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Quote:Seeing that your ranged defense is well below the soft-cap, I think it would greatly benefit you to find some slots and put, say, a Mako's Bite set in there.It's strictly there to use to punch something that has almost no health left. I'd slot it if I had slots to spare, but I don't - so 1 accuracy is fine
Quote:If I need 1 more slot despertely, it can go, but I like the bonuses and having some knockback protection in case I'm detoggled can't hurt.
http://paragonwiki.com/wiki/Toggle_Suppression
Furthermore, Shield Defense doesn't have toggle mez protection! Active Defense, a click, is its mez protection power. Of course, I guess you could forget to turn AD on, but if that's the case, getting KB'ed will be the least of your worries.
Quote:I like Psi resist, what can I say. The Aegis end/Recharge is another placeholder.
Quote:Overslotted as in "Losing effectiveness" or overslotted as in "I don't think you gain anything from those slots"? It's just used in emergencies or before questionable big fights anyway - not like there's much left after Rage + Footstomp + Shield Rush.
Quote:Well, I picked that set to get those bonuses, so I'd have to see how the 2-set of Zephyrs compare.
Quote:I wanted to 6 slot it, but didn't have that one last slot. If I can find that elusive 6th slot, I'd do it. I might get rid of it in an alternate build teaming only, but I like having accuracy.
Focused Accuracy costs a power pick, gives a 5% To Hit bonus and costs .78 EPS (!) unslotted. A Kismet +Acc gives you a 6% ToHit bonus in a single IO, no endurance required. Again, that does not seem like a tough choice to me.
In case you think there's not enough slots that can be freed up to do what I'm talking about, here's an example:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormy Devereaux: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Battle Agility -- S'dpty-Def/EndRdx:30(A), S'dpty-Def:33(3), S'dpty-Def/Rchg:35(3), S'dpty-Def/EndRdx/Rchg:40(5)
Level 1: Jab -- Mako-Acc/Dmg:40(A), Mako-Dmg/EndRdx:50(15), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Dam%:50(46)
Level 2: True Grit -- ResDam-I:30(A), S'fstPrt-ResDam/Def+:16(9), ResDam-I:30(46), Heal-I:50(48), Heal-I:50(50), Heal-I:50(50)
Level 4: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:37(5), T'Death-Dmg/Rchg:33(7), T'Death-Acc/Dmg/EndRdx:33(9), T'Death-Dam%:28(11), T'Death-Dmg/EndRdx/Rchg:31(11)
Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:40(7)
Level 8: Swift -- Flight-I:40(A)
Level 10: Taunt -- Zinger-Dam%:48(A), Zinger-Taunt/Rchg:49(17), Zinger-Taunt:49(31)
Level 12: Phalanx Fighting -- LkGmblr-Def:44(A), LkGmblr-Def/EndRdx:47(13), Ksmt-ToHit+:30(13)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Heal-I:30(15), Heal-I:35(17)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Deflection -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(19), S'dpty-Def/EndRdx/Rchg:40(19), S'dpty-Def:40(21), ResDam-I:50(21), ResDam-I:50(23)
Level 20: Knockout Blow -- T'Death-Dam%:38(A), T'Death-Acc/Dmg/EndRdx:40(25), T'Death-Dmg/Rchg:40(27), T'Death-Dmg/EndRdx:40(27), T'Death-Acc/Dmg:40(29), T'Death-Dmg/EndRdx/Rchg:39(29)
Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:44(23), P'Shift-EndMod/Acc:47(25)
Level 24: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(39)
Level 26: Shield Charge -- FrcFbk-Rechg%:29(A), M'Strk-Acc/Dmg:50(34), M'Strk-Dmg/Rchg:50(34), Sciroc-Dmg/Rchg:50(34), Sciroc-Acc/Rchg:50(36), Sciroc-Acc/Dmg/EndRdx:50(36)
Level 28: Rage -- GSFC-ToHit:45(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(50)
Level 30: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(37), Aegis-ResDam/EndRdx/Rchg:50(37), Aegis-ResDam:50(37), Aegis-Psi/Status:50(39)
Level 32: One with the Shield -- ResDam-I:50(A), ResDam-I:50(43), Heal-I:50(43)
