Father Xmas

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  1. Quote:
    Originally Posted by Atlantea View Post
    Garibaldi: "No boom?"

    Sinclair: "No boom."

    Ivanova: "No boom today. Boom tomorrow. There's always a boom tomorrow.

    [Sinclair and Garibaldi look at her oddly]

    Ivanova: "What? Look, somebody's got to have some damn perspective around here. Boom, sooner or later...Boom!"

    (I'm sorry. I had to. )
  2. Maybe we'll get linked to their geek blog.
  3. Sadly at the top most decision level of a large corporation it's not about their customers, their employees, their local community or even what they sell. It's about their stock holders. And all they care about is whether the stock price to goes up or that they a getting a nice dividend, or both. They don't care how, that's up to senior management and all they look at are cold hard numbers.

    To airlines, passengers are simply cargo that needs a seat and complains about no "free" drinks. If it was legal for them to drug us, pack us in tubes and stack up like cord wood so they could maximize their profit on that leg of the flight they would do it in a heartbeat.

    Same is true here. We may think of ourselves as a community but they think of us as nothing more than an interchangeable sources of revenue. They encourage us to think of ourselves as a community simply because it's a cheap way to retain us as a revenue source.

    This isn't your local bar who knows your name and lets you run a tab and nurse one beer all night. It's a corporate chain restaurant which buys the cheapest ingredients and measures how long you are occupying a table and if it's too long relative to the amount of money you are spending the server will encourage you to leave.

    Why do you think nobody questioned the notion that the former CEO of Pepsi was hired to run Apple way back when? Because it's taught in "MBA college" that what you are selling doesn't make a difference. Who you are selling to doesn't make a difference. What the manufacturing process entails doesn't make a difference. It's a highly dispassionate discipline that entirely revolves around doing what's best for their stockholders. And since a few large financial firms who are equally dispassionate act as proxies for the actual individual shareholders, public outcry usually falls on deaf ears.
  4. Quote:
    Originally Posted by MrLiberty View Post
    That actually isn't true. As long as I am meeting the production standards I'd be just fine. Working above them is good (and as an incentive you are paid more) working below them gets you in trouble.
    You must work for a union shop.
  5. As I stated in other posts, it doesn't appear to be a profit issue or they believed they could get out of the red by axing this game but more of a better return on investment somewhere else to not getting the game to the studio isn't developing IP that NCSoft can leverage in their primary markets.

    In 2009 the game's revenues dropped inexplicably in six months to nearly half what it was before. Revenues are on a slow downward trend but it seems we have a steady set of loyal "regulars" that would be willing to subscribe indefinitely. What we don't have is growth and it may be as simple as that.

    What bothers me and most others is the sudden yet inevitable betrayal. That the hammer came down so quickly that there's been no coordinated PR effort. It took NC Interactive a week to take down all of the "click here to buy" and "on sale now" info off of the CoH homepage while the NCSoft game and corporate websites still show CoH as a proud member of their gaming lineup and we still don't have any word about compensation or refunds. You would think those details would be part of a sunset a game business plan in place before you announce the end. It seems more like Seattle showed up to work Friday morning and found a voice mail message from Korea telling them to shut down CoH and they'll work out the details later. It's almost as if some underling was assigned the task weeks ago, remembered at the last minute but still hadn't gotten around to prepare a sunset plan and is now back dating everything to CTA.
  6. I like to think of myself as a realist. I don't overhype the success of the game when comparing it to other NCSoft titles and will point that out. I'll point out that in-game advertising had been tried before and advertisers simple don't come knocking because you are offering to host ads.

    I understand that getting NCSoft to sell the assists to another company is the goal here. I'm still playing. On other forums I include the #savecoh twitter tag in my sig. I was at the rally Saturday. I've signed the petition. I've voted in the poll. I registered on CNN to recommend the iReport.

