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Posts
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Joined
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<-- was rick rolled by folonius' sig - gahhhhhhh
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Dominate from the psi epic is actually a pretty good hold/attack, iirc you can get some ranged def from a couple different hold sets or just 6 slot thunderstrikes (I love that the TS set gives a 1.25% and 2.5% ranged def bonus instead of just straight 3.75% - makes getting around the rule of 5 easier, plus the TS set is decently cheap (or at least it used to be if it isn't now).
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I'd personally pick a different APP (that's if losing OG won't kill your playstyle too much), namely psi, six slot World of Confusion with purps (which I hear are relatively cheap... relative to other purple sets, that is) and that's a huge 5% ranged def set bonus that stays with you when you exemp...
Just some food for thought. -
Why would you even cast TB on a player??? (I'm assuming you mean cast TB on a player in PvP)
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[ QUOTE ]
My SG runs that team. Pure awesome. Massive AoE starting at level 4 with Frost Breath and capped off with Ice Storm at level 20. Too much ownage.
[/ QUOTE ]
I ran a fire/rad troller ST and we realized running assault was redundant because the damage bonus from AM put us pretty close to the damage cap - *shrug* -
plus +200% dam buff from 8 AMs!
...did I just thread-jack? -
I wonder how a rad/ice super team would fair.... *Cheesy, wavy dream transition*
Slows, debuffs, the fact that 8 rad/* or */rad make for quick super teams anyway.... hmmm... -
I know the subject is the least played defender *primary*, but a defender combo I've never seen besides myself is a Rad/Ice. I'm not saying they don't exist, I just have never seen another, which seems unfortunate as this combo has such awesome versatility.
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I'll join - been looking for a place for my new main. My global is @Fhorar, I'll log on now and send ya a tell atomic - do you have offsite forums or a pic of the sg uniform?
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Quick question here for you guys: is soloing AVs and GMs with a sonic/rad corruptor as viable as soloing w/ a rad/son defender?? I can't see why not besides the APP choice difference (which sucks for corruptors because the psi defender app has world of confusion which can hold a purp set that gives 5% ranged def when 6 slotted).
I tried building a Son/Rad corruptor in mid's and I just couldn't get the ranged def above 40%.... :-( -
How do you keep an AV's regen permanently down with dark miasma? Besides the Twilight Grasp (which gives -50% regen for 20 seconds, has a 2.37 cast time, and if used to try to lower regen would cut into DPS quite a bit) you have Howling Twilight which has -500% regen for 30 seconds and a 180 second recharge. So how do you overcome the AV's regen?
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Yeah, I can definitely see how rad's -tohit makes things considerably slower - I have been pretty much trying to decide which one of these two builds I want to dump all my inf into (I have both builds, not to level fifty, the rad to 25 and the cold to 17) but I've been going back and forth as well as considering cold/son (seems like a sweet combo), I'm just thinking that besides soloing AVs, cold/ice might be more fun overall just because of the two blaster damage level rains (and I'm wondering if when soloing AVs, throwing the rains into an attack chain would increase DPS, it seems pretty easy to use blizzard relatively regularly since popping a blue and using heatloss can help keep the blasting up during the -recovery from it).
I appreciate all the input though - both builds seem pretty fun so far and I may just slot my cold/ice to the gills and see if I'd be able to solo an AV (I'm not sure if it's been done before, though I wouldn't doubt if it has). -
Interesting insteresting stuff, wow, I never knew/thought about/considered this stuff. It makes sense that the rech time would start after the animation, i just always automatically assumed it started at the beginning of the animation. I don't have efence in my current rad/son build (took the psi epp for set muling) but I wonder if adding screech into the attack chain would increase the -res (screech has a hefty 12s -res effect). Interesting stuff guys, thanks!! Back to the drawing board for me.
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Really?? I've never heard of that, I wonder if that's true? I thought they started recharging the same time they were activated (at least it seems like they do in game when you use them).
