Ex_Libris

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  1. Behind the Mask




    Couples that Play Together


    TechSpider & Mistress Arachnae


    Freedom Server





    So how long have you two been together?

    TechSpider: This July it will be 11 years together, but 10 years married.

    Mistress Arachnae: Too long!


    Where do you two live at?

    TS: Hollister, MO.

    MA: Outside Branson, south of Springfield.

    TS: Note - Branson is a tourist destination, by the way.

    TS: She grew up here, I'm originally from southeast Kansas.


    Do you have any kids either two legged or four legged?

    TS: Three daughters, ages 8, 5, and 1 years old.

    MA: The 8 year old begs to learn to play, too.

    TS: Yeah I set her up with a toon on guardian I think.

    MA: She uses the third computer.


    What do you five do for fun when you are not playing the game?

    TS: Play the game.

    MA: Going out. We have three amusement parks here and a water park.

    TS: Yeah that too. Though I work 50 hours a week, so not much time for me
    sadly.


    What do you two do for a living?

    TS: I manage a Wendy's in Branson.

    MA: Management for Wal-Mart.

    TS: She's been with wally world for 7.5 years.

    TS: I've been with Wendy's for 2 months so far, but I'm opening a new store on
    Monday.


    So, how did you two get interested in this game?

    TS: I was playing SWG, EWWWWWW!, for 3 years, then heard about this super hero
    MMO and got in the COH closed beta. I got hooked and have been here since.

    MA: I hated these games, so I didn't start until later.

    TS: Yeah, she's got like 28 months now.

    MA: He got me on his account, and then I got hooked, and I reached 50 before
    him!

    TS: Yeah, I hate that. She did it like two days before me.

    MA: Yeah, but before you did.

    TS: I still only have one 50 hero, but I own 2 accounts, and she owns one.

    MA: I only have six characters.

    TS: I have about 27. I suffer from altitis.


    How do your play styles complement
    each other?


    MA: I like to play what's fun. The MM was because I liked to be away from the
    fight, but now I'm all about brutes. I'm gung-ho, and all about badges. I like
    to play the game, but I love a power level session also. I love the whole way
    to play the game and ALL the content!

    TS: Together, we usually play archetypes that compliment, or contrast, it works
    well that way.


    So who is the better player?

    TS: I say I am, I know more about the game and its workings, but she probably
    plays more than I do.

    MA: No, I play smarter.

    TS: Yeah, well, that too. My blaster is known for dying every 5 minutes.

    MA: Yeah, your blapper.


    So what has been your favorite thing in the game so far?

    TS: Hmmmm, I love my Mastermind. I always find myself leveling something, then
    getting bored, and I log in Tech just to run around and kill. Gotta love the
    bots!

    MA: Learning to play a stone brute. It scared me at first, but now I like to
    get in there and take down the bad, oops, good guys.


    What do hope they will add to the game?

    TS: I want the ability to recolor and/or redo sections of the bots/pets. Like
    we can do with costumes, arms, legs, and such - I want that with pets. Gotta
    have a flame paint job on my Assault Bot.

    MA: More levels. I got to 50 and no where to go, I want more end game content.

    TS: Then I would have more chance to die on my blaster, WOOT!


    So what do you think the future holds for you two?

    TS: I'm awaiting STO and maybe giving Champi- a chance, but
    for real life, we have many years left, and getting the girls into comics, and
    gaming.

    MA: I just want to relax, and this game and watching Reality TV work well for
    me. Maybe not other games, but you never know. Three years ago I didn't think I
    would log in and game nightly.

    TS: *evil laugh* Thats my fault!


    Well I wish you two the very best and hope that all your years together have
    you smile more then anything else!


    TS: Thanks Teldon, I appreciate it!

    MA: Yes, thanks much. Others should try this together. Its actually fun!


    Here is a link
    to a series of comics by Tech Spider.











  2. Food
    & Recipes



    Candy Candy Candy!





    Everyone has heard of the Candyman, I am sure! No, not the scary one found in
    the movies. The one that brings all the sweets we all love! Here are some
    homemade candy recipes I found!


    Enjoy!







    Hard Candies


    INGREDIENTS

    3 3/4 cups white sugar


    1 1/2 cups light corn syrup


    1 cup water


    1 tablespoon orange, or other flavored extract


    1/2 teaspoon food coloring (optional)


    1/4 cup confectioners' sugar for dusting



    DIRECTIONS

    In a medium saucepan, stir together the white sugar, corn syrup, and water.
    Cook, stirring, over medium heat until sugar dissolves, then bring to a boil.
    Without stirring, heat to 300 to 310 degrees F (149 to 154 degrees C), or until
    a small amount of syrup dropped into cold water forms hard, brittle threads.
    Remove from heat and stir in flavored extract and food coloring, if desired.
    Pour onto a greased cookie


    sheet, and dust the top with confectioners' sugar. Let cool, and break into
    pieces. Store in an airtight container.











    Candy Cane Fudge


    INGREDIENTS

    2 (10 ounce) packages vanilla baking chips


    1 (14 ounce) can sweetened condensed milk


    1/2 teaspoon peppermint extract


    1 1/2 cups crushed candy canes


    1 dash red or green food coloring



    DIRECTIONS

    Line an 8 inch square baking pan with aluminum foil, and grease the foil.
    Combine the vanilla chips and sweetened condensed milk in a saucepan over
    medium heat. Stir frequently until almost melted, remove from heat and continue
    to stir until smooth. When chips are completely melted, stir in the peppermint
    extract, food coloring, and candy canes. Spread evenly in the bottom of the
    prepared pan. Chill for 2 hours, then cut into squares.











