EvilGeko

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  1. Quote:
    Originally Posted by FloatingFatMan View Post
    I primarily roleplay in this game, ask anyone who plays with me... These days I might mission a couple of times a week before RPing at 9pm. I just can't be bothered anymore since the devs made the game a grindfest and gated all the goodies behind it.
    Wait what?

    Maybe, I don't understand what's meant by the term 'roleplay'. As I understand that term, it means to play a role in character. To act as that character as you conceptualize them would act.

    I do that myself on some characters. I enjoy them immensely. I don't even pay attention to their builds or how powerful they are. I'm honestly confused. In my experience, role-players couldn't care less about power. I'm open to the idea that you're both a role-player and an achievement minded character. I know I am. But why then deny it?

    Your argument has more force if you just acknowledge that you want the rewards, you just want more ways to earn them. I agree with that. What I don't agree with is this 'grind' business. For any achievement minded character I know, the trials are easy-mode to the abilities. It's substantially easier than creating a good invention build.

    EDIT: OK, I read your post above and that makes sense. I still don't see the grind, but I understand your point a bit better.
  2. Quote:
    Originally Posted by FloatingFatMan View Post
    Nope, I haven't actually. Or at least, not often enough to consider it grinding the content. Maybe once every few months when I roll up a new toon and play it for a bit.
    Then why not just do the trials when you feel like it? Why make them a grind for yourself? You say you don't play primarily for the rewards, but you admit you did something you didn't like for the rewards.

    For my part, I haven't done a trial in a few weeks. Just haven't felt like it. I love my shiny things, but I'm not going to let the lack of them get me down on the game.
  3. Quote:
    Originally Posted by FloatingFatMan View Post
    I don't play this game primarly for the reward (though reward is nice),
    BTW - If this were true, you wouldn't even care. I don't know why folks can't just admit that they do want the rewards, a lot. Heck, I wonder at anyone who plays a MMORPG who doesn't. Offline RPGs usually have much better and more consistent stories.

    MMO players play to progress a character. That's why alting can be fun. It's not doing the cape mission for the 1000th time. It's seeing what you can make of a different type of character.
  4. Quote:
    Originally Posted by FloatingFatMan View Post
    Besides, running the same content again and again and again is not my idea of fun. I don't play this game primarly for the reward (though reward is nice), I play it for the story and rinse and repeat gameplay breaks immersion big time.
    So you've haven't done Kalinda multiple times? Or Montague? Or the cape mission? Hmmm....
  5. Quote:
    Originally Posted by CactusBrawler View Post
    You got lucky with the random number generator.

    Not everyone is so lucky, how long do you think it would take if you kept getting the ten thread reward?
    You only get the ten thread reward if you didn't participate. If you're in that group, I got no sympathy.
  6. Quote:
    Originally Posted by FloatingFatMan View Post
    Kindly don't tell me what I should have, I know what drops I got, after running the bloody things 4 or 5 times a day every day for 2 weeks.
    READING IS POWER!

    I said if you did a trial once a week. If you did that you would have earned 24 Empyrean merits. 24 Empyrean merits could be converted to 3 rare components.

    You would have also earned approximately 72-96 Astral merits (3-4 per run)

    Those would have converted to 288 threads. You would also have 24 components from drops. And some non-zero number of thread drops.

    Between all that, you WOULD HAVE had enough to create at least three rare abilities. Not 'may'. You WOULD.

    Quote:
    I got zero rares, zero very rares, a handful of uncommons, and a pile commons. That's more than enough to tell me that unless you're lucky with the RNG, you need to grinds your balls off to get the goods.
    Or just trade in your merits. But why let facts get in the way?
  7. Quote:
    Originally Posted by CactusBrawler View Post
    Actually I sort of like the system he suggested, just make the trials give much more incarnate exp than normal mobs do, and it'd be golden.

    Complete the dungeon to access the random number generated loot, is so fantasy mmo.
    I despise it, and thank the devs for having the sense not to have done something like this. It would be repeating the same error they did with the purples recipes.

    The Incarnate system is a hybrid of experience and loot. It's not intended to represent level 51-60. It's not intended to be earned by grinding the easiest crap in the game until your eyes bleed. It's just astounding that people call the trials 'grinding' but suggest as an alternative a system that would reward farming the TV map.
  8. Quote:
    Originally Posted by FloatingFatMan View Post
    If you're running them every day for those days, 15 hours a day, maybe. Otherwise, bull poop.
    No, the only bull poop is your baseless assertion. I'm a professional, with a spouse, two kids, two dogs, a mortgage and a good credit score. I have never played any game 15 hours a day, even in college. When Issue 20 launched, I had one character in T3 in each slot in about a week of playing 2-4 trials a day. About 1.5-2 hours of play. Casual play after work.