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To respond to the rest of you guys that're answering my questions (thanks btw :-D), I see what you mean by Rad having more free time with toggle debuffs vs the click debuffs from cold. The other plus side to rad is AM and the ability to make LR and Hasten perma with 0 LotGs. Cold's plus sides are it can cap recovery and has slows...
And I have nothing against rad/ice or cold/son Hindenburg, in fact I was running the numbers on Cold/Son for a little while today and it seems like it would make a pretty power pvp combo as well as AV soloer.
Thanks for the in depth explanation on res and -res turbo, I've read your guide before and forgot that you spelled out all the info on -res :-). -
[ QUOTE ]
Your cast times aren't accounting for server ticks (arcana time). The ice chain takes 4.36 sec rather than 3.74 that mids states.
I'm not sure how you are figuring you'll quadruple stack shriek. At 300% recharge (purple +rech build) shriek cycles every 1.94 seconds. I can't recall if shriek applies the -res at the beginning of the animation or at the end. I suppose it doesn't really matter though. It gives 5 seconds of debuff. Technically you'll stack three, but with only 0.06 seconds to spare I doubt you'll see more than double stack.
I don't have my sonic chains anymore, but I know a proper one can eb and flow between 4 and 6 stacks of the -res. It will do a lot more damage than just shriek spam. Way more once you start adding procs.
The longer cast of scream appears bad, but the first two ticks of damage apply the -res and the next 8 are self buffed. Very unique attack. As a result it ends up being your highest dpa attack.
[/ QUOTE ]
The rad/son build I posted had perma AM+Hasten as well as 5 purp sets and a couple other global recharge bonuses from a couple other random sets that totalled about +170% global recharge (the 170% is including the 100% from AM and Hasten), which puts shriek's recharge at about .83 sec (according to mid's) which means it looks like shriek can be spammed like neutrino bolt from rad blast (at least on paper). I've heard of Arcana Time before I don't know what that is?? How I was figuring I would be able to sustain -80% res from spamming shriek was I was thinking it would work like this:
each x = 1 sec of -20% res from shriek
each o = filler to make the x's line up
each x = the quad stacked -20% res that the 5th attack benefits from at the beginning of the 5th attack
Shriek1 x x x x x o o o
Shriek2 o x x x x x o o
Shriek3 o o x x x x x o
Shriek4 o o o x x x x x
I'm not sure if this is how it would actually work in practice, but in theory it seems like this would work... right? Also, it seems like a pretty sweet idea to throw the dec'm buildup proc in shriek with 5 apocalypse for some pretty sweet ST DPS when it procs. -
[ QUOTE ]
Cold with Manuevers and Arctic Fog slotted for Defence give you about 37% team defence? Its pretty easy for any teammate, even a Blaster, to make up the shortfall with Hover or CJ and a few sets.
[/ QUOTE ]
How did you get 37% team defense with AF and Man? AF gives 5% base defense (buffable to around 7.5%) and man gives 3.5% defense (for defs) buffable to just over 5% giving just under 13% defense to everyone... or at least I thought that was the case?? -
Ok, so, a question/hopefully discussion provoking display of numbers here for you guys. I came up with two fairly similar builds (Rad/Son and Cold/Ice) based off of Tornelco's posted build (I'll post the links to open both of them in a second). I was doing some number crunching and comparison between the two based on a few different things (solo-bility, AV/GM killing ability, etc), and I noticed that the Cold/Ice build stands up quite well against the Rad/Sonic Build.
The discussion I hope to inspire has a few dimensions to it, I'll try to list them as best as I can:
1.) First, the ST DPS:
I found the cold/ice using the attack chain BIB, Blast, Bolt which has a total animation time of 3.67 sec (which is roughly the recharge of BIB with all the set bonuses + hasten) has the DPS of 111.2 w/o Aim and 135.3 w/ Aim.
I found the rad/son using/spamming shriek (with a recharge less than it's animation time) has the DPS of 109.6 w/o Amplify and 124.8 w/ Amplify.