    Chocolate Peppermint Candies


    INGREDIENTS

    3/4 cup sweetened condensed milk


    1 1/2 teaspoons peppermint extract


    4 cups confectioners' sugar


    3 cups semisweet chocolate chips


    2 teaspoons shortening



    DIRECTIONS

    In a bowl, combine milk and extract. Stir in 3-1/2 to 4 cups confectioners'
    sugar to form a stiff dough. Turn onto a surface sprinkled lightly with
    confectioners' sugar. Knead in enough remaining sugar to form a dough that is
    very stiff and no longer sticky. Shape into 1-in. balls. Place on a waxed
    paper-lined baking sheet. Flatten into 1-1/2-in. circles. Let dry 1 hour. Turn
    and let dry 1 hour longer. Melt chocolate chips and shortening in a double
    boiler or microwave-safe bowl; cool slightly. Dip patties in chocolate mixture
    and place on waxed paper to harden.






    Again, enjoy!

    See you next week!

    Mistress Noire















  3. Base Showcase



    The League of
    Extraordinarily Well-Dressed Gentlepersons




    Who is your base designer and who are
    your supergroup leaders?


    Our base is designed by @Rendbite, and the SG leaders are Dr. Feelgoode,
    Alexandre, and Eloquent Conjuror.



    Which server is your base on, and is it a Hero or Villain SG/VG?


    Heroside, Triumph server



    When was your supergroup established?


    October 2007



    How many players are in your supergroup?


    We only have a couple dozen players in our SG, with half of them forming our
    core group.



    What is the approximate value of your base?


    We've earned 11.6 million prestige so far, and sunk it all into our base’s
    decorating and upkeep!



    How much time do you spend working on your base? How much time have you
    invested so far?



    Let's just say that when Doc says, "Guess what I did!" folks say "Decorated the
    base?"



    What is your favorite base item? Least favorite?


    My favorite item is probably the tech inspiration collector, and my least
    favorite item is the bilious green fainting couch.



    What is your favorite thing about base editing? Least favorite?


    I really like the color choices we have for lighting. I have two things I
    dislike...the lack of spatial controls (i.e. rotation, vertical) and that my
    video card doesn't support the secondary colors, so I have to rely on other
    folks to show me what colors are going where!



    What is the highest thing on your wish-list for new base items?


    Spatial controls or better storage permissions, it's a close tie.



    If you could give just one piece of advice to a new base editor, what would
    it be?



    Think. Think, think, think! If you have an idea, use resources to figure out
    how to make it happen. The forums, coalition bases, and just asking around for
    people who are willing to give you a tour to get inspiration! Also kick your
    SGmates regularly to make sure they're in SG mode.



    Anything else you'd like to add about your SG, your base or the base system
    in general?



    I couldn't have gotten this SG so far without the help of my friends in game. I
    never believed I'd get so far so fast! Thanks most to Alex, Eli, Genie, Mac,
    Soup, Electric, and Eloquent. To all of my SG members: thanks!












  4. Market Watch



    Finding a Bargain





    Everyone likes to find a good deal. Everyone wants to buy things cheap. I'm
    going to use the economic concept of "Equilibrium Price" and apply it to City
    of Heroes to describe a way to find items on the market at bargain prices.



    Equilibrium Price (EP) is where the number of buyers willing and able to
    purchase something at a certain price is the same as the number of sellers
    willing and able to sell at the same price. Luck of the Gambler: Increase
    Recharge/Defense is one of or perhaps the most expensive single item in the
    game. The number of players willing and able to buy at a price of 100 is vastly
    greater than the number of players willing and able to sell at 100. Conversely,
    the number of players willing and able to buy at 1 billion is vastly lower than
    the number of people willing and able to sell at 1 billion. Somewhere between
    100 and 1 billion is EP. At 100 there are more buyers, at 1 billion more
    sellers. The point where the buyers and sellers are even is EP. EP is always
    changing and almost impossible to know for sure. However, having a general
    understanding of where EP may be can greatly help bargain hunters. The closer
    you can come to identifying EP the better at finding deals you will become.


    Here is how I apply the concept of EP to the CoH markets. First I take a simple
    line graph of possible prices. Then I picture buyers and sellers. I throw them
    all in the graph in my mind. Where they overlap, sales occur and these buyers
    and sellers are "satisfied" and move off my graph. Only players with
    outstanding bids remain.




    If more players come in and set reserve prices under 30, sales instantly occur.
    This concept is "supply goes up, price goes down." If more players come in and
    set bid prices over 30, sales occur instantly. This concept is "demand goes up,
    price goes up." Following the fluctuations in the rates is what causes prices
    to change over time. The rates are always changing. As I've stated before, EP
    is where the rate of buyers at a certain price equals the rate of sellers at
    that same price.



    Application of EP to items in City of Heroes.


