Evil_Legacy

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  1. Quote:
    Originally Posted by 4c3Player View Post
    Interesting thread so far, but can we stick to the OP? reward drops are a whole new can o' beans. just make a Google docs saying you name is billy bob bo JR. and that you live in Russia, don't give any personal info
    yes but I dont like google putting, accessing, anything that has anything to do with my computer or anything. Not even IP address. There must some equivalent somewhere else, that is owned, affiliated, ran by, or sponsored by google and their ilk.
  2. Quote:
    Originally Posted by Tyger42 View Post
    So the other 3-5 billion all have the same view? XD
    it was a saying that was created years ago. didnt bother to update the numbers.
  3. Quote:
    Originally Posted by Issen View Post
    Except as I recall, it was confirmed Primal Earth fired the first shot.
    basically.
  4. Quote:
    Originally Posted by Tannim222 View Post
    First, the reactor was stated to be a fusion reactor. One that apparently a single scientist figured out how to turn into a neutron bomb. So, within the context of the film, this isn't something that was easily weaponized. Capable of being weaponized yes, which is the source of Wayne's trepidation, but the improbability of that occurence outweighed its benefits well enough that he had it made.

    He still took plenty of precautions, Its location was secret, heavily fortified, and beneath an entire river.

    It was a plot device and one I found no more difficult to swallow than a man dressing up as a bat to fight crime.
    true.
  5. Quote:
    Originally Posted by Mad Grim View Post
    The reason you can't is because they are what they are. You can't make up what the powers represent because they have a set origin and storyline. So making a WS's attacks look like fire would make no sense, because that isn't what a WS's attacked are. They are dark soul stuff. PB's attacks are light. Nothing else. This is why they're called Epic ATs. Same reason you can't customize VEATs.

    Whereas you can make Dark attacks look like blood, sand, or water. You can make Time look like smog, or Water like poison. Those are variable, but PB and WS powers are not.
    darksoulness and even light comes in all types of colors. Not sure about the looking like fire part or how that would be done. But still dont explain why they cant make color customizations for them. Even if every PB/WS in storyline and player's rp storyline came from the the exact same place doesnt mean their powers, must no matter, what look exactly alike. EVen with the title of Epic, I sure dont feel epic. Like building an epic car and then get in and wonder why it only comes in silver. And they reply because it's epic.
  6. Quote:
    Originally Posted by Zombie Man View Post
    Be what you would seem to be -- or, if you'd like it put more simply -- Never imagine yourself not to be otherwise than what it might appear to others that what you were or might have been was not otherwise than what you had been would have appeared to them to be otherwise.
    Well what I appear to others is not one thing I can control and is irrelevant to my opinions and how I view things. 3 billion people, 3 billion different view of the world.
  7. DO think it's farfetched that it happens to any given person consistently. "Luck" is not an entity; it's not something a person just has or doesn't have as a permanent character trait. It's something that happens, but that doesn't mean it will happen again. And if it does happen consistently, that means something is broken, and needs to be fixed.""



    I dont think luck if a personaility trait as over all it mostly happens in game for bad luck that is. Personally I think it's about average. I aint been hit by a bus or anything crossign the street but havent won the lottery either. Have more than enough cash and good job, husband has good job that pays excellent. Running into him when we first met was pure luck as originally I had no intentions n being there at that moment at all. But in this game, luckily it dont matter too much in life, I'm not that lucky. And that's ok. In real life I know a person that got shot on their way to the store, the ambulance got into a wreck on the way to the hospital because a numb nut ran the red light and hit the amb. He had to get emergency surgery to save his life but doc got stuck in traffic, in the end he made it but really that was nothing but dumb luck with those events. And just because it never happened to me, I can sit around and call it bullcrap all day because I think it is impossible and throw numbers around but to him, the person that actually went through it know good and well it was nothing of bullcrap and it was dumb luck for that to happen and very good luck he made it.
  8. Quote:
    Originally Posted by Hopeling View Post
    I don't think there's a way to attach a text file directly here, but you could host it elsewhere (google docs maybe?) and link to it.
    I dont do google anything I like my personal information thank you very much. Maybe they do steal info maybe they dont but I'm not risking it at all wit hany thing google, or anything that google owns.

    going to have to fidn some other host site,.
  9. Quote:
    Originally Posted by Hopeling View Post
    I don't think it's farfetched at all. In fact, I guarantee you that it happens quite often.