    What I'm not doing is expecting a miracle or a "Hail Mary" as the clock runs out or Bruce Willis setting off the bomb at a the last second. I hate to see the game go. I hate to see the forum go. But all things end someday and someday seems like it will be sooner than later. I just want to cherish the memories I have and take the time I have left to make a few more before the anti-matter wave hits us. I'm preparing myself for a loss that I don't want to happen but I know must happen eventually.

    We aren't in hospice care yet, we may yet go into remission again, our friends and family are praying for us but there isn't much more that the doctors can do. I think it's better to prepare for the worse and hope for the best than just the latter. If that makes me a pessimist or a doomsayer in some people's eyes, so be it.
  7. Quote:
    Originally Posted by MrLiberty View Post
    This is another poor example of an analogy involving exploiting in a video game. Its more like going to the HR department and saying "Listen, Larry and I put in our 10 hours a day slaving away at the factory. But Joe found a way to make the same product twice as fast. Can we ban him or something?"
    If you made that comment, Larry would fire you for not working as hard as Joe.

    No it's more like Joe found out the ERP software doesn't sanity check number of hours worked per week and he was putting in for 1000 hours instead of 10 and getting paid for it and nobody caught it yet.

    "But it's not theft, ArenaNet isn't out of anything." True but there's a reason RMT and gold farming (because the gold has to come from somewhere) is banned/harshly discouraged in every MMO out there. It destabilizes the game economy, it discourages players who can't $2W and encourages more to use RMT which in turn can cause more hacked accounts. Also ArenaNet has their own RMT system in place for GW2 and really don't want the competition but do want to limit gold production so the exchange rate remains somewhat stable.

    Why was it in our game that every new feature it seemed had it's own currency that you couldn't trade or convert from one to another? It's because they wanted everyone starting in the same boat. They didn't want someone to immediately buy all the things you can get with the new currency without at least doing the content that rewards that currency. And since the amount of that currency is tied to the number of times that content is run there's a risk/reward metric built in. It's why we have MARTy in AE now, to keep the rewards in check with the effort required to get them.
  8. The video game business is now just another facet of the entertainment industry. And industry whose most basic business model is the same as a compulsive gambler. You put up money (bet) for a project and sometime later you find out if you won. Sometimes you win really big (The Avengers, The Dark Knight) but most of the time you don't and you're happy if you can just break even at the end of the day.

    And like the trend in movies to make sequels or remakes of older successful films or chasing currently successful genres like studios do for television, major game studios have adopted the same model. It's a way to reduce the risk of failure by sticking with what already works. Sure there's the occasional new title that does good or is critically acclaimed from the major studios but they're few and far between. Instead we get Sword and Sorcery MMO #12, pro sport 2012, period wartime FPS #4, modern wartime FPS #3 or scifi wartime FPS #32. I'm talking PC gaming here, there are still lots of unusual games on consoles from Japan.

    LittleDavid posted an article from back in 2005 about the death of Origin at the hands of EA. It was pointed out that EA would rather have a few mega successes than a string of small but profitable titles. Also having a lot of projects in development means that you always had one or more somethings you could cancel for the tax break when you don't get a mega success that year.

    Edit: Change development to business/major studio.
  9. It also may be a control issue. Paragon reported to NC Interactive which reported to NCSoft. ArenaNet reports to NCSoft as a subsidiary while NCSoft has direct oversight of Carbine.

    We were the red headed stepchild. We were developed outside of NCSoft with them providing startup money. Every other studio they partnered here with failed miserably with Tabula Rasa being NCSoft's Ishtar. They bought ArenaNet while the first GW was in development, I assume because they wanted a western developer to help them expand here and they now have a second game which looks to be selling well. Carbine is supervised directly by NCSoft. I think its art style and gameplay were heavily influenced by NCSoft so it could do well in NCSoft's primary markets. We on the other hand didn't get out of beta in Korea.