    Deific Weapon: from 4/29/08




    Somewhere between 1.6M and 2.1M is the Equilibrium Price. Where exactly? I do
    not know. The important thing to understand is if you buy below EP you have
    found a bargain! If you end up not wanting the item you bought below EP you can
    certainly and surely resell the item at EP for a profit. Knowing where EP is
    can help you save money on each and every purchase.



    Some items are much more complicated than Deific Weapons. Some items have few
    sellers or few buyers. One needs to soak in the last 5 History, the number of
    buyers, the number of sellers AND one's own personal knowledge to make an
    accurate estimation of EP.



    Luck of the Gambler: 7.5% Recharge Speed level 27 Recipe from 4/29




    Here, the rate of people willing to pay 75M is HIGHER than the rate of people
    willing to sell at 75M. How do I know this?


    1) Lots of outstanding bids. No outstanding listed items. That is one factor
    that indicates more people want to buy at a certain price than sell at a
    certain price. However this is not the sole factor nor always an accurate
    indicator.


    2) I ask people. Often I go around and ask people about items I don't have.
    "Would you be willing to sell me an LotG for 75M?" "Would you be willing to buy
    an LotG from me for 75M?" Try it out sometime. More people are willing to pay
    75M than sell at 75M. Thus the rate of demand is higher than the rate of
    supply. So the equilibrium price must be somewhere higher. So I ask again...
    "How about 85M?" "How about 100M?" The last 5 shows prices ranging from 15-75M.
    However, EP is likely on the high end of this range. EP price may even be
    higher than this range.



    Efficacy Adapter: Rech/Acc level 50 Recipe 4/29




    Here the number of people willing to sell is higher than the number of people
    willing to buy. Though the last 5 shows prices from 100k-125k the EP is likely
    much lower. You can likely buy this item in a reasonable time period for far
    less than the last 5 indicates.



    The concept of Equilibrium Price is very nerdy. However, knowing where EP is can
    save you the Infamy or Influence that you worked so hard to earn. Find EP. Save
    Inf. Kill Skuls.













  5. Fashion



    Cleanup! Costume Aisle!





    This game has gone through multiple graphics upgrades and with them our costume
    pieces have started to look better and better. There is just one problem with
    this: the older pieces haven't been updated to match them. This week I will
    touch base on a few 'flaws' that the general CoX population would like to have
    fixed so they can look as fabulous as our wonderful costume creator JLove. (Did
    I mention he was super sexy?)


















    First
    off, we have some tops and patterns that are a little out of date when it comes
    to pixel size. These are easily spotted when paired up with newer pieces. In
    this image, the highlighted area shows the rough ridges of one of our original
    tops for females.



    Some patterns don't line up correctly and frankly never have. While some are
    worse than others, and some you can deal with because they are more obscure,
    there are some that are less ignorable. In this image, the highlighted areas
    show where the patterns meet but do not line up.



    In some cases, the pattern once was fine, but somewhere along the line it got
    messed up. In this image the highlighted area shows a jumbled bunch of lines
    that used to look correct.




    While patterns not lining up correctly may be annoying, having the pattern not
    even make it all the way around a part of the body looks even worse. In this
    image within the highlighted area you can see that this particular pattern on a
    huge build doesn't even make it all the way around the arms.



    There
    have been a few character model updates through the issues, to smooth things
    out and make pieces fit better. Some of these are a big improvement, but were
    not carried over to all pieces of the same style. In this image you can see our
    newer Bikini Bottom vs on of the originals. Notice the shape of the upper leg
    where the arrow is pointing. The first one is nicely rounded while the second
    (the older one) goes flat and makes the point above the knee even more
    prominent.



    One major complaint from players with female characters is how 'Tops with Skin'
    and 'Bottoms with Skin' don't match up nicely with the regular 'Tight' for tops
    and 'Bottoms'. You can see where the arrow is pointing, the color difference
    between a 'Tops with Skin' and a regular tights bottom, without a belt, this
    just looks odd. On top of this, you'll notice that regardless of what skin
    color is in use, the 'Tops with Skin' shows through a pinkish flesh tone. Both
    of these things are rather annoying when trying to put together a costume with
    mixed pieces.



    This last one has been brought up on occasion and is one of my personal beefs.
    The 'Tiger' Pattern. While the pattern is nice the way it is, a second version
    of it would be desirable for those of us that don't want the 'haze' or 'bleed
    through' of the stripes color. This 'haze' between the stripes gives a
    character the appearance of being dirty depending on the color used, and can be
    very annoying when using it on the face or clothing as an actual pattern, and
    not because your character actually is a tiger of some sort.












  6. Community



    Fan Fiction Spotlight





    [u]Life Outside the Big City[u]


    by Really_Big_Bang


    Part
    1





    Part 2





    Part 3





    --From
    Life Outside the Big City, Part 2
    --


    I am writing this letter to address some rumors that have been floating around
    about me.


    Yes, it is true, last weekend, renowned villain sidekick and Bone Snapper junior
    member Kid Bang actually managed to do something heroic. He stormed across the
    island of St. Martial and stopped complete chaos from tearing about this
    fragile island. For reasons unknown, fighting had broken out in the area
    between several different factions. The Family were getting fried by Freakshow.
    Ancestor spirits were locked in combat with Nerva Spectres high above the city.
    And something had gotten the Devouring Earth worked up into a frenzy! I
    actually saw a Tree of Life running right down Recluse Avenue!


