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Posts
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When the devs give us a non-unique, permanent means to attain that enhancement, I would agree with that.
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I consider that a feature. Especially now that travel is so convenient. Redside feels claustrophobic, depressing and sad. Not to mention that you are a gloried lackey.
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Quote:IIRC, the self-mods aren't as clear cut as that. Dominators, SoA, Tankers, Controllers & Masterminds get 15% Sm, Le resist from Tough. Then the next in line is Dominators strangely enough, then everyone but Blasters, then Blasters.Fighting gives more res/def to melee characters than it does ranged characters (except for Defenders) while Support ATs and VEATs get the best Leadership numbers.
Defense is a bit different with Controllers and MMs getting moved to the 'everybody but Blasters' category. -
Quote:The new Fighting pool Tier 5 gives an 10% to-hit buff (for six seconds) when you own Boxing and Kick.What are ways to perma this (for Snipe)? Universal or archetype specific.
Kismet proc
Tactics
Targeting Drone
What else, pre-incarnate?
You can also use the Offense Amplifier for an additional 10% to-hit buff.
EDIT: Also, you can start an alt account, create a buffbot Defender and give them Tactics! Put the buff bot on autofollow. If your machine is beefy enough, you don't even need another computer to do this. -
Good game. I had some store credit at Gamestop so I bought it. But it's just not worth a sub for me. Like you, I'll check it out again when F2P.
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Quote:That's not true. City of Heroes was the result of a lot of people's work and energy. Jack was an essential part and we should respect that, but so were many others.You know, for all the grief people give States, they tend to forget, there would be no City of Heroes if not for him. Yeah, he made a lot of sketchy design choices, but he's still become a bit of a Scapegoat Creator. [/devilsadvocate]
As for the article. I think there are just too many MMORPGs, period. We have three (four if you count Super Hero Squad Online) MMOs in the Comic-book hero space and another coming down the pike. That's just spreading the market out too thin. There are literally hundreds of fantasy MMOs. And despite what everyone says, WoW isn't on top because it's the best game. It's on top because it's the first game to get enough right to hook people in. There are better games out there, but the 10 million or so subscribers have investment and friends in WoW, so WoW is where they stay.
Golden Girl made a crack at TOR earlier in the thread, but WoW has had even less content than than in the same timeframe. It's ridiculous, but Blizzard has those folks hooked. -
Quote:I'm sorry, but I didn't get a stabby feeling because the argument you made doesn't make sense. Super-Strength is overpowered, we all know it. I have a SS Tanker and Brute, I know they are overpowered.If SS would be overpowered when added to Scrappers, then maybe it's Scrappers that are broken, not SS. Wouldn't it make much more sense to just adjust Scrapper damage downward by about 50%? It's not a nerf, it's an adjustment.
(No, that is not a serious suggestion, but that stabby feeling that you felt in your stomach when you read that is exactly what I feel whenever I see people suggesting that SS be destroyed like this.) -
200 MB to go!
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Been refreshing the forums and the NC Soft Launcher every couple of minutes for the last hour!!
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Quote:Yes, they most certainly do.I think the real question is: would the number of obsessives who throw a whack of money down on a gamble like that be outweighed by the number of people like me who would be willing to drop, say, $20-30 for a super pack "exclusive" up front?
But more to the point, most people won't spend $20-30 for the wolf, but would spend $1 over and over and over again for the wolf because the way super packs work is that they stimulate your pleasure centers over and over. You always walk away with something from a super-pack. Getting a nice ATO or 100x merits or an Enhancement Catalyst makes it feel like your money wasn't wasted even if you didn't get what you want.
I know that's not a satisfying answer, but it's the truth. The super packs are almost perfectly designed to get people to buy them over and over. It's diabolical really. So no, I'm quite sure that the folks who are willing to spend money on Super Packs where 'everyone is a winner!' outnumber folks who are willing to spend an excessive amount of money on one digital item. -
Quote:I'm hoping to switch a lot of characters over to resistance slotting. For no other reason than I'm sick to death of trying to soft-cap every character.I actually predict this will go that way... for a while.
I quit before GR came out, and back then I would soft cap against SL all my characters. I found it odd that apparently no one noticed how powerful a character with soft-capped SL defense was. My Fire/Fire dominator out-tanked granite brutes (via a combo of Mez and plainly being able to survive a lot of damage.)
Buying Kinetic Combats was also dirt cheap. Everyone only cared about slotting for recharge. Perma-Hasten were everyone's goal at the time. I found it rather... shocking coming 2 years later and hear nearly no one talk about perma-hasten anymore. Everyone now focus on Soft-Capping. Mind you, people still aim for high recharge but it seems to be an after-thought.