    I DO think it's farfetched that it happens to any given person consistently. "Luck" is not an entity; it's not something a person just has or doesn't have as a permanent character trait. It's something that happens, but that doesn't mean it will happen again. And if it does happen consistently, that means something is broken, and needs to be fixed.
    So I thought too, but it happens consitantly for me. For example I had this event happen to me before. But try to answer this. What are the chances of someone having a flat tire at any given moment while driving, assuming ya dont run over anythign and the tires are new. The relative chance is about 1 in 10,000. The chances of getting a flat tires, straight from stat source is about 1 in 1,000,000.

    I've gotten three in one day all brand new Michelin tires. Had to call tow truck the second one because didnt even had chance to replace the flat. Then when I got to the store, they replaced the two under warranty then another blow out. No one could believe it and all was found to be brand new tires with no defect and no signs of running over anything or outside puntures. But the now three destroyed tires was evidence that something rare than lightning and getting attacked in a desert by a great white shark did happen. Still I did not win lottery.
  10. Quote:
    Originally Posted by Hopeling View Post
    No, see, that's the great thing. If you have numbers, if you have data, you CAN prove whether the game is doing something wrong.
    Yeah never knew how to collect that data to share and not even sure how to post attachments here, let alone recording something in game, get it to a file, tranfer said file to this forum. Still figuring it out. And when I do now I must gather more data that took a long time in the first place to collect and write down to tranfer so that it come directly from the the game and the authenc, at least I would think, cannot be questioned then.
  11. Quote:
    Originally Posted by Hopeling View Post

    Citation needed.
    hey I'm just going by what other tell me. But I dont think it's farfecthed that some people out there crit 32 or more even out of 400 attacks.

    I seriously doubt everyone crit exactly 5%.

    Hell I dont even exactly hit 95% of my attacks overall.
  12. Quote:
    Originally Posted by Hopeling View Post
    You can roll the same number twice in a row. They are completely independent events: it doesn't care what you rolled last time, it rolls a new number completely unaffected by the previous roll. There is no resetting, there is no crossing out. Each roll is a completely separate 5% chance.

    So yes, it's definitely not abstract to get zero crits in 400 hits. It's unlikely, but it can still happen: if it couldn't happen, we'd call it "impossible", not "unlikely". But that particular thing is one-in-a-billion (technically, 1.2-in-a-billion).

    If you can point me to someone claiming to consistently get a crit on every other attack with a power that supposedly has a 5% crit chance, I'd tell them the same thing I'm telling you: they are either mistaken for one reason or another, or they are experiencing a serious bug that needs to be fixed. But I've never seen anyone claiming such a thing.

    Basically, there are 2 possibilities here:
    1) You are, for whatever reason, wrong about your luck. This is the one I'd place money on if I were a betting man, but I'm willing to give you the benefit of the doubt for the purposes of discussion. If this is true, examining some combat logs can demonstrate it, and you can start taking full advantage of defense bonuses and crits and etc.
    2) You are, for whatever reason, right about your luck. If this is true, it means something in the game is severely broken, and you are the only one that can provide evidence of it. If this is true, examining some combat logs can demonstrate it, and it can be fixed, and you can start taking full advantage of defense bonuses and crits and etc.

    Whether you are right or wrong, providing evidence is personally beneficial to you.
    yeah seem one guy when I explained I dont crit often said he didnt see a problem. he crits about every other attack. Victory server. Wished I remembered his name. Yeah still working out on tryign to log this stuff. Like last mish I only crit four times, the one prior one time. on average about two per mish. a few none at all. I didnt come up wit hthe luck then observed. I observed first then guess my luck was bad as people just said it was impossible or and etc and so I assumed it must be my luck since the game must be perfect according to the majority and I cant really prove the game is doing something wrong but what I do have is my numbers and know what I observed with hits and crits so then what else could it have been but my luck especially since it's only 5% to hit. I had worse problems with way better chancers so it would not be so abtract for it to happen at 5%. Even though I have been in situations where a mob have def and I have 5% chance to hit and whiff all day as I just wont roll or flip below 5. or had missions where my chance to hit was 95% to hit and miss every other hit for two 12 attacks straight miss/streakbreaker/miss/streakbreaker. giving a 50% hit rate for that area and go on to average the mission out at 70-75% out of a 95% chance to hit or 5% chance to roll above 95. Flip it you have the same with crits. If it's possible to roll 25% of the time in that 5% range then it's possible to miss it completely, especially if it's should be baseline missing it 95% of the time.