    ...


    But, everyone knows you don't go and have an out and out street brawl in St.
    Martial. The island is already a hot bed of supernatural activity, and those
    big obelisks you see around the Golden Giza? They ain't just for decoration.
    The obelisks are the only things keeping the demons from chowing down on John
    and Jane Q. St. Martial. And these thugs weren't paying all that much attention
    to what was being caught in the crossfire.


    Now, me personally? I've had enough problems with demons over the years, so I
    single-handedly went out and stopped the war myself. I risked life and limb to
    save the good people of St. Martial! The whole island owes the safety of their
    souls and plasma TVs to me! I'm expecting a check in the mail any day from the
    ungrateful bums who live there.





    Not all fan fiction need be about heroes, nor does it have to be completely
    unique to that character. Does a certain in-game story arc ring true to you in
    some way? Does it inspire you to say "Now, what would my character really think
    about this situation?"


    So many times throughout the game, our characters are slung about as tools or
    weapons, furthering the goals of others who almost never seem to leave the same
    spots we always find them. This is true for both heroes and villains. When the
    mission or arc is done, we're given a token for our efforts and told to move
    along.


    Well, what if our character doesn't like moving along? What if they have a beef
    with how they might wind up portrayed at the end of the arc? Really_Big_Bang
    actually explores that some when he explains the aftermath of his characters'
    adventures against the machinations of Vivacious Verandi or the minor deception
    of the Slot Machine in the second and third parts of his story.


    The first part, however, is an origin story that does a pretty decent job of
    getting into a young thug's motivations for wanting to be a super villain.
    Sometimes, it's the attitude and thrill that winds up selling the little
    monster, and they never see any reason to look back. They're having too much
    fun.


    Point / Counterpoint






    This is the fifteenth in a series of By Popular Request articles, which reviews
    commonly requested player suggestions that have strong positive support, and
    reviews the implications and considerations that would need to be considered if
    these suggestions were to be implemented.


    This week’s subject – New I12 features


    There are a number of new features added with I12 that have previously requested
    by players on the forums. The ability to convert inspirations was added. Now
    you can convert 3 of a kind into a different inspiration of the same strength.
    The number of power bars, and the ways they can be shown on the screen was
    increased. We can now have up to 8 power bars, and can change their shape and
    location. The number of slots being used and total number of slots is now shown
    in the consignment house. We also have the level of a mission indicated in the
    mission info. Players can now rate and make notes about other players. And
    perhaps most interesting for game play, leveling up will fill both the health
    and endurance bars, and activate high level inspiration effects on the
    character. In addition, low level characters receive a boost to their base
    to-hit value, making lower level attacks more likely to hit their target.


    Each of these features was requested by players, which shows that the developers
    will consider ideas suggested on the forums, if they deem them worthwhile to
    add. So keep generating new ideas and filling the idea and suggestion forum,
    which you can find
    here.















  7. Those Who Can't Do





    Some people accuse me of not being evil enough. Now, that's a downright crock
    but there are some... good apples. Incompetence isn't uncommon, but sometimes
    some people just stand out. And sometimes we just have to stand up and
    acknowledge the idiocy out there, which I'd like to do now. This is just a
    shout-out to some of the unluckiest suckers to ever consider themselves
    villains, ripped from the police blotters of the Rogue Isles.


    Attempted Robbery: On a quiet Wednesday, an armed robber waltzed into the Atlas
    Park bank. According to police testimony, the robber fired off his gun, hit a
    civilian and then wandered into the bathroom where he was arrested by the
    police two hours later. Upon questioning, they realized the man was blind and
    thought he had psychic powers that let him see his surroundings. Obviously, he
    was wrong, and he was sentenced to six months in the Zig.


    Indecent Exposure: Longbow arrested the Stalker Blunt Edge for public nudity
    last Thursday. Of course, Edge had a few things to say about himself. "All my
    costumes were getting cleaned, but I'm a Stalker. I'm like invisible. I figured
    'why not just invade the base naked? They're not gonna see me!' I guess I was
    wrong." Yes. Yes you were. Blunt was given nine months in the Zig, and put on
    the top of the priority list for all laundromats and cleaning companies.
    *facepalm*


    Negligence: Mastermind Kaptain Krazy was captured by Social Services after one
    of his henchmen filed a complaint. The ex-Marine complained that they hadn't
    been fed in weeks, and were constantly being abused by KK. "That crazy
    (expletive deleted) would throw us at ANYTHING that moved! You ever try to aim
    a gun when you haven't eaten in five days? You can't!" An investigation proved
    that he hadn't fed them and that he was actually mistreating the mercenaries.
    Kaptain Krazy is serving a two year sentence, and must attend mandatory therapy
    sessions every week.


    Disturbing the Peace: In perhaps the smartest thing the Freakshow have ever
    done, they got a Corrupter arrested for a noise complaint. The Corrupter,
    Siouxie the Banshee, and her team were raiding a Freakshow warehouse connected
    to another. Aware of the chaos, their neighbors pretended to be an elderly
    couple and complained about the noise generated from the warehouse. The police
    quickly and promptly arrested the entire eight-man team and held them in jail
    until a trial. In an interview, Siouxie said "The whole thing was a load of
    (Hey kids! Fill in the swear!). Since when do the cops listen to Freakshow!
    This is some ignorant (bad word)." Luckily, she got a slap on the wrist and
    quickly returned to the scene and beat up her accusers. Perseverance FTW.


