Build Critique for ELM / WP
Some thoughts:
1. Cost must not be an option on this build. The Kinetic Combat sets alone will set you back 700-800 million last time I checked the market. If cost really isn't an option, I'd change the slotting of Indomitable Will, CJ, Weave, and Heightened Sense to trade the LotG triple for a LotG Def/+Rech enhancement. You'll sacrifice a little End Redux, but you'll gain some more defense and faster recharge time for your attacks since you didn't take Hasten.
2. Your single target attacks are woefully under-slotted for Accuracy. Unless you plan on using Thunderstrike and Lightning Rod all the time, you might want to borrow four slots from your build and put a Mako's quad in every ST attack that is currently slotted with Kinetic Combat. Even a lvl 50 Acc enhancement would help.
3. 4-slotting Stamina with Efficacy Adapter puts you over the cap for 1.13% HP and 10% Regen. Might want to slot that power with 4 pieces of Performance Shifter (End Mod, End Mod/Acc, End Mod/Rech, Chance for +End). You'll gain a unique HP bonus, a little more travel speed, a good recovery bonus and a chance for END every 10 seconds.
Well after taking into account your suggestions, this is what I came up with for changes. The feed back was informative thank you.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Charged Brawl
Level 1: High Pain Tolerance
Level 2: Havoc Punch
Level 4: Fast Healing
Level 6: Boxing
Level 8: Thunder Strike
Level 10: Indomitable Will
Level 12: Combat Jumping
Level 14: Super Jump
Level 16: Swift
Level 18: Health
Level 20: Quick Recovery
Level 22: Stamina
Level 24: Rise to the Challenge
Level 26: Mind Over Body
Level 28: Chain Induction
Level 30: Tough
Level 32: Lightning Rod
Level 35: Weave
Level 38: Heightened Senses
Level 41: Soul Tentacles
Level 44: Dark Obliteration
Level 47: Darkest Night
Level 49: Strength of Will
------------
Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Fury
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Red is a horrible color for the red forum layout.
I'm sorry, but I can't read this.
Exporting with the Fruit Salad color scheme tends to be the most friendly.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thanks for the tip on the color scheme. Hope it's more legible.
My comments:
1. Most powers are under-slotted. The build yields too much to your desired set bonus.
2. I'm not sure if the survival of willpower relies much on recharge.
3. You probably want build-up.
4. Are you really using dark obliteration and darkest night? I believe there are several powers that are taken just for slotting set bonus.
5. I will probably slot strength of will better.
6. Maybe you will run out of end easily.
Below is my suggested build. All typed defense is at ~35% except psionic. Together with darkest night, mob's to-hit chance will be floored. This should be fine if you're not fighting AV which can resist debuffs. Powers are now slotted properly. Build up is taken now. The rest of the set bonus goes to +hp and regeneration, but there is not much +recharge for my build. The build is just a suggestion, maybe this is not exactly what you want.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Numna-Heal(19), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(21)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Fast Healing -- Heal-I(A), Numna-Heal(11), Numna-Heal/Rchg(40), Numna-Regen/Rcvry+(43)
Level 6: Boxing -- Empty(A)
Level 8: Thunder Strike -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), C'ngBlow-Dmg/EndRdx(13), C'ngBlow-Acc/Rchg(15), C'ngBlow-Acc/Dmg(15)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A), Heal-I(23), RgnTis-Regen+(36)
Level 20: Quick Recovery -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(40)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(39)
Level 24: Rise to the Challenge -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(25), DisWord-ToHitDeb/Rchg/EndRdx(25), Numna-Heal(27), Numna-Heal/EndRdx(27), Dct'dW-Heal/EndRdx(31)
Level 26: Mind Over Body -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(37)
Level 32: Lightning Rod -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(34), C'ngBlow-Dmg/EndRdx(34)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 38: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Acc/Immob(43), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(45)
Level 44: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(46), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitDeb/EndRdx(46), DarkWD-ToHitdeb/Rchg/EndRdx(48)
Level 47: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(48), Rec'dRet-ToHit(48)
Level 49: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 23.9% Defense(Smashing)
- 23.9% Defense(Lethal)
- 12.4% Defense(Fire)
- 12.4% Defense(Cold)
- 13% Defense(Energy)
- 13% Defense(Negative)
- 3% Defense(Psionic)
- 15.8% Defense(Melee)
- 8% Defense(Ranged)
- 7.69% Defense(AoE)
- 3.6% Max End
- 3% Enhancement(Immobilize)
- 3.75% Enhancement(RechargeTime)
- 10% FlySpeed
- 253 HP (16.9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 3.3%
- MezResist(Immobilize) 9.35%
- 20% Perception
- 4.5% (0.08 End/sec) Recovery
- 72% (4.51 HP/sec) Regeneration
- 1.88% Resistance(Negative)
- 25% RunSpeed
First of all, you're taking some of your key WP powers way too late--there's absolutely no need to take Stamina immediately after QR, and the Fighting Pool can certainly be delayed so you can take RttC and Heightened Senses as soon as they become available. Mind Over Body can be delayed a little, but I'd certainly take it in the late teens, early 20s at the latest.
