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How about Defeat All using Psychic Clockwork on Siege's Factory map, with a single glowy (that doesn't end the mission, just gives a clue).
Awful mission?
That one is already ingame, from Unai Kemen.
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And it has patrols, which is very important for maximum annoyance. -
He's one of the villains attacking City Hall in the first mission of the Khan TF.
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Well you could try joining a Khan TF with a team that is willing to pause for a moment to let you take a screenshot, and examine the NPC's powers. I wish you the best of luck in trying to find such a team.
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Running a search for your arc, I notice that the enemy group is 5th Column, which makes it one of the few times a 1-54 level range is justified, IMO. Setting the arc to auto-sk will effectively put it out of reach of lowbies, since high-level 5th mobs are balanced for high-level characters and are significantly more difficult than the mobs that appear at low levels.
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For contrast, When the hostile Rikti invaded: we got forcefealds, teleporters, plasma rifles and all that stuff had to be stolen and reverse engineered. We also got new branches of government, new areas of study and change on a global scale and these were not even true aliens but humans from an alternate dimension when we already knew alternate dimensions existed.
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You don't know they're alternate humans until you get your Omega level clearance, talk to Timmy Raymond or join the Vanguard. So most people don't know, and those that do have already seen their fair share of weirdness before they find out. -
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There's a 'face' in the rocks of the Shadow Shard... as well as Rularuu's "throne" if you know how to look at it right.
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Where are these things? I must see them! -
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Is there any information that the United Nations, or any number of other governments of the world, even recognize the Rogue Isles as sovereign?
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According to the history on the official CoH site, it is heavily implied that the Rogue Isles were an officially recognized country, at least in the early 20th century.
Whether Recluse's administration is officially recognized, or if it's considered a "rogue state"...I don't know. -
Stuff I would definitely NOT consider kid-friendly, but that is in no way inappropriate:
A convoluted Malta arc that requires extensive knowledge of game canon and makes references to real-world political extremism. An arc based around the CoT's habit of stealing people's bodies and locking their souls away in crystals. An arc full of riddles or metaphor, something that uses a heavily non-linear narrative, something with a large amount of text that must be read to understand the plot. Humor based around in-jokes, forum references, internet memes, or something else a kid wouldn't be likely to be exposed to.
A kid-friendly arc should be done in a way that a kid would both easily understand and be engaged by. I don't consider "kid-friendly" to mean "teen friendly," the game's rating covers "teen-friendly." I consider "kid-friendly" to mean "suitable for pre-teens...if they're old enough to play CoH, they're old enough to play, understand, and enjoy this arc," -
Hey, giant eyeballs, creepy psychic naked things, and mad gods need their video games too! Maybe if they had a place to take out some of their aggression, they wouldn't feel the need to eat dimensions.
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There is only one solution to the "problem" of level 50 noobs: Don't team with them. There. That was easy. Now they're not your problem.
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You can't, unless one of them is an ally or escort or captive.
Setting an escort's guards to "rogue" makes the escort attackable after the guards are killed. I think that's as close as you're gonna get. -
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Speaking of those mysterious notes, the ParagonWiki article on the Imperious Task Force mentions that another of those notes is found there, but I've never been able to find it. Can anyone tell me where to find that note in that TF?
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It's in a crate in the last mission, in the final area where you fight Romulus. You have to go through space Nazis to get to it.
At least, that's where I've always seen it, but the location could be totally random for all I know. -
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I think level gating AE and removing the auto-SK is a mistake and this is why:
Auto-SK is a big feature of MA. The ability to have mixed level teams facilitates teaming in a way that PUGing and TFing never can. "Bring whatever you like!"
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The ability to Auto-SK also opens up a larger variety of content for people looking to do Story-focused arcs. Players don't have to stick to content of your level, and authors don't have to use the largest level range possible to get a decent number of eligible players. Setting an arc's level to 40-54 is like slapping a warning sign on it: "This is epic, it's a challenge designed for high-level players, lowbies enter at your own risk." It allows the author to up the difficulty, while still allowing lower level players to risk it, if they choose. -
Making your captive a non-combat ally set to "wander" or "do nothing" should also bypass the bug, if it works for your story. I haven't actually tested it, but theoretically it should work.