    Public Intoxication: Famous drunken Brute Da Boozer was arrested, yet again, for
    being drunk and disorderly in public. He was arrested amidst screams of "Imma
    kill you (yet another bad word) pigs! I'll gut ya and eat ya bones!". Because
    of the fact he gets his powers from magical liquor, he was put through rehab.
    Now, he no longer wears the mantle of Da Boozer, and it seems the lessons have
    stuck. Or not, seeing as how new villain Lethal Smashing Dude (LSD for short)
    is now on the streets, screaming about rainbows and exploding pancake bears.


    Well, some people never learn. So remember kids, try to be evil in a clean way.
    Just kill all who get in your path and rob a few banks, and you should be set.
    Homicidal mania is the clear path to victory.


    Happy fun disclaimer time! I'm sorry if I used your name, and I in no way intend
    to demean your character. I have nothing against people who can't see, except
    Daredevil. Come on, you're just a cheap cop-out. Anyway, I apologize if I
    offend and please don't yell at me. Lord knows I can't afford to lose all three
    of my faithful readers.







    SuperTeams!





    I'm here today to talk about SuperTeams. Now I don't mean a team made up of
    Supers, which pretty much applies to every team in CoX. A SuperTeam is more
    like a professional sports team. A SuperTeam can roll over mobs that regular
    teams find challenging. It's often quite different from the way most people
    play CoX mainly due to the different builds and tactics.


    In a SuperTeam, the emphasis is on the team. Usually someone puts together a
    SuperTeam by figuring out what ATs and powersets work particularly well
    together, then convincing a lot of people to try it. You need a lot of people
    in order to achieve critical mass, so that on scheduled nights (or every night)
    you can put together big teams. You need big teams because most SuperTeams are
    based on stacked buffs and AoEs. Of course a SuperTeam can also be a single
    group of 8 people who follow the design and play together.


    My first SuperTeam was Buffer Overrun back in '04, and I put it together when I
    realized that Radiation Emission Defenders and Controllers had some pretty
    amazing buffs and debuffs. A team of 8 level 2 Rad Defenders could all cast
    Accelerate Metabolism and go to town. They could run around at near Super
    Speed, they recovered END far faster than they could spend it, their attacks
    did massive damage, and everything (including Accelerate Metabolism) recharged
    really fast. Stacked Radiation Infection and Enervating Field reduce mob damage
    by 99%, both by reducing base ToHit from 50% to 5% (a 90% reduction), and by
    reducing damage by 90% (from a normal 100% to debuff capped 10%). Those debuffs
    also made mobs VERY easy to hit (-250% Defense) and damage (attacks did 3.4
    times as much).


    I've made several SuperTeams since then. The Tank Mages started when Sonic
    Defenders were added to the game. It was all Defenders and consisted of 2
    Sonics, 2 FFs, and 4 Kinetics. I've done Tankers (Stone/Fire and Ice/Fire, with
    Kins to support), Scrappers (Spines/Dark with Emps for support), Khelds (Any
    Kheld, any Support), Frads (Fire/Rad Controllers), Corruptors (mostly Rads),
    Masterminds (fell apart due to lag), and Dominators (6 Doms and 2 Kins for
    perma-Domination). Many other people have run SuperTeams, as there are a lot of
    interesting combinations that work well.


    Designing a SuperTeam isn't easy. After picking a theme, you need to figure out
    what sort of offense and defense you start with and what needs to be augmented.
    You need to figure out how the team will manage agro, what sort of Controls it
    has, and what sort of status protection it needs. For speed, you need to take
    into account Healing and END Recovery. It's a complex balancing act that
    usually involves picking 2 builds. That's because there are the human concerns.
    You don't want a SuperTeam with more than 2 builds or it'll be hard to form and
    maintain teams with the proper power mix and level range. You don't want a
    SuperTeam that requires 5 people to get rolling, or again it'll be hard to form
    teams. You can get around some of these concerns if you only have a single team
    that plans to meet at scheduled times, but you better be able to run while
    missing one or two people. RL happens. In general, the more time you put into
    planning the team, the better it works out.


    Most SuperTeams have non-standard builds because they're designed to provide
    team buffs and work together as a team. Spines/Dark Scrappers are notorious for
    using END, but my Spines/Darks took expensive Leadership toggles rather than
    Fitness. But that's because 2-3 Emps could alternate Recovery Aura and keep
    those blue bars full. Leadership is a staple of many SuperTeams as the stacked
    buffs are just overpowering. Capped Defense is also key, as it keeps even
    squishies alive when they're facing masses of orange, red, and purple mobs.
    Blazing Imp came up with using Team Teleport during the Tank Mages to keep
    everyone together and in range of Leadership and the many Dispersion Bubbles,
    and it's still common in SuperTeams today.


    Running a SuperTeam is about as hard as designing one, but I doubt if any of you
    want to hear about that. The key thing is getting everyone to stick to the
    plan. Why? A SuperTeam isn't a roll of the dice. A SuperTeam is an organized
    group of people all working together and following the same plan. Log in, LFT,
    and there's a good chance you'll be in a team and playing within minutes. You
    know the powers everyone will have, and you know how they work because you
    level from 1 to 50 in basically the same team. People come and go, but the play
    experience remains the same.


