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Posts
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Quote:This x 10. Conserve Power is much better than Superior Conditioning. I agree with a minor few of the OP's points but, in general, the Scrapper epics are fine.Hell no to the whole thread. CP alone is better than PP and Superior Conditioning together.
Trading CP for Superior Conditioning would be like trading Dull Pain for Fast Healing on a regen. You might be willing to take a huge performance hit for the convenience of having something passive, but not everyone feels the same. NO to completely unwarranted nerfs! -
Quote:Psi Tornado is KnockUp. In theory they should just go farther up when you slot KB sets in them. Try it out though. Just slot the power with three KB SO enhancers and see what happens. If you don't mind the KU then put the Kinetic Crash in the set. If you don't like what happens, Positron's set will be there for you.6 slot with Kinetic Crash or 5 slot with Positron's Blast?
For a targeted AoE it seems fairly weak, but Kinetic Crash has some damage bonus in it anyway, so I'm not worried about damage. The real problem is if I enhance the knock back, is it going to be throwing mobs all over the place? Normally it just hits and they kinda flop on the ground but they don't really move around. -
Brutes have a .75 melee modifier and surpass Tanker damage at 4% Fury, not counting Bruising. Basically, Brutes never really do less damage than Tankers since you can get to 20-30% Fury just standing there letting them shoot at you.
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This is a great idea! I agree wholeheartedly. However, in keeping with general accords....
/unsigned. -
Quote:Yup, because enslaving young girls, committing extra-judicial executions, supporting a psychic vampire, and killing a former ally because he finally wants to get the truth out is SO nice.Heads up. Nobody said that the Resistance were the good guys. In fact, you will find they are just as bad as the Power Loyalists. Really, the best option you got for being nice is the Responsible Loyalists, and that is interesting and sad at the same time. I think its closer to how a war between two sides would be fought than the red v blue that we currently have, excluding some of the high level red mish.
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Quote:If this person was simply inquiring about why you had picked ice, then no problem (see below). If he was criticizing the choice of ice on anything but conceptual grounds, he is a blithering idiot.I came back to playing an empath I made a very long time ago yesterday, and was suddenly reminded how much I really enjoy playing that type of support role. Keeping the team alive and moving along was a lot of fun, but then something happened later last light. Between missions someone said to me "Great heals, but why ice?" I initially took ice for the minor protection Ice would give to me in a crunch, but clearly this was lost on this person.
Quote:So I began to wonder, as an Empath, my biggest job is healing and buffing, right now at lvl 26 I only have 2 attacks from Ice. So does secondary really matter? Did I somehow gimp my character by taking ice? -
What if you have learned to use it, and are a melee player who vastly prefers some form of bubbler, but still think KB has issues?
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Quote:I asked you to clarify your hypothetical. You refused. You said I was dodging the question. I warned you that I would need to make certain assumptions to answer the question. I get that you disagree that those assumptions needed to be made.It's not "my" scenario when you start adding things and dancing around. The standard EvilGeko "let me add crap and obscure the question" is what's irritating. Also,
I don't try to be irritating.... *innocent puppy dog look*
Quote:... and yet you chose to dance around and hope you had the boss's attention. You have yet to actually explain why you thought that was a good idea, without adding BS. (I don't personally believe you can do much of anything without adding that sort of BS, quite honestly. See prior mention of asking about dinner.)
Quote:(Side note for anyone else - I do actually like Geko. Doesn't mean he doesn't irritate the hell out of me when he pulls this sort of thing, though.) -
Quote:Shield Charge's DPA is high enough that using it in an attack chain against hard solo targets is often a good use of the power, especially when nothing else is around. An AoE, when nothing else is around and when you have no other powers ready is the proper power to use.And you still haven't answered how using Shield Charge - in MY specific named situation, with ONE boss that can kill your team or be killed with either the one AOE or a few smaller attacks, not your "And all these other guys I just threw in for the hell of it, and this and this and this" - is any more "maximal" (a term you've yet to define to anyone given it fits no known definition in this instance) than using the other AOEs.
By the way, 'maximal' is Hyperstrike's term. To the extent I understand what HE meant, maximal means getting the most out of the power as possible.
But at this point you're just mad I Captain Kirk'ed your Kobayashi Maru scenario.
EDIT: Go to go home now. So you get last word Bill! -
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The KB argument is like the "RU Healer" arguments. It's a neverending battle like the Fir Bolg and the Tuantha. We are cursed to re-fight this fight for all eternity or when the game shuts down. Whichever comes first.
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Quote:Nonsense.You "Fleshed it out?" No, you added in qualifiers to a simple scenario to make it more complicated and weight it in your favor.
Quote:It's like asking "What do you like for dinner?" and being asked about table settings, the weather, what kind of car would be used to go to dinner if going there, what the traffic's like, what sort of lunch you had last week and the color of the carpet. None of that *matters,* but you want to obscure and tilt it so far out of the way with irrelevant BS to try to "make a point." Just say freaking "Steak" or "Fish" or something.