(I didn't use an attack chain w/ the rad/son because doing the shriek/scream combo yielded significantly less DPS because of scream's 1.67 animation time, it was about 85 w/o amp and 101 w/ amp. I know scream comes with a 7 second -20% res vs shriek's 5 sec, but if you think about it you can get to -80% res in 4 sec just spamming shriek and maintain it as long as you keep spamming shriek whereas it would take you about 5.34 sec to get to -80% res and maintain it assuming you start with scream and alternate between the two blasts)
My question here with the DPS is multifaceted:
Assuming you have a constant -30% res (cold's sleet and rad's EF, and I'm not factoring in heat loss's -res or the -res proc in RI), and you have aim/amp up 1/3 of the time, will the -80% res (giving a total of -110% res for rad/son) make up the difference in the average DPS between Ice and Son?
Does -res have a diminishing return? (As in, there's not much of a noticeable difference between -60% res and -110% res?)
How exactly does -res work? If a mob has 75% damres and you apply 110% -res to it, will the mob's res fall to 0% (making the extra -35% res worthless) or will the mob's res be divided in two for every -100% res applied to it (kind of like the way recharge reduction bonuses work for powers)?
One last thing to add - I was able to fit a dec'm buildup proc into the cold/ice build which would substantially increase DPS for it for about 1 and a half cycles through it's chain (5.25 sec I think), but I'm not sure how reliable it is and left it out of the calculations here.
2.)Buffs/Debuffs Comparison:
AM allows for more global recharge effectively making the Rad/Son build cheaper and giving a steady extra amount of end recovery vs Heat Loss virtually capping end recovery (not to mention the status resistances and the damage buff from AM, which by the way is accounted for in the ST DPS calculations, and the debuffs from heat loss which are mostly redundant in a cold/ice build except for the -30% res)
Rad has a way to effectively increase personal defense with RI (although not much vs AVs and GMs (only ~7-8% from what I've read), as well as add a nice -dam with EF (although it seems the -dam is pretty minor if you're using a shivan).
Cold's counter to RI/EF I suppose would be Arctic Fog which gives about +8% def with this build and some fire/cold/energy resists which can, I suppose, be effectively comparable to the -dam from EF (though only against certain damage types). And benumb (which I was able to get close to perma w/ a 35.3 sec recharge) that comes with a nasty -62.5 dam debuff (2 and a half times EF's -dam).
Rad has a quick un-interuptible self heal where Cold has none (not sure how much the heal really helps the AV fight though, and I suppose Cold might just have to sacrifice a few insp slots for some greens).
On the subject of -regen, rad's LR is effectively perma (30.8 sec recharge) and cold's benumb a few seconds behind with 35.3 sec recharge (but req 2 LotG +recharges to get there vs none on rad).
And last, where cold/ice lacks in -res, it makes up for plenty in -speed, I'm not sure on the numbers but I'd guess with all of cold's slows, it could easily floor an AV or GM's recharge (assuming the AV/GM is not immune to slows) making cold seem 'safer' than rad on paper, though I'm not sure how much the slows would really help if you have a shivan out tanking.
3.)Pricing
I'm not sure which build honestly would be cheaper to slot. At first glance it seemed like the cold/ice would've been more expensive with the two lotg's but then I remembered there was a 5th purp set slotted in screech in rad/son vs cold/ice only have 4 purp sets. In the end I suppose they both seem about equally 'holy crap expensive'.
4.) Questions... and such
Well besides my question(s) in the first sections, I suppose I'm also looking for any of you bored-at-work number crunchers to see anything I'm missing in the comparison, as well as possibly weigh in on both of these combos/builds as far as which you think is better (and why you think it's better, of course). If you feel like altering either or both of the builds and presenting arguments as well, that's completely awesome.
The big overall question I'm asking here (I suppose) is: With these comparisons/numbers in mind for these builds, is a cold/ice just as viable of an AV/GM soloer as rad/sonic?