    WHy cant I just have normal rolls like everyone else? I dont know. I didnt ask to have odd roll situations but seeing as how I do I cant act or say I'm having normal. Ya dont know how much I wish I coudl say, oh yeah, I hit crits on average about 5% of the time over all. or out of 90 attacks that would be a consistant 4.5 crits. But averaging avout half that per mish. And some people get better luck and average more than 4.5 crits per 90 attacks
  13. [QUOTE=NeverDark;4322390]Once the combat engine determines that a power hits, it then determines if that hit should be a crit.

    (The following is assumption based on my programming of similar mechanics. The actual programming may be different, but it is unlikely.)

    To determine if a hit should be a crit, the game generates a random number between 1 and 100. If the number is below the crit chance, in this instance 5, then the hit is a crit.


    [QUOTE=NeverDark;4322390]
    Basic probability theory.

    If you flip a coin, the chance that it comes up heads is 50%. That never changes, no matter how many times you flip.

    Let's say that if you flip n times and don't get at least one heads, you lose. What are the odds that you lose? With one flip, it's 50%. With two, it drops to 25%.

    Why? Take a look at the possible outcomes for your flip:

    1st flip heads, 2nd flip heads
    1st flip heads, 2nd flip tails
    1st flip tails, 2nd flip heads
    1st flip tails, 2nd flip tails

    Of those four outcomes, only one of them involves not getting heads.

    No matter how many times you flip, there's only one outcome that doesn't involve getting heads: every flip has to be tails. Every time you flip, you add 2^(n-1) outcomes, but you still only have one "lose" outcome, so the odds of losing go down as you flip more times.


    yea so still with 50% depending on how those sets of two are ordered, you can roll a tail, tail. then second set roll a tail head and then again roll tail tail. so even with 50% chance you still can possible hit only 16% heads within three set. Or on the other end you can hit head head, then head tail, and then head head again and that would be 83% win.

    (Out of curiosity just flipped coin ten times in sets. tail tails, tail head, head tails, tails, tail, tails tail. Assuming that neither one is one I'm aiming for before hand just flipping. But if heads in this case was a win that would be 20% hit out of 50% or tails for the win 80% win. Now with between each is a 40% increase/decrease in the win/lose spectrum. meaning on the same scale of a 5% chance to begin with 2% win normal range and 8 percent normal range. Giving that there are many that crit more than 8%, statistacally there must be just as many that hit below 2%
  14. Quote:
    Originally Posted by Hopeling View Post
    This page? [url]

    Anyway. The game generates a random number and uses it to decide whether to crit or not. But it generates another random number, it doesn't just re-use your hit roll. (If it did, every attack you managed to land on an Eluding Paragon Protector would be a crit, and from observation that's clearly not true.) It would indeed be erroneous to think the odds increase with each non-crit. 5% is 5%, no matter how many crits or non-crits you got before it: it's incorrect to get 19 non-crits with a 5% chance and say "aha, my next attack is guaranteed to crit!" Each roll is an independent event; past failures (or successes) do not affect future probabilities.
    But, you CAN say "I am making 400 attacks with a 5% crit chance; I expect to see about 20 crits among those 400 attacks". It's entirely possible that you could make all 400 attacks and get zero crits (or 400!), although not likely, and regardless of how many crits you get, your odds of getting a crit on the 401st attack are still 5%.
    well hell even after 362 there have been times I haent gotten any rare. Or ever how it goes. But sounds like you saying that is irrelevant to Crit.

    And so basically, the last number ya rolled wont come back next but that doesnt mean ya wont roll it again, unless the a rolled number is crossed out to never come up again untill success so meanign regardless, just as I thought, regardless of last time or hit prior, you still only have 5% to hit. So then it is not all that abstract to have no crits in 400 hits, given that within that 400 some numbers will be repeated, except the immediately prior? number, which reset each individiual hit at 5%. So while it's well in possible to crit 100 times out of them 400 times or crit twice in a row, or 25% of the time, and assuming that is on the high end in order to balance it over all to 5% chance that means there are some unlucky ones that is hitting well below 5% or possibley seeing lot of zero especially hitting 1 crit sometimes out 90 mobs or 1.111% or out of 400 would be 4 out of 400. Some people reported even hitting crit on every other attack or 50% of attacks in one mis or 45 times out of 90 attacks. ten times above 5%. Which would mean for everytime that event happens there is someone hitting a crit half of a percent of a time or 2 crits for every 400.
  15. Quote:
    Originally Posted by Zombie Man View Post
    An EB fighting at your side being a good thing is a matter of comparative math. Depending on your AT, it at least doubles your DPS and in some cases octuples your DPS. Comparing that to maggot-ridden meat is absurd. The better metaphor is that the starving homeless man refuses a steak because, in his opinion, chicken tastes better. But I guess all opinions are equal.