Quote:I'll also point out YOU were saying I was asking for things that I *was not.* Such as "A KB causing nuke."
Quote:You did not FILL IN FACTS. You make crap up. BIG difference. -
Quote:Nevertheless, my answer stands. You did say a nuke. By which I took you to mean one of the high-damage powers that drain you of all endurance. As for the Blasters, you said "generally unable to do anything" Let's just say they are recharge debuffed as well and so can't do anything.Show me where I stated "A KB causing nuke." Especially when I specifically said:
1. Not all nukes cause KB, and
2. Replace with "High damage AOE" if you're so hung up on KB.
I swear, trying to get just a simple, straight answer out of you, and you still try to manipulate it. Tot he point of making your teammates blasters when I said, specifically,
"low health/stunned/generally unable to do anything *right now*"
The situation I put out there has *jack all* to do with KB.
It doesn't matter. Don't use the power. Jump and pull the aggro from the team, lest you burn all your endurance and make matters worse. Now as you changed it to "high damage AoE" then of course you use the power. If the power in question was Shield Charge, then hell yeah I'm going to use it. Gladly. But then, that's a maximal use of the power so my premise is maintained.
I note, that you did exactly what I said you would. When I filled in the facts, you quarreled with my fleshing out of the scenario and ignored that I provided a tactically sound solution other than what you suggested. -
Quote:Flowery, rhetorical flourish. But it misses the mark. Building so that KB isn't useful is no denunciation to me. I consider it great praise.I'd say your argument *is* flawed. You basically admit you min/max your build to marginalize external mitigation and KB itself. This is not a flaw in the mechanic, a discrepency of the game or a qualifier to alter the game into your ideal scenario.
You see, the characters you build are maximized for herds and minimilized in dispersed situations. I build many of my characters to capitilize on both. I suppose you only have yourself to blame for your incapable build.
*pat's EG on the back sypmathetically* :P
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Quote:OK. Here's my solution. Going to fill in a few facts. My character is a Peacebringer. The remainder of the team are all either Blasters, Corruptors, or Defenders. None have mez protection of their own. The boss at issue is a Dark Dwarf about to use Mire. We're on the second mission of the ITF. Why that boss and those powers? Well, I wanted to pick a character with a KB causing nuke as you stated. I also wanted to select a boss and enemy group that does -recharge. I am trying as hard to stay in the parameters of your scenario while still giving myself enough information to propose a strategy.I did not say a KB power. I said a nuke. While some (Energy, for instance) do KB, others do not (Electric, Fire, Ice come to mind.) You can replace that with "Generic high damage AOE" if you're so hung up on KB.
I suggest, given your comments, you re-read precisely the situation I described. Teammates at low health/stunned/generally unable to do anything *right now* and in danger from a boss. Your one attack that's recharged and ready to go, thanks to the fight that otherwise is just finished, is a high damage AOE - or, as mentioned, brawl and temp powers. Your other attacks won't be back before that boss attacks thanks to a lot of stacked recharge debuffs (and if you DON'T think that exists, you have not been paying attention. One of the - believe it's 20-30 Safeguards - has a good chance of putting you against EXACTLY that if you go to stop a jailbreak.)
Legend:
1 - Me
2-8 - Teammates
B - Boss
X - Other critters
Set-up:
X X 5X 4 XX
X X 3 1 B 7
X 2 X 6 X 8
The only power I have available is Dawn Strike and Brawl. My solution....jump to the SW.
EvilGeko's proposed solution
X X 5X 4 XX
X X 3 B 7
X 2 X 6 X 8
1
That's my action. Considering that everyone else is mezzed/stunned/whatever, the aggro should be on me, at least the boss anyway. This should induce the following behavior in the spawn:
5 4
3 7
X 2 X 6 XX 8
X X
X B X
1 X
The NPC will move over to me. The Mire might hit me, which will hurt. But my teammates will be alive. As ranged based characters they will be able to attack immediately. The Blasters should be attacking with their Tier 1&2 powers already. If I had instead used Dawn Strike, it is entirely possible that I would have killed much of the spawn. However, I would be in a very vulnerable state. All endurance gone, the crystal either exploded (which would spawn the ambush) or close to it. It is not a good idea to use the nuke in that instance.
Quote:This isn't about KB, this is about "Maximal utilization of a power is always the optimal strategy by definition." (Maximal, itself, not being an appropriate word in this statement, but being taken as "If the power won't give you the most bang for the buck, it's not appropriate to use." -
No, I'm not. There is no such situation. I'm talking about the game as it actually exists, not made up situations tailor made to make it so that using a KB power is the only option.
And the "dodging" accusation is poor argument. If such a situation exists, please define the parameters:
The team;
Your players AT; primary; secondary
The enemy group;
The mission.
Then I will happily answer the question. Because I suspect that once you define the parameters properly, that a more optimal solution will present itself. For example, once I know the primary and secondary, I can talk about what powers might be available to the character. If you continue to be cagey, then I'll just pick a situation that could possibly apply. Then, you'll complain that I changed the rules. So please give me enough information to answer your question.