I apologize if this post seems fractured/all over the place but I've been walking away from it and coming back to it for about 6 hours now (I have ADD). Also, I'm pretty confident with my math, but I wouldn't be surprised if I was way off, so lemme know (with some numbers) how I'm wrong if I'm wrong. Without further delay, here are the two builds:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack -
Ahhhh - all these years... It's odd, I did a search on paragon wiki and it came up with nothing, thanks though!!
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Pardon the off topic question, but with my being a 5-year-playing noob of sorts (I've played this game on and off since '04, and have only racked up 24 months of veteran rewards), I have no idea what in the heck a shivan is... so I was wondering, after you're all done laughing at my 'n00b-ness' of course, if someone could enlighten me??
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Anyone have a decent TA/A build that I can... uh... get ideas from? ;-)
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Hey guys, I'm returning from an 8 months absence and I've decided to try rolling a defender (my favorite AT). I drew up a quick Cold/Ice build and was wondering if any of you defender vets could give some good commentary and suggestions for optimizing it. I need help both with slotting and power choices. The odd thing you'll notice is I didn't take any of the shields from Cold, I'm not averse to taking them nor am I planning on only soloing, there were just so many other good powers that I found I didn't have room for them. I must say that I love having decent AOE dam/debuff capabilities and I'm hoping between Snow Storm, Sleet, Ice Storm, and Blizzard they'll be enough to satisfy my AOE hunger. I know there are better AOE sets out there, I just wanted to try something with a decent aoe capability and a decent ST damage/debuff capability. I had a very hard time deciding between Storm/ and Cold/ and decided that I think I'd like Cold better for benumb and heat loss. I wanted a team friendlier build and I figured Cold/ would be better for that (although my not taking the shields seem contradictory, I know). So the build is completely open to criticism (including power pools and if there is a strong enough argument, Storm vs Cold). Anyway, without further delay, here it is:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Infrigidate <ul type="square">[*] (A) Pacing of the Turtle - Accuracy/Slow: Level 40[*] (15) Pacing of the Turtle - Accuracy/Endurance: Level 40[*] (37) Pacing of the Turtle - Range/Slow: Level 40[*] (43) Pacing of the Turtle - Endurance/Recharge/Slow: Level 40[/list]Level 1: Ice Bolt <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 40[*] (3) Decimation - Damage/Endurance: Level 40[*] (3) Decimation - Damage/Recharge: Level 40[*] (9) Decimation - Accuracy/Damage/Recharge: Level 40[*] (46) Decimation - Chance of Build Up: Level 40[*] (50) Decimation - Accuracy/Endurance/Recharge: Level 40[/list]Level 2: Ice Blast <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 40[*] (5) Decimation - Damage/Endurance: Level 40[*] (5) Decimation - Damage/Recharge: Level 40[*] (9) Decimation - Accuracy/Endurance/Recharge: Level 40[*] (40) Decimation - Accuracy/Damage/Recharge: Level 40[*] (50) Thunderstrike - Accuracy/Damage/Endurance: Level 40[/list]Level 4: Snow Storm <ul type="square">[*] (A) Pacing of the Turtle - Range/Slow: Level 40[*] (7) Pacing of the Turtle - Endurance/Recharge/Slow: Level 40[*] (7) Pacing of the Turtle - Accuracy/Endurance: Level 40[*] (15) Pacing of the Turtle - Accuracy/Slow: Level 40[*] (48) Endurance Reduction IO: Level 40[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO: Level 40[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Jumping IO: Level 40[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (11) Recharge Reduction IO: Level 40[*] (11) Recharge Reduction IO: Level 40[/list]Level 12: Arctic Fog <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 