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My biggest problem with ITF is the same problem I have with Ernesto Hess(my two favorite Task Forces BTW), YOU DON'T GET TO FIGHT THE GIANT ROBOT!! Annoys the hell out of me.
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My biggest problem is you don't get the giant robot as a temp power! I defeated the space nazis, I should get to take their stuff!
Living here in Paragon, fighting villains from afar... -
I would like:
The sewer-to-caves transition map from Gordon Bower's "defeat all Tuatha in sewers" mission.
All the Mayhem and Safeguard maps
The Grandville Gutter map.
Why do villains always blow holes in the floors of perfectly good offices? I would like some abandoned office-to-caves transition maps.
Outdoor RWZ maps without monkeys on them.
Giant Robot 02 (I assume it's the one with that room with the lava in it, where you look out the window at the robot's head)
The first mission from the Hess TF, functional trap optional.
The cargo ship part of the final map of the Silver Mantis SF, as it is much smaller than the current cargo ship map. -
Shadow Shard. Let's go there.
It was once Paragon City, judging from some of the dialogue in Sara Moore's TF. They have legends about Nemesis...was the dimension much like ours before Rularuu broke it?
If that dimension was like ours, where do the Soldiers of Rularuu come from? Are they modified natives, or imports from some other dimension?
What about the Reflections? Are they corporeal, or basically "ghosts"? -
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Rumor has it that the note-dropper is none other than Nemesis himself, who is actually the past's version of Mender Silos.
Mender Silos is an anagram for Lord Nemesis... coincidence??
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I prefer to think that's just the devs yanking our collective chain, and the note-sender is someone cool and not overused, like the Dream Doctor. -
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Has there been any speculation on what it might be? Especially with the announcement of Going Rogue do you think it ties to the "Coming Storm" or is it different you think?
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When Rularuu, Shiva, those guys using Kheldians for rocket fuel, the Rikti, and Nemesis destroy our universe, we're all going to have to go live in Praetoria. Going Rogue will be us redecorating our new dimension before we move in. -
AVs lose their purple triangles? Really? Is that only on heroic, or MA AVs in general?
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Yes, there's a bug that causes timed missions to fail when the captive reaches the door. A lot of people are getting it, and if there is a fix I'd love to know about it.
One of my arcs has the same problem yours does: final mission is timed, failure is supposed to be possible but unlikely, and it has a captive as a required objective. The timer is kind of important, but it had to go, for now. -
Check your group, make sure you in fact set the bosses to be bosses, then try it on a difficulty higher than heroic. I've never had this happen with a custom group, but I never test on heroic.
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This post is to address something that I'm surprised hasn't come up yet: accusations of copying other people's arcs.
We all know there are only so many basic stories, everything else is just variations on a theme. Also, certain plots fall into the category of "I can't believe the devs haven't done that yet," especially when dealing with canon groups. So where's the line?
Where does "this arc has similarities to that guy's arc" become "this arc looks like a ripoff of that guy's arc"? How close is too close? Is anything with a basis, however tenuous, in canon occurrences, however obscure, fair game? Or is everything fair game?
Note that I am not referring to the deliberate copying of someone else's work, in any form. I'm just asking, if you have an idea, and someone else had the same basic idea, but wrote and published an arc about it first, should you bother with yours? -
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You don't get to be Superman, and you don't get to be Thor.
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We could if the devs would stop doing stupid crap like pitting unpowered, half naked guys with swords against us in the high levels after I've already stood up to Superman and Thor worthy threats.
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Let me know when you can single-handedly launch the Kronos into orbit, then you can call yourself Superman and we won't make you fight any more big bad naked Romans, ok? -
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Batman and Captain America fighting giant robots armed with death rays just shows how badass they are. Superman and Thor getting punked by ninjas armed with normal katanas is BS.
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You don't get to be Superman, and you don't get to be Thor. Superman or Thor would be one-shotting bosses, and soloing AVs.
Batman or Captain America would be more in keeping with a level 50 character's power level. And they would still worry about being attacked by a swarm of ninjas, because a swarm of ninjas CAN KILL THEM.