    Quote:
    If you want those goodies in any timely fashion, you have no choice but grind. If, like me, you're more a casual player; forget it.
    The only grind is in your mind. If you just don't enjoy playing the trials, that's one thing. But IMO, they are fun and worthwhile for enjoyment. I don't do trials all the time, but they are part of my play.

    If you did just ONE 30 minute BAF or Lambda a week, and alternated between them, you could have had at a minimum 3 rare Incarnate abilities. That's even if you didn't earn a single rare drop.

    I don't see how you folks can seriously say that the Incarnate system is 'hardcore'. It's the easiest, most casual friendly endgame system out there, and not by a little bit.
  9. Quote:
    Originally Posted by ketch View Post
    Odd in what way? Progression throughout the rest of the game does not come in random spurts. The incarnate system introduced a new system of progress that was divergent from what already existed. Imagine if the rest of the game played in a similar fashion; 1 bubble until level could mean defeat 100 more foes or 10.

    In my perspective, the random reward should be a bonus, a little something extra.

    I'll concede that it's a personal perspective. I enjoy working toward a set outcome more than risking a roll of the dice.
    The random rewards are a bonus. Just a bonus that is so good that it can remove the need to use the deterministic path. I really don't get why people can't see that. The Incarnate abilities are 100% deterministic. You can use Astral and Empyrean merits to earn every slot and every ability in the Incarnate trees.

    That it usually takes longer than the random rewards is wholly intentional. Otherwise, the random rewards are pointless.

    I would also take issue with your assertion that progression isn't partially random in the rest of the game. Gear progression is, in this game and most other MMORPGs, as much a part of player power as level progression. The difference between a IOed to the gills level 50 and one in SOs shows that. IOs, like Incarnate abilities have both random and deterministic elements. The deterministic elements have been becoming more dominate over time. First the introduction of reward merits, then alignment merits, then Astrals/Empyrean merits have made earning IOs much easier.

    Likewise, we are already seeing the first tip-toes into creating more deterministic paths to Incarnates. Earning thread/Astral merits from the Signature Arcs is just the first such way I'll bet.
  10. Quote:
    Originally Posted by FloatingFatMan View Post
    I've suggested similar before, it's a far more sensible solution. Use the incarnate trials to actually unlock the slots initially (but provide other ways to do that too), then let the player select the branches they iXP goes towards (and you earn iXP from any level 50 mobs). It'd be a far more enjoyable way because, primarily, you're NOT forced to grind those bloody trials.
    That system would be terrible. You're not 'forced' to 'grind' anything. It takes maybe a couple of days of play per slot, about a week to get rares in each slot.
  11. Quote:
    Originally Posted by Red_X2 View Post
    That's you. That's not most people.

    See what I did there?
    Yes, you extrapolated a behavior to the majority with no evidentiary support. Feycat didn't do that. She expressed only HER OWN experience. So yes, I did see what you did there. You presented an argument that does nothing to contradict the argument you were countering. All it did show is that you can make stuff up.
  12. Quote:
    Originally Posted by Feycat View Post
    When I'm side-switching JUST to get a PP, I don't run teams. I don't talk to people. I blast through tips as far as possible at -1/x0 using stealth if I have it. It's just an inconvenience - I add nothing to redside by being there for the 4 days it takes me to get my PP and leave.
    Yup. I have it down to a science now, and taking a character that can solo AVs and have them do -1 tips is lolworthy. I'm usually done in 20 min with the 5 daily tips and most of that time is spent killing bosses for the tips.
  13. Quote:
    Originally Posted by Red_X2 View Post
    /unsigned

    I bet they kept it like this to keep a reason to go red. The red side is less populated than the blue. Its a fact. Take away one of the few reason people have to go red and what will you leave them?
    It's not a reason to go red, just switch red for a long as it takes to finish the arc and go back hero. Whether the OP's idea is good or not, this isn't an argument against it.
  14. If I had a dollar for every idea that people raged about, but suspiciously had no problem with once it was actually implemented, I would have....about 23 bucks.