    Next week: The VEAT SuperTeam







  8. Continued from page 1



    The standards we adhere to today, almost unconsciously, were set in that day.
    Nihilaa used the power of Illusion and Empathy to create what is now a required
    build. One team had an “Ace” in the hole, only to be trumped once loading into
    the Siege map. Scrappers harnessing the powers of Darkness rushed in to get
    quick kills.



    As with anything, games change and people change. The introduction of Villain
    archetypes, zone play and changes to various powers and slotting brought an
    upheaval to the PvP scene. Some teams left for other pursuits while Stalkers
    were holy terrors in Siren’s Call and elsewhere. Other teams emerged and made
    their names.


    The Silver Age (Issues 6-8)


    As stated, innovation and playing on the edge have always been a part of high
    end play. Issue 6 saw the much-argued Enhancement Diversification lower the
    value of Hamidon Origin enhancements to SO levels. The first Test PvP League
    saw play during this period which featured the power of Rad/Psi builds.



    Along Came a Spider saw a slew of power changes as well. Players were
    given 25% more defense in PvP, Enhancements gradually lost efficiency after
    multiple slottings and, combined with the Hamidon Origin change caused a huge
    uproar on the CoH forums and ingame. PvP wise, much hubbub was created over
    targeting macros (eventually eliminated) the use of Tier 3 inspirations in
    matches and caging. The Sonic Resonance powerset, introduced earlier though not
    adapted early on, would later become a gold standard with Fire Blast being
    improved by the developers. Vengeance Stacking was a fairly common practice and
    was perfected by groups such as NDX. While this power is meant to be used only
    a single times, groups at the time practiced gathering on a dead teammate,
    sometimes before matches even started, to give themselves an insurmountable
    kill count advantage.


    These were the final days of Penance and HVND. Freaks of Legend started
    practicing very hard while groups such as Old School, Velocity and Justice for
    All League continued their strong play. Groups didn’t practice as regularly as
    we do now, but Freaks of Legend dedicated practice nights and improved enough
    to defeat Penance and HVND.


    Issue 7, Grandvlle (affectionately known to some as Lagville), brought
    Patron Power Pools to villains. Much maligned by many as being inferior to the
    hero ancillary pools, Villain epics essentially gave level 50 characters an
    armor buff, web grenades and a pet. Still, Villains started coming on strong.
    One archetype in particular proved to be the bane of zones (Stalkers, take a
    bow) and were a small reason the "two-shot code" was introduced. Additonally,
    Sturdy inspirations gave resistance to Teleport Foe. Issue 7 also saw the
    waning of "Toggle drop" powers. Back in the day, people used Brawl and other
    abilities to drop toggles, leading to quick defeats. Defense also applied to
    taunt powers, whereas previously Taunt worked about half the time.


    These changes, along with improvements to the Fire Blast set, saw Sonic
    Defenders see play in the Arena. Meanwhile, Villain groups started getting
    organized and stabilizing their own line-ups. Though many of the old school
    (excuse the pun) groups were moving on, Arena play endured despite incredibly
    unstable terminals. It became a running joke that matches were often over by
    the 9:00 mark, and not because of an overwhelming defeat count.


    Outside of all these upheavals, Terpman generously dedicated a large amount of
    time to stabilizing a duel ladder on Test Server. Though I’ve never personally
    been a huge dueler (mostly due to my affinity to playing support), it’s
    important to give credit to those Ice/EM Tankers, Rad/Psi Defenders and various
    other high-end heroes and villains with toned reflexes and tweaked builds.


    These issues also saw the formalizing of the Hero and Villain ladders on Test
    Server. Whereas players were perfecting their craft long before some of us even
    tried our PvP training wheels, matches could be a long time coming in organized
    play. The formation of a parallel Villain ladder brought more and more players
    into organized play on Test Server. While many no doubt found the faster pace a
    big adjustment from zone play, those that had been honing their skills became a
    force to be reckoned with.



    These issues saw the emergence of Velocity, Justice for All League, Old School
    Legends, VORI (Villains of the Rogue Isles), Renegades and a slew of other
    groups making their niche in the Training Room.


    We are creative. We find discarded objects and fashion them into greater
    improvements. Strange winds blow in Paragon City and the Rogue Isles, allowing
    villains and heroes to share powers once thought unaccessible. Despite the time
    spent crafting powers and art, it comes down to two things: fun and the
    community.




    The Bronze Age (Issues 9-present)


    Issue 9: Breakthrough, changed the game as few systems have. The arrival of the
    Invention System allowed players to alter their character’s benefits to health,
    endurance, damage, resistances to various forms of attack and so on.


    When Issue 9 launched, there was a lot of confusion, speculation and ultimately
    comprehension. Fire Blast/Energy Manipulation Blasters became killing machines
    in the vein of the old Ice/EMs piloted by
    Blazin' Blue
    . The added damage, however, made the Developers scale back
    Blaster unresisted damage from 30% to 10%. This reduction brought Sonic
    Defenders to the forefront, further cutting back incoming damage. Scores
    dropped dramatically from the old days. A 10-minute match ending 5-3 or 8-6 is
    not uncommon these days, making split second buff and attack decisions the
    norm. Even so, some of the high-end matches have been incredible tense.
    Velocity’s final match against Victory Reborn was close, tense and not without
    a little drama. All the ingredients for a fun time.