    But if that is your opinion, well, then, your opinion over what is a good reward will be taken into account accordingly and acted upon accordingly.
    Yep, an opinion is an opinion. Nothing more, nothing less. Expect nothing of my opinion but to be treated as any other opinion. Just like I may find some things super awesome that you find gimp. Does that make your opinion any less valuable? No, you just so happen not to think exctly like me what is awesome. Plus I think the world would really suck if everyone liked the same thing, and had same opinion about everything, acted the same, thought the same, and said the same thing. Not the type of world I want to be in. But some others might disagree and might disagree assuming that the widely accepted opinion is theirs.
  16. it's straight. a nice slow peaceful song to listen to while cruising.
  17. yes but i would like to pick them colors for my purpose.
  18. Quote:
    Originally Posted by Hopeling View Post
    Critical hits are separate from to-hit rolls.

    NeverDark's math is correct. Yes, it's possible to not get a crit for however many attacks in a row. But it is progressively less likely as the number of attacks increases. 1% is way far from impossible, and in a game with thousands of players running hundreds of missions, it will happen many times. But the times the unlikely thing happens will be far outnumbered by the times it doesn't happen.

    The odds of a specific recipe dropping from a given enemy are far less than 1 in 362. I'm not sure where the 1 in 362 number you've cited comes from - maybe the odds of getting the specific recipe once the system rolls a rare drop? - but you have to multiply those odds by the odds of getting a rare recipe in the first place. Since the recipe is in the Random Rare Rolls category, it only even has a chance to drop from bosses, and it's a small chance to get a rare recipe from a boss in the first place, before even considering whether it's the specific recipe you want.
    came from paragonwiki.com where in the past people have said is basically "the bible" when it come to this type of stuff.
    Alright so they are separate from hit rolls. So how does the game decide when to hit crit or not and what method does it use? Sounds like a casino game to me. The more you play regardless how many times you lose, it mean the chance of winning increases after each loss? I've seen plenty people go into financial ruin with that though process.

    well if one guy is getting more crits than he can count on his hands and toes, or about at least 20 crits out of the 90 attacks, assuming he has all digits, he is critting at least 22% of the time, way above the 5% base chance. but assuming he can count a little bit beyond the digits, that means he might even be critting 25-30% of the time. and if that is not unheard of, off 5% and probably many more people hit around that per mish, then dont see whay hitting one crit is so unfounded if overall it probably balance out to 5% of hits crits overall in this game.
  19. Evil_Legacy

    spine/dark armor

    sounds like good suggestions.
  20. Quote:
    Originally Posted by Phillon View Post
    Any word on Forms Customization? Powers Customization? Sashes, at least?
    Search-fu brought up nill.
    wish yacould change actual color of the forms,especially since they are suppose to be energy forms anyways. like so i can make a blue WS lobster, or a pink squid.
  21. Quote:
    Originally Posted by NeverDark View Post
    It's a 5% chance to crit per attack.

    If a mission has, say, 10 mobs of 3 minions each, and each minion takes 3 attacks to defeat, thats 3 attacks times 30 minions for 90 attacks made in that mission with a 5% chance to crit on each attack (assuming you never use a power with a higher crit chance).

    The odds of critting once in 90 attacks is .95^90, or approximately 1%. Thus, the odds of you critting at least twice per mission is 99%.