40[*] (13) Luck of the Gambler - Defense/Endurance: Level 40[*] (13) Luck of the Gambler - Defense: Level 40[*] (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 40[*] (50) Kismet - Accuracy +6%: Level 30[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 40[/list]Level 16: Freeze Ray <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold: Level 30[*] (17) Basilisk's Gaze - Accuracy/Recharge: Level 30[*] (17) Basilisk's Gaze - Recharge/Hold: Level 30[*] (19) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30[*] (19) Hold Duration IO: Level 40[/list]Level 18: Health <ul type="square">[*] (A) Healing IO: Level 40[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 40[*] (21) Endurance Modification IO: Level 40[*] (21) Endurance Modification IO: Level 40[/list]Level 22: Ice Storm <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 40[*] (23) Positron's Blast - Damage/Endurance: Level 40[*] (23) Positron's Blast - Damage/Recharge: Level 40[*] (31) Positron's Blast - Damage/Range: Level 40[*] (31) Positron's Blast - Accuracy/Damage/Endurance: Level 40[*] (34) Recharge Reduction IO: Level 40[/list]Level 24: Benumb <ul type="square">[*] (A) Accuracy IO: Level 40[*] (25) Accuracy IO: Level 40[*] (25) Recharge Reduction IO: Level 40[*] (37) Recharge Reduction IO: Level 40[*] (37) Recharge Reduction IO: Level 40[/list]Level 26: Sleet <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (27) Recharge Reduction IO: Level 40[*] (27) Recharge Reduction IO: Level 40[/list]Level 28: Bitter Ice Blast <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 40[*] (29) Decimation - Damage/Endurance: Level 40[*] (29) Decimation - Damage/Recharge: Level 40[*] (31) Decimation - Accuracy/Endurance/Recharge: Level 40[*] (36) Decimation - Accuracy/Damage/Recharge: Level 40[*] (46) Ruin - Accuracy/Endurance/Recharge: Level 40[/list]Level 30: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO: Level 40[/list]Level 32: Heat Loss <ul type="square">[*] (A) Performance Shifter - EndMod: Level 40[*] (33) Performance Shifter - EndMod/Recharge: Level 40[*] (33) Performance Shifter - EndMod/Accuracy/Recharge: Level 40[*] (33) Performance Shifter - Accuracy/Recharge: Level 40[*] (34) Performance Shifter - EndMod/Accuracy: Level 40[*] (34) Efficacy Adaptor - Accuracy/Recharge: Level 40[/list]Level 35: Aim <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (36) Recharge Reduction IO: Level 40[*] (36) Recharge Reduction IO: Level 40[/list]Level 38: Blizzard <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 40[*] (39) Positron's Blast - Damage/Endurance: Level 40[*] (39) Positron's Blast - Damage/Recharge: Level 40[*] (39) Positron's Blast - Damage/Range: Level 40[*] (40) Positron's Blast - Accuracy/Damage/Endurance: Level 40[*] (40) Recharge Reduction IO: Level 40[/list]Level 41: Dominate <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold: Level 30[*] (42) Basilisk's Gaze - Accuracy/Recharge: Level 30[*] (42) Basilisk's Gaze - Recharge/Hold: Level 30[*] (42) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30[*] (43) Hold Duration IO: Level 40[*] (43) Recharge Reduction IO: Level 40[/list]Level 44: Mind Over Body <ul type="square">[*] (A) Endurance Reduction IO: Level 40[*] (45) Endurance Reduction IO: Level 40[*] (45) Resist Damage IO: Level 40[*] (45) Resist Damage IO: Level 40[/list]Level 47: Telekinesis <ul type="square">[*] (A) Endurance Reduction IO: Level 40[*] (48) Endurance Reduction IO: Level 40[*] (48) Endurance Reduction IO: Level 40[/list]Level 49: Super Speed <ul type="square">[*] (A) Celerity - +Stealth: Level 40[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Vigilance
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hey I was wondering if you could cirtique my build, I just put slots in randomly not taking heed to what level they were placed so those will be a matter of priority as I level, but all the powers i plan to take at those specific levels, I was wondering what you thought of how this would work for mainly team pve, thanks kossy!