    The much-maligned Arena crashes now mostly a thing of the past, power tweaks are
    making PvP an evolving experience. Of late, Phase powers cannot be queued
    except after downtime, Cage powers have suppression and Power Boost’s bonuses
    have been scaled back.


    However, new powersets such as Psychic Blast for Blasters, Cold Domination for
    Defenders, Thermal Radiation for Controllers promise to alter strategies as we
    speak. Colds are already seeing play in practices at the moment.









    The most dramatic change, however, seems to be that Confuse now makes its target
    only affect teammates. This makes Mind Controllers, Illusion Controllers and
    Mind Dominators extremely lethal in duels and a great nuisance in organized
    team play.



    Test Arena PvP is in a state of flux. Some players and even groups are leaving
    the game for other interests or the world behind the screen, while the new
    issue blues have done funny things to power representation. Many PvPers remain,
    however.



    Why?


    Speaking for myself, I’ll refer to a match Integrity had vs. PCJL (Pingu City
    Justice League). They had a well-practiced Storm team, we had a run & gun
    team. Loading into Atlas Park, they turtled on the globe while we stood ground
    on City Hall. 9:00 mark, nothing. 8:00 mark, nothing. 7:00 mark, nothing. 6:00
    mark, nothing. Down to the final minute, where all hell broke loose. We traded
    kills and then sneaked another kill while we were racing across the Atlas
    plaza, phasing and healing within a second of our lives. We won, but it was so
    tense, so fun, that we remember it to this day.


    In the end, PvP is all about the memories. Hope to get farmed by you soon in
    zones and Arena!


    (This article would have been impossible without contributions and feedback from
    many in the PvP community. In no particular order, thanks to: perilX, AJAX,
    black_barrier, Rystorm, Psypunk, Labrynth, NotPutzing, F-22 Major, Dumok and
    many others.)












  9. The City Scoop




    Test PvP



    Through the Sands of Time.












    There was a time when giants walked Paragon City. Not Devouring Earth
    monsters or Council Mekmen, but players whose blood raced as fast as the ice
    blasts they threw from their palms. It was a time of great upheavals, where
    players could remove themselves from play for entire matches, stack powers to
    make themselves invincible and rivalries were bitter and unforgiving.


    This was a time that belonged to groups with names such as Tribute, HVND, Lion’s
    Den, Sitting Ducks, Lords of the Dead, Freaks of Legend, Hell Raisers, Penance
    and countless others. This was the Golden Age of Arena PvP.



    Scores were…a little higher than they are now:



    Freaks
    vs. JAL (Golden Age)




    Arena PvP has clearly delineated itself into the Golden Age, Silver Age and
    Bronze Age.


    The Golden Age (Issues 4-6):


    Organized PvP, both on live and Test servers, originated during this period. We
    had Tribute as the pioneers of Arena PvP. While most teams at the time threw
    together whichever Heroes of the City people had, Tribute clued in that you
    needed a balance of offense, support and disruption. Bear in mind that at the
    time, there were no Invention Origins but that Hamidon Origins were much more
    powerful than they are now. Tribute had a memorable match vs. HVND’s “Turtle”
    team (more on this later) which consisted of Storms, bubblers and some support
    and offense. To highlight the point that lineups weren’t as static as they are
    now, Rystorm handled a Spines/Regen Scrapper on offense. At the time, Impale’s
    range was huge and Instant Healing was incredible…making a Regen Scrapper a
    very hard mark to kill.


    Also of note is that 20-minute matches were the gold standard at the time. While
    that might seem an onerous amount of time these days, teams often had more than
    eight players, leading to some epic 16 vs. 16 action. Managing inspirations,
    buffs and targeting over a 20-minute period called for nerves of steel.


    Early Villain teams appeared at this time, including FoL, Lords of the Dead,
    Original Sin, Jagged Legion and Bedlam. Freaks had an impressive 57-0 record
    vs. other villain teams that ended when the Villain Ladder was formed and they
    faced VORI. Those villain teams fielded a Brute as well as a bevy of
    Corruptors, including Cold, Sonic and Thermals.


    Though there were few teams taking Arena play seriously, there were many duels
    and people throwing their hats in the ring to prove they could best their
    friends or rivals. Stories of Earth/Emp Controllers dueling Dark Armor
    Scrappers abound.


    As well, matches were server vs. server more than supergroup vs. supergroup.
    Nowadays, teams are pretty quiet on the boards but at the time, the braggadocio
    was epic.


    Our greatest ability is that to adapt and innovate. Whether in common or
    complex situations, we try new things and use them to our advantage when they
    work consistently. So it is in PvP in the City of Heroes and Villains.



    The warriors loaded into the enclave. Not much had filtered out about their plan
    and their opponents were surprised to see several Storm Summoning and Force
    Field heroes. They took position and, hidden behind an impenetrable wall of
    winds, waited for victory.