Level 35: Fly -- Frbd-Stlth:45(A), Zephyr-Travel:33(39), Zephyr-ResKB:49(40)
Level 38: Foot Stomp -- FrcFbk-Rechg%:33(A), Sciroc-Acc/Rchg:48(40), Sciroc-Dmg/Rchg:45(40), Sciroc-Dmg/EndRdx:48(42), Sciroc-Acc/Dmg/EndRdx:45(42), Sciroc-Acc/Dmg:50(42)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:40(43)
Level 44: Weave -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(45), S'dpty-Def/EndRdx/Rchg:40(45), S'dpty-Def:40(45)
Level 47: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:35(48), P'Shift-EndMod/Acc:49(48)
Level 49: Grant Cover -- DefBuff-I:40(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 10.5% Defense(Fire)
- 10.5% Defense(Cold)
- 7.69% Defense(Energy)
- 7.69% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 12.4% Defense(Ranged)
- 13.3% Defense(AoE)
- 18% Enhancement(Accuracy)
- 15% FlySpeed
- 231.9 HP (12.4%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 8.8%
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 2.75%
- 5% (0.08 End/sec) Recovery
- 52% (4.07 HP/sec) Regeneration
- 6.25% Resistance(Negative)
- 3% Resistance(Psionic)
- 20% RunSpeed
- 2.5% XPDebtProtection
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Against all Odds at 49?!? Gah, that's your Taunt aura, not to mention it gives you a damage bonus. Taking that, and Deflection before level 20 is way more important than taking Kick and Tough that early. If you respec, I'd definitely change that.
As for the rest:
Jab: unless you're absolutely not going to use it, slot it with commons, if nothing else. (Though five slotting Crushing Impact would be a good choice for an IO set.)
Battle Agility: Why not just 4 slot with Serendipity? It has decent 3 and 4 slot bonuses, and the commons are doing nothing for you.
True Grit: Shield Defense does NOT need additional KB protection; that IO is wasted influence and a wasted slot. I'd go with 3xHeal commons and the Steadfast plus 2xResist commons.
Phalanx Fighting: The addtional defense slotting will only help you if you have a teammate with range. I'd drop the resist common at least. I also don't know why you'd slot a End/Rchg in a passive, if you're set on the 3 slot LotG bonus at least get some additional defense out of it.
Tough: Personally, I think the psi resist IOs are a waste of influence. I'd drop the Imperv armor psi resist and swap out the Aegis End/Rchg for the Res/End/Rchg so at least you'll hit the ED cut-off.
Deflection: You don't need the 1.25% AoE bonus, so I'd drop the Serendipity Endurance and the Imperv Psi Resist IO and replace them with 2 resist commons, which will significantly boost your S/L resistance.
Shield Charge: Instead of commons, try frankenslotting it with Multi Strike and Scirocco's to get everything, especially recharge, enhanced as much as possible.
Weave: See comments on Deflection, except you can use the last two slots elsewhere.
OwtS: I think it's overslotted, but if you have extra slots, have at it.
Fly: You're a little low in Ranged defense, so I'd recommend replacing the two non-stealth IOs with 2 Blessing of the Zephyr--not the -KB IO.
Focused Accuracy: A full set of Gaussian's gives a very nice 2.5 defense bonus to all positions. However, I think having both Rage and FA is unnecessary, so I'd recommend dropping FA, moving the Gaussian's set to Rage, and picking up Grant Cover instead. Besides defense for your allies, Grant Cover also provides defense debuff resistance to the player, and is definitely worth getting for that reason. -
You definitely need Grant Cover if you want additional defense debuff resistance, and I agree with Heraclea that there's no reason to delay Active Defense so late in your build. I also think you're way too light on quick recharging ST attacks; are you planning to annoy your foes with an-unslotted-for-damage Barrage while waiting for your big guns to recharge? Boy, that sounds like fun!