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Transfusion <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Accuracy: Level 40[*] (3) Performance Shifter - EndMod/Accuracy/Recharge: Level 40[*] (3) Performance Shifter - EndMod/Accuracy: Level 40[*] (5) Accuracy IO: Level 40[*] (5) Healing IO: Level 40[*] (7) Healing IO: Level 40[/list]Level 1: Shriek <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 40[*] (13) Thunderstrike - Damage/Endurance: Level 40[*] (15) Thunderstrike - Accuracy/Damage/Recharge: Level 40[*] (15) Thunderstrike - Accuracy/Damage/Endurance: Level 40[*] (34) Devastation - Chance of Hold: Level 39[/list]Level 2: Scream <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 40[*] (17) Thunderstrike - Damage/Endurance: Level 40[*] (17) Thunderstrike - Accuracy/Damage/Recharge: Level 40[*] (19) Thunderstrike - Accuracy/Damage/Endurance: Level 40[*] (36) Devastation - Chance of Hold: Level 39[/list]Level 4: Howl <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 40[*] (21) Positron's Blast - Damage/Endurance: Level 40[*] (23) Positron's Blast - Damage/Range: Level 40[*] (25) Positron's Blast - Accuracy/Damage/Endurance: Level 40[*] (25) Accuracy IO: Level 40[*] (31) Range IO: Level 40[/list]Level 6: Siphon Speed <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow: Level 39[*] (7) Pacing of the Turtle - Accuracy/Slow: Level 39[*] (9) Accuracy IO: Level 40[*] (13) Recharge Reduction IO: Level 40[*] (39) Recharge Reduction IO: Level 40[/list]Level 8: Siphon Power <ul type="square">[*] (A) Accuracy IO: Level 40[*] (9) Accuracy IO: Level 40[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection: Level 30[*] (11) Kismet - Accuracy +6%: Level 30[*] (11) Unbounded Leap - +Stealth: Level 39[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO: Level 40[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 40[/list]Level 16: Shout <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 40[*] (31) Thunderstrike - Damage/Endurance: Level 40[*] (33) Thunderstrike - Accuracy/Damage/Recharge: Level 40[*] (33) Thunderstrike - Accuracy/Damage/Endurance: Level 40[*] (36) Devastation - Chance of Hold: Level 39[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 39[*] (19) Miracle - +Recovery: Level 39[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 40[*] (21) Endurance Modification IO: Level 40[/list]Level 22: Speed Boost <ul type="square">[*] (A) Endurance Modification IO: Level 40[*] (23) Endurance Modification IO: Level 40[/list]Level 24: Increase Density <ul type="square">[*] (A) Aegis - Psionic/Status Resistance: Level 39[/list]Level 26: Transference <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy/Recharge: Level 39[*] (27) Performance Shifter - EndMod/Accuracy: Level 39[*] (27) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 39[*] (29) Efficacy Adaptor - EndMod/Accuracy: Level 39[*] (29) Efficacy Adaptor - EndMod/Recharge: Level 40[/list]Level 28: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (31) Recharge Reduction IO: Level 40[*] (33) Recharge Reduction IO: Level 40[/list]Level 30: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO: Level 40[*] (34) Knockback Distance IO: Level 40[*] (34) Knockback Distance IO: Level 40[/list]Level 32: Fulcrum Shift <ul type="square">[*] (A) Accuracy IO: Level 40[*] (36) Accuracy IO: Level 40[*] (37) Recharge Reduction IO: Level 40[*] (37) Recharge Reduction IO: Level 40[*] (37) Recharge Reduction IO: Level 40[/list]Level 35: Screech <ul type="square">[*] (A) Rope A Dope - Accuracy/Stun/Recharge: Level 39[*] (39) Rope A Dope - Accuracy/Stun: Level 39[*] (39) Stupefy - Accuracy/Endurance: Level 39[*] (40) Stupefy - Stun/Range: Level 39[*] (40) Stupefy - Accuracy/Stun/Recharge: Level 39[/list]Level 38: Dreadful Wail <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 39[*] (40) Scirocco's Dervish - Damage/Recharge: Level 39[*] (42) Scirocco's Dervish - Accuracy/Recharge: Level 39[*] (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 39[*] (42) Multi Strike - Accuracy/Damage: Level 39[*] (43) Recharge Reduction IO: Level 40[/list]Level 41: Thunder Strike <ul type="square">[*] (A) Multi Strike - Damage/Recharge: Level 39[*] (43) Multi Strike - Accuracy/Damage: Level 39[*] (43) Scirocco's Dervish - Damage/Recharge: Level 39[*] (45) Scirocco's Dervish - Accuracy/Damage: Level 39[*] (45) Rope A Dope - Accuracy/Stun: Level 40[*] (45) Rope A Dope - Accuracy/Stun/Recharge: Level 40[/list]Level 44: Charged Armor <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (46) Steadfast Protection - Knockback Protection: Level 30[*] (46) Aegis - Resistance: Level 40[*] (46) Aegis - Resistance/Endurance: Level 40[/list]Level 47: Power Sink <ul type="square">[*] (A) Performance Shifter - EndMod: Level 39[*] (48) Performance Shifter - EndMod/Recharge: Level 39[*] (48) Efficacy Adaptor - EndMod: Level 39[*] (48) Efficacy Adaptor - EndMod/Recharge: Level 39[*] (50) Recharge Reduction IO: Level 40[/list]Level 49: Amplify <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 39[*] (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 39[*] (50) Adjusted Targeting - Recharge: Level 39[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Vigilance
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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I love your build and your ideas, I'm fascinated and hung up on a fire/nrg blaster though, don't ask me why, i have extremely bad altitis and I want my fire/nrg to be my first 50, and after reading what you wrote and looking at your build, i came up with this fire/nrg adaptation, what do you think of it?
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Fire Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 53[*] (3) Thunderstrike - Accuracy/Damage/Recharge: Level 53[*] (3) Thunderstrike - Accuracy/Damage/Endurance: Level 53[*] (5) Thunderstrike - Damage/Endurance/Recharge: Level 53[*] (33) Devastation - Chance of Hold: Level 53[/list]Level 1: Power Thrust <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 53[*] (5) Crushing Impact - Accuracy/Damage/Recharge: Level 53[*] (7) Crushing Impact - Accuracy/Damage/Endurance: Level 53[*] (7) Crushing Impact - Damage/Endurance/Recharge: Level 53[/list]Level 2: Fire Ball <ul type="square">[*] (A) Ragnarok - Chance for Knockdown: Level 50[*] (9) Ragnarok - Damage: Level 50[*] (9) Ragnarok - Accuracy/Damage/Recharge: Level 50[*] (11) Ragnarok - Accuracy/Recharge: Level 50[*] (34) Ragnarok - Damage/Endurance: Level 50[/list]Level 4: Build Up <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (11) HamiO:Membrane Exposure[*] (13) HamiO:Membrane Exposure[/list]Level 6: Swift <ul type="square">[*] (A) HamiO:Microfilament Exposure[*] (15) HamiO:Microfilament Exposure[*] (15) HamiO:Microfilament Exposure[/list]Level 8: Fire Breath <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 53[*] (13) Positron's Blast - Damage/Recharge: Level 53[*] (17) Positron's Blast - Damage/Range: Level 53[*] (17) Positron's Blast - Accuracy/Damage/Endurance: Level 53[/list]Level 10: Bone Smasher <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 53[*] (21) Crushing Impact - Accuracy/Damage/Recharge: Level 53[*] (23) Crushing Impact - Accuracy/Damage/Endurance: Level 53[*] (23) Crushing Impact - Damage/Endurance/Recharge: Level 53[*] (25) HamiO:Nucleolus Exposure[/list]Level 12: Aim <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (25) HamiO:Membrane Exposure[*] (27) HamiO:Membrane Exposure[*] (27) Rectified Reticle - Increased Perception: Level 20[/list]Level 