!!Psionic Tornado!!
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nevermind then! slotting those kin combats!
Actually, knockup will never turn into knockback. Knockup and knockback refer to the direction in which enemies are thrown (up or back) and this will never change. However, if the magnitude of either knockup or back falls below about .7 then enemies will only be knocked down and will not go flying in any direction at all.
Regardless though, what Stormy Darkness said about Psionic Tornado is accurate. Since it does knockup it is not subject to any of the problems usually associated with knockback powers. Although TK is the only non-psi damage in /psi I find that you can get by without it by relying on vet attacks if you have them (black wand and Nemesis Staff). If not, some of the robots may become quite painful. Subdue, Will Dom, TK Blast is a nice attack chain though. |
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Psi Tornado is KnockUp. In theory they should just go farther up when you slot KB sets in them. Try it out though. Just slot the power with three KB SO enhancers and see what happens. If you don't mind the KU then put the Kinetic Crash in the set. If you don't like what happens, Positron's set will be there for you.
6 slot with Kinetic Crash or 5 slot with Positron's Blast?
For a targeted AoE it seems fairly weak, but Kinetic Crash has some damage bonus in it anyway, so I'm not worried about damage. The real problem is if I enhance the knock back, is it going to be throwing mobs all over the place? Normally it just hits and they kinda flop on the ground but they don't really move around. |
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6 slot with Kinetic Crash or 5 slot with Positron's Blast?
For a targeted AoE it seems fairly weak, but Kinetic Crash has some damage bonus in it anyway, so I'm not worried about damage. The real problem is if I enhance the knock back, is it going to be throwing mobs all over the place? Normally it just hits and they kinda flop on the ground but they don't really move around.