    It's a case where they don't get us. How do you grow a brand you don't get? And since they don't get it, they assume nobody else does so their reaction is to shut it down without first looking into selling it off. All we can do is to make this property look attractive to a possible suitor. But it doesn't do anyone any good by over inflating the success of this game, we were always just a small but unique fish in a big pond.
  10. Quote:
    Originally Posted by Slaunyeh View Post
    And when someone named themselves BATMANZ0R, they were changed into Generic123, and handed a rename token. They didn't get a 72-hour ban for being an idiot. That's not a slap on the wrist, that's a shovel to the face.
    Sometimes people need a shovel to the face, some people multiple times because they don't get it.

    Quote:
    Originally Posted by Samuel_Tow View Post
    Feeding $1 to a machine and getting $2 is an obvious mechanical malfunction.
    Bugs are the software equivalent to a mechanical malfunction. If software manifested itself as a mechanical device, the shear size and complexity of all the gears, levers and cogs working together would boggle the public's mind. It would also allow them to grasp why sometimes a gear slips or a shaft gets bent in a device that complicated.

    Quote:
    But when you start talking about "crafting expensive items using cheap supplies," how is that an unambiguous exploit?
    When every other case of merging two common $1 objects produce a $3 object, a combination producing a $10000 object seems rather unambiguous to me.

    Quote:
    Generally, you don't want to have your players constantly worries about doing "too well" because the rules of what's an exploit and what's good planning aren't defined. You can't just ban people when what they were doing was never outed as an exploit.
    The game was less than two weeks old, with 11000 accounts already compromised by gold farmers in the first few days. This is just another form of gold farming. And like I said, those who stumbled upon it and only used it a couple of times, no ban but if you started to crank them out like iPhones at Foxconn then hammer time. No mercy for gold farmers.

    Quote:
    City of Heroes, I think, handled it best. When people started doing something unintended, the developers patched the game so it became impossible. The only time bans and repossessions were ever carried out was when the development team straight-up warned us what not to do, and people did it anyway. THAT is grounds for penalty action, but because someone found he could herd 100 wolves in a dumpster due to poor collision detection and lack of ranged attacks, and then nuke them all for fast profit? That's not grounds for banning, it's a player being smarter than the developers who designed the encounter and finding a way to run it in an unexpected way.
    I believe it was patched within a day of it's discovery. Also isn't it usually policy in MMOs not to mention an exploit until it's fixed. The Mission Architect incident was a case of asking players to use it to tell stories and not as a power leveling tool because the devs couldn't figure out how to allow the first without allowing the second. If anything it's a prime example of what you get when you try to warn players away from an known exploit.

    Quote:
    You don't offer people a broken game that offers hugely disproportionate profits with seemingly no oversight and then ban them when they can't resist.
    That reasoning works so well as a defense. "Your honor it's not my fault, I couldn't resist stealing that car, they shouldn't have parked it somewhere I could see it". I think there was plenty of oversight since it was caught and dealt with quickly. Don't forget at the time the game was less than two weeks old.

    Quote:
    That's called "entrapment" and it's not a nice policy for a game studio to adhere to. If a certain game mechanic is problematic, then hot-patch it in, or at the very least warn people not to do it BEFORE you start handing out bans.
    It's entrapment if it was intentional. It was a bug, likely one caused by a simple mismatch of indexes between tables. It's like when Citadel got his face put on sideways. Some build step was skipped or some newer/older include file was used while patching an unrelated bug and this was what cropped up. And with over a million players, 3000 is a trivial number of abusers.
  11. Notice how Solomon didn't recognize the name "The Doctor"?
  12. There appears to be noway to delete a master account, but you can simply change all the relevant data (email address, contact information, CC) to something nonsensical.
  13. Those were the CFO comments of Nexon. He is talking about Nexon's plans and Nexon's point of view when it comes to NA and EU. Nexon doesn't run NCSoft.

    When first asked about the NCSoft stock buy the CFO states "have not announced any specific plans". When pressed the CEO spews the standard spiel about "working together on future opportunities ... leverage our specific strengths" yada yada yada.