I agree with Twilight, many of your powers are underslotted; you could probably get a a couple of additional percent of defense from fully slotting Weave and Heightened Senses, as much as some of the bonuses you're slotting for! Both powers need another slot, if not two--you want to get as near to 56% defense enhancement as possible.
WP does *not* need a -KB IO, that's just a needless expense. Since presumably you want S/L defense, why not use Reactive Armor in Tough and MoB instead of Aegis, which will get you a E/NE defense bonus as well. (F/L def is fine, and I'd stay with the Aegis in HPT, but F/C damage is much rarer than S/L/E/NE so it should be a lower priority.)
Fully slotting HS and Weave, and using RA in MoB and Tough will give you enough cushion in S/L defense that you can drop the Oblit set in Thunder Strike. Instead, I'd recommend slotting 3 Eradication for the E/NE def bonus and 2 Multi Strike or Scirocco's Dervish.
And in your Kinetic Combat sets, try an Acc/Dam or Acc/Dam/Rchg from another set instead of an accuracy common. That way, you'll be fully slotted for damage.
Lastly, I don't know how attached you are to the patron pool powers, but if you're taking them because you can slot them for S/L defense bonuses, there are better options available. Both Taunt and Build Up can be slotted for defense bonuses, and in the case of Taunt, significantly larger ones.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Greetings, I was looking to get some feed back on this build, all comments welcome. Please go easy on me I am new to mids and posting.
Code:
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Charged Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: High Pain Tolerance- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Endurance/Recharge
- (19) Aegis - Psionic/Status Resistance
- (19) Aegis - Resistance
- (21) Aegis - Resistance/Recharge
Level 2: Havoc Punch- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Fast Healing- (A) Numina's Convalescence - Heal
- (42) Numina's Convalescence - Heal/Endurance
- (42) Numina's Convalescence - Endurance/Recharge
Level 6: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Thunder Strike- (A) Obliteration - Damage
- (11) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (15) Obliteration - Chance for Smashing Damage
Level 10: Indomitable Will- (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance
Level 12: Combat Jumping- (A) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance
Level 14: Super Jump- (A) Empty
Level 16: Swift- (A) Run Speed IO
Level 18: Health- (A) Numina's Convalescence - Heal
- (23) Numina's Convalescence - +Regeneration/+Recovery
- (36) Miracle - +Recovery
Level 20: Quick Recovery- (A) Efficacy Adaptor - EndMod/Endurance
- (21) Efficacy Adaptor - EndMod/Accuracy
- (40) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Recharge
Level 22: Stamina- (A) Efficacy Adaptor - EndMod/Endurance
- (23) Efficacy Adaptor - EndMod/Accuracy
- (39) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Recharge
Level 24: Rise to the Challenge- (A) Discouraging Words - To Hit Debuff
- (25) Discouraging Words - To Hit Debuff/Recharge
- (25) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (27) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Endurance/Recharge
Level 26: Mind Over Body- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Knockback Protection
- (34) Aegis - Resistance/Endurance
- (36) Aegis - Resistance/Endurance/Recharge
- (36) Aegis - Resistance
Level 28: Chain Induction- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
Level 30: Tough- (A) Aegis - Resistance
- (37) Aegis - Resistance/Recharge
- (37) Aegis - Resistance/Endurance/Recharge
Level 32: Lightning Rod- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 35: Weave- (A) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
Level 38: Heightened Senses- (A) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance
Level 41: Soul Tentacles- (A) Enfeebled Operation - Accuracy/Immobilize
- (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (45) Enfeebled Operation - Immobilize/Range
- (45) Enfeebled Operation - Accuracy/Endurance
- (46) Enfeebled Operation - Endurance/Immobilize
- (46) Enfeebled Operation - Accuracy/Recharge
Level 44: Dark Obliteration- (A) Siphon Insight - ToHit Debuff
- (46) Siphon Insight - Accuracy/ToHit Debuff
- (48) Siphon Insight - Accuracy/Recharge
- (50) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (50) Siphon Insight - Accuracy/Endurance/Recharge
Level 47: Darkest Night- (A) Discouraging Words - To Hit Debuff
- (48) Discouraging Words - To Hit Debuff/Recharge
- (48) Discouraging Words - To Hit Debuff/Recharge/Endurance
Level 49: Strength of Will- (A) Resist Damage IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Fury