What is going on in your scenario? Give me the facts. -
Quote:I understand that. As mitigation, it's downsides far outweigh KD. As a tool for 'positioning' NPCs, I would offer that there are very few instances in this game where you need to position an NPC where a taunt power wouldn't do it better.EG, you do know what KB is for, right? It's a multi-facet tool for mitigation *and* positioning.
Quote:If you needed to move a set of targets to a (or away from) a location, KB Handclap is the only solution vs KD. You just need to adjust your position so the enemy is on one side of you. KD wouldn't do the job.
If you needed to clear an ally who is surrounded, KB Handclap would easily and quickly accomplish this. KD would require several applications while your (possibly mezzed) friend can get to a safer spot.
Quote:The only real advantage KD has over KB is you can do more (melee) damage before needing to change your position. It doesn't offer more mitigation (less in many cases), you don't have the utility of positioning targets and it requires constant reapplication to close the gap between its mitigation and KB's. -
Quote:That's quite a lot of assumptions. Basically assumptions that would never apply to any character I would create, but let's move forward.You have no powers recharged but a PBAOE nuke. You're at middle or lower health. It will take 7 seconds, thanks to stacked slows, for any other power
Quote:The enemy boss is down to 100 HP. He has an AOE. That AOE, thanks to a prior attack, will kill the rest of your team and seriously wound you. (The team is stunned/just rezzed/whatever.) They are unable to defend themselves at this point. In 5 seconds, he'll have double the health and more attacks/debuffs placed.
Quote:Using the nuke is not maximal utilization of the power - you're taking out a single target at far less than full health.
Your two options are:
Nuke
Brawl and try to use other temp powers, one shot each (since they are also affected by the recharge debuffs.) Brawl, and let's say Gabriel's Hammer and a temp Hand Grenade you have left over, would be enough to overcome the boss's HP and resistance, possibly needing that last sliver from your origin power.
Quote:(Not using as a pro-KB argument. Solely pointing out that the quoted stance is flawed.) -
Quote:As you note, that's often not an effective strategy and it's never a more effective strategy than KD.Such powers are SPECIFICALLY for enemy formation disruption.
Quote:NO, such disruption is NOT necessarily desirable in teaming situations where they're relying on "tank and spank". That doesn't mean the power is completely useless or of no use elsewhere.
Quote:And yes, at times, if you wish to utilize the power effectively, that means using it in a less than optimal scenario (such as putting all enemies on one side of you and blasting off without a full complement of enemies in the AoE.
Quote:As for putting up or shutting up. People HAVE put up. The problem is, the other side simply puts it's metaphorical hands over metaphorical ears and metaphorically intones "LALALALALALA! NOT LISTENING!"
Quote:Why is it so alien to you that there are situations where less than maximal utilization of a power is more optimal? -
Quote:On thing to note about Shockwave and why it works as a power is that the KB magnitude is fairly small. This allows much tighter control of where the NPCs wind up.One of these powers is not like the others. A centered on self PBAOE simply has to cause scatter. A well positioned cone (and shockwave is not a melee cone it has 30 feet range) simply doesn't. In fact can be used to group in the way that all LB powers when there is a convenient wall or corner.
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The developers have indicated that KD is more effective than KB. Memphis Bill knows this. He disagrees with it. I understand and relate. I would ask the KB proponents to answer the following question:
How does one use PBAoE 'effectively'?
Because such is not possible unless you effectively use the power as a cone (as in, keeping all the NPCs to one side of you). It's easy for people like Hyperstrike to flame, but it's harder to put up or shut up. I've asked folks in every thread like this to simply explain to me how a PBAoE like say, for example, Solar Flare in the Peacebringer primary could be used effectively and how in goodness name anyone could think it's better than having KD in that same power.
I'm still waiting.
I do not quarrel with the idea that other KB can be used effectively. ST KB is very useful in a number of situations. Cone KB like Shockwave can work too. But please, someone explain to me how you retain the essential character of a PBAoE (i.e. use it with NPCs to all sides of you) while using KB effectively. -
Quote:Wasn't really moaning. We said specifically to Castle that he should just add a little icon and call it the inherent. VEATs we recognized by most testers to not need any form of real inherent. Their real inherent is awesome. Which is a bit hard to quantify.Actually the inherent was there in the form of increased base regen and recovery, but wasn't indicated with a nifty little power icon like all other ATs get. So people moaned and groaned about VEATs not having an inherent and the devs gave us an icon.
True story bro -
Quote:Agreed. BaB is a great guy, but this was one of his more stubborn and silly decisions.I really don't want to speak ill of BABs, because he's the guy who spearheaded weapon and power customization, and he had a real passion for making the game the greatest thing ever. But the guy had a little too strong a sense of aesthetics and disliked a great many things that I actually wanted to see. Bright ice is one of these things, and women using large weapons is another.
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