    Their comments on the American market place centered on the F2P MMO gaming model that all Nexon games is built on. They only mentioned NCSoft in passing about using NCSoft's expertise in making a high quality game that Nexon could push as F2P. There is no mention of GW2 but I'm sure Nexon is looking for a game IP like that, except totally F2P.

    Now since Nexon's business model is that of only a downloadable game client coupled with a cash money shop, America not having universally available, inexpensive broadband is a problem for them when it comes to growing the business here. Many of you may think broadband internet is common place in the US like electricity, telephone and water but according to the latest FCC report in August, 38% of Americans don't have it and 6% of Americans can't even get it. And if they can get it but choose not to, it's likely because it's horribly expensive. Median broadband cost in the US is $5.42 per Mbit/s while the median cost in Korea is only $0.33. And that $5.42 is a bit deceiving because lower speed plans are considerably more than that (3Mbit/s DSL or cable plans by my parents are in the $35-40 a month range so $12+ per Mbit/s).

    I have no idea where you are all getting the idea from that transcript that Nexon pushed NCSoft into this.
  14. Quote:
    Originally Posted by Slaunyeh View Post
    Of course, in our case they closed down the first project and fired the 80 people, so "reallocation of resources" probably isn't the real purpose here.
    But money is a resource too. If spending $10 to make $11 on one thing while spending $10 could make $12 on something else, why stick with the first thing?

    And in my example it's because tax laws are overly complex to the point it's counter intuitive.
  15. Nothing, he's a troll.

    He's like the guy who posted here saying he doesn't watch anime because he's not a pedophile.

    He's the guy that was behind me tonight in the 12 item or less express checkout lane with a cart full of groceries giving the checkout girl a hard time when she told him to use one of the other lanes, she eventually got the manager who told him to change lines or leave the store and never return. It's the only supermarket in a 15 mile radius. He begrudgingly moved.

    There are people in this world that seem to enjoy popping children's balloons, calling the cops on the kids running a lemonade stand because they don't have a permit and generally tear people or causes down around them to make themselves feel better.

    This is the internet, they win only if you acknowledge them.
  16. Quote:
    Originally Posted by LittleDavid View Post
    Okay, I was wrong there, and should have said that during its first few years City of Heroes brought in an amount comparable to Aion's current revenue.
    CoH's best year is comparable to Aion's worst quarter. Factor of 4 here.

    Quote:
    That doesn't invalidate the point I was trying to make, though, in that City of Heroes used to be way more profitable in its first few years, and that the mentality Electronic Arts has might be also present in NCSoft--that they would kill an otherwise healthy MMO just because it can't be used as a tax writeoff like a dud, nor bring in a massive amount of revenue like a blockbuster.
    Yes but that's business, and not just the entertainment business. I once worked at a company that destroyed a bunch of excessive old consumables used in an older model of their product because it was more favorable financially to get the tax write off than putting them on sale and sell them off at a loss to the few customers still using that older model. Customer goodwill isn't a line item on a financial report.

    Quote:
    Are you counting the huge spike from the sale of City of Villains, though?
    Yes, our best quarter was Q4 of 2005 at $15.3 million (CoV launched the end of October). 2005 was our best year at $33.5 million. Guild Wars came out that year as well, and in three quarters (they weren't around in Q1) they had total revenues of $40.4 million. In 2006 they had twice our revenue. We didn't out earn them until 2008, a year after their last box expansion came out.
  17. Quote:
    Originally Posted by LittleDavid View Post
    City of Heroes in its first few years of life made as much as Aion or Guild Wars 2 do now.
    Nope, never did. CoH in the first four years had revenues between $25-34 million. Aion last quarter was a mere $31.6 million, down from $46.9 million the quarter before. Aion had revenues of $175 million in revenues over the last four quarters. CoH had revenues of $183 million in revenues in it's entire 8 year life.

    As for Guild Wars 2 ... over one million pre-orders. 'Nuff said.

    I'm not poo-pooing the game I'm just trying to put things into prospective here. While CoH had reasonable numbers for a pre-WoW MMO in the west, compared to NCSoft's other titles, we are the hot dog cart on a street of popular high end restaurants. Our revenues are simply not in the same ballpark and never were.