14: Recall Friend <ul type="square">[*] (A) Range IO: Level 50[/list]Level 16: Teleport <ul type="square">[*] (A) Jaunt - Range: Level 53[*] (29) Jaunt - Endurance: Level 53[*] (29) Jaunt - Endurance/Range: Level 53[*] (31) Time & Space Manipulation - Endurance: Level 53[*] (31) Time & Space Manipulation - Range: Level 53[/list]Level 18: Blaze <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 53[*] (19) Thunderstrike - Accuracy/Damage/Recharge: Level 53[*] (19) Thunderstrike - Accuracy/Damage/Endurance: Level 53[*] (21) Thunderstrike - Damage/Endurance/Recharge: Level 53[*] (31) Devastation - Chance of Hold: Level 50[*] (39) HamiO:Centriole Exposure[/list]Level 20: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 53[*] (33) Numina's Convalescence - Heal: Level 53[*] (34) Healing IO: Level 50[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (34) Endurance Modification IO: Level 50[/list]Level 24: Hover <ul type="square">[*] (A) HamiO:Microfilament Exposure[*] (36) HamiO:Microfilament Exposure[*] (36) HamiO:Microfilament Exposure[*] (36) Kismet - Accuracy +6%: Level 30[*] (37) Luck of the Gambler - Recharge Speed: Level 53[/list]Level 26: Flares <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 53[*] (33) Thunderstrike - Accuracy/Damage/Recharge: Level 53[*] (37) Thunderstrike - Accuracy/Damage/Endurance: Level 53[*] (37) Thunderstrike - Damage/Endurance/Recharge: Level 53[*] (39) Devastation - Chance of Hold: Level 53[/list]Level 28: Power Boost <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (39) Recharge Reduction IO: Level 50[/list]Level 30: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[/list]Level 32: Inferno <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 53[*] (40) Scirocco's Dervish - Damage/Recharge: Level 53[*] (42) Scirocco's Dervish - Accuracy/Recharge: Level 53[*] (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 53[*] (42) HamiO:Nucleolus Exposure[/list]Level 35: Boost Range <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 38: Total Focus <ul type="square">[*] (A) Hecatomb - Damage: Level 50[*] (43) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (43) Hecatomb - Accuracy/Recharge: Level 50[*] (45) Hecatomb - Damage/Endurance: Level 50[*] (45) HamiO:Nucleolus Exposure[/list]Level 41: Personal Force Field <ul type="square">[*] (A) Luck of the Gambler - Defense/Recharge: Level 53[*] (45) Luck of the Gambler - Endurance/Recharge: Level 53[*] (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 53[*] (46) Luck of the Gambler - Recharge Speed: Level 53[*] (46) HamiO:Membrane Exposure[/list]Level 44: Temp Invulnerability <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (48) HamiO:Ribosome Exposure[*] (48) HamiO:Ribosome Exposure[/list]Level 47: Force of Nature <ul type="square">[*] (A) Impervious Skin - Status Resistance: Level 30[*] (48) Aegis - Resistance/Recharge: Level 53[*] (50) Aegis - Psionic/Status Resistance: Level 53[*] (50) Resist Damage IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]Level 49: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth: Level 53[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Defiance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+7.5% Defense(Energy)[*]+92% Enhancement(Accuracy)[*]+25% Enhancement(RechargeTime)[*]+49.7 (4.13%) HitPoints[*]+MezResist(Confused) (Mag 27.5%)[*]+MezResist(Held) (Mag 27.5%)[*]+MezResist(Immobilize) (Mag 31.9%)[*]+MezResist(Sleep) (Mag 27.5%)[*]+MezResist(Stun) (Mag 27.5%)[*]+MezResist(Terrorized) (Mag 27.5%)[*]+16.5% Recovery[*]+44% Regeneration[*]+6.62% Resistance(Fire)[*]+6.62% Resistance(Cold)[*]+3.13% Resistance(Negative)[*]+3% Resistance(Psionic)[*]+5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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