In similar fashion, I expect a lot of people to ignore this new resist IOing, until slowly it becomes more popular and suddenly everyone is targeting at hard-capped SL resistances, with Defense as a secondary thought.
We will see, though. -
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Quote:Let's say the sell the Black Wolf for $250. Would you buy it?Or if they're reasonable, they pick up those 30-50 packs, decide that it's not worth gambling for and give up, in which case Paragon doesn't see another red cent from them. That's what I ended up doing. I would still like to get the black wolf, but it isn't worth the investment.
At least if the wolf were an option in the store, I might yet drop some money on it, but as it stands I'm not throwing good money after bad trying to get the random drop. -
When the change was made to allow travel powers to be selected at level 4, it was possible for a time to do this for ALL POOLS. Predictably, Tough and to a lesser extent, Aid Self became no brainer picks for just about everyone. Hence, it went back to the way it was.
It's not so much that it's overpowered, but that it makes Tough just too attractive a choice. They didn't want to be in the position that they found themselves in with Fitness where you either take Tough or were considered a bad player. -
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Quote:Betamax broke me of that impulse!I owned an Intellivision when everyone else seemed to have an Atari 2600. I knew plenty of people who had Atari systems, and the Intellivision blew its pants off, but not many people knew about it even back then.
My take away was to buck the trend and get involved with stuff that's "second tier". It does mean I'm sometimes left trying to hack things to do what I want instead of them "just working", and certainly sometimes it means I have to change standards more often. ("Second tier" ecosystems tend to be shorter-lived.) But I mostly enjoy that DIY kind of approach, so I'm usually OK with that sort of thing. I learn a lot, which I enjoy, even if a lot of what I learn isn't all that practically useful. -
Counter-Proposal:
TANKERS
Give Tankers a new element to their inherent: Determination! As the Tanker is attacked and attacks she receives a damage buff up to 200%; lower base melee damage mod to .75 to compensate.
BRUTES
Increase Brute melee resistance/defense mods to 1.0.
SCRAPPERS
Change Criticals to Combat Mastery, which would increase the critical chance against minions to 10%; and add a scaling critical chance (up to 31%) for each teammate around the Scrapper. -
Quote:Wow that brought me back Positron. I wish I had a Commodore 64, I had a crappy Atari 800XL.I learned how to program on Commodore PET computers at school. The first computer I owned was a Timex-Sinclair 1000 (the US version of the ZX-80, I think). I don't think I ever successfully loaded anything off the tape drive for it. For Christmas I got the 16K RAM upgrade pack and I was STOKED.
Eventually, my paper route got me enough money for a Commodore 64 & Floppy drive. A ton of my formative years were spent gaming and programming (which mostly involved copying line for line programs out of magazines). I think the stuff I played the most was Lode Runner (making levels) and Adventure Construction Set/Bards Tale Construction Set (making RPGs).
My dad then bought an IBM PC (even though I begged him to buy an Amiga). For Christmas the next year I got an Amiga 500.
The first video game console I ever owned was called "Video Pinball" from Atari. http://en.wikipedia.org/wiki/Video_Pinball. I played the crap out of that before we got an Atari VCS (eventually renamed 2600). By the time the 5200 came out, I was well into PC gaming. I did own a TurboGrafx-16 and a Sega Genesis, but since those were the #2 and #3 consoles, I missed out on a lot of games. I owned an Atari Lynx, and not a Gameboy... again missing out on games.
I think that the lesson I learned from always owning the "second tier" systems, computers, etc. was that if I wanted to be at the forefront, I had to adopt what was popular, even if it was technically inferior. I think this is why I bought into the Apple ecosystem today. Apps are generally released for iOS first, accessories are way easier to find, etc. -
I'm ashamed of myself. I completely understood your thread title without thinking about it.
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Quote:Not really, but the more they overlap the more the devs will encourage comparisons they won't be happy about encouraging. There's a difference between not fixing the air conditioner and setting the house on fire.
Setting the house on fire is more memorable though. -
In your opinion are they different enough now? That's not an incitement to argument, I'm curious about your position on that given your last sentence.
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Quote:OK, you win.It's not a competition or fight, you know? Besides, if it was... would not be fun if you just quit!!!
Quote:I think here lies a problem with communication: each AT should not just be different points in a levered stick between damage and survivability. Every AT should actually have an entirely different feel and gameplay mechanic.
I think Defenders should feel vastly different than Scrappers and they do. But they serve vastly different roles.
Quote:I find it a bit unfortunate that other than Taunt the Power and effects that nearly feel secondary (Taunt/Gauntlet/Critical) there is next to no hard wall telling players "this is supposed to play differently." -