If getting more defense debuff resistance is a priority, I think you should consider dropping the Energy epic pool for Grant Cover and Bone Smasher or Energy Punch. If you slot with an eye to +recovery, +end and sufficient endurance reduction you won't need Physical Perfection to keep your end bar filled.
In general, your slotting is okay, though I find the Hami-O in BA and the Force Feedback proc in an otherwise unslotted Kick to be rather strange choices. Also, I think any attack you're going to use on a regular basis should be slotted as well, an *attack*. If you really want to have those Absolute Amazement set bonuses, take Boxing instead and use it as a set mule.
Combat Jumping is overslotted and most of your toggles are underslotted for end reduction; Health and Stamina are also underslotted. Are you relying on Physical Perfection to make up for that? If so, just keep in mind you'll need to revisit that slotting if you end up skipping PP. -
The number of slots looks like a good start, though UY has two too many, and I would plan to put at least three slots in Barrage. Also keep in mind that you may end up moving some slots for IOs; for instance, with IOs sets you can often 5 slot instead of 6 slot attacks, and there are some nice 4-6 slot bonuses in Taunt sets that might want to go for.
Regarding the power order, I know this is a respec, but I always recommend that players take the powers in the order they would leveling; that way, if you ever respec you'll have the key powers for that level. In particular, you definitely want Stamina before level 28 and the resist passives can easily be delayed until the 20s or 30s. (And remember, you have to take Air Sup before Fly) With that in mind, here's the sort of order I would recommend:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 46 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- Empty(A)
Level 1: Barrage -- Empty(A)
Level 2: Dull Pain -- Empty(A)
Level 4: Bone Smasher -- Empty(A)
Level 6: Hurdle -- Empty(A)
Level 8: Unyielding -- Empty(A)
Level 10: Taunt -- Empty(A)
Level 12: Air Superiority -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Health -- Empty(A)
Level 18: Invincibility -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Whirling Hands -- Empty(A)
Level 24: Hasten -- Empty(A)
Level 26: Tough Hide -- Empty(A)
Level 28: Resist Physical Damage -- Empty(A)
Level 30: Resist Energies -- Empty(A)
Level 32: Unstoppable -- Empty(A)
Level 35: Energy Transfer -- Empty(A)
Level 38: Total Focus -- Empty(A)
Level 41: Build Up -- Empty(A)
Level 44: Conserve Power -- Empty(A)
Level 47: Laser Beam Eyes -- Empty(A)
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet -
Yowza, you must have very big...pockets.
I'll just assume that you know how much all those purples will cost and it's no problem. If you haven't priced purples lately, you'd better do so ASAP.
As for the two PvP IOs, I think both of those are currently going for 2 billion apiece, and there's a long line of people ahead of you with bids up and waiting for the few that come on the market. So unless you have those in hand or have a way to get them, don't count on getting them.
However, the Steadfast Protection +Def is readily available on the market, and for a heck of a lot less than 2 billion. Be sure to pick one up.
Other than that:
Weave is way overslotted; it doesn't need more than 4 slots. The Kinetic Combat sets are underslotted for Accuracy and Damage; add a Acc/Dam or Acc/Dam/Rchg from another set. Quick Recovery and RttC are both overslotted, HPT can also be slotted for resistance, so add a couple of common resistance IOs.
WP doesn't need additional KB protection, and that BotZ -KB is giving you a very small return on your influence. I'd drop it. The Hami-O in Tough is completely unnecessary; use it elsewhere, sell it, whatever you prefer.
EDIT: Just an FYI, by skipping NS, TE and OTC, you've eliminated 3 of the 4 possible combo attacks. if that's what you want, fine, but I'd certainly want to take TE and OTC on an dual blades character. -
You seem to be working toward defense bonuses, but some of the sets you're using the most (Mako's Bite, Obliteration) give primarily positional defense bonuses, not typed. That's a lot of slots for relatively little gain; you'd get better typed defense numbers if you used Kinetic Combat for your ST attacks and Eradication for the PBAoEs.
Also, Hover is way overslotted for the amount of defense it provides; RttC and QR are both underslotted.
