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Posts
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Joined
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/offtopic
/em slap Guffy. Storm ftw!!
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There is no need to get it perma. If you get it to 1:30 cool down, its enough because these time will be filled by the 2 empathyauras
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If you and a friend both pick hasten and AB each other, there is no need for auras/healing...
...unless you're Steve. -
Go with Maneuvers. IIRC Maneuvers 3 slotted for Defence gives ~4% while CJ only gets to 3,5%. Plus, Maneuvers is a team goodie, while CJ affects you only.
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Well it's your team. I won't argue with you. To me, nothing beats Earth when it comes to control. Anyway, good luck
Edit: Heck, I'm arguing anyway
Earth's key powers are Stalagmites and Volc Gasses (which can be made perma). As for Plant doing more damage than Fire, I seriously doubt that. Safer? Maybe. Outdamaging Fire? Not really, no.
Carrion Creepers - correct me if I'm wrong - are tangible underlings (like swarms, right?), making them easily killable and got huge recharge.
On the other hand, Hot Feet is always on, and when paired with Chocking Cloud and Fire Cages, it's a killer. Plus, it does contained damage, which Carrion Creepers doesn't (or it shouldn't as it is a pseudo pet). Add the Imps and you get yourself some serious damage. -
Fire/Rad superteams are [u]way[u] too good. Fire Cages + Hot Feet + CC = Win. We rarely used debuffs on the mobs (except for herding and AVs). And imps? Well, it's quite fun to watch a horde of 24 imps ganking Infernal.
If you manage to get 8 members, go Fire/Rad superteam. It was the most fun I've ever had in this game, although I don't admit it too often (*eyes Bumguffy*).
Back on topic now,
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Is there anything I've forgotten from this flatten everything superteam? Hits hard, damages fast, has massive control.
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Mez protection. I'd recommend a /Sonic or /Emp as 4th member (for Clarity/Clear Mind). I'd go with /Sonic and put Disruption Field on PA. Instant, aggro-free -res debuff.
As for a fun but not-so-leet superteam here's the team what I'd like to play with sometime:
Fire/Rad
Ice/Kin
Illusion/Storm
Earth/Sonic
All different sets and you got it all covered: +end, heals, mez protection, +dmg, +rech, ace debuffs, shields, massive holds, good damage. -
Have you considered Ice Mastery? Hibernate can be used as panic button, end recovery and keep you safe while PA recharges.
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Sonic/Sonic - 3
Dark/Sonic - 9
-res from Tar Patch AND Sonic attacks?
Yes Please.
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If -res is your concern, Sonic/ wins anyday. -
Sonic/Sonic - 3
Dark/Sonic - 8
There's never enough Sonic defenders around. -
No. It will only work on the caster. All IO bonuses and procs you place in your build only work on yourself.
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One of my favourite topics of US forums has always been King of the Defenders: A Defender Forum Game by Jock Tamson. That said, I decided to start the very same game on our forum. It goes like this:
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Championship face off to determine which build is King of the Defenders
Rules:
1. Each contest shall consist of 2 Defender Primary/Secondary combinations.
2. Anyone may start a contest, but having done so may not vote in it.
3. You may not vote more than once in a given contest.
4. The winner is the first set to 10 votes.
5. Once a winner is determined it must be included in the next contest against a challenger.
6. If multiple posters attempt to start a challenge, the first one in wins, the others will have to try again later.
7. Players of the current champion power set gain the unofficial right to include the title "King of Defenders" whenever they refer to it.
8. If this thread disapears the last champion holds the title until the end of time, or until someone starts a new thread, whichever comes first.
9. There is no rule 9.
10. Post in the following formats:
To start a challange:
[Champion]
vs
[Challenger]
[Amusing comment]
Round 1. FIGHT!
To vote:
[Champion]: Vote Total
[Challenger]: Vote Total
[Reasons why if you want]
[Amusing comment]
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First match:
Sonic/Sonic vs Rad/Rad
Fight! -
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False Fiction --- Legend despite his dirty obsession with storm toons.
Bigge --- Legend despite his dirty obsession of going AFK when the boss walks in.
Princey --- Legend despite his many dirty obsessions with Farming, PLing, PvPing and playing on the US servers.
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Oh yes, I'm a Legend alright. I might be responsible for a big share of Fire/Rads walking around Defiant. And for that, I shall go to hell!
PS: I love you Stormies! -
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IIRC Ninjitsu is a mix of median Defence with some toys (caltrops, rubbish self heal, blinding powder). It basically reminds you of a Ninja set. On the other hand, SR is all about great Defence and Quickness (+20% rech bonus).
I'm not sure if you can soft cap a Ninjitsu Stalker. At least, not as easily as SR. -
I find my Spines/SR pretty tough and much, much fun. Soft capped Scrapper is the way to go imo. It's all about smashing attack buttons and dodging stuff 90% of the time.
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I've been playing around with Mid's trying to figure which combo to go for. I'm betting on Defense bonuses (my only Scrapper is a soft capped Spines/SR, so I'm kinda spoiled) and I figured both Inv and DA can give me excellent possibilities.
I'm leaning towards /Inv just because I believe I would have less End issues. On the other hand, having 33% AoE , 28% Rng and 21% Melee (easily capped with DivAv) defences and adding the sweet resist numbers of DA+Tough and Dark Regen, makes me wonder how tough would Kat/DA be. I'd be running 10 toggles, though.
Any thoughts? -
/em cheer
Thanks, Catz! Four Winds looks great ^^ -
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It's being a pain in the [censored] to draw hands and faces. It's quite harder than I thought. Anyway I give you...
Elfuh's main -
Oh oh.. Trace looks just awesome. Fab work as usual. Can I make a request aswell?
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Thanks for the heads up, fellas! I've made another one, trying to work on anatomy for now.. I can't do anything complex yet. I give you...
..my namesake, False Fiction