    This Issue:





    Community





    Fashion




    Market Watch




    Base Showcase:





    Food & Recipes




    Behind the Mask:

    TechSpider & Mistress Arachnae




    Classifieds




    Comic and Staff




    Upcoming Events


    May 31st:






    June 1st:







    June 7th:





  10. [ QUOTE ]
    Okay. Now that i figured out how to do a UBC or whatever its called (not that forum savvy so I apologize) I will post a direct link here.
    Justice-Knights Comic here!

    This should be a direct link so you wont get music when you open up the first page.

    Thank you.

    [/ QUOTE ]

    Thank you for sharing I have sent this around to the team, great work.

    Ex
  11. Thread marked as saved, whatever you do, don't do an Admin broadcast on Liberty calling folks to Pocket D, or you will see what a swarm of blue names looking like killer bee's really does look like.

    Ex
  12. This announcement is to notify the Community that the North American Official Message Boards will be unavailable starting at 9:30 AM Central (10:30 AM Eastern) tomorrow morning.

    The estimated down time will be approximately 3 hours.

    If you have threads you would like to be kept through this process please make sure to make a recent post or contact someone on the moderator team to mark the thread to be saved.

    Any questions please don't hesitate to PM Lighthouse or Ex Libris.

    Regards,

    Ex Libris
  13. Roster marked as saved, team added to list. 5/27/08 GLHF!

    Ex
  14. Ex_Libris

    LF Arena history

    This thread has been marked to save, but also some content has had to be removed so please keep the forum rules in mind when posting to this forum.

    Otherwise it is an awesome collaboration.

    Ex
  15. [ QUOTE ]
    [*]Base plot usage could be improved. (LINK)



    [/ QUOTE ]

    This link is missing, do we know where it is?

    Ex
  16. Thread marked to save, stickied, and forwarded to the team internally.

    Regards,

    Ex
  17. Please reference this thread now!

    This thread has been locked and removed from sticky status, although is still marked for archiving.

    Please make new suggestions to the link provided so we can keep an updated version.

    Regards,

    Ex
  18. Sticky by community request, when the topic see's its demise please notify and I will unstick.

    Ex
  19. [ QUOTE ]
    Our first power in the secondary which we are forced to take is a pointless 3% resistance to Sm/Le, while widows is a nice 7.5% defense to melee.....something worth taking.

    [/ QUOTE ]

    That Wolf Spider Armor also grants you auto mez protection. That by itself makes Soldiers superior to the blueside EAT, in my eyes That said, I would not complain if the base resistance in the auto armors for Soldiers was increased a bit. After all, NPC Soldiers have considerably more resistance to s/l.
  20. Folks any bugs you are encountering please make sure you take the time to post them in Sexy Jay's Costume Bug List

    That way he sees them for sure.

    Oh and make sure to let him know how ugly he is!

    He likes that.

    Ex
  21. [ QUOTE ]
    I ran into an odd problem with the saved chat options last night.

    I use an extra tab in the chat pane that defaults to my SG's global channel. I saved the chat settings on an existing character, then loaded them on a new character. The extra tab showed up, with all the right channels listed, but with no default set. It looks like the save isn't capturing the channel default, at least for custom tabs.

    Has anyone else seen this problem?

    [/ QUOTE ]

    Yes, when I saved the chat options with a level 50 and then created a new character, all my chat tabs were present and named correctly but the global channels weren't correctly populated. Probably a bug, but even if it was the /chatsave option spared me from several minutes of annoying chat window manipulations.
  22. [ QUOTE ]

    I just want to add that not only do villains get Darrin Wade's arc from 20-30, but it's, IMO, the best arc in I12 on both sides. In fact I'd say it's one of the best arcs in the game.

    [/ QUOTE ]

    Yes, Darrin Wade's arc is very cool, and has a pretty interesting twist at the end if you read the conclusion text.
  23. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    How do we redeem our free slots? Mine aren't showing up anywhere...!

    [/ QUOTE ]

    Ok when your logged on and looking at the character select screen. The very bottom slot should either have a dollar sign in it or an arrow. If it is an arrow then you have unassigned slots and can assign them by clicking on that slot. If it is a dollar sign then you need to click on the big dollar sign on the right side of the screen to buy more slots.

    [/ QUOTE ]

    Hmm... I'm not getting any option for any free slots. Oh noooooo!! Halp!

    [/ QUOTE ]

    If the options for free slots or purchased slots that you haven't used yet is showing up that is due to the internal server connection.

    We are looking at this system right now and pushing to bolster, under normal circumstances it will be fine, considering everyone is getting new slots today it's being a tad over worked right now.

    Ex
  24. Jay's Costume Bug Fix Thread.

    Please post Costume Bugs to this new thread!

    Thank you,

    Ex Libris
  25. Optional Character Slots Purchases
    <ul type="square">[*] Players can now purchase optional character slots on each server with a one-time fee, and not an addition to your monthly subscription fee.[*] Players can have up to 36 slots perserver.[*] Purchases of a single character slot may be allocated to any single server of your choice, subject to the maximum server limit. [*] Purchases of multiple slots may be allocated to any single server or split between multiple servers of your choice, subject to the maximum server limit.[*] For a limited time, all accounts that log into the Live Servers will receive 2 free Character Slots. This is for a *Limited* time only.[*] For every 12 month cumulative period that an account has been subscribed, players will receive1 free slot.[/list]
    With Issue 12 we answered a long awaited call from you our players. We'd love to know your feedback on the Additional Character Slots!