You have more F/C def than any other type, but S/L and E/NE are far more common and should be a higher priority. Since WP doesn't need additional KB protection, I think the -KB BotZ in Fly is influence better spent on something else. (More KC sets, for instance.)
That Hami-O in Boxing is *really* influence better spent on something else. Unless you're planning on using it regularly, which seems unlikely since you're taking it so late, leave it unslotted or stick a common in there and save the Hami-O for something else. -
Quote:The first decision you need to make is whether you want to go for a full-out soft-capped build, which would require you take three powers in the Fighting Pool. It is not necessary, especially for someone who's planning to solo a lot, but it needs to be decided first because making room for them will drive some other decisions.In terms of focus for this respec/build, I'm imagining myself primarily as a soloing character, with occasional grouping-- so again sitting squarely in the middle. Agreed on the points about the enhancements-- when I played last, the Invention Enhancements were just starting and I'll admit I did a squirrelly job of picking and placing those. I need to be a little more effective about those-- and in some ways my not having a full grasp of the caps and such has affected my effectiveness with that. Right now this character is just short of 47, so I expect when I hit that I will do the full respec and really sit down and think about the enhancements since I'll be able to slot the level 50 standard invention ones at that point.
So, Finduilas, you're suggesting that I ought to consider taking at least RPD and Resist Energies on my respec which I originally skipped. And those, along with the other defensive toggles, ought to be four slotted for defense rather than End.
In either case, yes, you should at the very least take RPD, and I'd recommend taking ResEn. Just to be clear, if you're slotting the toggles with common IOs, they should be slotted with 3xDef/Res, 1xEnd Red. If you're using sets, 4-slotting with the resist/defense IOs in the set will give you sufficient end reduction.
For the passives, you can 4-slot them if you're looking for a particular bonus that's only available with 4 slots, (the Reactive Armor S/L bonus, for instance) but since they don't need endurance reduction, otherwise 3 slots is plenty. BTW, Aegis is another resist set to look for, it has a nice 3-slot F/C bonus.
Quote:To make room for that you think I should drop Focused Accuracy and either Bone Smasher or Energy Punch. That makes sense. What do you think of Total Focus-- is it worth it as an attack or is the animation too slow?
I like Total Focus, and if you're mostly soloing, I think it'll be useful against hard targets. I think the main complaint about it and the slower ET is that when teaming those slow attacks won't contribute much.
As Sailboat mentioned, players who've build for a soft-cap build often drop Unstoppable, in part to make room for other powers, in part because it ends up not being used much. It's your call whether to keep it or not, but my inclination on a build that's *not* being soft-capped is to keep it. However, if you're uncomfortable dropping an attack, it is an option.
Quote:When I hit 47 I believe I get another power-- assuming that I follow those suggestions for respec, what do you think I ought to take at that point: is there another secondary pool I've passed that's worth taking or should I take Physical Perfection or Laser Beam Eyes? -
Quote:Sailboat, I normally don't suggest dropping attacks, but the OP has every attack in the set except Stun, plus Air Sup, which IME is more than enough attacks, and dropping Energy Punch shouldn't be a problem. I also noted that if the OP decides to change travel powers he shouldn't drop an attack.IMHO, if you decide to respec for defense, you should be able to drop Unstoppable and keep your attacks.
But I agree, dropping unstoppable is an option, especially if the OP decides to take the Fighting Pool. -
Hmm, definitely needs work. First of all, what is the goal of this build? The most common way to slot Invul tanks is currently for defense bonuses, followed by recovery, HP, recharge, etc. You have a couple of sets that give defense bonuses, but they're primarily positional bonuses, (Titanium Coating, Mako's Bite) not the typed defense bonuses that stack with Invinc and TH. Even if you're not planning to take the Fighting Pool and hit the defense soft-cap of 45%, increasing your defense to 30-35% with one foe in range of Invinc will greatly increase your survivabilty.
From the top:
RPD is no longer a "don't bother" passive. Some time ago the base resistance value on all the passives was increased slightly, and all were given secondary effects. RPD now gives defense debuff resistance, as does Tough Hide, so definitely pick it up. You an easily wait until the 20s or even 30s, but do get it. ResEn is also desirable, since it gives end drain resistance, so pick it up if you can. ResEl is the least useful of three resist passives, so if you're going to skip one, that's the one to skip.
