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She appears to be Psi Melee/Willpower, but I'm not sure of the AT. Scrapper? Brute? Any ideas?
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As well as a temp power, but I think most folks are looking for a more permanent solution. I really wish they would create an Ice APP for Defenders/Corruptors. Not even so much for the shield, but I have a Defender that's Ice/Ice and I want to keep with the theme. She has Scorpion shield so that would be a wash.
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Create a Kinetic Mastery with Kinetic Shield. Give it to all squishies.
Create a Phantom Mastery with Gloom and Shadow Meld. Give it to all melees. -
My main has been in that state since she filled her last Incarnate slot. The answer is I would play an alt. If that's not possible, I would quit.
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I don't think City of Heroes breaks the mold on that. While we don't have a 'healer' class, we do have several 'support' classes which are mostly responsible for the same duties in a group.
In Guild Wars 2 everyone is basically a Damage (DPS) class. -
You keep dodging the question. Team leaders already have this ability as to temp powers. What's the difference?
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Sounds like a stupid stunt that will be retconned under new management.
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Quote:But a team leader can toggle off a player from a team. Or select a setting that removes that persons ability to use temp powers. What's the difference?Bill, Toast and Khasei are right; setting the difficulty or picking the mission or kicking a problem player aren't special perks or rewards of leadership, they're responsibilities that come with it. Someone has to do these jobs, so a player steps up to the plate to make sure they get done.
Literally dictating how other players' powers work isn't just abuse of power, it's a power leaders shouldn't have in the first place. Unless, again, you'd like to give team leaders the ability to toggle on or off my fire tank's damage aura or my stalker's Hide.
It's one thing to tell everyone in a Keyes trial not to fly during the Anti-Matter fight. It's another entirely to have a button you can press to ground the other players yourself.
I really don't get this. Let's say this toggle existed. A player would always have the ability to leave a team where the toggle was in place. It's not like anyone would be forced to stay. I think the unspoken argument is that if it were that easy, most team leaders would have this toggle on at all times, making so you effectively can't team if you like KB. If that's your argument, I understand. But then, that says a lot about KB that its ardent defenders believe the playerbase would banish it from the game if they could. -
It is readily apparent that KB is worse than KD. I'm not railing against KB, I'm railing against sets having been saddled with a 'benefit' that is nothing of the sort.
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Quote:I'm not sure that wanting KB out of a couple of powers represents a fundamental change. I have a longer perspective having been here since launch, but I remember that before Kheldians even existed, the devs removed KB from melee powers. They did so for a very good reason as melee players hated it. It was nothing more than sour grapes that caused Geko to add them to PB melee powers.That's one perspective. Not one I share but I understand. I am not against it, but I will always remain against those that have tried since I came in I8 to fundamentally change the PB to something other than what it is.
I absolutely do not think they should remove KB from the ranged PB powers or the Nova powers. But the melee attacks are darn annoying and I'm glad to finally have a choice to remove KB from them. Especially Solar Flare. -
Actually, both sides should be grateful because the devs came up with a decent compromise.
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Quote:Likewise, of someone kicks a player because they aren't using this IO, that's not the tool's fault either.Misuse of a tool is not the tool's fault. I get annoyed at people who don't keep track of their anchors (rad and dark, for instance) so the anchor runs off and aggroes another group or three - but I'm not yelling and screaming about anchors causing aggro and potential teamwipes. I'm telling the person to keep an eye on where the anchor is.
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Quote:What would be the point? It's a social game. Sometimes people are going to say things we don't like. This is one of the longest standing requests in the game. It's long, long overdue.Absolutely, positively despise that this proc exists, period. And the very first time - hell, any time - I hear "you do kb and don't have that IO," I'm going to screenshot it and send it to every freaking dev I can. And even if it's not directed at me, it'll be an instant 1-star and, if it's the leader, leave the team... don't care if it's at the beginning of a newspaper mission or the end of a Quarterhell.
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How is it materially different from just kicking someone with KB? Or setting the difficulty? Or removing temp powers in a TF?
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Quote:Now that you mention it, I don't even think I bothered to notice what the set bonuses were!That IO seems amazing, screw the rest of the set. It could give +25% recharge 10% HP 50% acc and I'd still be more excited about the prospect of getting rid of KB in powers like Tornado, Solar Flare, Explosive blast, Shockwave, KM's KB cone that I'm drawing a blank on atm, and other such powers. Its sad that the proc itself is unique, I'd happily slot it in every single power that I wanted to get rid of KB on.
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Quote:Slow can mess things up. Saying that it could mess things up worse than KB ever could is hyperbole IMO.This is likely simply due to a perception error but it also may be willful ignorance. I have seen and been on both ends of an Ice blaster "messing crap up" just as bad as KB ever could. When that Ice Storm and Frost Breath hit a whole spawn while they are still spread out, the scatter doesn't go away quick. I still say AoE immobs are worse and more often a detriment than I have seen KB be used poorly. Hell, I have seen KD do the exact same thing. Gotta put that Ice Slick or Earthquake out right away, don't you? Why let the spawn collapse first?
Quote:But that doesn't change your point. KB can have drawbacks. What you seem to not be willing to accept is that sometimes powers with drawbacks are good design (especially if they have some counterbalancing benefit). Parry lowers your damage output. Maybe its damage should be increased? A Parry with higher damage would always be better than a Parry with lower damage.
That's a very reasonable tradeoff.
What does KB give you?
EDIT: I'm done. The KB lovers can pout, but I'm ecstatic that this IO is being added. You all should be happy. You can keep your beloved effect and have a ready answer when people state they don't want it in a power. -
So you like KB and therefore it's advantages to you outweigh its disadvantages. OK, I've never argued about people's personal preferences. But you've never seemed to fall back on that. But I'm never going to argue with personal preference.
EDIT: By the way, I acknowledge I misspoke.
EDIT2: Although I'm far from the only person who argued for this enhancer, I was always in the battle, so I'm putting this in my WIN column. I'm fast running out of even minor things I want. -
Quote:LOL
Arcanaville already has this under control but I'll go where she won't: you want the game to be pointless easy mode. You argue for easy mode in any thread where it comes up. Every time the "simplify, simplify, simplify" crew gets its way the game becomes that much worse.
The game is already pointless easy mode. When Incarnates came out and I was arguing for it to be difficult and interesting everyone said I was arguing for "the hardcore". You guys are funny. You'll say anything. -
Absolutely agree. Then we have no argument. That's all I've been saying for years and why I support this IO. Anyone that wants to keep their KB, I wish them well.
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Quote:It's simple. KD is more useful than KB because:You know what, we've done this thread before. Where was your rigorous mathematical justification for your position then? I seem to have forgotten it.
KD keeps critters close.
Keeping critters close leaves them in range of AoEs/Auras/patches/buffs.
AoEs/Auras/patches/buffs help make critters die faster. -
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Question to no one in particular:
If Knockback is so great, then why does it need to be defended? Why isn't this readily apparent? -
One more thing. Like I have been for years, I am prepared to be proven wrong. No one ever takes me up on it. I've never stated that KB can't be useful. It can. But it's not as useful as KD on balance. That's my contention. Sure someone can construct a scenario where KB is useful. Hell, I can come up with better ones than you all can. But that's not even close to the point.
Knockback has clear disadvantages. Most of them stem from the fact that the game creates great incentives to keep critters in tightly packed clusters. Arcanaville knows this. I really can't believe she truly thinks that KB advantages outweigh or even equal its disadvantages. But if she does, please explain to me how this is possible, because I genuinely don't see it.