    Anyway, the point is ignore trolls. You believe in something, continue to fight for it.
  15. Quote:
    Originally Posted by Memphis_Bill View Post
    You only look at the negative.

    Have you compared, say, Alchemical Silver now to what it was, oh, two weeks ago? I have.

    2 weeks (ish) ago = 300,000 or so.
    Now = 25,000. Sometomes down to 10-15k.

    They may be "pumping INF into the system at an exorbitant rate," but others are pumping *supply* into the system as well. I know, because *I* do it when I'm trying to get stuff for crafting IOs for SGs. Need X and Y, dump W, Z, Q, B, and V onto the market in stacks. Repeatedly. And I don't need a specialized farm or farming character to do it.
    Agree with Bill. Farmers are from what I can see, directly responsible for the generally deflation in rare salvage. Stuff that used to be 2million+ is now pretty much always available for 1.5mil or less.
  16. Quote:
    Originally Posted by Chyll View Post
    Have you gotten more than 2 of the same reward on one character?

    My understanding, perhaps flawed, was that you had the reward table for your 'first time' and then the reward table normally - gated once a week - after that. So you could earn two this week, and one in subsequent weeks.

    If you are getting 3+ then I do not think it is WAI.
    I haven't. But I haven't tried either. After getting two Alignment merits for 20 min. of play, I stopped, lest I be accused of exploiting.
  17. Let me explain why I would like to get an answer to this sooner rather than later. It seems to be getting an Alignment merit every run, when these things are supposed to be time-gated to every other day is more than a bit of an exploit.

    But then, the devs never just come out and say that they consider it an exploit. In fact, they don't always take action against those who take advantage of these mistakes. So when I did it twice on one character last night and found I could get another Hero merit, I stopped doing them. But I know others haven't.

    So I feel like a dope when I could be getting a Gladiator proc in one night but I'm trying not to cheat.
  18. Quote:
    Originally Posted by Lothic View Post
    This. I find it more fun to figure out how to make my characters effective at any level than to worry about only having "fun" at level 50. But like I said before to each their own.
    Doesn't work for every set. Level 30 maybe, but many sets just don't get key powers until the 20s.

    That said, I have broken 8 minutes on this arc already. If the devs see fit to leave the rewards as they are, I'll probably get it under 6 tonight!
  19. Quote:
    Originally Posted by Venture View Post
    That dog won't hunt. Events have been added to the game that won't conform to that paradigm.
    What Venture said. My first character was level 20 in 2004. Last night she was holding back against the Lost.
  20. Currently, none of the rewards in the SSAs are time-gated. There are two rewards in particular that I suspect you do not want to be available every 10 mins.

    My suggestion is that you fix this one TODAY. Or at the very least tell folks what you consider as taking advantage of an exploit with regards to this.
  21. Quote:
    Originally Posted by TrueGentleman View Post
    I'm simply glad to have Praetorian content that isn't yet another bloody Incarnate Trial grind.
    [yoda]

    No. No grind. Only grind is in your mind. You must unlearn what you have learned.

    Content is all around us. Devs create it. Makes it fun. Players are we...not some crude raider. You must play the content for fun. Solo, group, PvP. Yes, everywhere...even between the leagues and the trials.

    [/yoda]
  22. I like so much about this zone. They really hit it out of the park with this one. The Monarch handing things over to Palatine was a bit silly though. One could certainly understand the Hetman rebelling.

    I love Vanessa's bit about her own death.
  23. Treaties to the contrary or not.

    /agree with Bill.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    3. I don't like slotting for aspects that I'll later take away. These powers all give a not insignificant level of recharge. Taking them away slows me down as I typically don't slot recharge in anything. However, it's very easy to get used to a good thing and notice it a lot when it's gone. I tried this on a low-level Street Justice character, and the attacks were indeed very fast and easy to combo with... For the time being. Think of these like the Mayhem/Safeguard passives - I delete those as soon as I get them.
    Why replace them? The damage and recharge enhancement doesn't go away at 21 only the proc. If you're not super concerned with efficiency, then just leave one or two in there. *Shrug*
  25. Quote:
    Originally Posted by Energizing_Ion View Post
    Neat article and I would tend to agree with him in some ways.

    I'd like to see a MMO that had some sort of FPS fight system for battles instead of 'dice rolls'.
    DCUO has such a system, but like Arcana eluded too, it's still under the hood based around a lot of chance. But you can basically fight constantly. The game was broken as all heck at launch, but it's getting better.