In general, resistance and defense toggles should be 4-slotted. If you're using IO sets, avoid the End/Rchg and Endurance IOs and stick to those that give resistance or defense. Other than that, pick by bonus and what you can afford. I will say that Reactive Armor is by far the best choice for TI and UY, if you're looking for defense bonuses, since it gives bonuses for S/L and E/NE defense. (Gaining defense to those four damage types should be your priority, since they're by far the most common.) I like Gift of the Ancients and Luck of the Gambler for defense powers, but LotG is quite expensive, so pick what you can afford.
Doctored Wounds is a good set for Dull Pain, but it's currently underslotted for recharge and needs another slot. The End/Rchg would do nicely.
You have Fly slotted at 12 and Air Sup at 14 which is not possible unless you're a 60 month vet. (Mid's lets you do it, but you can't do it in-game.) You'll have to reverse the order of those two.
Stamina is way overslotted; it doesn't need 4 slots unless you're planning to use IOs. If you're sticking with commons, move one of those slots to Health.
With Air Sup and all the EM attacks but Stun IMO you've got more attacks than you need. I would drop Energy Punch or Bone Smasher unless you switch to another travel pool.
Your attack slotting is all over the place. Frankenslotting is fine, but there doesn't seem to be any reason for some of yours. For instance, both Kinetic Combat and Smashing Haymaker will give you a S/L def bonus if you use 4 in the set, but you've stopped short of doing that. And FYI, that Kinetic Combat Dam/End/Rchg is worth a ton of influence now. I'd get the other pieces in the set and use it, but if you decide not to, be sure to take it out when you respec to sell it.
In general, if you decide to go the defense route, look for sets like KC and SH that give primarily typed defense bonuses. Eradication would be a good choice for Whirling Hands because it gives a nice E/NE def bonus for just three IOs. Other than defense bonuses, sets like Crushing Impact are always helpful for the acc and recharge bonuses; as are sets that add recovery, regen, HP, etc.
I'm not a big fan of Focused Accuracy; its end cost is huge, and nowdays you can get both +percep and +tohit from IOs.
Hope that helps! -
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Yes, it's a global, so it will work all the time no matter what power it's in, or whether the power is on or off. The only time it won't work is if you exempt more than 3 levels below the level of the IO.
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First of all, you're taking some of your key WP powers way too late--there's absolutely no need to take Stamina immediately after QR, and the Fighting Pool can certainly be delayed so you can take RttC and Heightened Senses as soon as they become available. Mind Over Body can be delayed a little, but I'd certainly take it in the late teens, early 20s at the latest.
I agree with Twilight, many of your powers are underslotted; you could probably get a a couple of additional percent of defense from fully slotting Weave and Heightened Senses, as much as some of the bonuses you're slotting for! Both powers need another slot, if not two--you want to get as near to 56% defense enhancement as possible.
WP does *not* need a -KB IO, that's just a needless expense. Since presumably you want S/L defense, why not use Reactive Armor in Tough and MoB instead of Aegis, which will get you a E/NE defense bonus as well. (F/L def is fine, and I'd stay with the Aegis in HPT, but F/C damage is much rarer than S/L/E/NE so it should be a lower priority.)
Fully slotting HS and Weave, and using RA in MoB and Tough will give you enough cushion in S/L defense that you can drop the Oblit set in Thunder Strike. Instead, I'd recommend slotting 3 Eradication for the E/NE def bonus and 2 Multi Strike or Scirocco's Dervish.
And in your Kinetic Combat sets, try an Acc/Dam or Acc/Dam/Rchg from another set instead of an accuracy common. That way, you'll be fully slotted for damage.
