast
Iron Fist
Power Fist
Superman
Batman
Captain America
to name a few
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Supes is a Tanker.
(dons flame-proof underwear)
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And Captain America is a Shield based melee AT. -
Er...ok...extra special mention....
TS. Element 40k for making Flea's Hami Raid infinitely more fun. The tells were great my friend and yes, it was nice to have someone keeping an eye on Flea everytime he dropped...and damn did he drop alot...
Fero Cactus- I apologise for all those times I give you heart attacks by throwing Apep into stupidly huge groups. Gotta admit, he survives though, doesn't he?
Xugu- Heh....yes, I am a crazy invuln.
And er...nuts....
The whole lot of you here on the Victory Forum. Just for being damn great people to team with, talk to and generally just be around. Even Bobby and Grace. (I'm still amazed...1 billion inf? That's what....roughly 3 million wolves?) -
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And being good Americans, were going to bomb the hell out of them the moment their backs are turned! YAY AMERICA!
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Whatever, we're americans. We don't "bomb" anyone. We "liberate" all over their faces.
On a sidenote: Synapse is dead, well mostly dead. no, he's not getting better. He's gonna cancel his account, him and his 15 friends, including states. His Player told me after the SS changes, CoH's DEVS are out to get him, so CoH sux and is now gonna go play WoW.
True story....
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Meh. He'll be back. CoH sucks you in (pun intended)
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Only after they roll back the SS nerf.
Or maybe he'll reroll as a scrapper. -
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Oh come on guys. Synapse is a high level Blaster, there is no way he isn't accustomed to being dead by this point. He's no doubt on a first name basis with everybody in every hospital in Paragon.
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TRUTH!
Bet Synapse got a debt badge from that. -
Why thank you. All I can say is....
Thank you for not releasing I4 to Live and nerfing us all on our anniversary. Bad enough we can't go near test without being nerfed, thank goodness we still have Live, eh?
Kudos. -
And I'll add BoneBaby as well....
Truly fantastic. Stayed all the way through to help deal with Nosferatu which has to say something.
Damn autohit AoE fields and snipers.....the bane of my poor SR... -
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Eh....I have a bad memory for names.
Darkdrium....
And that's all I can remember from the group that played with a level 48 bobcat.
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It was a level 48 Bobcat because that [censored] wanted the mission set to invincible...when most of the team was 44 or lower :-/
Would have gone better if it weren't for bad aggro pulls I think, but still. That was a crazy mission.
No more invincible setting AV missions for me!
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In my defense...it was fun and we got crazy XP.
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Except me. For all Bobcat gave me was 100k debt and no XP. As sadly I hospitalled and was not present when she went down. -
Eh....I have a bad memory for names.
Darkdrium....
And that's all I can remember from the group that played with a level 48 bobcat. -
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What's worse is that you don't get XP for all the baddies that come out of the portal. I love fighting infernal, grant it, I can't solo him but he and his minions can't touch my fire tank
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Now that's a point. Flea ended up under a mountain of debt along with EVERYONE ELSE on the team due not to the big guy but due instead to his portal buddies. The portal kills. Infernal doesn't. Oh the irony. -
Agreed. Roll them back already.
Rikti bosses were nasty enough to my SR/Spine scrapper before I3 (due to their nasty swords). Now they are unbearable one-hit murderers. And imagine my fun in my mission last night when I discovered 3 of them in total had just spawned in the mission....before the actual boss that was supposed to be in it.
And right now I'm doing the Nemesis Mass Duplicity arc....imagine how nasty that is now...my current mission had no less than 6 red-conning Warhulks in it. I mean yes, I bumped the slider up one level from hard-boiled but if bumping it up one level gives you random boss-spawns of +1 level what does it do for everyone else?
This is saying to you all that SR was the worst affected scrapper defence from Issue 3. Regen, Dark Armour and Invulnerability all have some form of heal in their tree. SR does not. Rollback somepoint soon would be nice....
If only because it'd mean I didn't have to team every time I chose a non-Kill X enemies mission. -
Regarding the boss changes and spawn rate...though the rollback will fix this to a degree let me tell you a little horror story.
Timed DE mission- Destroy 5 labs and stop weapon production. So I entered it on my own. Went through it on my own with my SC 35 SR scrapper on Tenacious.
Guess what I found in the final room ON MY OWN?
5 orange conning Devoured, all within aggro range of eachother. So I called in some reinforcements.
1 Boss = 1.5 heroes. In theory a boss shouldn't spawn in a solo mission.
Explain to me then....HOW THE HELL DID FIVE SPAWN?!
That should NEVER happen ever again. Ever. 1 boss became scary enough after I3 went live. 5...well that was just silly.