    That chance goes up if you use an attack with a higher crit chance, if you fight any Lts or higher, and if it takes more attacks to down an enemy.
    If that is how it actually worked then I would have had a lot more purples by now. But given that it's 5% chance to crit per attack. Or 95% chance to not crit per attack. And comparing to hit rolls- If 5% to crit per attack that is 95% to not crit per attack. Or you have to roll 4.99 and below to crit. Or 4.99 out of 99.99 or so. So given that 30 minion per mission or 90 odd attacks, it is possible to roll every number above 5.01 without hitting 4.99 or below at all in all 90 attacks, while still leaving any numbers above 5.01 untouched. given that there is ten units between each number 5.00-6.00, that is very possible to have nine number from there, maybe unlikely as 5.00-14.00 and that is still far off from 95.00 and lot of chances of random rolls to land in that area compared to a 5% area. Just because you throw and hit 90 attacks, doesnt mean there is a gurantee crit in there. Just as 1 in 362 for something like Touch of Nictus: chance for negative energy damge recipe to drop doesnt mean gurantee that at 363 that recipe is gurantee to drop. In some cases you might be able to kill 10,000 and never seen it. In fact, I never seen this recipe drop for me yet and I know good and well I killed over 9,000 mob between 45-50 and beyond but yet, this thing which say 1 in 362 did not drop. and some people probably killed less than 50 mobs between 45-50 before they had one of these drop and some by the time they hit 300 they might have had many drop.
  22. Quote:
    Originally Posted by Desi_Nova View Post
    I'm all in favor of a Fez, since
    I'd go for a Fez. It a hat that looks unique and dont think it has many religious connotations or anymore than some of the items already in this game. Turban would be nice too but as I think probably been mentioned earlier, it may open a can of worms. Which I find kind of ironic since there was no murmor about the crosses, even the Pentagram looking thing, and other religious symbols in this game. Not sure why a turban would cause an uproar but I can see how it can cause an uproar.
  23. Quote:
    Originally Posted by Werner View Post
    Other things being equal, the Brute will generally survive better, plus all secondaries have a taunt aura, plus I believe all attacks have single-target punchvoke (vs. Tankers' AoE punchvoke). So even with less damage on paper, a Brute may be able to leverage that damage better because it's more often surrounded by enemies than some Scrappers. On the other hand, even with more survivability on paper, a Brute may have a tougher time staying alive because it's more often surrounded by enemies than some Scrappers. And then there's Super Strength/Fire, which puts out crazy damage to make Scrappers jealous (even my IO'd out AoE-spec'd Fire/Shield is sad in comparison), and I'm told that Titan Weapons/Fire is in the same boat.

    I'm almost never on a team larger than two or three, so those were mostly solo and tiny team observations. A Brute is probably more team-friendly, as it can generally do a better job of keeping aggro off the squishies. But it can be more difficult to keep Fury up on a team, so damage output probably suffers compared to Scrappers. End game incarnate trials seem to like to require everyone to run away to avoid damage, which will probably swing damage even more towards the Scrappers on the incarnate trials, since they don't have Fury to lose, and are always at full attack strength.
    Yea that is the type of compare I was looking for. yea small teams if eve nthat and solo play is usually my situation 90% of the time while the other 10% is for the occasional TF/SF/Trial until they make most of those soloable.
  24. Evil_Legacy

    Force Field MM

    Quote:
    Originally Posted by Psylenz View Post
    Forcefielders rarely use Repulsion Field. It eats end like crazy. It's difficult to use to manuver foes, even harder than hurricane or wormhole (controllers use that). I am sure someone will jump in to say something about using it. It can be used situationally when spawns pin you in a corner to get room to manuver.

    I find I use Force Bubble much more often. When using ranged pets like robots (or mercs/thugs) or teamed with ranged powers like defenders, corruptors, blasters, and dominators, you can deny melee damage from most foes. Some spawns will fight the repel instead of standing at range to shoot at you.

    Force bubble can pin foes in dead ends, block doors, slow additional aggro from joining the battle. One favorite place to use the Force Bubble is in the reactor room during TV respec trials. Another very useful place to use the Force Bubble is in the warehouse with the Director and the Malta in the first mission of the Tin Mage TF.

    Like many powers, if you know you have it, and are able to foresee and utilize situations the power is used more and more frequently.
    yeah just was wondering. Its in the set so assumed there has to be use for it. Since I'm solo a lot, I dont think I ever used it. The mob groups are spread out usually solo and i usually just go to the mob anyways.

    Never thought of using it in the terra volta reactor but mine is redside anyways. Sounds like good plan to keep any mob off that reactor.
  25. Quote:
    Originally Posted by Yogi_Bare View Post
    Personally, if I wanted good crits; I'd go Stalker:


    Guaranteed crits from Hide (w/both a proc and a power that can put you back into Hide)

    10% chance to crit outside of Hide (regardless of critter rank)

    +3% to crit outside of Hide per nearby teammate (assuming max 7); +21% (=max 31% chance to crit on teams)

    Assassin's Focus buff to Assassin's Strike crit % (out of hide)


    ===========================================


    Other than that:

    Brute damage buffing is more consistent than Scrapper crits; especially when dealing with Lts, Minions and below.

    Built in Brute taunting creates fewer runners than Scrappers for more consistent damage.

    More control over your bonus damage.
    yeah made a stalker before the changes. I enjoyed the stalker. It's crit system was easy. You're in AS, you hit, you crit, that simple. And didnt notice any crits prior outside hide so that must be new too. And the 3% crit per team member may help if I revive a stalker or build another. But the guranteed crit alone was good enough for me.