Lastly, I don't know how attached you are to the patron pool powers, but if you're taking them because you can slot them for S/L defense bonuses, there are better options available. Both Taunt and Build Up can be slotted for defense bonuses, and in the case of Taunt, significantly larger ones. -
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Quote:Hate to be nitpicky, but several people have said that about wanting KC for Melee defense, which is just wrong, and it's been driving me nuts. It does provide some Melee defense, but there are much better and less expensive ways to get it. Kinetic Combat is primarily desirable for its S/L defense bonus, not Melee defense. As a matter of fact, there's only one other set provides as much S/L def as Kinetic Combat, and that's a Accurate ToHit Debuff set.Geez, Arcana, no wonder people think you're an "unofficial redname"!
Not that I don't try to sound the same.
Now, my question to this point to Stormfront is that is there some reason that you MUST use the Knockback Enhancement in this set? What are you trying to accomplish? You clearly do not want the the Flight/Run/Jump speed increase for the whole set, that is minor compared to the Melee Defense bonus which is the stated goal. So what it the reason why you are unable to simply skip the Chance to Knockdown proc and not use it?
I'd guess that the reason the OP wants to use the KD proc rather than one of the other IOs is the same reason I do when possible; it's about 1/10 the cost of the KC triple. There are only 5 enhancements in the set, and you need four for the def bonus, so your options are pretty limited. -
Quote:Why do you care if the OP makes the same suggestion again? Heaven knows it's not exactly uncommon for a poster to have a pet peeve they post about regularly.I think you guys should drop it before this thread gets locked/deleted. I'd like to be able to quote it, the next the op makes the same suggestion again.
But I'm pretty much done with this conversation anyway. -
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No clue what you mean by this. What I'm saying that in essence, telling me to butt out makes no sense in a public forum. You post in public, it becomes a public conversation that anyone can join.
Quote:There you go. I agreed it was a lame ATTEMPT. See that word after "lame"? I posted after I have read the OP's first post to this thread and the previous thread before and agreed it was a lame ATTEMPT. Clear for you?
The next post was emphasizing Aett - you are calling that disagreement? But not Aett? (Sorry, Aett, I really like your posts. Just making a point here.)
Then some poster jumps telling me to leave and NEVER come back. And I can't reply to that? So it okay for others to be negative but not me? -
Quote:Penny, if you want to keep it between you and Stormfront, take it to PM. Posting publically means that your posts are open to public comment.Again, what hostility? I can't agree with some one?
Then I quote Aett and pose a question yet again?
Please show me some evidence here or be like the above poster jumping in for no reason.
And yes, I read the OP's statement as a personal attack on us, not the other way around.
As for evidence of hostility, I quote Dechs:
"Your post is full of ignorance, otherwise mine wouldn't be this full of snark. "
And
"Finally, get your lame attempt at a hidden agenda out of the player question section."
The latter quote is one you quoted in a separate post and explicitly agreed with. Since then, you've responded to anyone who disagreed with you with defensiveness and hostility.
If you choose to interpret what Stormfront said as a personal attack, so be it, but the fact that you insist on doing so reinforces the impression that you are being negative and hostile for no good reason. -
Quote:Though I usually try to stay out of forum squabbles, the overt and ongoing hostility you and Dechs have shown toward this poster is truly baffling.First, Pot meet kettle. You write a little post about how nice and constructive people are and but don't have an issue insulting others. Oookay.
Second, I like to know where names were called? For me, I agreed with one poster, and then quoted another, emphasing his opinion.
Then some poster attacks me, telling me to leave and never come back, but failed to ever look at my posting history or anothers.
Want to try again?
Stormfront's comment that you quoted could just as easily be interpreted as sarcasm ("yeah, you think I'm so dumb, then use crayons to explain it") than as name-calling. That's how I read it the first time through. -
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Ishaila, evidently you're determined to keep all those Eradication sets and that's your call, even though I honestly think it's a bad one. But fair warning, 6-slotting Icicles with Eradication is a flat-out terrible choice. Sure, EA will help you with endurance recovery, but not enough to offset two attacks and a .52 EPS damage toggle with just 15% end reduction.
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Aett, are you sure about that? I thought most robots were resistant to lethal and vulnerable to smashing. Seeing how they're metal and all...
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Tonality, no Steadfast +Def? I'd think that would be a priority!
'Course, I haven't checked the redside market lately, have they gone up a lot in price?
