Dark/Sonic Ranged Def Build


Clouded

 

Posted

My namesake is a Dark/Sonic Defender that I've re-built a few times over the years but I think I have decided on a build but would like some feedback to see if I could squeeze out an addition 3% ranged defense somewhere (without the PvP IO) to hit the ranged def softcap.

I'm currently running 42% Ranged Defense and easily softcapped when DN is toggled, but I don't want to rely on that power.

I team exclusively on this hero and I would like to keep my power picks as is.

Here is my current build on Live:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal(3), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Heal/HP/Regen(5), Theft-Acc/EndRdx/Rchg(7)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 4: Scream -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(15), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(17), Thundr-Dmg/EndRdx/Rchg(19)
Level 6: Howling Twilight -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 8: Swift -- Run-I(A)
Level 10: Darkest Night -- HO:Enzym(A), HO:Enzym(21), HO:Enzym(23)
Level 12: Howl -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(23), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Mrcl-Rcvry+(29), Mrcl-Heal(29)
Level 16: Combat Jumping -- Krma-ResKB(A)
Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-End%(33)
Level 22: Shadow Fall -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 24: Fearsome Stare -- N'mare-Acc/Fear/Rchg(A), N'mare-Acc/Rchg(36), N'mare-EndRdx/Fear(36), Abys-Acc/Fear/Rchg(36), Abys-Acc/Rchg(37), Abys-EndRdx/Fear(37)
Level 26: Hasten -- RechRdx-I(A)
Level 28: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 32: Dark Servant -- HO:Lyso(A), HO:Lyso(40), HO:Lyso(42)
Level 35: Screech -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(42), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-KB%(43)
Level 38: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(46)
Level 41: Vengeance -- LkGmblr-Def(A), LkGmblr-Def/Rchg(46), LkGmblr-Def/EndRdx/Rchg(48)
Level 44: Oppressive Gloom -- RzDz-Acc/EndRdx(A), RzDz-EndRdx/Stun(48), RzDz-Acc/Stun/Rchg(50)
Level 47: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(50)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



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I'm hoping some fresh eyes would help me find the additional 3% ranged defense to complete my softcapped build while maintaining the current power selection.

Thanks!


 

Posted

Drop 2 slots from vengeance and put Zephyr in CJ.


 

Posted

Also, put 2 Stupefy in HT.


 

Posted

And consider dropping HT to 2 slots and putting 4 dark watcher's despair in DN.


 

Posted

[ QUOTE ]
Drop 2 slots from vengeance and put Zephyr in CJ.

[/ QUOTE ]

That's a valid option but I like having vengence up quickly since it has it's uses for PUG TFs and Speed TFs when we get crazy.

[ QUOTE ]

Also, put 2 Stupefy in HT.

[/ QUOTE ]

Rule of 5 prevents anymore use of Stupefy

[ QUOTE ]
And consider dropping HT to 2 slots and putting 4 dark watcher's despair in DN.

[/ QUOTE ]

That doesn't help the ranged defense goal but is a nice suggestion.


Thanks for the responses G.


 

Posted

Also, I'd at least 2 slot hasten.

Take slots out of Veng imo... or OG. Or both. Neither really "need" slots; I'd rather 3% more defense and hasten on max recharge personally.

GL HF!


 

Posted

I'd personally pick a different APP (that's if losing OG won't kill your playstyle too much), namely psi, six slot World of Confusion with purps (which I hear are relatively cheap... relative to other purple sets, that is) and that's a huge 5% ranged def set bonus that stays with you when you exemp...

Just some food for thought.


 

Posted

Hmmm, if WoC was avaible sooner or I could choose the armor as the Tier 1 I could see that...going to have to mess around with Mid's a bit more.


 

Posted

Typically my darks are ranged, I don't even look at the dark epic PP anymore on dark defs... usually psi (if any at all - def power pools really aren't that useful for dark).


 

Posted

Dominate from the psi epic is actually a pretty good hold/attack, iirc you can get some ranged def from a couple different hold sets or just 6 slot thunderstrikes (I love that the TS set gives a 1.25% and 2.5% ranged def bonus instead of just straight 3.75% - makes getting around the rule of 5 easier, plus the TS set is decently cheap (or at least it used to be if it isn't now).