    Still don't know what caused the revenue downturn between Q2 2009 and Q4 2009 when it dropped from a reliable $5 million or more a quarter before to $3 million after.
  18. Heck, it took them a week to neuter the CoH homepage and how many times did they announce forum maintenance only to cancel it because something came up?
  19. A newer 500 watt PSU isn't all that low with the current crop of Intel CPUs and current gen of video cards. This build from Tom's Hardware using the i5-3570K and a GTX 670 only used 285 watts, measured at the wall socket, at stock clocks under CPU + GPU load. Now since they are using an 80 plus PSU we're talking the actual DC wattage of 230ish watts. If they weren't overclocking it they could easily get away with a 450 watt PSU instead of 600 watt and still have a comfortable amount power in reserve.

    The HD 7750 is only a 55 watt card, doesn't even use supplemental power from a PCIe plug. And while from what I can tell, the older 500 watt PSU they using should have enough 12 volt power to handle the FX-4100 and HD 7750.
  20. They had a million pre-orders. They stopped downloaded copies to let the server infrastructure catch up.

    A million "testers" will always find problems that a hundred overworked testers could or even the beta test which was probably more of a server stress test than an extensive client test.

    I read that 3000 players were banned for using an exploit to craft an expensive item using a couple of very cheap items. They didn't ban people or did it once or twice but people who were making dozens. Just because it's a bug doesn't mean you shouldn't be punished if you exploit it. We had a change machine in the office that gave $2 of change for every $1 dollar bill it was fed. Those who abused the machine were given a choice of returning their ill gotten gain or face arrest and dismissal (security cam in the vending machine area).

    Just because nobody is at the apple cart at the moment doesn't mean that apples are now free. Just because you found a way to get free XP, gold, items, etc. from an obvious bug doesn't mean you should use that method and tell others, besides the devs, about it.
  21. Quote:
    Originally Posted by DarkCurrent View Post
    To be clear, I'm not saying we all should just bail. I'm still playing and having as much fun as I can.

    I'm just not deluding myself to think that NCSoft gives a rip whether I do or don't. They made that more than apparent a week ago.
    Sorry, I meant third parties who might be persuaded to buy the game may reconsider if there is a major drop in players before the end.
  22. Even better since that chart compared an HD 7750 at 800MHz where the card you linked to from Amazon is clocked at 880MHz.

    You have to understand that with some games, Metro 2033 for example, even a $500 video card in a PC with a top end Intel CPU won't get you 60fps at 1920x1080. Other games like GW2, an HD 7750 is borderline 30fps at 1920x1080 at max settings, mid 40s at a lower setting but the tests were done with a top end Intel CPU. Guild Wars 2: Your Graphics Card And CPU Performance Guide (Tom's Hardware)

    I'm just trying to tone down your expectations. There's always going to be a trade off between resolution, frame rate and "pretty" and it'll be different with every game you play. Older games would likely need less compromise than newer games and there is always one game every few years (Obsidian, Crysis, Metro) which would give a dual video card, $3000 system fits so an $600 system wouldn't stand a chance without cranking down resolution and game settings.
  23. But Norman Osborn had to do something to retain control of his company. Harry wanted to avenge his father's death.

    Doc Oct was possessed by his arms while trying to do good for mankind.

    Sandman just needed money for his daughter, the gun just went off. Now he simply wants to see her again.

    Dr. Connors was another scientist who experimented on himself, working for the betterment of mankind.

    Stane simply wanted control of Stark Industries.

    Whiplash wanted to avenge what happen to his father and get him the credit he deserved.

    General Ross made hunting the Hulk personal. Abomination, a man trying to prove himself toward the end of his career, enabled by Ross.

    Loki, Red Skull, yea world domination pure and simple.
  24. But fewer and fewer active players will just confirm to NCSoft management that the game isn't worth a 2nd chance, that the #savecoh group are just a tiny minority of players who are good at making noise.