EDIT: D'oh! Didn't see it there in ResEn. Never mind. -
Is this what you have now, or what you've proposed? (I certainly hope it's the latter!)
As I mentioned in my earlier post, overslotting end reduction in your toggles is *not* the answer! The Invul/Pool powers in this build are ridiculously overslotted for end reduction, to the extent that they're barely slotted at all for resistance and defense.
Endurance reduction, recovery, etc. is important, but you do not need to sacrifice all your other build requirements for it.
I reworked your build below. By simply fully slotting your other defense powers and making some other small changes, I was able to eliminate the need for Maneuvers altogether. Please note that the recovery and end drain are only slightly worse than yours, but everything is much more fully slotted. It's a little over the soft-cap for S/L, so you could even save some infamy and downgrade one of the Kinetic Combat sets to Smashing Haymaker. (Note that I threw Hasten in to replace Maneuvers, but you could take one of the Invul powers you skipped, Combat Jumping, or anything else you'd like.)
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
lilylin: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Villain Profile:
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), C'ngImp-Acc/Dmg/EndRdx:50(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam:40(7), ImpArm-ResDam/EndRdx:40(9)
Level 2: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), C'ngImp-Acc/Dmg/EndRdx:40(11)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx:40(A), Dct'dW-EndRdx/Rchg:40(15), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal:50(17), Dct'dW-Rchg:40(33)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(19), KntkC'bat-Dmg/Rchg:30(19), C'ngImp-Acc/Dmg/EndRdx:50(21)
Level 8: Swift -- Run-I:50(A)
Level 10: Hand Clap -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(23), Mocking-Acc/Rchg:50(25)
Level 12: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam:40(13), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 14: Knockout Blow -- KntkC'bat-Dmg/Rchg:30(A), KntkC'bat-Dmg/EndRdx/Rchg:30(29), KntkC'bat-Acc/Dmg:35(31), KntkC'bat-Dmg/EndRdx:35(31), Mako-Acc/Dmg/EndRdx/Rchg:40(31)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(33)
Level 18: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(34), Zinger-Taunt/Rchg/Rng:50(34), Zinger-Acc/Rchg:50(34), Zinger-Taunt/Rng:50(36), Zinger-Dam%:50(36)
Level 20: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(39), RechRdx-I:50(39), RechRdx-I:50(39)
Level 22: Health -- Heal-I:50(A), Mrcl-Rcvry+:40(27), Heal-I:50(36), Numna-Regen/Rcvry+:50(43)
Level 24: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(37), P'Shift-EndMod/Acc:50(37), P'Shift-EndMod/Rchg:50(37)
Level 26: Resist Energies -- ImpArm-ResDam:40(A), ImpArm-ResDam/Rchg:40(27)
Level 28: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(29), GftotA-Def/Rchg:40(43), GftotA-Def/EndRdx/Rchg:40(45)
Level 30: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:40(40)
Level 32: Foot Stomp -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(45), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(46), Sciroc-Dmg/EndRdx:50(46), Sciroc-Acc/Dmg/EndRdx:40(46)
Level 35: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(40), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 38: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(40), GftotA-Def/EndRdx/Rchg:40(42), GftotA-Def:40(50)
Level 41: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(42)
Level 44: Aid Other -- EndRdx-I:50(A)
Level 47: Aid Self -- IntRdx-I:40(A), IntRdx-I:40(48), Mrcl-Heal/Rchg:40(48), Mrcl-Heal/EndRdx/Rchg:40(48), Mrcl-Heal/EndRdx:40(50)
Level 49: Hasten -- RechRdx-I:40(A), RechRdx-I:40(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 29.3% Defense(Smashing)
- 29.3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 16.1% Defense(Melee)
- 6.44% Defense(Ranged)
- 3% Defense(AoE)
- 7.2% Max End
- 10% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 179.9 HP (12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 14.3%
- MezResist(Terrorized) 4.95%
- 20% Perception
- 16.5% (0.28 End/sec) Recovery
- 20% (1.25 HP/sec) Regeneration
- 6.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 5% RunSpeed
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